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Thanks for messing up this franchise.


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#126
NickeeCoco

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Y'know. . .  When I first started playing ME2 I wasn't sure I liked all the changes.  The lack of crouch actually got to me a bit as well.  But then, once I got used to the system, I really enjoyed it.  I absoloutely loved the loyalty missions.  They really gave the game more of an RPG experience.  The character development was fantastic.  I'm not really into games that have guns (I'm more of the sword and sorcery kind of gal), but this game goes beyond that.  Maybe it's 'cos I'm a chick, but the story line and character progression really make the game in my books.  The game isn't so much about running around and shooting things, it's more about the role playing aspect. 

I'm also very happy with the fact that no two missions (side or main) are alike.  That was a major improvement on the game in my books.  The hacking and decryption mini games were an improvement as well.  They gave it more depth.  More than just pressing buttons.

That said, I do have a few gripes.

Scanning planets - This is damn tedious.  It was faster after I got the scanning upgrade, but I wish it could have been even faster.  Combing over every inch of a planet to get the deposits you need to upgrade gets old fast.

No more elevators - Ok, getting rid of that long elevator ride on the Normandy is fantastic.  Thank you.  BUT, I miss the elevators on the citadel.  I miss the chit chat between characters.  Like I said, for me, this game is about the role playing experience, not so much the fighting.  I really thought the character interactions in the elevators added to that experience.  The elevator scenes on the citadel were better than a loading screen.  This was actually a big thing for me.  I really didn't like the fact that they were done away with completely.

Armour Customization - I missed the amount of customization of armour that was in the first one.  For the first half of the game I switched things up, but then half way through I started using the Dragon armour.  (To make a long story short, I don't have internet for my 360.  I'm too cheap to buy the wireless adaptor.  I have to move my 360 into the computer room, move the little tv from the bedroom into the computer room, hook everything up and DL content that way.  I was lazy and didn't get my Collector's Edition stuff until about 20 hours into the game.)  But I couldn't customize the Dragon armour!  That made me sad.  However, the ammo situation was great.  Much preferred it to the first one.

No More Mako - I miss the Mako.  I mean, I'm glad I didn't have to drive around planets to get Matriarch writings and the such (I often just barrelled through and got stuck in mountainous terrain.  Halfway through the game I just stopped going off and looking at anomalies.  It was way too tedious.), but I miss the battles with the Mako.  I thought that was something that gave the game play more depth.  There was strategy involved.  I think the game lost something with the subtraction of the Mako.

No Looting - I missed this.  I just think it's 'cos I'm a big RPG fan.  (Only type of game I play)  Looting is a part of an RPG.  It's just something I expect from an RPG.  Wish it had been included.

Font Size -  Ok, it might be 2010, but I don't have an HDTV.  I'm a newly graduated university student.  I don't have the money to go around buying big screen plasma televisions.  I have a 28" regular ol' obsolete television.  I couldn't read the font.  In order to read the font I had to get up off the couch and stand directly in front of the t.v. to read it.  This was a major pain in the ass.  Not all of us have professional careers yet to be able to afford fancy televisions.

But really, all in all, those are minor things.  I thought this game was far superior to the first.  Thank you Bioware.  You've never disappointed me yet.

Modifié par NickeeCoco, 06 février 2010 - 07:00 .


#127
Kolaris8472

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NoBrandOnMe wrote...

ME2 is all recruiting and no story. The only people that like ME2 are people who didn't LOVE ME1. You may say you did but did you beat it over 10 times? Where is that epic feeling after beating the game? I'm not saying ME2 is a bad game because it isn't..It's just in my dead space/gears of war pile.


Played ME1 11 times through. 

Mass Effect 1 was Plot-Driven, Mass Effect 2 is Character-Driven. I like both. 

#128
Schneidend

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Srau wrote...

Never thought of it like that, you got a fair point : Bioware caught the ZeniMax "dumb it down" Bethesda Softworks' disease.


Honestly, I found Fallout 1 & 2 utterly unplayable. Sorry, but when some random merc can punch my power armored player-character for more damage than shooting him with my minigun, something has gone horribly wrong. Also, the Vault Dweller and Chosen One can apparently not run in a straight, diagonal line without zig-zagging like a crazy person.

