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Thanks for messing up this franchise.


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#176
lukandroll

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Canez fan 1988 wrote...

NickeeCoco wrote...

Y'know. . .  When I first started playing ME2 I wasn't sure I liked all the changes.  The lack of crouch actually got to me a bit as well.  But then, once I got used to the system, I really enjoyed it.  I absoloutely loved the loyalty missions.  They really gave the game more of an RPG experience.  The character development was fantastic.  I'm not really into games that have guns (I'm more of the sword and sorcery kind of gal), but this game goes beyond that.  Maybe it's 'cos I'm a chick, but the story line and character progression really make the game in my books.  The game isn't so much about running around and shooting things, it's more about the role playing aspect. 

I'm also very happy with the fact that no two missions (side or main) are alike.  That was a major improvement on the game in my books.  The hacking and decryption mini games were an improvement as well.  They gave it more depth.  More than just pressing buttons.

That said, I do have a few gripes.

Scanning planets - This is damn tedious.  It was faster after I got the scanning upgrade, but I wish it could have been even faster.  Combing over every inch of a planet to get the deposits you need to upgrade gets old fast.

No more elevators - Ok, getting rid of that long elevator ride on the Normandy is fantastic.  Thank you.  BUT, I miss the elevators on the citadel.  I miss the chit chat between characters.  Like I said, for me, this game is about the role playing experience, not so much the fighting.  I really thought the character interactions in the elevators added to that experience.  The elevator scenes on the citadel were better than a loading screen.  This was actually a big thing for me.  I really didn't like the fact that they were done away with completely.

Armour Customization - I missed the amount of customization of armour that was in the first one.  For the first half of the game I switched things up, but then half way through I started using the Dragon armour.  (To make a long story short, I don't have internet for my 360.  I'm too cheap to buy the wireless adaptor.  I have to move my 360 into the computer room, move the little tv from the bedroom into the computer room, hook everything up and DL content that way.  I was lazy and didn't get my Collector's Edition stuff until about 20 hours into the game.)  But I couldn't customize the Dragon armour!  That made me sad.  However, the ammo situation was great.  Much preferred it to the first one.

No More Mako - I miss the Mako.  I mean, I'm glad I didn't have to drive around planets to get Matriarch writings and the such (I often just barrelled through and got stuck in mountainous terrain.  Halfway through the game I just stopped going off and looking at anomalies.  It was way too tedious.), but I miss the battles with the Mako.  I thought that was something that gave the game play more depth.  There was strategy involved.  I think the game lost something with the subtraction of the Mako.

No Looting - I missed this.  I just think it's 'cos I'm a big RPG fan.  (Only type of game I play)  Looting is a part of an RPG.  It's just something I expect from an RPG.  Wish it had been included.

Font Size -  Ok, it might be 2010, but I don't have an HDTV.  I'm a newly graduated university student.  I don't have the money to go around buying big screen plasma televisions.  I have a 28" regular ol' obsolete television.  I couldn't read the font.  In order to read the font I had to get up off the couch and stand directly in front of the t.v. to read it.  This was a major pain in the ass.  Not all of us have professional careers yet to be able to afford fancy televisions.

But really, all in all, those are minor things.  I thought this game was far superior to the first.  Thank you Bioware.  You've never disappointed me yet.



I'm not trying to attack your post, but how can you say that there was more armor customization in ME1? In ME1, the only options for customization were your two upgrades like Hardened Weave or Shield modulators. In ME2 you can change everything from your chest plates to your shoulder guards to the type of head wear you want. By the end of the game, there a several options for each body part. You can even change the primary and secondary color as well as throw in different armor patterns. Not to mention each variation of your armor has a different benefit attached to it. Now the DLC armor like the Terminus you can't alter which is a shame, but overall ME2 blows ME1 away when it comes to armor customization.


ME2 armor customizations are very ARCADY and cosmetical...
The armor upgrades in ME1 had an impact on gameplay you know, It wasnt about dressing up dolls

Modifié par lukandroll, 10 février 2010 - 02:49 .


#177
Phaedra Sanguine

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Go play WoW.

#178
EnvyXx

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Darth Drago wrote...


Sorry BioWare, but the changes you’ve made in Mass Effect 2 in a word, SUCK.

*to make it clear I don’t hate all the changes, just the ones in my list here. Even if that list grows as I play the game. I also do not hate the game. Even with my gripes about the changes the story is as good as I expect from BioWare and the graphics are top notch.

-First off lets discuss the tiny font size for everything you need to read on the screen. Did any play testers actually test the game on a TV or did they play test it on a nice big screen pc monitor a few inches from their faces? Its apparent that if anyone even noticed the small print and said anything it was ignored. My TV is a 36 inch (diagonally measured screen) the actual screen measures 29.5 inc wide and 22 inc tall and the games lettering used is half an inch tall at best. I sit about 7 feet from the screen and I can barely read what’s on the screen. Toss in the white lettering on some light colored backgrounds and its more than a pain in the rear to read or even see what my dialog choices are. Its almost unplayable at times.

I’m the type of person who sometime likes to use the subtitles when its offered. Yet again the subtitles are placed over the game screen instead of in the empty black bars at the top and bottom of the screen. Nothing like having words plastered across the screen during all the cut scenes.

Even the target bar is a total loss. Who had the bright idea to make it so small and unreadable? On a good background the blue lettering looks blurred on the semi clear red of the box.

