Thanks for messing up this franchise.
#51
Posté 05 février 2010 - 06:12
As for the AI, it was fine, if not stellar. I saw enemies taking cover all the time, dunno what game you played. Occasionally one or more enemies would pull a real bonehead manuever or just stand there. Still, they had enough of a bead on my shep that I frequently had to take cover to heal or snipe.
As for arguing about cRPG's, meh. Might as well argue how many angels can dance on the head of a pin (and what's in their inventories). If I wanted to go real elitist on that, I'd say there is NO computer game that's a true RPG - you'd have to play one of the Pen & Paper's and pick up those polyhedral dice. Persistant worlds where the dev's enforced RP is the closest you could get. Single player? Forget it.
I love this series, no matter what color it's spots are.
#52
Posté 05 février 2010 - 06:14
jtd00123 wrote...
Yes, having a limited ammo supply adds tension to a game typically in a shooter not a role playing game.
Based off of what? A lot of games people consider classic RPGs have limited ammo. Remember how important guns were in Fallout 1 and 2? Remember how scarce ammo was?
Then you complain about using the power wheel to heal, when limiting the power wheel in general is something ME2 clearly fixes. (yes, I said fix, because there is nothing more boring then using the wheel every 5 seconds)
Honestly, if I were a hardcore RPG fan (meaning one that only likes RPGs), I would have been infuriated at Bioware that ME1 came out to begin with. Mass Effect was always lite on the stat-building elements. It was aimed at drawing in the shooter crowd, and now you are mad that they are making more adjustments for their target market, and thus closer to how they envisioned it? It completely befuddles me.
The weapon thing bugs me in ME2 is because in the first game its stated in the Codex that weapons are loaded with a chunk of some sort of metal essentially giving them unlimited rounds. If the first game had rounds for the weapons this issue wouldn’t bother me.
Again the wheel issue is about where the healing is placed. In ME1 I hit the “Y” button to do any healing and if anyone died I would go into the wheel and use Unity. Now that the games AI on your companions is set up so they act more independently I’ve noticed that they get killed a lot more than in the first game. Having that Unity talent where the first aid was would have been, in my opinion a smarter move since the combat seems a lot more intense as well.
#53
Posté 05 février 2010 - 06:16
If you haven't played it in a long time, I think you'll be brought back to reality, and surprised by how much better ME2 is.
In every way.
Nostalgia ****s with you.
#54
Posté 05 février 2010 - 06:17
Banmido93 wrote...
It sounds like hes playing on a crt or non-high def screen. Stop ****ing and go by a new tv. You cant blame the game makers for something that is your own fault. Catch up to this generation. And if you have a hdtv make sure your xbox is outputing hd and your tv is calibrated.
*edit* beat to the punch
This.
It's 2010, who doesn't have an HDTV yet? I was a late adopter and bought mine in March of 2004. (Getting a newer 1080p HDMI one next month when my tax return comes in). How can you own a next gen 400 dollar console and not a 500 dollar tv?
I don't think they should accomodate people with standard definition TVs. If the text is unreadable, it's their own fault.
Ask for a raise and buy one.
#55
Posté 05 février 2010 - 06:20
Gatt9 wrote...
Jalem001 wrote...
PestiPasta wrote...
It's a great game no doubt, but 90% of responses to criticisms of the game on this forum are greeted with fanboy-esque responses, even if the poster is making valid points.
It's pretty sad.
90% of the criticisms are pure bull****. Most of them are whiny RPG traditionalists. I never knew someone could get so upset over such things as:
You might seriously want to consider your statements. It's pretty obvious that you don't actually like RPG's, so perhaps instead of demanding that RPG's become shooters, you should go out and buy shooters and leave RPG's alone?
I mean, I don't like Flight Sims, but I'm not going to go over to their boards demanding the next flight sim play like Wing Commander.
90% of the criticisms are based on the fact that we were promised an RPG, the box said it was an RPG, and when we got home, we found we had an extremely mediocre shooter instead.
I hate rpgs? Why? Because I enjoy a game with a great story, highly in depth characters, difficult moral and ethical decisions, and consquences?