#129
Spaghetti_Ninja

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Thanks for being a whining little douchebag.

The franchise is fine, in fact, ME2 has restored hope for me after the lackluster first game.

Most of the things you name as ''dumbing down'', I see as huge improvements.

#130
CaptainZaysh

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The difficult to read text sounds annoying (although it's perfectly readable on my TV).  But the other complaints make it seem like the things the OP liked most about Mass Effect were crouching in the open, having unlimited ammo, using medigel, and looting dead bodies.  Weird.

Modifié par CaptainZaysh, 06 février 2010 - 06:59 .


#131
Srau

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Schneidend wrote...

Srau wrote...

Never thought of it like that, you got a fair point : Bioware caught the ZeniMax "dumb it down" Bethesda Softworks' disease.


Honestly, I found Fallout 1 & 2 utterly unplayable. Sorry, but when some random merc can punch my power armored player-character for more damage than shooting him with my minigun, something has gone horribly wrong. Also, the Vault Dweller and Chosen One can apparently not run in a straight, diagonal line without zig-zagging like a crazy person.


Was mainly thinking of the transition Daggerfall (very good even if bugged to the bone) > Morrowind (good) > Oblivion (******* ****)

#132
Guest_NewMessageN00b_*

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Agreed for the most part, except for hints to swo... um... keep the guns.



Two things more.



Firstly, the "thermal clips" is a rather not-well-thought-through replacement. The weapon should cool down regardless of the clips and they should be used only when the heat level is above acceptable threshold.



Secondly, please let B movie scenes out of the game. I'm repeating myself all over these forums, but... the way Ash/Kaidan appears on Horizon is crap. And the way Harbinger speaks out of thin air is also crap. And the very beginning was ovecompressed in terms of new-characters-per-second.


#133
Schneidend

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Srau wrote...

Was mainly thinking of the transition Daggerfall (very good even if bugged to the bone) > Morrowind (good) > Oblivion (******* ****)


Whoops. My bad. I thought you were another frothing Fallout 1 & 2 fanboy. We can be friends, then.

As to the franchise, I'm with Spaghetti on this one, as is often the case. The quality of this machine has been improved.

NewMessageN00b wrote...

Secondly, please let B movie
scenes out of the game. I'm repeating myself all over these forums,
but... the way Ash/Kaidan appears on Horizon is crap. And the way
Harbinger speaks out of thin air is also crap. And the very beginning
was ovecompressed in terms of new-characters-per-second.


I...what?
You'll have to elaborate. What is so "B movie" about either of those
things? I loved the way Ash refused to turn her back on the Alliance,
and the pain on her face when she realized Shepard was willing to do
so. I found Harbinger to be one of the creepiest parts of the game.
Just about every cryptic thing he says ends up making complete sense by
the end of the game.

Modifié par Schneidend, 06 février 2010 - 07:11 .


#134
Schneidend

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Double-post, sorry.

Modifié par Schneidend, 06 février 2010 - 07:10 .


#135
StowyMcStowstow

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NewMessageN00b wrote...

Agreed for the most part, except for hints to swo... um... keep the guns.

Two things more.

Firstly, the "thermal clips" is a rather not-well-thought-through replacement. The weapon should cool down regardless of the clips and they should be used only when the heat level is above acceptable threshold.

Secondly, please let B movie scenes out of the game. I'm repeating myself all over these forums, but... the way Ash/Kaidan appears on Horizon is crap. And the way Harbinger speaks out of thin air is also crap. And the very beginning was ovecompressed in terms of new-characters-per-second.


I agree about the thermal clips. All they are are heat sinks. So why not have the gun cool down, and if it gets overheated, use the thermal clips? It's not that hard. Besides, pausing to let the gun cool down isn't that bad. Although I do like mowing down Husks with the Revenant.

And what do you mean the way they appear? I didn't really think it was that bad, except for them kinda hating you for working with Cerberus.

#136
NickeeCoco

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Schneidend wrote...


