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[mods] Tweak ME2 to your liking


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#26
Clarian

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Turning off shared cooldowns didn't work for me, either.



Turning off cooldowns altogether worked. (m_bSkipPowerCooldown under SFXGame.BioActivePower). But I'd rather have individual power cooldowns.



Maybe it only works in conjunction with something else being changed also?

#27
ArtOfMagic

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Yeah have to be something like that..Really hope someone figured out how to do it because it would really make the Adept character alot more attractive :-)

#28
alpha54

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Noboy has figured this out yet? :(

#29
ScootaProject

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Has anyone managed to reduce enemy accuracy? I figured EnemyAimMultiplier tweaked it but so far changing it has produced no noticable effects.

#30
VernahVonKickass

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Is there a way to stop enemies regening shields/armor instantly? Certain enemies like vorcha and geth, their shields AND armor regen instantly and 3 squad mates shooting at one target hardly budges their uber regen powers :(

#31
Scottthesnow

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You can also change squaddies weapons, so that all have an assault rifle or shot gun.

#32
Blackshotx2

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Ummmm ruby does nothing for me. I need help I launch the CoalescedrealCRC.rb script, but it never does anything. Its opens a window that is black and that is it. Is it because I have windows 7??

Modifié par Blackshotx2, 20 février 2010 - 10:33 .


#33
Rumeth

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No... I use Windows 7 the Ruby Script Works Perfectly...

Here are a few Checks:

1.Make Sure You have the Latest Ruby Installed & attack the .rb file to it in the installation.

2.Place The Script in The Same Folder as Coaesced.ini

3.Run The Script

4.Delete The Coaesced.ini

5.Rename fix_Coaesced.ini to Coaesced.ini

#34
Varenus Luckmann

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Wow, I had completely missed this thread. Some really solid suggestions in OP. Thanks alot.

#35
asaiasai

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Thank you for posting this topic especially the ability to mod the ammo situation. I can now up the skill level with out engaging in a sadomasochistic endeavor. I put ME2 on the back burner because i find the whole ammo situation to be more annoying than the pleasure i get from playing the game, I hope the ammo tweak fixes this.



Thanks

Asai

#36
Flash_in_the_flesh

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VernahVonKickass wrote...

Is there a way to stop enemies
regening shields/armor instantly? Certain enemies like vorcha and geth,
their shields AND armor regen instantly and 3 squad mates shooting at
one target hardly budges their uber regen powers :(


I've never encountered enemies regenerating instantly. Enemy shields, armor and barriers are globally set to not regenerate. Only enemies with special powers can do that.

Answering to the question; no, you can't edit particular enemy, only change global settings.

Blackshotx2 wrote...

Ummmm ruby does nothing for me. I need help I launch the CoalescedrealCRC.rb script, but it never does anything. Its opens a window that is black and that is it. Is it because I have windows 7??


Ruby only creates fix_Coalesced.ini when editing results in changing file size. If your editing doesn't change file size ruby script is unnecessary to launch the game without error.

Glad you people like the thread. I'll update it today.

#37
Sullax

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A3 and B7 certainly sounds interesting!



Any ideas which values you have to set for them to work smooth?

#38
Flash_in_the_flesh

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Few players confirmed that A3 doesn't work.



B7 doesn't need values, it's just true/false.

#39
BrowncoatGR

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Cheers m8. Do i need to start a new game for these settings to take effect?


#40
Flash_in_the_flesh

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No, every tweak works instantly.



Editing shared cooldown and vanishing corpses doesn't have any effect.

#41
BrowncoatGR

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Flash_in_the_flesh wrote...

No, every tweak works instantly.

Editing shared cooldown and vanishing corpses doesn't have any effect.

Might be they ended up hardcoding those for some reason. Sucks since shared cooldown doesn't make any sense on powers that don't have anything to do with each other, like a sentinels tech and biotic abilities
.

#42
Guest_XxTaLoNxX_*

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Ok I have been asking in another thread to no luck. Anyone know how to change/add stats to armor pieces and DLC armor (specifically Blood Dragon Armor) and what the different stat code lines are?

#43
Flash_in_the_flesh

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Editing armor stats is not possible with ini file. Modders lack proper tools to recompile extracted ppc files from the game.

#44
Malinthebeast

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How to Turn the Vindicator Rifle Fully Automatic



Search for [SFXGameContent_Inventory.SFXWeapon_Needler]



Edit - BurstRounds and BurstRefireTime to read



BurstRounds=-1

BurstRefireTime=0.0f



Reccomend also increasing the magazine size.

#45
2Cold Scorpio

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How do you add in extra outfits for casual wear? I've seen it done on YouTube where Shepard was wearing NPC outfits and such, and I'm wondering how to do it myself without downloading someone else's modified .ini, sicne I have done a couple of tweaks to my own already.

#46
Flash_in_the_flesh

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Malinthebeast wrote...

How to Turn the Vindicator Rifle Fully Automatic

Search for [SFXGameContent_Inventory.SFXWeapon_Needler]

Edit - BurstRounds and BurstRefireTime to read

BurstRounds=-1
BurstRefireTime=0.0f

Reccomend also increasing the magazine size.


Actually, all you have to do is remove the burst lines completely.


2Cold Scorpio wrote...

How do you add in extra outfits for casual wear? I've seen it done on YouTube where Shepard was wearing NPC outfits and such, and I'm wondering how to do it myself without downloading someone else's modified .ini, sicne I have done a couple of tweaks to my own already.


I could explain it here but no need to duplicate already existing guides. Here's a topic mostly about outfits: http://social.biowar...03/index/889432

#47
2Cold Scorpio

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Flash_in_the_flesh wrote...

2Cold Scorpio wrote...

How do you add in extra outfits for casual wear? I've seen it done on YouTube where Shepard was wearing NPC outfits and such, and I'm wondering how to do it myself without downloading someone else's modified .ini, sicne I have done a couple of tweaks to my own already.


I could explain it here but no need to duplicate already existing guides. Here's a topic mostly about outfits: http://social.biowar...03/index/889432

Thanks, man.  :)   That thread quite a few pages, though, do you happen to know which one exactly has the needed info?  I'd appreciate it if you do; if not, I'll comb through it later.  :D

#48
Flash_in_the_flesh

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There's info on many pages. I found one on page 6.

#49
2Cold Scorpio

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Flash_in_the_flesh wrote...

There's info on many pages. I found one on page 6.

Aye, you're right; its spread out all over.  I'll justh ave to go through and read the entire thread.  Thanks anyways.  Posted Image

#50
Jewsapalewsa

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Has anybody been able to reduce the charge up time for firing the Cain?