This is why no one takes you seriously, because of stupid comments like what you said. Its not an RPG just because it has action elements. I don't particularly care how they deliver the combat (so long as its well done), an RPG is an RPG regardless. Your insistance that every RPG must rely on the same formula makes you stale, narrow minded, and pathetic.
#56
Posté 05 février 2010 - 06:21
At least, so far, they haven't done that to me in ME2 . . . . . but I'm playing on Hardcore.
Oh, and enemy engineer combat drones are wimpy-wimpy.
Modifié par Popcorn Avenger, 05 février 2010 - 06:23 .
#57
Posté 05 février 2010 - 06:26
Consider it in this manner, a Harddrive has 100gb of space, you can use this up and up and up, until its full then you need to get rid of the stuff on it, however if you had swappable memory cards of say 2gb, you could consistently run the device without modification, the ONLY downside is that you have to carry lots of cards to avoid any inconsistant performance.
I hear a lot of this crouch, what exactly do you think crouching in the middle of battle is going to give you? it does not reduce someone's body size to the amount they think it does, makes them slower moving and contrary to popular belief does not steady a persons aim!
A sprinting target is significantly harder to hit than a slow moving crouching target with the exception of course if that target is running straight at you.
Health bar usage is now an outdated idea, its very easy just to stock up on health and then spam it like a madman when in trouble, being forced to hide makes the experience a little bit more dramatic, because you know that if the enemy rush at that moment your dead. Its basically widely accepted better gameplay, hence the popular example of Halo a critically acclaimed game.
Loot is all good and well, but how often do military soldiers kill their enemies and then start picking through their belongings for useful stuff? That absolutely suits an enviroment like Fallout or Oblivion when your basically a peasant, but a highly funded cutting edge soldier needing to take a blue suns trash assault rifle? nah I don't need 600 Tsunami I's to realise that this is a much better inventory system.
Here is the kicker, the system of mass effect 1 DID NOT WORK, the game had so many flaws but the story and the manner in which it was told ironed over that and allowed people to look into what the game was meant to be.
Im not saying Mass Effect 2 was perfect but it was a damn good game which almost entirely improved upon its predecessor.
Just as a final note The text thing is a bit of a poor oversight and hopefully they patch it so that people with low quality screens can still play the game.
#58
Posté 05 février 2010 - 06:32
Darth Drago wrote...
jtd00123 wrote...
Yes, having a limited ammo supply adds tension to a game typically in a shooter not a role playing game.
Based off of what? A lot of games people consider classic RPGs have limited ammo. Remember how important guns were in Fallout 1 and 2? Remember how scarce ammo was?
Then you complain about using the power wheel to heal, when limiting the power wheel in general is something ME2 clearly fixes. (yes, I said fix, because there is nothing more boring then using the wheel every 5 seconds)
Honestly, if I were a hardcore RPG fan (meaning one that only likes RPGs), I would have been infuriated at Bioware that ME1 came out to begin with. Mass Effect was always lite on the stat-building elements. It was aimed at drawing in the shooter crowd, and now you are mad that they are making more adjustments for their target market, and thus closer to how they envisioned it? It completely befuddles me.
The weapon thing bugs me in ME2 is because in the first game its stated in the Codex that weapons are loaded with a chunk of some sort of metal essentially giving them unlimited rounds. If the first game had rounds for the weapons this issue wouldn’t bother me.
Again the wheel issue is about where the healing is placed. In ME1 I hit the “Y” button to do any healing and if anyone died I would go into the wheel and use Unity. Now that the games AI on your companions is set up so they act more independently I’ve noticed that they get killed a lot more than in the first game. Having that Unity talent where the first aid was would have been, in my opinion a smarter move since the combat seems a lot more intense as well.
Yes, I guess I could see why that would bug some. Don't remember too much of the Codex, honestly. Anyway, you clearly state before that you didn't like the clips because of the ease in tension, which I clearly responded to, but I'll let it slide. Lack of consistency aside, plot holes are common in games anyway. Is the new thermal clip a ******-poor explanation to the change in gameplay that borders on duex ex machima? Yes. Still an improvement on gameplay? IMHO, yes.