-Did I miss something and just haven’t figured out how to crouch? Oh, wait that was removed for some stupid reason. This makes no sense to me at all. If I cant find cover to hide behind I guess I’ll just walk or run someplace until I can? Yet when you aim a gun at your companions they can crouch. Crouching away from cover allows you to use a something called strategy. You can sneak into a room take a quick look around and maybe even surprise the enemy there. Now its like “Hey! I’m here come shoot me to bits before I even get to move.” Also crouching implements a line of sight element. If you or the enemy cant see you, you cant shoot each other. This new system is flawed when I try and take cover only to end up standing back up for some reason.

Thermal Clips? How is this a tech upgrade? Please explain this to me. I had guns with unlimited ammo in ME1 and now I get limited ammo but some extra shooting time. Great trade off. To top this off now I have to rummage around to find replacement clips or I’m screwed in a big fight. Someone mentioned that it was tacky to find guns or ammo types on the first level of ME1so it makes sense now to find weapons grade thermal clips laying around in areas where civilians work/live? “Hey hun, I’m home.” How was your day dear?” Was great, I found a few thermal clips on the way home, where should I put them?” “Oh anywhere is ok, how about right next to the books the kids read?” A better idea would have been to research the thermal clip idea and upgrade your weapons so they can just shoot longer without overheating. Its funny how most of the enemies you kill wont drop them but they can be strategically placed around a level. If the first game had used a ammo system in the first place this wouldn’t be an issue. Why the hell would the Collectors even have them laying around their bases/ships?

-I just love how there is now first aid to heal yourself in a fight now. Using medi-gel to only use Unity seems a waste to me but hey I guess you would rather have combat more like Halo with the shields and health regeneration thing. Oh, I just love the red crap plastered across my screen when I take to much damage, nothing like blocking my view while I‘m trying to find out if I‘m safe to take cover where I‘m at or if there is something on my flank.

-The lack of any lootable items from combat and boxes. I guess with all the shops we now have that ironically sell more variety of items (not more) that are rather cool like the model ships and quest items we don’t need to have anything to sell to make a few more credits. Somehow and oddly, breaking into safes to get extra cash doesn’t earn you any renegade points. Or on this one mission where I’m told that we should destroy these hubs so we can get valuable resources that by, the way turn out to be credits. I guess this is a result of the game going more shooter than RPG.

-I’m not to pleased that when I started the game (not importing one from ME1) with a male Shepard that the game went with the renegade outcome and already chose who I let die on Virmire including Wrex apparently. That seems a rather extreme and dark default start. Personally if I went totally renegade Wrex would be the last person I’d kill since he’d be the most loyal to me as long as I kept him paid. I honestly doubt that all the alien races would even allow humanity to take over the Citadel as much as they have in ME2. Yes I know there are incidents. Humanity is to me, represented more a threat than the Geth in this way being xenophobic and “might is right way”. I can understand it if I had downloaded my renegade character from ME1 and this was the results of my choices from that game but not as the default start for someone who either didn’t play ME1 or didn’t want to download their character.

If I play as a female Shepard does the game choose the paragon ending from ME1?

To me, these options should have been available to choose before the game started while in the character create section. Even if the player never played the first game these would be just options for them to choose and change on their next run through the game. Then you could have fine tuned the details with a longer questioning session with Miranda on the shuttle.

-The missing mini map is now annoying in a few situations. In combat I like to know where my companions are so I can adjust what I’m doing for where they are. Especially since they love to run around the battlefield now. Also just from walking around with the mini map I can easily tell what direction I’m heading and just as important, if one of my companions got stuck someplace behind a door or just lost.

-Not being able to zoom in on the map, when I actually get access to one is a bit of a let down as well. This ties in with the text size as well.

-Having to reselect my ammo type in each mission as well as their placement on the wheel. Ammo should all be but next together not mixed in with the abilities.

This just happened in my game late last night/early this morning and really ticks me off almost more so than all of my gripes combined.

-During Tali’s mission, at the end you are given the opportunity to have a final chat with the people there. However, plastered right over your dialog choices you get this “Press B To End Mission”. it stays there for a few minutes then disappears for a minute and pops back up on my screen. This doesn’t happen anywhere near the airlock or the start of this mission but right in the heart of the area you get to talk to people.

-The constant pop up reminder to press the right trigger to fire a probe when I’m scanning a planet. isn’t this redundant when this information is already on your screen?

-The Normandy 2. I don’t like how you have to recruit most companions to gain access to where they will hang out on the ship. I should have full access to all rooms the first time I got on the ship. Having to ask EDI what this room is for long after you’ve gone through several missions just because a new companion has the keys to that room is not good planning by the developers. Its bad enough that you don’t even use the airlock anymore to leave the ship (when docked) or cant even get to the deck the shuttle is on. If your mission has you leave the ship by the airlock then that’s where you should choose your companions just as if your need to use the shuttle then that’s where you should do it. Just starting the mission from the galaxy map is just lame to me. The briefing room is wasted space when only Miranda, Jacob and you are using it. I expected to see everyone I recruited present to put in their opinion on something. Except of course for the final mission. Not like this is much of a change from ME1 where only Ash, Kaidan and Liara did all the talking but at least the others were there. Its become more of a “me” quest rather than a team one. Seeing people move around on the ship must be to hard to figure out for BioWare. That conversation or meal must take weeks to hear or eat since the same people are always in the same locations all the time. I guess only Bethesda can do something like program random movements of people so they can actually walk around instead of being statues? Why have the sleep chambers if you never see anyone in them, or the bathrooms?

