*to make it clear I don’t hate all the changes, just the ones in my list here. Even if that list grows as I play the game. I also do not hate the game. Even with my gripes about the changes the story is as good as I expect from BioWare and the graphics are top notch.
-First off lets discuss the tiny font size for everything you need to read on the screen. Did any play testers actually test the game on a TV or did they play test it on a nice big screen pc monitor a few inches from their faces? Its apparent that if anyone even noticed the small print and said anything it was ignored. My TV is a 36 inch (diagonally measured screen) the actual screen measures 29.5 inc wide and 22 inc tall and the games lettering used is half an inch tall at best. I sit about 7 feet from the screen and I can barely read what’s on the screen. Toss in the white lettering on some light colored backgrounds and its more than a pain in the rear to read or even see what my dialog choices are. Its almost unplayable at times.
I’m the type of person who sometime likes to use the subtitles when its offered. Yet again the subtitles are placed over the game screen instead of in the empty black bars at the top and bottom of the screen. Nothing like having words plastered across the screen during all the cut scenes.
Even the target bar is a total loss. Who had the bright idea to make it so small and unreadable? On a good background the blue lettering looks blurred on the semi clear red of the box.
-Did I miss something and just haven’t figured out how to crouch? Oh, wait that was removed for some stupid reason. This makes no sense to me at all. If I cant find cover to hide behind I guess I’ll just walk or run someplace until I can? Yet when you aim a gun at your companions they can crouch. Crouching away from cover allows you to use a something called strategy. You can sneak into a room take a quick look around and maybe even surprise the enemy there. Now its like “Hey! I’m here come shoot me to bits before I even get to move.” Also crouching implements a line of sight element. If you or the enemy cant see you, you cant shoot each other. This new system is flawed when I try and take cover only to end up standing back up for some reason.
Thermal Clips? How is this a tech upgrade? Please explain this to me. I had guns with unlimited ammo in ME1 and now I get limited ammo but some extra shooting time. Great trade off. To top this off now I have to rummage around to find replacement clips or I’m screwed in a big fight. Someone mentioned that it was tacky to find guns or ammo types on the first level of ME1so it makes sense now to find weapons grade thermal clips laying around in areas where civilians work/live? “Hey hun, I’m home.” How was your day dear?” Was great, I found a few thermal clips on the way home, where should I put them?” “Oh anywhere is ok, how about right next to the books the kids read?” A better idea would have been to research the thermal clip idea and upgrade your weapons so they can just shoot longer without overheating. Its funny how most of the enemies you kill wont drop them but they can be strategically placed around a level. If the first game had used a ammo system in the first place this wouldn’t be an issue. Why the hell would the Collectors even have them laying around their bases/ships?
-I just love how there is now first aid to heal yourself in a fight now. Using medi-gel to only use Unity seems a waste to me but hey I guess you would rather have combat more like Halo with the shields and health regeneration thing. Oh, I just love the red crap plastered across my screen when I take to much damage, nothing like blocking my view while I‘m trying to find out if I‘m safe to take cover where I‘m at or if there is something on my flank.
-The lack of any lootable items from combat and boxes. I guess with all the shops we now have that ironically sell more variety of items (not more) that are rather cool like the model ships and quest items we don’t need to have anything to sell to make a few more credits. Somehow and oddly, breaking into safes to get extra cash doesn’t earn you any renegade points. Or on this one mission where I’m told that we should destroy these hubs so we can get valuable resources that by, the way turn out to be credits. I guess this is a result of the game going more shooter than RPG.
-I’m not to pleased that when I started the game (not importing one from ME1) with a male Shepard that the game went with the renegade outcome and already chose who I let die on Virmire including Wrex apparently. That seems a rather extreme and dark default start. Personally if I went totally renegade Wrex would be the last person I’d kill since he’d be the most loyal to me as long as I kept him paid. I honestly doubt that all the alien races would even allow humanity to take over the Citadel as much as they have in ME2. Yes I know there are incidents. Humanity is to me, represented more a threat than the Geth in this way being xenophobic and “might is right way”. I can understand it if I had downloaded my renegade character from ME1 and this was the results of my choices from that game but not as the default start for someone who either didn’t play ME1 or didn’t want to download their character.
If I play as a female Shepard does the game choose the paragon ending from ME1?
To me, these options should have been available to choose before the game started while in the character create section. Even if the player never played the first game these would be just options for them to choose and change on their next run through the game. Then you could have fine tuned the details with a longer questioning session with Miranda on the shuttle.
