Warrior Archer Build
#1
Posté 04 février 2010 - 10:54
However, specializations are a bit of a pain since I am not sure if the damage increases apply to missile weapons. Champion and Templar for the group buffs and mental defenses as well as smite and war cry for smacking around aggroed opponents seems to be the logical choice. What have people tried and liked?
Also since I am on the console so strength contributes more to the bow than dex does for damage ATM but I worry more about hit rate since lots of damage is futile if you can't hit.
#2
Posté 04 février 2010 - 11:40
I have spent the last 3 days respecing my characters to try and find a Archer build, Warrior or Rogue, that really works and isn't so boring I wanna kill myself. Couldn't seem to find one.
No matter what you are going to be doing about 45-55 damage per hit, and depending on what sustains you run won't even have enough Stamina to do a Arrow of Slaying most times unless you wait to turn them on.
Again though, my first play through was with an Arcane Warrior so I got spoiled and nothing is the same since when I play.
#3
Posté 05 février 2010 - 12:02
You do have to manage stamina, though. Song of courage plus a ranger pet plus scattershot/AoS would drain me. If I didn't need the pet, I could do more scattershots or sustain suppressing fire. Rejuvenation also helped (duh).
#4
Posté 05 février 2010 - 12:15
#5
Posté 05 février 2010 - 02:30
If there was a patch allowing archers to use Berserk... mmm...
#6
Posté 05 février 2010 - 03:23
#7
Posté 05 février 2010 - 03:32
#8
Posté 05 février 2010 - 04:38
I mean, it's kinda obvious archery got the short shaft. No runes, no poisons. Instead, you get consumable(!!) arrows that do LESS than most runes or poisons would do. Consider Elf-flight arrows, arguably the best, but they're basically a paralysis rune that runs out, or concentrated deathroot extract without the bonus damage.
And then, you can put 12 points into archery and deal no more damage than anyone else with similar stats and a decent bow. Every special has a very long animation, which, if it gets interrupted (even if it's just by losing LOS), eats the cooldown and the stamina cost. The long animationsalso mean that you can't react to the enemy; you have to think several seconds ahead. A regular warrior or rogue could run 30 yards and stun an archer winding up a Scattershot, but the archer has to eat it, ironically.
It's all very sad. The upside is, the game is easy enough that if you build an archer well, you can still steamroll everything even on nightmare.
Modifié par soteria, 05 février 2010 - 04:45 .
#9
Posté 05 février 2010 - 04:44
Archery can be fun, but it really need runes and weapon buffs. I wonder why it doesn't? Maybe it was overpowered at first lol?
#10
Posté 05 février 2010 - 07:02
#11
Posté 06 février 2010 - 03:29
A few places warriors win out over rogues for archers-
Better skill point allocation. the caveat of this is that you won't be opening locks or using stealth, but you can get everything you "need" much earlier.
Better stat allocation. Without the "go cunning" "no, go dex" debate to worry about it's pretty straightforward. Ultimately you'll get those milestone numbers sooner with a warrior.
Better stamina efficiency out of the box. Powerful and Death Blow are great for an archer, you can essentially subtract the Death Blow reward from arrow of slaying's cost most of the time. Holy Smite, well timed, can steal killing blows on several enemies. You'll also be running fewer sustained abilities.
I'm not trying to say the warrior is hands down better, but he has enough advantages as an archer to be competitive. It's all moot if you're not running/not able to run better archery, though.
#12
Posté 06 février 2010 - 04:34
If you look at what archers are supposed to be good at (killing mages), the rogue wins there, too, because of stealth. The warrior needs extreme range or someone else in front to do the same job, or he runs the risk of getting hit with crushing prison or paralyze or fireball. Stealth also means a free crit every 10 seconds, which the warrior can't replicate without critical shot. Sure, he can afford to use it with deathblow, but is it worth spending twice as long to wind up a shot to do 1.5x as much damage?
The one thing I've found that the warrior archer is really good at is tanking. He does great at that, no doubt, but any time you're not tanking, the rogue could do the same thing, but bring more utility and the same or better damage to the table.
Modifié par soteria, 06 février 2010 - 04:39 .