-Why do I have to pay for ship essentials like fuel and probe costs? If this is a Cerberus funded mission you would think I would have these expenses taken care of. No wonder everyone hate Cerberus… cheap bastards. Lol.

-The game has less main plot quests. It seems you spend 70% getting your companions and their loyalty quest than the main quest itself. No sooner than you get someone you suddenly get a loyalty quest either from them or someone else.

-Not nearly enough missions in the Assignments. Either I’m missing something or there is no real reason to have access to so many star systems other then farming for minerals. In ME1 I believe every system had a quest to do in it. Not so here it would seem. Kind of pointless to play the game after you kill the “big bad” if there isn’t anything else to do.

Why mess with a system that worked so well in the first game? Its as if no one cared what was already established as good gameplay I cant wait to see how messed up the third game will be now.

At least I still have the great graphics and hopefully just as great story to look forward to. If it wasn’t for those things I’d chuck this game on the shelf and go play something else like Fallout 3 or Oblivion, maybe even Knights of the Old Republic.
 

For the downloads…
The Normandy Crash Site download is not as polished of a download as I expect to see.
BioWare could and should have expanded on that Crash Site a lot.
-Instead of going to the surface alone the two human crew survivors that are on the new ship that served with you before go with.
-While you get to the key flashback moments spots, this would be a spot for those two to say something.
- After you place the monument all three of you would salute.
- All the 20 dog tags had names to add a personal touch to give them actual meaning instead of “the nameless ones”.
-You track down the next of kin of those who died and gave them their dog tags. This would have alone given you 20 extra side quests you could have done. You were thier commander and it is your responsiblity after all.

So yea, BioWare kind of fell flat on the Normandy Crash Site download. I will say that even without my above suggestions on how I would have done it, it is a dark and moving little quest.

Also it should be noted that there is no quest to get the Merc, you just go up to him and essentially say “hi and welcome aboard”. I guess adding some sort of quest to get him would have been to much to ask for. Something like help him get the prisoner he already has?
 



S.T.F.U.

#179
kiyyto

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you know what?
You are right about the DLC.

The DLC was lame as all hell.
It was so small, took about 15 minutes to complete and it was just a simlple easter egg hunt.

#180
kiyyto

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EnvyXx wrote...

S.T.F.U.


crybaby.

#181
Jose L. Uben

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i disagree with alot of this, yea some things could have been done differently in mass effect 2 but you over did it with this rant

#182
neubourn

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For the downloads…
The Normandy Crash Site download is not as polished of a download as I expect to see.
BioWare could and should have expanded on that Crash Site a lot.

- All the 20 dog tags had names to add a personal touch to give them actual meaning instead of “the nameless ones”.


I dont know if it been said already (i didnt read through 8 pages), but each Dog Tag DOES have a name on it. Go back and look at em again.

#183
JustUnlucky90

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Darth Drago wrote...


Sorry BioWare, but the changes you’ve made in Mass Effect 2 in a word, SUCK.

*to make it clear I don’t hate all the changes, just the ones in my list here. Even if that list grows as I play the game. I also do not hate the game. Even with my gripes about the changes the story is as good as I expect from BioWare and the graphics are top notch.

-First off lets discuss the tiny font size for everything you need to read on the screen. Did any play testers actually test the game on a TV or did they play test it on a nice big screen pc monitor a few inches from their faces? Its apparent that if anyone even noticed the small print and said anything it was ignored. My TV is a 36 inch (diagonally measured screen) the actual screen measures 29.5 inc wide and 22 inc tall and the games lettering used is half an inch tall at best. I sit about 7 feet from the screen and I can barely read what’s on the screen. Toss in the white lettering on some light colored backgrounds and its more than a pain in the rear to read or even see what my dialog choices are. Its almost unplayable at times.

I’m the type of person who sometime likes to use the subtitles when its offered. Yet again the subtitles are placed over the game screen instead of in the empty black bars at the top and bottom of the screen. Nothing like having words plastered across the screen during all the cut scenes.

Even the target bar is a total loss. Who had the bright idea to make it so small and unreadable? On a good background the blue lettering looks blurred on the semi clear red of the box.

-Did I miss something and just haven’t figured out how to crouch? Oh, wait that was removed for some stupid reason. This makes no sense to me at all. If I cant find cover to hide behind I guess I’ll just walk or run someplace until I can? Yet when you aim a gun at your companions they can crouch. Crouching away from cover allows you to use a something called strategy. You can sneak into a room take a quick look around and maybe even surprise the enemy there. Now its like “Hey! I’m here come shoot me to bits before I even get to move.” Also crouching implements a line of sight element. If you or the enemy cant see you, you cant shoot each other. This new system is flawed when I try and take cover only to end up standing back up for some reason.

