Banmido93 wrote...
It sounds like hes playing on a crt or non-high def screen. Stop ****ing and go by a new tv. You cant blame the game makers for something that is your own fault. Catch up to this generation. And if you have a hdtv make sure your xbox is outputing hd and your tv is calibrated.
*edit* beat to the punch
CRT's have been capable of 720p resolution as a standard feature since the mid-90's.
Lootable items and inventory. I at first HATED this too, but after playing through ME2 I now love it. This game is about interaction and roleplay with characters, story, and freaking insanely intense combat. I like the fact I never have to change my armour if I dont want to. After all the N7 armour should be pretty swish as it's military grade, doubt theres much better.
1. There's no interaction with anything but a couple of generic safes/terminals that are largely redundant in purpose.
2. You're not roleplaying because you have dialogue. For it to be Roleplaying, the game would have to account for the personality you've demonstrated and hold you to the decisions you make in dialogue. The game doesn't hold you responsible for the things you says/do, it ignores what you do, and you can take back a good bit of what you say by redoing the conversation. There's no morality, it's a trigger for "Be a good guy!" or "Be a bad guy!", not any kind of consistent morality.
3. Honestly, if anyone thinks the combat is "Insanely intense" you're either intentionally deluding yourself, or this is the first game you've ever played. The AI makes no effort to use cover, flank you, flush you out, or anything other than follow a path without interruption. You can shoot it all day long as it follows said path without it responding or altering course. It won't use team tactics, it won't try to draw you out, it won't take advantage of your fire being on someone else. It's late 1990's AI, Quake era. Basically, it'll follow a predestined path and then stand there stupidly and occasionally shoot in your general direction.
So if "Insanely intense" is now defined as decade old gameplay design, then sure, it's "Insanely intense".
4. None of this actually adresses the fact that they removed the RPG from Mass Effect 2, including the inventory you started talking about.