#13
Posté 06 février 2010 - 04:21
As to needing someone in front to get the job done on mages.... shattering shot has an unlisted knockdown, and pinning shot often forces a brief trap-style animation, and with the templar you can (eventually) get your hands on "mage death button". With the better cast time on shots it's very easy to keep a mage from casting for the short window of time you'll need to tear him apart.
The talent points you save by not "needing"(using quotes because plenty go without them) at least 3 points in stealth for combat stealth, and 3 in one of the other rogue lines to get lethality, plus very possibly taking multiple ranks of improved tools leaves you able to focus purely on damage, filling out the complete archery box fairly early in game, with points to spare. Not "needing" to pump points into cunning to get the most out of them gives you very high dex and strength much earlier, so you're wearing better armor, carrying better weapons, and filling out the rank 4 skills much sooner.
You miss out on some persuade conversation options, but you're able to capitalize on the threaten ones. You lose some finesse and a lot of utility, but you make up for it in raw damage, staying power, and survival. If you're planning on taking Zevran or Leliana in your group anyways, there's no real loss of rogue utility beyond origin story and Ostagar.
Again, not trying to say the warrior is categorically better than the rogue as an archer, but it's not a laughable decision to go that route, it does offer some advantages.
#14
Posté 06 février 2010 - 05:38
#15
Posté 06 février 2010 - 05:49
As to needing someone in front to get the job done on mages.... shattering shot has an unlisted knockdown, and pinning shot often forces a brief trap-style animation, and with the templar you can (eventually) get your hands on "mage death button". With the better cast time on shots it's very easy to keep a mage from casting for the short window of time you'll need to tear him apart.
That's 100% dependent on having the mod you mentioned. With a three second cast time, most mages on nightmare are going to either fireball you or cast crushing prison, and by the time that is over you'll be trying to get past heroic aura and glyph of warding, meaning you won't be hitting them much at all.
The talent points you save by not "needing"(using quotes because plenty go without them) at least 3 points in stealth for combat stealth, and 3 in one of the other rogue lines to get lethality, plus very possibly taking multiple ranks of improved tools leaves you able to focus purely on damage, filling out the complete archery box fairly early in game, with points to spare. Not "needing" to pump points into cunning to get the most out of them gives you very high dex and strength much earlier, so you're wearing better armor, carrying better weapons, and filling out the rank 4 skills much sooner.
The rogue could easily ignore lockpicking talents and coup de grace, pick up combat stealth, use the same stats as the warrior, and be more effective because combat stealth >>> deathblow in an unmodded game. The ONLY things the warrior has going for it are deathblow, taunt (if you want to tank), and powerful.
I have a strong suspicious your use of this mod has skewed your perspective. I had this same discussion weeks ago with another person using the same mod.
#16
Posté 06 février 2010 - 09:18
Again, I'm really not trying to be argumentative and I'm happy the back and forth has remained entirely civil. My goal in responding was to let people reading and wanting to create a warrior archer know what their strengths will be and how to get the most out of it. It's a far more straightforward style but is, with improved bow talents, an entirely viable way to build your warden. I should also learn to read better or I would have seen the first time that the OP was on Xbox 360 and so IBT isn't an option. big Mea Culpa there, but hopefully at least a few people who have poked into the thread are playing on PC and so they can take some value from my contributions to the discussion.
I like rogue archers as well, but I find I get too distracted by the fun you can have with stealth and end up littering any scripted battle field I can with traps. entirely not anyone's fault but my own, and possibly Tecmo for making "Tecmo's Deception". The warrior archer, modded, allows for a nice, straightforward, "I put an arrow in your head" style.
#17
Posté 06 février 2010 - 09:39
#18
Posté 07 février 2010 - 03:31
I hate to get defensive but I don't like this being considered a cheat. A cheat is if it only benefits myself. If your 300% damage boost applied to all enemies of class "warrior" it wouldn't be a cheat, it's a mod. There IS a difference, and it's not just a linguistic one.
#19
Posté 07 février 2010 - 04:22
#20
Posté 07 février 2010 - 05:10
ninfan1 wrote...
It's not really a cheat, it applies the same change to archery to the enemy archers.
And what happens, say, when you're fighting Branka? Which archers are much more dangerous, besides your buffed character? And as an archer with high defense, enemy archers already pose no threat to you, they're only dangerous for characters with low defense, they can't hit anyone else with anything other than Scattershot.





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