Thermal Clips? How is this a tech upgrade? Please explain this to me. I had guns with unlimited ammo in ME1 and now I get limited ammo but some extra shooting time. Great trade off. To top this off now I have to rummage around to find replacement clips or I’m screwed in a big fight. Someone mentioned that it was tacky to find guns or ammo types on the first level of ME1so it makes sense now to find weapons grade thermal clips laying around in areas where civilians work/live? “Hey hun, I’m home.” How was your day dear?” Was great, I found a few thermal clips on the way home, where should I put them?” “Oh anywhere is ok, how about right next to the books the kids read?” A better idea would have been to research the thermal clip idea and upgrade your weapons so they can just shoot longer without overheating. Its funny how most of the enemies you kill wont drop them but they can be strategically placed around a level. If the first game had used a ammo system in the first place this wouldn’t be an issue. Why the hell would the Collectors even have them laying around their bases/ships?

-I just love how there is now first aid to heal yourself in a fight now. Using medi-gel to only use Unity seems a waste to me but hey I guess you would rather have combat more like Halo with the shields and health regeneration thing. Oh, I just love the red crap plastered across my screen when I take to much damage, nothing like blocking my view while I‘m trying to find out if I‘m safe to take cover where I‘m at or if there is something on my flank.

-The lack of any lootable items from combat and boxes. I guess with all the shops we now have that ironically sell more variety of items (not more) that are rather cool like the model ships and quest items we don’t need to have anything to sell to make a few more credits. Somehow and oddly, breaking into safes to get extra cash doesn’t earn you any renegade points. Or on this one mission where I’m told that we should destroy these hubs so we can get valuable resources that by, the way turn out to be credits. I guess this is a result of the game going more shooter than RPG.

-I’m not to pleased that when I started the game (not importing one from ME1) with a male Shepard that the game went with the renegade outcome and already chose who I let die on Virmire including Wrex apparently. That seems a rather extreme and dark default start. Personally if I went totally renegade Wrex would be the last person I’d kill since he’d be the most loyal to me as long as I kept him paid. I honestly doubt that all the alien races would even allow humanity to take over the Citadel as much as they have in ME2. Yes I know there are incidents. Humanity is to me, represented more a threat than the Geth in this way being xenophobic and “might is right way”. I can understand it if I had downloaded my renegade character from ME1 and this was the results of my choices from that game but not as the default start for someone who either didn’t play ME1 or didn’t want to download their character.

If I play as a female Shepard does the game choose the paragon ending from ME1?

To me, these options should have been available to choose before the game started while in the character create section. Even if the player never played the first game these would be just options for them to choose and change on their next run through the game. Then you could have fine tuned the details with a longer questioning session with Miranda on the shuttle.

-The missing mini map is now annoying in a few situations. In combat I like to know where my companions are so I can adjust what I’m doing for where they are. Especially since they love to run around the battlefield now. Also just from walking around with the mini map I can easily tell what direction I’m heading and just as important, if one of my companions got stuck someplace behind a door or just lost.

-Not being able to zoom in on the map, when I actually get access to one is a bit of a let down as well. This ties in with the text size as well.

-Having to reselect my ammo type in each mission as well as their placement on the wheel. Ammo should all be but next together not mixed in with the abilities.

This just happened in my game late last night/early this morning and really ticks me off almost more so than all of my gripes combined.

-During Tali’s mission, at the end you are given the opportunity to have a final chat with the people there. However, plastered right over your dialog choices you get this “Press B To End Mission”. it stays there for a few minutes then disappears for a minute and pops back up on my screen. This doesn’t happen anywhere near the airlock or the start of this mission but right in the heart of the area you get to talk to people.

-The constant pop up reminder to press the right trigger to fire a probe when I’m scanning a planet. isn’t this redundant when this information is already on your screen?

-The Normandy 2. I don’t like how you have to recruit most companions to gain access to where they will hang out on the ship. I should have full access to all rooms the first time I got on the ship. Having to ask EDI what this room is for long after you’ve gone through several missions just because a new companion has the keys to that room is not good planning by the developers. Its bad enough that you don’t even use the airlock anymore to leave the ship (when docked) or cant even get to the deck the shuttle is on. If your mission has you leave the ship by the airlock then that’s where you should choose your companions just as if your need to use the shuttle then that’s where you should do it. Just starting the mission from the galaxy map is just lame to me. The briefing room is wasted space when only Miranda, Jacob and you are using it. I expected to see everyone I recruited present to put in their opinion on something. Except of course for the final mission. Not like this is much of a change from ME1 where only Ash, Kaidan and Liara did all the talking but at least the others were there. Its become more of a “me” quest rather than a team one. Seeing people move around on the ship must be to hard to figure out for BioWare. That conversation or meal must take weeks to hear or eat since the same people are always in the same locations all the time. I guess only Bethesda can do something like program random movements of people so they can actually walk around instead of being statues? Why have the sleep chambers if you never see anyone in them, or the bathrooms?

-Why do I have to pay for ship essentials like fuel and probe costs? If this is a Cerberus funded mission you would think I would have these expenses taken care of. No wonder everyone hate Cerberus… cheap bastards. Lol.

-The game has less main plot quests. It seems you spend 70% getting your companions and their loyalty quest than the main quest itself. No sooner than you get someone you suddenly get a loyalty quest either from them or someone else.

-Not nearly enough missions in the Assignments. Either I’m missing something or there is no real reason to have access to so many star systems other then farming for minerals. In ME1 I believe every system had a quest to do in it. Not so here it would seem. Kind of pointless to play the game after you kill the “big bad” if there isn’t anything else to do.

Why mess with a system that worked so well in the first game? Its as if no one cared what was already established as good gameplay I cant wait to see how messed up the third game will be now.