As for the other point. You say placement to heal is an inconvenience because you say accessing the wheel is annoying. I say, in comparison to ME1, it barely matters because you are using the wheel far less anyway. So if needlessly opening the wheel too much is a problem for you, ME2 actually fixes that. The Y button just would have helped even more. ; )
Modifié par jtd00123, 05 février 2010 - 06:36 .
#59
Posté 05 février 2010 - 06:33
Darth Drago wrote...
Sorry BioWare, but the changes you’ve made in Mass Effect 2 in a word, SUCK.
I’ve been playing the game for about 7 hours now and already I hate practically everything that I’ve seen when it comes to the game play, combat and general mechanics of the game.
-First off lets discuss the tiny font size for everything you need to read on the screen. Did any play testers actually test the game on a TV or did they play test it on a nice big screen pc monitor a few inches from their faces? Its apparent that if anyone even noticed the small print and said anything it was ignored. My TV is a 36 inch (diagonally measured screen) the actual screen measures 29.5 inc wide and 22 inc tall and the games lettering used is half an inch tall at best. I sit about 7 feet from the screen and I can barely read what’s on the screen. Toss in the white lettering on some light colored backgrounds and its more than a pain in the rear to read or even see what my dialog choices are. Its almost unplayable at times.
A fair complaint, this for me seems to be a common problem with newer games desgined for HDTVs. I have to agree with you here and I wish that developers would consider those of us with older TVs and add an option for larger text in the options menu.
I’m the type of person who sometime likes to use the subtitles when its offered. Yet again the subtitles are placed over the game screen instead of in the empty black bars at the top and bottom of the screen. Nothing like having words plastered across the screen during all the cut scenes.
Again, a fair suggestion, especially for those of us without HD TVs
-Second the combat. Did I miss something and just haven’t figured out how to crouch? Oh, wait that was removed for some stupid reason. This makes no sense to me at all. If I cant find cover to hide behind I guess I’ll just walk or run someplace until I can? Yet when you aim a gun at your companions they can crouch.
Thermal Clips? How is this a tech upgrade? Please explain this to me. I had guns with unlimited ammo in ME1 and now I get limited ammo but some extra shooting time. Great trade off. To top this off now I have to rummage around to find replacement clips or I’m screwed in a big fight.
I just love how there is now first aid to heal yourself in a fight now. Using medi-gel to only use Unity seems a waste to me but hey I guess you would rather have combat more like Halo with the shields and health regeneration thing. Oh, I just love the red crap plastered across my screen when I take to much damage.
-Lastly, at least for today’s big issues, we have the lack of any lootable items from combat and boxes. I guess with all the shops we now have that ironically sell more variety of items (not more) that are rather cool like the model ships and quest items we don’t need to have anything to sell to make a few more credits. Somehow and oddly, breaking into safes to get extra cash doesn’t earn you any renegade points.
Why mess with a system that worked so well in the first game? Its as if no one cared what was already established as good gameplay I cant wait to see how messed up the third game will be now.
At least I still have the great graphics and hopefully just as great story to look forward to. If it wasn’t for those things I’d chuck this game on the shelf and go play something else like Fallout 3 or Oblivion, maybe even Knights of the Old Republic.
Matters of preference here, I won't argue you on this, your preference is your preference. Personally though, I am glad to see a reduction in spreadsheet type RPG mechanics. I also like the ammo mechanic from an immersion standpoint. From a gameplay standpoint its nice to have to switch up guns, I like having to shoot with a purpose and manage my ammo (again, preference).
That said, more accessibility is good for the genre in my opinion. A broader audiance promises more sales which encourages larger development budgets (theoretically).
#60
Posté 05 février 2010 - 06:35
Sure, we've lost the stats and the different palette swaps, but in each category of weapon we have AT LEAST two different choices!
Instead of one assault rifle that operates the same way, I can now choose between a burst-fire, ultra-accurate piece of tech, a somewhat-inaccurate but powerful and ammo-king machine gun, or a mix between the two. I have a vanilla shotgun, an automatic shotgun, or a powerhouse one-round shotgun. I have a powerful one-shot sniper rifle or a less-powerful semi-automatic sniper rifle. I have a normal pistol or a heavy pistol that does more damage but has less ammunition.