-The missing mini map is now annoying in a few situations. In combat I like to know where my companions are so I can adjust what I’m doing for where they are. Especially since they love to run around the battlefield now. Also just from walking around with the mini map I can easily tell what direction I’m heading and just as important, if one of my companions got stuck someplace behind a door or just lost.
-Not being able to zoom in on the map, when I actually get access to one is a bit of a let down as well. This ties in with the text size as well.
-Having to reselect my ammo type in each mission as well as their placement on the wheel. Ammo should all be but next together not mixed in with the abilities.
This just happened in my game late last night/early this morning and really ticks me off almost more so than all of my gripes combined.
-During Tali’s mission, at the end you are given the opportunity to have a final chat with the people there. However, plastered right over your dialog choices you get this “Press B To End Mission”. it stays there for a few minutes then disappears for a minute and pops back up on my screen. This doesn’t happen anywhere near the airlock or the start of this mission but right in the heart of the area you get to talk to people.
-The constant pop up reminder to press the right trigger to fire a probe when I’m scanning a planet. isn’t this redundant when this information is already on your screen?
-The Normandy 2. I don’t like how you have to recruit most companions to gain access to where they will hang out on the ship. I should have full access to all rooms the first time I got on the ship. Having to ask EDI what this room is for long after you’ve gone through several missions just because a new companion has the keys to that room is not good planning by the developers. Its bad enough that you don’t even use the airlock anymore to leave the ship (when docked) or cant even get to the deck the shuttle is on. If your mission has you leave the ship by the airlock then that’s where you should choose your companions just as if your need to use the shuttle then that’s where you should do it. Just starting the mission from the galaxy map is just lame to me. The briefing room is wasted space when only Miranda, Jacob and you are using it. I expected to see everyone I recruited present to put in their opinion on something. Except of course for the final mission. Not like this is much of a change from ME1 where only Ash, Kaidan and Liara did all the talking but at least the others were there. Its become more of a “me” quest rather than a team one. Seeing people move around on the ship must be to hard to figure out for BioWare. That conversation or meal must take weeks to hear or eat since the same people are always in the same locations all the time. I guess only Bethesda can do something like program random movements of people so they can actually walk around instead of being statues? Why have the sleep chambers if you never see anyone in them, or the bathrooms?
-Why do I have to pay for ship essentials like fuel and probe costs? If this is a Cerberus funded mission you would think I would have these expenses taken care of. No wonder everyone hate Cerberus… cheap bastards. Lol.
-The game has less main plot quests. It seems you spend 70% getting your companions and their loyalty quest than the main quest itself. No sooner than you get someone you suddenly get a loyalty quest either from them or someone else.
-Not nearly enough missions in the Assignments. Either I’m missing something or there is no real reason to have access to so many star systems other then farming for minerals. In ME1 I believe every system had a quest to do in it. Not so here it would seem. Kind of pointless to play the game after you kill the “big bad” if there isn’t anything else to do.
Why are there only 13 N7 quests? There were 34 UNC quests in ME1. Every system had a planet that had a quest on it in ME1. In ME2 you have so many star systems with planets in them that have absolutely no use. So much wasted space for nothing. Why mess with a system that worked so well in the first game? Its as if no one cared what was already established as good gameplay I cant wait to see how messed up the third game will be now.
At least I still have the great graphics and hopefully just as great story to look forward to. If it wasn’t for those things I’d chuck this game on the shelf and go play something else like Fallout 3 or Oblivion, maybe even Knights of the Old Republic.
For the downloads…
The Normandy Crash Site download is not as polished of a download as I expect to see.
BioWare could and should have expanded on that Crash Site a lot.
-Instead of going to the surface alone the two human crew survivors that are on the new ship that served with you before go with.
-While you get to the key flashback moments spots, this would be a spot for those two to say something.
- After you place the monument all three of you would salute.
- All the 20 dog tags names was on the screen long enough for you can read.
-You track down the next of kin of those who died and gave them their dog tags. This would have alone given you 20 extra side quests you could have done. You were thier commander and it is your responsiblity after all.
So yea, BioWare kind of fell flat on the Normandy Crash Site download. I will say that even without my above suggestions on how I would have done it, it is a dark and moving little quest.
Also it should be noted that there is no quest to get the Merc, you just go up to him and essentially say “hi and welcome aboard”. I guess adding some sort of quest to get him would have been to much to ask for. Something like help him get the prisoner he already has?
Modifié par Darth Drago, 19 février 2010 - 03:32 .




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