At least I still have the great graphics and hopefully just as great story to look forward to. If it wasn’t for those things I’d chuck this game on the shelf and go play something else like Fallout 3 or Oblivion, maybe even Knights of the Old Republic.
 

For the downloads…
The Normandy Crash Site download is not as polished of a download as I expect to see.
BioWare could and should have expanded on that Crash Site a lot.
-Instead of going to the surface alone the two human crew survivors that are on the new ship that served with you before go with.
-While you get to the key flashback moments spots, this would be a spot for those two to say something.
- After you place the monument all three of you would salute.
- All the 20 dog tags had names to add a personal touch to give them actual meaning instead of “the nameless ones”.
-You track down the next of kin of those who died and gave them their dog tags. This would have alone given you 20 extra side quests you could have done. You were thier commander and it is your responsiblity after all.

So yea, BioWare kind of fell flat on the Normandy Crash Site download. I will say that even without my above suggestions on how I would have done it, it is a dark and moving little quest.

Also it should be noted that there is no quest to get the Merc, you just go up to him and essentially say “hi and welcome aboard”. I guess adding some sort of quest to get him would have been to much to ask for. Something like help him get the prisoner he already has?
 


To long did not read.

Anyway, not really impressed with your big wall of text, sensing a bit of trolling - If you have it for the xbox then trade it in, simple as - and go play some other RPG which you fancy... Don't ruin it for the rest of us, I'm enjoying the game, still unlocking items which on my second playthrough and I will be investing in Dragon Age, its expansion, Mass Effect 1 and finally Old Republic when it is released.

There is enough for me to keep playing this game until a few months, improving my strategy and my improvisations.

Peace. ^^ :wizard:

#184
kiyyto

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JustUnlucky90 wrote...

Darth Drago wrote...


Sorry BioWare, but the changes you’ve made in Mass Effect 2 in a word, SUCK.

*to make it clear I don’t hate all the changes, just the ones in my list here. Even if that list grows as I play the game. I also do not hate the game. Even with my gripes about the changes the story is as good as I expect from BioWare and the graphics are top notch.

-First off lets discuss the tiny font size for everything you need to read on the screen. Did any play testers actually test the game on a TV or did they play test it on a nice big screen pc monitor a few inches from their faces? Its apparent that if anyone even noticed the small print and said anything it was ignored. My TV is a 36 inch (diagonally measured screen) the actual screen measures 29.5 inc wide and 22 inc tall and the games lettering used is half an inch tall at best. I sit about 7 feet from the screen and I can barely read what’s on the screen. Toss in the white lettering on some light colored backgrounds and its more than a pain in the rear to read or even see what my dialog choices are. Its almost unplayable at times.

I’m the type of person who sometime likes to use the subtitles when its offered. Yet again the subtitles are placed over the game screen instead of in the empty black bars at the top and bottom of the screen. Nothing like having words plastered across the screen during all the cut scenes.

Even the target bar is a total loss. Who had the bright idea to make it so small and unreadable? On a good background the blue lettering looks blurred on the semi clear red of the box.

-Did I miss something and just haven’t figured out how to crouch? Oh, wait that was removed for some stupid reason. This makes no sense to me at all. If I cant find cover to hide behind I guess I’ll just walk or run someplace until I can? Yet when you aim a gun at your companions they can crouch. Crouching away from cover allows you to use a something called strategy. You can sneak into a room take a quick look around and maybe even surprise the enemy there. Now its like “Hey! I’m here come shoot me to bits before I even get to move.” Also crouching implements a line of sight element. If you or the enemy cant see you, you cant shoot each other. This new system is flawed when I try and take cover only to end up standing back up for some reason.

Thermal Clips? How is this a tech upgrade? Please explain this to me. I had guns with unlimited ammo in ME1 and now I get limited ammo but some extra shooting time. Great trade off. To top this off now I have to rummage around to find replacement clips or I’m screwed in a big fight. Someone mentioned that it was tacky to find guns or ammo types on the first level of ME1so it makes sense now to find weapons grade thermal clips laying around in areas where civilians work/live? “Hey hun, I’m home.” How was your day dear?” Was great, I found a few thermal clips on the way home, where should I put them?” “Oh anywhere is ok, how about right next to the books the kids read?” A better idea would have been to research the thermal clip idea and upgrade your weapons so they can just shoot longer without overheating. Its funny how most of the enemies you kill wont drop them but they can be strategically placed around a level. If the first game had used a ammo system in the first place this wouldn’t be an issue. Why the hell would the Collectors even have them laying around their bases/ships?

-I just love how there is now first aid to heal yourself in a fight now. Using medi-gel to only use Unity seems a waste to me but hey I guess you would rather have combat more like Halo with the shields and health regeneration thing. Oh, I just love the red crap plastered across my screen when I take to much damage, nothing like blocking my view while I‘m trying to find out if I‘m safe to take cover where I‘m at or if there is something on my flank.

-The lack of any lootable items from combat and boxes. I guess with all the shops we now have that ironically sell more variety of items (not more) that are rather cool like the model ships and quest items we don’t need to have anything to sell to make a few more credits. Somehow and oddly, breaking into safes to get extra cash doesn’t earn you any renegade points. Or on this one mission where I’m told that we should destroy these hubs so we can get valuable resources that by, the way turn out to be credits. I guess this is a result of the game going more shooter than RPG.