Variety is the spice of life. I enjoy having different tools within the same category. What's even more fantastic is that they all feel distinct from each other. There's no "ultimate weapon" anymore.
Etc, etc.
Modifié par brgillespie, 05 février 2010 - 06:37 .
#61
Posté 05 février 2010 - 06:41
#62
Posté 05 février 2010 - 07:02
1) not being able to customize your crew's armor
2) not being able to remove helmet on the dlc armors
#63
Posté 05 février 2010 - 07:03
i am beginning to think that they spent all the development money on commercial airtime
#64
Posté 05 février 2010 - 07:35
brgillespie wrote...
Man, if people would stop having such intense kneejerk reactions, they'd realize that they have more weapons than before.
Sure, we've lost the stats and the different palette swaps, but in each category of weapon we have AT LEAST two different choices!
Instead of one assault rifle that operates the same way, I can now choose between a burst-fire, ultra-accurate piece of tech, a somewhat-inaccurate but powerful and ammo-king machine gun, or a mix between the two. I have a vanilla shotgun, an automatic shotgun, or a powerhouse one-round shotgun. I have a powerful one-shot sniper rifle or a less-powerful semi-automatic sniper rifle. I have a normal pistol or a heavy pistol that does more damage but has less ammunition.
Variety is the spice of life. I enjoy having different tools within the same category. What's even more fantastic is that they all feel distinct from each other. There's no "ultimate weapon" anymore.
Etc, etc.
^ This!
The new system will be better suited for DLC as well because of the new variety of weapons. They can now add new styles, not just weapons of the same type but with increased stats which is all you got in ME1.
The different types of ammo can also be expanded upon to give similar effects as ME1, such as adding toxic ammo or other varieties.
If you think long term then this game is a big improvement over the first.
Modifié par Zentrasi, 05 février 2010 - 07:36 .
#65
Posté 05 février 2010 - 07:49
Think of the first mission in ME1, where you find the smugglers who found a pistol. Apparently it is a big deal that they even found ONE pistol, yet scattered in every persons handbag is a veritable arsenal of everything you need to be a galactic bad #$@. Think about it.
I will admit I was quite annoyed at the lack of customization with your squad. After a while you would think that Garrus would find some time to fix his armor (even if it does look cool). Or the fact that you can't make your squad where their masks/helmets. Oh well, if enough people complain it will be back in ME3.
#66
Posté 05 février 2010 - 07:49
we dont need a rush limbaugh for our cause OP, but thanks for the offer.
#67
Posté 05 février 2010 - 08:37
#68
Posté 05 février 2010 - 08:48
PestiPasta wrote...
It's a great game no doubt, but 90% of responses to criticisms of the game on this forum are greeted with fanboy-esque responses, even if the poster is making valid points.
It's pretty sad.
And 90% of the critics are ME1 fanboys that spent nearly 3 years of their lives replaying ME1 over and over and wanted ME2 to be exactly the same.
#69
Posté 05 février 2010 - 09:00
#70
Posté 05 février 2010 - 09:29
elemental150 wrote...
I don't understand how being able to crouch in the middle of an open field makes tactical sense......am I missing something
you present a smaller target.
#71
Posté 05 février 2010 - 09:38
jtd00123 wrote...
PestiPasta wrote...
It's a great game no doubt, but 90% of responses to criticisms of the game on this forum are greeted with fanboy-esque responses, even if the poster is making valid points.
It's pretty sad.
Don't equate valid with nitpicking. I will say that many of his points are true, but I thought that most of the changes he is pointing out are for the better. It is quite common fans to hate any changes made in sequels, no matter how small or trivial. This rant is fairly consistent with a person who, once attached to a game, is completely resistant to change.
He is right about the text however.
Unless the changes are actually an improvement over what a person enjoyed in the previous game in a series it's not just being resistant to change, it's being resistant to bad changes. I'd have to say they made about as many bad changes to this game as they did good, and because of the bad changes the replayability factor just isn't there for me like it was in the first.
