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Thanks for messing up this franchise.


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#201
Schneidend

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Red_warning wrote...

I personally can't find a single change that I don't like. The game feels smoother and faster without giving up any RPG. I also belive these changes have made it possible to get some action game lovers appreaciete a fine RPG such as Mass Effect. 


This.

If Mass Effect 2 is "messing up," then I want Bioware to REALLY mess up for ME3!

#202
RevengeofNewton

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Darth Drago wrote...


Sorry BioWare, but the changes you’ve made in Mass Effect 2 in a word, SUCK.

*to make it clear I don’t hate all the changes, just the ones in my list here. Even if that list grows as I play the game. I also do not hate the game. Even with my gripes about the changes the story is as good as I expect from BioWare and the graphics are top notch.

-First off lets discuss the tiny font size for everything you need to read on the screen. Did any play testers actually test the game on a TV or did they play test it on a nice big screen pc monitor a few inches from their faces? Its apparent that if anyone even noticed the small print and said anything it was ignored. My TV is a 36 inch (diagonally measured screen) the actual screen measures 29.5 inc wide and 22 inc tall and the games lettering used is half an inch tall at best. I sit about 7 feet from the screen and I can barely read what’s on the screen. Toss in the white lettering on some light colored backgrounds and its more than a pain in the rear to read or even see what my dialog choices are. Its almost unplayable at times.

I’m the type of person who sometime likes to use the subtitles when its offered. Yet again the subtitles are placed over the game screen instead of in the empty black bars at the top and bottom of the screen. Nothing like having words plastered across the screen during all the cut scenes.

Even the target bar is a total loss. Who had the bright idea to make it so small and unreadable? On a good background the blue lettering looks blurred on the semi clear red of the box.

-Did I miss something and just haven’t figured out how to crouch? Oh, wait that was removed for some stupid reason. This makes no sense to me at all. If I cant find cover to hide behind I guess I’ll just walk or run someplace until I can? Yet when you aim a gun at your companions they can crouch. Crouching away from cover allows you to use a something called strategy. You can sneak into a room take a quick look around and maybe even surprise the enemy there. Now its like “Hey! I’m here come shoot me to bits before I even get to move.” Also crouching implements a line of sight element. If you or the enemy cant see you, you cant shoot each other. This new system is flawed when I try and take cover only to end up standing back up for some reason.

Thermal Clips? How is this a tech upgrade? Please explain this to me. I had guns with unlimited ammo in ME1 and now I get limited ammo but some extra shooting time. Great trade off. To top this off now I have to rummage around to find replacement clips or I’m screwed in a big fight. Someone mentioned that it was tacky to find guns or ammo types on the first level of ME1so it makes sense now to find weapons grade thermal clips laying around in areas where civilians work/live? “Hey hun, I’m home.” How was your day dear?” Was great, I found a few thermal clips on the way home, where should I put them?” “Oh anywhere is ok, how about right next to the books the kids read?” A better idea would have been to research the thermal clip idea and upgrade your weapons so they can just shoot longer without overheating. Its funny how most of the enemies you kill wont drop them but they can be strategically placed around a level. If the first game had used a ammo system in the first place this wouldn’t be an issue. Why the hell would the Collectors even have them laying around their bases/ships?

-I just love how there is now first aid to heal yourself in a fight now. Using medi-gel to only use Unity seems a waste to me but hey I guess you would rather have combat more like Halo with the shields and health regeneration thing. Oh, I just love the red crap plastered across my screen when I take to much damage, nothing like blocking my view while I‘m trying to find out if I‘m safe to take cover where I‘m at or if there is something on my flank.

-The lack of any lootable items from combat and boxes. I guess with all the shops we now have that ironically sell more variety of items (not more) that are rather cool like the model ships and quest items we don’t need to have anything to sell to make a few more credits. Somehow and oddly, breaking into safes to get extra cash doesn’t earn you any renegade points. Or on this one mission where I’m told that we should destroy these hubs so we can get valuable resources that by, the way turn out to be credits. I guess this is a result of the game going more shooter than RPG.

-I’m not to pleased that when I started the game (not importing one from ME1) with a male Shepard that the game went with the renegade outcome and already chose who I let die on Virmire including Wrex apparently. That seems a rather extreme and dark default start. Personally if I went totally renegade Wrex would be the last person I’d kill since he’d be the most loyal to me as long as I kept him paid. I honestly doubt that all the alien races would even allow humanity to take over the Citadel as much as they have in ME2. Yes I know there are incidents. Humanity is to me, represented more a threat than the Geth in this way being xenophobic and “might is right way”. I can understand it if I had downloaded my renegade character from ME1 and this was the results of my choices from that game but not as the default start for someone who either didn’t play ME1 or didn’t want to download their character.

If I play as a female Shepard does the game choose the paragon ending from ME1?

To me, these options should have been available to choose before the game started while in the character create section. Even if the player never played the first game these would be just options for them to choose and change on their next run through the game. Then you could have fine tuned the details with a longer questioning session with Miranda on the shuttle.

-The missing mini map is now annoying in a few situations. In combat I like to know where my companions are so I can adjust what I’m doing for where they are. Especially since they love to run around the battlefield now. Also just from walking around with the mini map I can easily tell what direction I’m heading and just as important, if one of my companions got stuck someplace behind a door or just lost.

-Not being able to zoom in on the map, when I actually get access to one is a bit of a let down as well. This ties in with the text size as well.