-I’m not to pleased that when I started the game (not importing one from ME1) with a male Shepard that the game went with the renegade outcome and already chose who I let die on Virmire including Wrex apparently. That seems a rather extreme and dark default start. Personally if I went totally renegade Wrex would be the last person I’d kill since he’d be the most loyal to me as long as I kept him paid. I honestly doubt that all the alien races would even allow humanity to take over the Citadel as much as they have in ME2. Yes I know there are incidents. Humanity is to me, represented more a threat than the Geth in this way being xenophobic and “might is right way”. I can understand it if I had downloaded my renegade character from ME1 and this was the results of my choices from that game but not as the default start for someone who either didn’t play ME1 or didn’t want to download their character.

If I play as a female Shepard does the game choose the paragon ending from ME1?

To me, these options should have been available to choose before the game started while in the character create section. Even if the player never played the first game these would be just options for them to choose and change on their next run through the game. Then you could have fine tuned the details with a longer questioning session with Miranda on the shuttle.

-The missing mini map is now annoying in a few situations. In combat I like to know where my companions are so I can adjust what I’m doing for where they are. Especially since they love to run around the battlefield now. Also just from walking around with the mini map I can easily tell what direction I’m heading and just as important, if one of my companions got stuck someplace behind a door or just lost.

-Not being able to zoom in on the map, when I actually get access to one is a bit of a let down as well. This ties in with the text size as well.

-Having to reselect my ammo type in each mission as well as their placement on the wheel. Ammo should all be but next together not mixed in with the abilities.

This just happened in my game late last night/early this morning and really ticks me off almost more so than all of my gripes combined.

-During Tali’s mission, at the end you are given the opportunity to have a final chat with the people there. However, plastered right over your dialog choices you get this “Press B To End Mission”. it stays there for a few minutes then disappears for a minute and pops back up on my screen. This doesn’t happen anywhere near the airlock or the start of this mission but right in the heart of the area you get to talk to people.

-The constant pop up reminder to press the right trigger to fire a probe when I’m scanning a planet. isn’t this redundant when this information is already on your screen?

-The Normandy 2. I don’t like how you have to recruit most companions to gain access to where they will hang out on the ship. I should have full access to all rooms the first time I got on the ship. Having to ask EDI what this room is for long after you’ve gone through several missions just because a new companion has the keys to that room is not good planning by the developers. Its bad enough that you don’t even use the airlock anymore to leave the ship (when docked) or cant even get to the deck the shuttle is on. If your mission has you leave the ship by the airlock then that’s where you should choose your companions just as if your need to use the shuttle then that’s where you should do it. Just starting the mission from the galaxy map is just lame to me. The briefing room is wasted space when only Miranda, Jacob and you are using it. I expected to see everyone I recruited present to put in their opinion on something. Except of course for the final mission. Not like this is much of a change from ME1 where only Ash, Kaidan and Liara did all the talking but at least the others were there. Its become more of a “me” quest rather than a team one. Seeing people move around on the ship must be to hard to figure out for BioWare. That conversation or meal must take weeks to hear or eat since the same people are always in the same locations all the time. I guess only Bethesda can do something like program random movements of people so they can actually walk around instead of being statues? Why have the sleep chambers if you never see anyone in them, or the bathrooms?

-Why do I have to pay for ship essentials like fuel and probe costs? If this is a Cerberus funded mission you would think I would have these expenses taken care of. No wonder everyone hate Cerberus… cheap bastards. Lol.

-The game has less main plot quests. It seems you spend 70% getting your companions and their loyalty quest than the main quest itself. No sooner than you get someone you suddenly get a loyalty quest either from them or someone else.

-Not nearly enough missions in the Assignments. Either I’m missing something or there is no real reason to have access to so many star systems other then farming for minerals. In ME1 I believe every system had a quest to do in it. Not so here it would seem. Kind of pointless to play the game after you kill the “big bad” if there isn’t anything else to do.

Why mess with a system that worked so well in the first game? Its as if no one cared what was already established as good gameplay I cant wait to see how messed up the third game will be now.

At least I still have the great graphics and hopefully just as great story to look forward to. If it wasn’t for those things I’d chuck this game on the shelf and go play something else like Fallout 3 or Oblivion, maybe even Knights of the Old Republic.
 

For the downloads…
The Normandy Crash Site download is not as polished of a download as I expect to see.
BioWare could and should have expanded on that Crash Site a lot.
-Instead of going to the surface alone the two human crew survivors that are on the new ship that served with you before go with.
-While you get to the key flashback moments spots, this would be a spot for those two to say something.
- After you place the monument all three of you would salute.
- All the 20 dog tags had names to add a personal touch to give them actual meaning instead of “the nameless ones”.
-You track down the next of kin of those who died and gave them their dog tags. This would have alone given you 20 extra side quests you could have done. You were thier commander and it is your responsiblity after all.

So yea, BioWare kind of fell flat on the Normandy Crash Site download. I will say that even without my above suggestions on how I would have done it, it is a dark and moving little quest.

Also it should be noted that there is no quest to get the Merc, you just go up to him and essentially say “hi and welcome aboard”. I guess adding some sort of quest to get him would have been to much to ask for. Something like help him get the prisoner he already has?
 


To long did not read.