#72
Posté 05 février 2010 - 09:38
AdrynBliss wrote...
elemental150 wrote...
I don't understand how being able to crouch in the middle of an open field makes tactical sense......am I missing something
you present a smaller target.
You're in the middle of an open field. You're still dead. Hell popping out of cover to pull of a few shots usually means my shields are down.
#73
Posté 05 février 2010 - 09:40
The combat is quite broken on many levels. ME1 combat definitely wasn't a gem either but it still worked out better. Making the cover less effective (for players) and a major AI overhaul could tip the scale to favor ME2 combat.. but for now the combat system is among the worst I've seen. I do admit that I was excited during the first 2 fights in the game but it soon hit me that the combat was just different, not at all better. And soon enough you knew exactly what to expect even before you even saw any enemies.
In ME1 the combat didn't have much to offer, but it was easy enough for me to brush aside. The combat wasn't really in the way. In ME2 the whole game is based on combat system that just doesn't work. No, I haven't yet tried Adept on insanity and I probably won't either as the class just isn't appealing to me on any level. Also, in the original ME the squad mates were a big help. One would also develop the characters so that you had the same squad in use most of the time. Now in ME2 they are just in the way all too often and at the very least it makes no darn difference who you take with you. Before your squad mates had specific skills and now they don't display any skills until at the very end where you can use them as 'specialists'.
In ME your squad mates felt like friends but in ME2 they just feel really shallow. Jagged Alliance 1 & 2 did a lot better job even though you could never 'really' converse with the mercs. The merc personalities however came through much stronger and much more often than in ME2.
Mass Effect 2 is just a console shooter, nothing more. The ties to original Mass Effect are extremely weak both on the gameplay department and on the story department. The familiar characters are more like talking coffee machines than an emotional or 'spiritual' connection to ME. I personally think this game should have carried a completely different name.
#74
Posté 05 février 2010 - 09:47
Ringo12 wrote...
Big wall of text is big
So your saying Mass Effect 2 is bad but yet you decide to go play something like Oblivion or Fallout 3?! Atleast play fallout 1.
Sorry mate but both Oblivion and Fallout 3 are far more deeper complex games than ME2. But ya Fallout 1 & 2 were even better.
However dont compare a dumbed down shooter like ME2 to greats like Oblivion or Fallout 3.
#75
Posté 05 février 2010 - 09:56
Malidinus wrote...
Is it just me or does it seem like all of us who are not big fans of ME2, us RPG fans, are also the ones who thought the combat was overly simplistic and extremely easy.. and it's the big ME2 fans, console shooter fans, who find the combat system somehow cool and intense?
The combat is quite broken on many levels. ME1 combat definitely wasn't a gem either but it still worked out better. Making the cover less effective (for players) and a major AI overhaul could tip the scale to favor ME2 combat.. but for now the combat system is among the worst I've seen. I do admit that I was excited during the first 2 fights in the game but it soon hit me that the combat was just different, not at all better. And soon enough you knew exactly what to expect even before you even saw any enemies.
In ME1 the combat didn't have much to offer, but it was easy enough for me to brush aside. The combat wasn't really in the way. In ME2 the whole game is based on combat system that just doesn't work. No, I haven't yet tried Adept on insanity and I probably won't either as the class just isn't appealing to me on any level. Also, in the original ME the squad mates were a big help. One would also develop the characters so that you had the same squad in use most of the time. Now in ME2 they are just in the way all too often and at the very least it makes no darn difference who you take with you. Before your squad mates had specific skills and now they don't display any skills until at the very end where you can use them as 'specialists'.
In ME your squad mates felt like friends but in ME2 they just feel really shallow. Jagged Alliance 1 & 2 did a lot better job even though you could never 'really' converse with the mercs. The merc personalities however came through much stronger and much more often than in ME2.
Mass Effect 2 is just a console shooter, nothing more. The ties to original Mass Effect are extremely weak both on the gameplay department and on the story department. The familiar characters are more like talking coffee machines than an emotional or 'spiritual' connection to ME. I personally think this game should have carried a completely different name.
Get outta here with this ****.
You just don't get it. Plain and simple.
You DON'T get it.




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