I...what? You'll have to elaborate. What is so "B movie" about either of those things? I loved the way Ash refused to turn her back on the Alliance, and the pain on her face when she realized Shepard was willing to do so. I found Harbinger to be one of the creepiest parts of the game. Just about every cryptic thing he says ends up making complete sense by the end of the game.


I agree.  I really liked seeing Kaidan on Horizon.  I played ME1 through 12 times.  I went in and got every achievement for it on the 360.  That's a lot of time and effort.  I want to see what the characters I spent so much time with are up to.  I want to have further interactions with them.

#137
Darth Drago

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Nice points you made NickeeCoco.

-The Mako was fun in my opinion in most cases. I liked driving up to my target area and using the gun scope to zoom in to do a little recon. However a ground vehicle seemed out of place when you consider the tech levels around you. The New shuttle is a big improvement but I with I could actually fly it.

-Elevators! I miss them as well, except that snoozer of one in the Normandy. I felt that in ME1 they were done just fine especially if you consider how tall some of these buildings were you were going up or down in? Look at the Citadel and the elevator shaft you fight through on the way to get to where the Council is. All the little dialog is now gone as well as being able to just click on a companion to hear what they have to say about an area your in. Now you have to actively look for certain spots for certain companions to hear what they say.

-Dropping the looting was a bad idea in my view as well. Its an RPG element like equipping your team with the right gear and weapons. The ammo issues for me is going backwards in technology. People gripe about the overheating of a weapon but fail to remember that they could switch to a backup one while it cools off. I’m rather annoyed that I have to scrounge about to find thermal clips after a battle.

-I’m on the exact situation with the font size. It bites. I had no problem with being able to read anything in ME1 but now its giving me a headache trying to read things including what my dialog choices are.

-As for the cut scenes with previous companions and what they are up to, I like them for the most part and they do make sense. The only one that makes no sense to me is Liara’s. I hope it gets explained when I finish her little hack job so it explains why she’s suddenly comfortable around a lot of people as well as not trying to dig up more Prothean sites. It would have been nice to get more of an emotional response from them when you see them. You were dead after all and its also been 2 years, even if they had heard rumors that your back. My question, where’s Wrex?

Modifié par Darth Drago, 06 février 2010 - 08:59 .


#138
JaegerBane

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Darth Drago wrote...


Sorry BioWare, but the changes you’ve made in Mass Effect 2 in a word, SUCK.


Honestly, the only thing I don't like about ME2 changes is the whole way bonus talents were handled. Everything else came together to make a great game.

#139
KadeMisae

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I can understand a lot of the changes, even if some of them left a sour taste in my mouth.



Unfortunately, when you have a unique game like Mass Effect, where there truly is nothing like it elsewhere on the market, you have to experiment to get things just the way you want them.



The overheat system felt cumbersome and obnoxious in ME1, so they opted for a flexible ammunition system, I think this was a HUGE step up, great change.



The Mako in ME1 was just too slow and too bouncy, they opted to remove it because it wasn't a great storytelling device, and just served to give you 'something to do' rather than follow the story. They completely gutted that out of the game, which I do sort of miss, I was hoping the new landing craft would be pilot able. I predict ME3 will go with a hybrid of the last two, you scan a planet for a landing zone, and/or places to probe resources, and then drop into the 'landing zone' with your vehicle. Hopefully scanning is much faster, and there are between 1 and 5 things per planet to scan, and a greater wealth of planets/clusters provided to interact with to make up the difference.



The new cover system is infinitely more fluid, and while crouching could have been included, I never really missed it. As a side note, if you take 'low cover' somewhere, and turn to face behind you, Shepard is crouching, so it's sort of still there if you can ever find a time to use it.



I dont miss the loot system one bit, too much junk to sift through. However, between the lack of such a system, the lack of the mako, and the more intense story, this game does seem to be lacking in 'random combat' elements that give us a chance to play with our combat toys and just kind of goof off, which could also be true of ME1, but much less so. In 3, I would love to see 'random encounters' as in older style RPGs, say while flying the ship around the galaxy, you could randomly get attacked by pirates or slavers, hitmen, mercs, etc. Sometimes you can fight back in the Normandy (Not asking for a space combat sim or anything, but some sense that the normandy is a fighting vehicle, and not just a flying Winnebago) and sometimes take part in boarding actions both offensive and defensive.



