My exemplary Coalesced.ini file:
http://ifrit.pl/creative.group/download/Flash's ME2 mod.rar
Changelog:
1) all ingame cinematics set as skippable,
2) Jacob's weapon loadout changed to assault rifle + heavy pistol due to his military training,
3) non-combat storm stamina and regeneration 5x original value,
4) like in ME1 shields don't block powers anymore, making gameplay closer to lore,
5) health regeneration 100x slower to enforce medigel use,
6) second playthrough resource bonus increased to 500000, making planet scanning unnecessary,
7) planet scanning speed is equal as when the scanner is not active,
8) added 13 top rated male face presets and 18 top rated female presets, faces codes from http://www.masseffec...s.com/index.php,
9) Geth Pulse Rifle damage 2.5x of original value, this ups its DPS to the same level as Avenger Rifle (originally Geth Pulse Rifle's base damage and DPS is the lowest of all equipable guns in the game),
10) enemy shields and barriers (not armor) set as rechargable to remove player's unfair advantage over AI,
11) shields don't absorb full damage on break anymore (example; before having 1 shield point would absorb 100 damage before reducing health)
Reasoning for above changes:
2) Jacob is an ex-Alliance soldier. All soldiers are proficient with rifle. His original weapon loadout doesn't have much sense and makes him nearly useless as a squadmate.
3) You can save time when running around outside of combat.
4) This tweak makes almost all skills equally worth learning. It's also closer to ME lore where shields and armor can't block biotics and tech abilities, only barriers can.
5) Even on insanity I never had to use a medigel. With this tweak I still don't have to because a good player will stay in cover when his shields are down, but using unity is now finally worth the cooldown on few occasions.
6) Scanning planets is fun in first playthrough but I have enough of it now, when I finished the game and play again.
7) Scanner is slow, almost annoying. This tweak helps to save time.
9) Originally Geth Pulse Rifle's base damage and DPS is the lowest of all equipable guns in the game. This tweak make it just the same as Avenger Rifle. This also makes geth troopers as dangerous as rifle-wielding mercenaries.
10) If Shepard's shields regenerate so should enemy shields. In ME1 every enemy regenerated just like Shepard. Having an unfair advantage over AI is not fun.
11) This tweak makes shields work just like they did in ME1.
Steps you have to do before starting to mod the Game:
- Back up your coalesced.ini [...\\Mass Effect 2\\BioGame\\Config\\PC\\Cooked]
- Download Notepad++ and install it - DO NOT USE Word, Wordpad or notepad this will screw up your game
sourceforge.net/projects/notepad-plus/files/notepad%2B%2B releases binary/npp 5.6.6 bin/npp.5.6.6.Installer.exe/download
- Download Ruby and the script to fix the CRC of the coalesced.ini
install ruby and unpack the rb script to [...\\Mass Effect 2\\BioGame\\Config\\PC\\Cooked] the place where you also find the coalesced.ini http://rapidshare.com/files/344254878/ruby.rar
- After editing coalesced.ini file, launch CoalescedrealCRC.rb script to get fix_Coalesced.ini file and remove "fix_" prefix
Steps based on Horendus Malaih guide
VARIOUS TWEAK LIST:
Open Coalesced.ini file with Notepad++ or other advanced text editor like Scintilla Text Editor:
A. Utility tweaks:
1. [quote]Planet scanning is so slow. I wish I could rotate the planet faster when scanning.[/quote]Solution:
- Search for [SFXGame.SFXGameModeOrbital] section
- Increase ScanReticleMoveSpeed and ScanPlanetRotationSpeed values
2. [quote]Jogging slowly around takes so much time. I wish I could storm longer out of combat.[/quote]Solution:
- Search for [SFXGame.SFXGame]
- Increase StormStaminaNonCombat and StormRegenNonCombat values
3. [quote]I wish the corpses stay a little longer. It's strange that they vanish so fast.[/quote]Solution:
confirmed not working
- Search for [SFXGame.BioArtPlaceable]
- Increase m_fCorpseCleanupFirstAttemptTime value
4. [quote]I don't like the pregenerated head models at character creation. Wish I could replace them with something better.[/quote]Solution:
- Search for [SFXGame.BioSFHandler_NewCharacter]
- Replace MalePregeneratedHeadCodes and FemalePregeneratedHeadCodes with the ones you want
B. Difficulty and balance tweaks:
1. [quote]I don't like the new global cooldown system. It forces me to use only the most efficient skills on higher difficulties and forget about less efficient but effective ones.[/quote]Solution:
confirmed not working
- Search for [SFXGame.SFXGameConfig]
- Change UseSharedPowerCooldown=TRUE to false
2. [quote]Why guncentric classes have easier time in ME2? I'd like to use class powers on higher difficulties but im seriously limited because shields block powers. Wish I could change that.[/quote]Solution:
- Search for [SFXGame.SFXGameConfig]
- Change bShieldsBlockPowers=true to false
3. [quote]Insanity difficulty is still rather easy to me. I wish enemies could have more health/shields and Shepard less.[/quote]Solution:
- Search for [SFXGame.SFXDifficulty_Level5]
- Increase EnemyHealthMultiplierLow, EnemyHealthMultiplierHigh and EnemyShieldBonus values
- Decrease PlayerHealthMultiplierLow and PlayerHealthMultiplierHigh values
4. [quote]Insanity difficulty is still rather easy to me. I wish enemies could use their powers more often. Shepard's team cooldown should be increased.[/quote]Solution:
- Search for [SFXGame.SFXDifficulty_Level5]
- Decrease EnemyPowerCooldownMultiplier value
- Increase SquadPowerCooldownMultiplier value
5. [quote]I've mined only rich planets and still I have plenty of minerals. There's too much of them to encurage scanning more planets.[/quote]Solution:
- Search for [SFXGame.BioPlanet]
- Decrease PlacedMineralsPool and optionally EezoMineralsBase with ScanBarMaxMineralSize values
6. [quote]I like the new ammo idea but I wish thermal clips wouldn't be so sparse.[/quote]Solution:
- Search for [SFXGame.SFXDroppedAmmo]
- Increase PctAmmoGiven value
7. [quote]Having to reload weapon makes the combat more dynamic but I don't like picking up ammo. Wish I could reload but get infinite ammo.[/quote]Solution:
- Search for [SFXGame.SFXWeapon]
- Change bCanDropAmmo=true to false
- Search for weapons [SFXGameContent_Inventory.SFXWeapon_*]
- Change bInfiniteAmmo=false to true
8. [quote]I don't like having an unfair advantage over the enemies. In ME1 enemies regenerated their shields. I wish they regenerate in ME2.[/quote]Solution:
- Search for [SFXGame.SFXShield_Base] and change bRechargeable=false and bFastCoverRegen=false to true
- under [SFXGame.SFXShield_Base] add the line "DamageGateInterval=1.0f" without parenthesis
- Add "bRechargeable=false" line and "bFastCoverRegen=false" line (without parenthesis) to [SFXGame.SFXShield_Armour] section
9.
[quote]Auto-regeneration feature takes away the challange from game. Not even once I really had to use medigel.[/quote]Solution:
- Search for [SFXGame.SFXModule_DamageParty]
- Decrease HealthRegenRate value or change bHealthRegenerates=true to false to turn it off completely
10. [quote]I'd like to take Jacob on a mission but I find his weapon choice useless. Why can't he have an assault rifle. He's an ex-Alliance soldier, all soldiers know how to use a rifle.[/quote]Solution:
- Search for [SFXGame.SFXPlayerSquadLoadoutData]
- Change Jacob's LoadoutWeapons_Shotguns to LoadoutWeapons_AssaultRifles in HenchLoadoutInfo=(className=SFXPawn_Jacob, Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotgun))
C. Non coalesced.ini tweaks:
1. [quote]How can I disable logo movies?[/quote]Solution:
- Open ...\\Mass Effect 2\\BioGame\\Movies folder and rename BWLogo.bik and ME_EAsig_720p_v2_raw.bik to
BWLogo.bik.old and ME_EAsig_720p_v2_raw.bik.old
Plenty of other changes are possible, I just listed the ones that I think are worth to mention.
Please let me know if you find something not working.
I'm not responsible to any damage this might cause to your computer and/or for legal issues from bioware/EA
All modding happens at your own risk please not further than im not affilated with any programs listed in this thread. By using this guide/the download links i provided you agree with this statement.
Modifié par Flash_in_the_flesh, 10 avril 2010 - 10:05 .




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