Anyway, not really impressed with your big wall of text, sensing a bit of trolling - If you have it for the xbox then trade it in, simple as - and go play some other RPG which you fancy... Don't ruin it for the rest of us, I'm enjoying the game, still unlocking items which on my second playthrough and I will be investing in Dragon Age, its expansion, Mass Effect 1 and finally Old Republic when it is released.

There is enough for me to keep playing this game until a few months, improving my strategy and my improvisations.

Peace. ^^ :wizard:


omg, get off BioWare's dick already.

#185
hex23

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It's hilarious that the better selling, more critically acclaimed sequel is seen as "messing up the franchise". I swear this board is bizzaro world.



Yeah, let's cater to the core Mass Effect fanbase that made the first game only sell 2 million units in 2 years. People seem to forget the game was labeled a flop when it first came out. Let's listen to them so the franchise gets canceled before the trilogy is even complete.

#186
ABCoLD

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hex23 wrote...

It's hilarious that the better selling, more critically acclaimed sequel is seen as "messing up the franchise". I swear this board is bizzaro world.

Yeah, let's cater to the core Mass Effect fanbase that made the first game only sell 2 million units in 2 years. People seem to forget the game was labeled a flop when it first came out. Let's listen to them so the franchise gets canceled before the trilogy is even complete.

To troll with the best of them.... it's people like you that think the new Star Wars movies are good. :P

#187
SurfaceBeneath

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Every published game reviewer and 2 million copies sold in the first week disagrees with you OP.



Have fun with your butthurt though.

#188
Gorn Kregore

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kiyyto wrote...

you know what?
You are right about the DLC.

The DLC was lame as all hell.
It was so small, took about 15 minutes to complete and it was just a simlple easter egg hunt.


hey you're complaining about free content how sad is that?

#189
lukandroll

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hex23 wrote...

It's hilarious that the better selling, more critically acclaimed sequel is seen as "messing up the franchise". I swear this board is bizzaro world.

Yeah, let's cater to the core Mass Effect fanbase that made the first game only sell 2 million units in 2 years. People seem to forget the game was labeled a flop when it first came out. Let's listen to them so the franchise gets canceled before the trilogy is even complete.


You know, you are right, you should look for a job in Activision

Yeah the solution for everthing is to go with masses, that way, you're always playing safe

#190
tango jack

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NoBrandOnMe wrote...

ME2 is all recruiting and no story. The only people that like ME2 are people who didn't LOVE ME1. You may say you did but did you beat it over 10 times? Where is that epic feeling after beating the game? I'm not saying ME2 is a bad game because it isn't..It's just in my dead space/gears of war pile.


I do actually like ME1,ME2 and all the books as well in fact i,m a lover of the whole mass effect universe but sadly I only finished ME 5 times with 3 different sheperds so I suppose I,m not up to standard in that area.

:whistle:

#191
Frotality

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wow...

really impressed by the ability of some people to attack a lengthy and in depth alanysis, harsh as it is, with 1 sentence or less.

your method of debate is to quote internet memes and stubbonrly assert your position with vastly less evidence, reasons, logic, and sense as to why.

go internet forums.:sick:

#192
hex23

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ABCoLD wrote...

To troll with the best of them.... it's people like you that think the new Star Wars movies are good. :P


"ME2" has critical acclaim and financial success. The new Star Wars only have financial success.

This is more like a guy that's a fan of some obscure garage band, and bashes them when they hit the mainstream because he thinks he knows what's best for them.

Good or bad is open to opinion. Success isn't, and if we listened to this vocal minority the franchise probably wouldn't last to part 3.

"The Bioware community" and the die hard fans that prefer "ME1" are the minority. The first game was labeled a flop, didn't sell well at all and received "good" reviews. The second game receives better critical acclaim, ships 2 mill in a week, and this extremely vocal minority claims the franchise is ruined.

It makes zero sense.

#193
Gorn Kregore

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Frotality wrote...
go internet forums.:sick:


Posted Image

Modifié par Gorn Kregore, 10 février 2010 - 03:12 .


#194
hex23

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lukandroll wrote...

You know, you are right, you should look for a job in Activision

Yeah the solution for everthing is to go with masses, that way, you're always playing safe


Disagreeing with popular opinion doesn't make you right, cool or "edgy". This ain't Hot Topic.

The game is what it is. It's pretty much set in stone now. Why? Because the first game flopped. If Bioware listened to people like you the second game would probably flop too, and there wouldn't be a 3rd game.

That's preferable to GASP making something popular though right? Because popular = evil huh?

You can sit here and type a War & Peace sized post on why "ME1" is better than "ME2". It's not going to change a thing. The first game received good reviews and flopped. The second game is receving great reviews and it's a smash hit. Because of this, they aren't going to listen to you.

It doesn't make you wrong, or me right, it's just reality. I like "ME2" better than "ME1" so I have no beef with the way things are. You obviously do, and I guess that sucks for you. *shrugs*

#195
lukandroll

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hex23 wrote...

lukandroll wrote...

You know, you are right, you should look for a job in Activision

Yeah the solution for everthing is to go with masses, that way, you're always playing safe


Disagreeing with popular opinion doesn't make you right, cool or "edgy". This ain't Hot Topic.

The game is what it is. It's pretty much set in stone now. Why? Because the first game flopped. If Bioware listened to people like you the second game would probably flop too, and there wouldn't be a 3rd game.

That's preferable to GASP making something popular though right? Because popular = evil huh?