Neither of my biotic characters have felt underpowered yet (Sentinel and Adept), although I did not particularly care for the barrier/shield/armor/health system. Popping shields like a bubble makes sense, as does barriers, whether or not the two stack doesn't really bother me, but feeling like I need to break the armor down off of an enemy to get to them feels wonky. I'd rather armor were a damage reduction effect, fire ignored it, and cold allowed it to be 'shattered' and removed.

#140
Ricardoy

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Because you dont like the game or the changes doesnt mean the game sux...personally i like this more than the 1 one...a lot of better stuff in the second.

#141
Darth Drago

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I wish people would quit assuming I hate the game. I just hate several of the changes to it that to me seem like bad ideas overall.



I edited my original post to clarify this as well….

#142
NickeeCoco

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Darth Drago wrote...

I wish people would quit assuming I hate the game. I just hate several of the changes to it that to me seem like bad ideas overall.

I edited my original post to clarify this as well….


Well, when you state things like "this sux" it's gonna create a certain impression.  ;)  Maybe just choose your words more carefully next time?  :)

#143
Darth Drago

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NickeeCoco wrote...
Well, when you state things like "this sux" it's gonna create a certain impression.  ;)  Maybe just choose your words more carefully next time?  :)


Lol! Maybe so but then I probably wouldn’t have gotten anyone’s attention and my posting would have been buried on page 50 or deeper in the forums by now.

So far I do love the game from what I’ve played of it, with the exceptions of my gripes. In my opinion they are (most of them) a step in the wrong direction when compared to ME1. I have no issues with evolving a game series as long as it is evolved properly. Take Halo for example, they didn’t mess up the controls, weapons/ammo or game play when Halo 2 came out and they kept everything to the end with Halo 3 as well. Granted this isn’t likely the best example to use since it’s a first person shooter rather than a RPG/shooter but it will work until I can think of one better.

#144
Darth Drago

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Ok, sorry for the back to back posting but this just happened in my game late last night/early this morning and really ticks me off almost more so than all of my gripes combined.

-During Tali’s mission, at the end you are given the opportunity to have a final chat with the people there. However, plastered right over your dialog choices you get this “Press B To End Mission”. This doesn’t happen anywhere near the airlock or the start of this mission but right in the heart of the area you get to talk to people.

Modifié par Darth Drago, 07 février 2010 - 03:40 .


#145
Canez fan 1988

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NickeeCoco wrote...

Y'know. . .  When I first started playing ME2 I wasn't sure I liked all the changes.  The lack of crouch actually got to me a bit as well.  But then, once I got used to the system, I really enjoyed it.  I absoloutely loved the loyalty missions.  They really gave the game more of an RPG experience.  The character development was fantastic.  I'm not really into games that have guns (I'm more of the sword and sorcery kind of gal), but this game goes beyond that.  Maybe it's 'cos I'm a chick, but the story line and character progression really make the game in my books.  The game isn't so much about running around and shooting things, it's more about the role playing aspect. 

I'm also very happy with the fact that no two missions (side or main) are alike.  That was a major improvement on the game in my books.  The hacking and decryption mini games were an improvement as well.  They gave it more depth.  More than just pressing buttons.

That said, I do have a few gripes.

Scanning planets - This is damn tedious.  It was faster after I got the scanning upgrade, but I wish it could have been even faster.  Combing over every inch of a planet to get the deposits you need to upgrade gets old fast.

No more elevators - Ok, getting rid of that long elevator ride on the Normandy is fantastic.  Thank you.  BUT, I miss the elevators on the citadel.  I miss the chit chat between characters.  Like I said, for me, this game is about the role playing experience, not so much the fighting.  I really thought the character interactions in the elevators added to that experience.  The elevator scenes on the citadel were better than a loading screen.  This was actually a big thing for me.  I really didn't like the fact that they were done away with completely.

