What's up, fellows!
[SPOILER WARNING IN THIS RESPONSE]
I'm still very much enjoying the interaction here. I will continue as originally planned: to clarify when appropriate. But, I'm not all about "arguing opinions". I much more enjoy the discussion of opinions. So, let's get into it ... Let's start with
Murphy.
[Identification added]
A.) I have a hard time taking a "critical" review seriously that goes into almost zero detail on why the game is good (as you mentioned) and has the main criticism be so focused on something as subjective as story elements. In addition, B.) repeated attempts in the review to purposely downplay elements that don't support your opinion. You really think the Circle tower is something they saw in everyday medieval Europe? Probably the biggest facepalm moment reading your review is your comment on C.) Bioware only putting in only A and B solutions to issues in the game. Not only is that flat out wrong in many cases, it once again makes me wonder what players like you want. You really think they have the resources necessary to plug in tons of extra solutions? D.) You realize how much time and money that would take? Adding more choice detracts from the narrative (see sandbox RPGs), but I suppose you ignored that little issue. E.) Be careful what you wish for when you ask for more choice.
A.) There is very little praise in the article as it stands now, and the primary reason for this is brevity. Currently the article is about 1600+ words. I absolutely love to write, and could easily have extended that article two, three, maybe even four times. Maybe keeping it rather concise was a mistake?
B.) This is a little pressumptiuous in my opinion. I feel like I was simply articulating my points. At no point did I consciously attempt to downplay elements that "counter my opinion". I really enjoyed the game. I could write a whole article about what they did right, but ... that wasn't the intent here.
C.) Let's start this one off by setting the record straight:
I DO NOT WANT MORE CHOICES. Did it come off like I was asking for more choices? I thought I was simply pointing out attributes about the decision structure of the game. [1] In the Brecillian forest, fight the lady or fight the elf. [2] In Orzammar: Harrowmont or Behlen (sp?) [3] Fight Caridin or Branka. [4] Redcliffe: Save the boy, sacrifice the mother. The list goes on, and on, and on ... Does it not? Is this not a binary decision structure?
D.) Unfortunately, no. I really have very little concept of production costs in the gaming industry, and what specific features and functionalities cost to implement : / I wish I did. The second half of this point just illustrates how I think you missed one of my main points (if not the entire drive of the article).
E.) What does this even mean? See rebuttal point C.
@Upper_Krust What a well written, and thoughtful response. Thank you! And yes, when I say "the main story arc is weak" I thought it would be obvious to a DA:O fan what I meant by this. The main Story Arc is this: A scourge/blight, led by an ancient evil, is about to dominate the land. Gather an army (at your leisure), and fight the Blight. Maybe I should have been more clear about that in the review? But ... I don't recall ever really thinking the Blight was a big deal, and every sub-story arc was completely disconnected from this overall Arc. To me, that is weak story-telling.
The Story-telling in DA:O is better characterized as "Episodic" rather than "Epic" in my opinion. Now hold on, hold on ... That is not a "bash", that is an observation. Some of my favorite fiction ever is Episodic (SG-1), so Episodic does not = bad.
SOLUTIONS
I like how you added solutions into your response, and
I avoided doing this for a very specific reason (with the exception of the gameplay section). Just about every aspect of my technical training required routine and frequent, group oriented, constructively critical review sessions. Developing, and articulating meaningful constructive criticism is a skill, one I've spent most of my professional life developing. But it is only appropriate in certain scenarios; most notably
1.) when in the pressence of peers, or
2.) when it is specifically asked or required of you.
I do not consider the developers or the executives at Bioware to be peers (except maybe in a very few specialized professoinal cases). If they even came across such an article, which is doubtful, they would have the appropriate team necessary to cultivate constructive elements from the article in a way that is more contextually and applicably relevent.
Additionally, I didn't want that tone in the article. When offering solutions, it can take on the tone of "All of these things are broken, but I know how to fix them." Just doesn't seem appropriate to me.
That's enough for now. Let's keep going!