You can sit here and type a War & Peace sized post on why "ME1" is better than "ME2". It's not going to change a thing. The first game received good reviews and flopped. The second game is receving great reviews and it's a smash hit. Because of this, they aren't going to listen to you.

It doesn't make you wrong, or me right, it's just reality. I like "ME2" better than "ME1" so I have no beef with the way things are. You obviously do, and I guess that sucks for you. *shrugs*


There more on why its a hit...
- Its a sequel to a great game. People like me probably bought this game for how awsome the first was.
- Mass Effect 2 had a lot more of advertising than the first. After all you got EA behind it.

I never said that popular = evil. But when you see things like High School musical selling more than a Radiohead album, you see things in another perspective.
Advertising, social bombardment and propaganda can make anything popular with the right focus on people.
Anyway, lets not turn this into a boring social discussion.

Modifié par lukandroll, 10 février 2010 - 03:50 .


#196
Darth Drago

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How was ME1 labeled a flop?

“In an interview with Gamedaily Corporate Vice President of Global Marketing for the Xbox 360, Jeff Bell was quoted as saying Mass Effect "...has sold more than a million copies in less than three weeks." According to updated figures from Microsoft, in the six weeks after the game was released, it had sold 1.6 million copies.”
from http://en.wikipedia....iki/Mass_Effect

“Mass Effect reached 1.6 million units sold, in just six weeks (on sale November 20, 2007)” from: http://www.majornels...60-numbers.aspx

It got high rated reviews and won awards as well. Yep sounds like a flop of a game to me.
-“Hey I got a great idea lets spend money in continuing game series that was a flop!”

Oh by the way Star Wars: Knights of the Old Republic sold about 270,000 units its first two weeks. Must be another flop of a game compared to the 2 million ME2 has sold.

As for the sales for ME2 I really wonder just how many E-bay or Amazon traders purchased dozens of copies of the game to make a quick buck. I know for a fact that the X-Box 360 Collectors Edition was already listed for sale before the game was released by one person who had more than just a few to sell.

As for the reviews they don’t hold squat for me since I really doubt any of these reviewers remember the first game with the number of games they review in a year, assuming even the same person reviewed both games. I find the best reviews are from actual players not someone who gets paid to do it.

If no one had griped about what they didn’t like in ME1 then nothing would have changed whether or not I agree with some of these changes. It proves that at least with BioWare they will listen while most companies will stand on their pedestals and shout down “We are always right, not the customer.“

I’m not saying that ME1 was perfect, it had lots of issues. If I had played the game when I got it instead of a few weeks ago I would likely have a similar topic for that game.

But hey, thanks for the kind criticism everyone on my views and opinions.

#197
TuringPoint

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I don't give a flying **** what you people say. Mass Effect 2 is a better game than Mass Effect 1 and I'm glad for the changes.



The advertisements are terrible. I don't like them. I only play Bioware games. Explain that.

#198
Andorfiend

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JustUnlucky90 wrote...
To long did not read.

Anyway, not really impressed with your big wall of text, sensing a bit of trolling - If you have it for the xbox then trade it in, simple as - and go play some other RPG which you fancy... Don't ruin it for the rest of us, I'm enjoying the game, still unlocking items which on my second playthrough and I will be investing in Dragon Age, its expansion, Mass Effect 1 and finally Old Republic when it is released.

There is enough for me to keep playing this game until a few months, improving my strategy and my improvisations.

Peace. ^^ :wizard:


You quoted an entire, very long, post in order to say that it was too long and you hadn't read it? **FACEDESK** I'm going to go get treated for my concussion now. Posted Image

Modifié par Andorfiend, 10 février 2010 - 06:34 .


#199
Kalfear

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hex23 wrote...

ABCoLD wrote...

To troll with the best of them.... it's people like you that think the new Star Wars movies are good. :P


"ME2" has critical acclaim and financial success. The new Star Wars only have financial success.

This is more like a guy that's a fan of some obscure garage band, and bashes them when they hit the mainstream because he thinks he knows what's best for them.

Good or bad is open to opinion. Success isn't, and if we listened to this vocal minority the franchise probably wouldn't last to part 3.

"The Bioware community" and the die hard fans that prefer "ME1" are the minority. The first game was labeled a flop, didn't sell well at all and received "good" reviews. The second game receives better critical acclaim, ships 2 mill in a week, and this extremely vocal minority claims the franchise is ruined.

It makes zero sense.


Prove it!

Seriously, prove they in the minority! 
All I hear when I talk to people is how bad ME2 failed and how bad the reveiws (that came out after game released) been. This very website is negative by a huge majority. 

Not the game sucks negative but serious concerns about RPG elements negative.
Sales wise, ME2 isnt burning up the sales charts. DA:O (released a few months prior granted but only a few months) has ALOT more sales based on the press releases and info allowed to reach us.

So please, floors all yours, prove to me that the negative people are the vocal minority and Bioware should ignore them and take the hit of lower sales for ME3 rather then just listen and put back in the RPG elements now they got their combat where they wanted it.

Or is this just you saying this is how you want it to be so there for your going to pout, stomp your feet, and declare yourself right regardless of what you read and see everywhere else? 

#200
Red_warning

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I personally can't find a single change that I don't like. The game feels smoother and faster without giving up any RPG. I also believe these changes have made it possible to get some action game lovers appreciate a fine RPG such as Mass Effect.

Modifié par Red_warning, 10 février 2010 - 07:03 .