Armour Customization - I missed the amount of customization of armour that was in the first one.  For the first half of the game I switched things up, but then half way through I started using the Dragon armour.  (To make a long story short, I don't have internet for my 360.  I'm too cheap to buy the wireless adaptor.  I have to move my 360 into the computer room, move the little tv from the bedroom into the computer room, hook everything up and DL content that way.  I was lazy and didn't get my Collector's Edition stuff until about 20 hours into the game.)  But I couldn't customize the Dragon armour!  That made me sad.  However, the ammo situation was great.  Much preferred it to the first one.

No More Mako - I miss the Mako.  I mean, I'm glad I didn't have to drive around planets to get Matriarch writings and the such (I often just barrelled through and got stuck in mountainous terrain.  Halfway through the game I just stopped going off and looking at anomalies.  It was way too tedious.), but I miss the battles with the Mako.  I thought that was something that gave the game play more depth.  There was strategy involved.  I think the game lost something with the subtraction of the Mako.

No Looting - I missed this.  I just think it's 'cos I'm a big RPG fan.  (Only type of game I play)  Looting is a part of an RPG.  It's just something I expect from an RPG.  Wish it had been included.

Font Size -  Ok, it might be 2010, but I don't have an HDTV.  I'm a newly graduated university student.  I don't have the money to go around buying big screen plasma televisions.  I have a 28" regular ol' obsolete television.  I couldn't read the font.  In order to read the font I had to get up off the couch and stand directly in front of the t.v. to read it.  This was a major pain in the ass.  Not all of us have professional careers yet to be able to afford fancy televisions.

But really, all in all, those are minor things.  I thought this game was far superior to the first.  Thank you Bioware.  You've never disappointed me yet.



I'm not trying to attack your post, but how can you say that there was more armor customization in ME1? In ME1, the only options for customization were your two upgrades like Hardened Weave or Shield modulators. In ME2 you can change everything from your chest plates to your shoulder guards to the type of head wear you want. By the end of the game, there a several options for each body part. You can even change the primary and secondary color as well as throw in different armor patterns. Not to mention each variation of your armor has a different benefit attached to it. Now the DLC armor like the Terminus you can't alter which is a shame, but overall ME2 blows ME1 away when it comes to armor customization.

#146
Darth Drago

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Maybe she means all the variety of armor you can acquire for all the characters? I haven’t unlocked everything in ME2 yet since I’m still playing my first run through but are all those armor upgrades available to use in ME2?

#147
Ricardoy

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So you havent beated the game yet?...



Also you get some armors parts or something doing missions or hacking boxes or other stuff that you find or buy.



Personally i like more this armor customization (now we can say customization)..because in ME1 you just upgrade it..you cant change a lot of parts that you can now on ME2.

#148
Sidney

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Darth Drago wrote...

Maybe she means all the variety of armor you can acquire for all the characters? I haven’t unlocked everything in ME2 yet since I’m still playing my first run through but are all those armor upgrades available to use in ME2?


The problem is that there's little "armor customization" in ME. There's a suit by manufacturer so about 20 types. That's it. You can call the I, II, III and such "customization" but that's a fib. That's like saying each sort of +1 and +2 Plate is a distinct type. Toss in that there are clearly better (Hedae-Kedar) and worse options and functionally I'd bet all of us were wearing the same gear at the end of ME. Then you have some "upgrades" with shields and damage resist.

In ME2 you don't get a blizzard of manufacturers, instead you get to play mix and match with components of the armor, which will give you plenty of options even before you toss in something 100% asethetic like the color, texture and pattern stuff.

Customiztion isn't the word people are looking for, it is collection.

#149
nmphikap

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A lot of great changes, but lot of the points made here are valid. Its as if the game moved from RPG/FPS lite to FPS/RPG lite.

#150
ValendianKnight

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Any change that makes me spend less time looking at menus and more time playing are good changes to me, so I sure don't miss the inventory AT ALL. Bioware made the game more fun to actually play, without all the clutter that apparently gives RPG fanatics a damn boner. The only complaint I had was the lack of ability to customize the armor for your team. I don't need loot, but at least give me a few options to change their look a little bit, to make up for lack of inventory to equip them.