-Having to reselect my ammo type in each mission as well as their placement on the wheel. Ammo should all be but next together not mixed in with the abilities.

This just happened in my game late last night/early this morning and really ticks me off almost more so than all of my gripes combined.

-During Tali’s mission, at the end you are given the opportunity to have a final chat with the people there. However, plastered right over your dialog choices you get this “Press B To End Mission”. it stays there for a few minutes then disappears for a minute and pops back up on my screen. This doesn’t happen anywhere near the airlock or the start of this mission but right in the heart of the area you get to talk to people.

-The constant pop up reminder to press the right trigger to fire a probe when I’m scanning a planet. isn’t this redundant when this information is already on your screen?

-The Normandy 2. I don’t like how you have to recruit most companions to gain access to where they will hang out on the ship. I should have full access to all rooms the first time I got on the ship. Having to ask EDI what this room is for long after you’ve gone through several missions just because a new companion has the keys to that room is not good planning by the developers. Its bad enough that you don’t even use the airlock anymore to leave the ship (when docked) or cant even get to the deck the shuttle is on. If your mission has you leave the ship by the airlock then that’s where you should choose your companions just as if your need to use the shuttle then that’s where you should do it. Just starting the mission from the galaxy map is just lame to me. The briefing room is wasted space when only Miranda, Jacob and you are using it. I expected to see everyone I recruited present to put in their opinion on something. Except of course for the final mission. Not like this is much of a change from ME1 where only Ash, Kaidan and Liara did all the talking but at least the others were there. Its become more of a “me” quest rather than a team one. Seeing people move around on the ship must be to hard to figure out for BioWare. That conversation or meal must take weeks to hear or eat since the same people are always in the same locations all the time. I guess only Bethesda can do something like program random movements of people so they can actually walk around instead of being statues? Why have the sleep chambers if you never see anyone in them, or the bathrooms?

-Why do I have to pay for ship essentials like fuel and probe costs? If this is a Cerberus funded mission you would think I would have these expenses taken care of. No wonder everyone hate Cerberus… cheap bastards. Lol.

-The game has less main plot quests. It seems you spend 70% getting your companions and their loyalty quest than the main quest itself. No sooner than you get someone you suddenly get a loyalty quest either from them or someone else.

-Not nearly enough missions in the Assignments. Either I’m missing something or there is no real reason to have access to so many star systems other then farming for minerals. In ME1 I believe every system had a quest to do in it. Not so here it would seem. Kind of pointless to play the game after you kill the “big bad” if there isn’t anything else to do.

Why mess with a system that worked so well in the first game? Its as if no one cared what was already established as good gameplay I cant wait to see how messed up the third game will be now.

At least I still have the great graphics and hopefully just as great story to look forward to. If it wasn’t for those things I’d chuck this game on the shelf and go play something else like Fallout 3 or Oblivion, maybe even Knights of the Old Republic.
 

For the downloads…
The Normandy Crash Site download is not as polished of a download as I expect to see.
BioWare could and should have expanded on that Crash Site a lot.
-Instead of going to the surface alone the two human crew survivors that are on the new ship that served with you before go with.
-While you get to the key flashback moments spots, this would be a spot for those two to say something.
- After you place the monument all three of you would salute.
- All the 20 dog tags had names to add a personal touch to give them actual meaning instead of “the nameless ones”.
-You track down the next of kin of those who died and gave them their dog tags. This would have alone given you 20 extra side quests you could have done. You were thier commander and it is your responsiblity after all.

So yea, BioWare kind of fell flat on the Normandy Crash Site download. I will say that even without my above suggestions on how I would have done it, it is a dark and moving little quest.

Also it should be noted that there is no quest to get the Merc, you just go up to him and essentially say “hi and welcome aboard”. I guess adding some sort of quest to get him would have been to much to ask for. Something like help him get the prisoner he already has?
 

LOOK EVERYONE I HAVE AN OPINION LET ME MAKE A THREAD ABOUT IT

#203
Red_warning

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Kalfear wrote...

hex23 wrote...

ABCoLD wrote...

To troll with the best of them.... it's people like you that think the new Star Wars movies are good. :P


"ME2" has critical acclaim and financial success. The new Star Wars only have financial success.

This is more like a guy that's a fan of some obscure garage band, and bashes them when they hit the mainstream because he thinks he knows what's best for them.

Good or bad is open to opinion. Success isn't, and if we listened to this vocal minority the franchise probably wouldn't last to part 3.

"The Bioware community" and the die hard fans that prefer "ME1" are the minority. The first game was labeled a flop, didn't sell well at all and received "good" reviews. The second game receives better critical acclaim, ships 2 mill in a week, and this extremely vocal minority claims the franchise is ruined.

It makes zero sense.


Prove it!

Seriously, prove they in the minority! 
All I hear when I talk to people is how bad ME2 failed and how bad the reveiws (that came out after game released) been. This very website is negative by a huge majority. 
 


AFIK Mass Effect 2 have received incredibly good criticism by the whole gaming community. And even though we are still early in the year, many believe ME2 will be game of the year 2010.

http://www.gamershel...news_90274.html

Of course, we could compare the sales to a game such as Modern Warefare 2, which sold over 4 million copies in under a day. But then again, RPGs will never be as popular as FPS games - and 2 million copies sold in a week is still good.

Modifié par Red_warning, 10 février 2010 - 07:08 .


#204
maladosteo

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 What black bars are you talking about on your TV?

Trust me, it's just your TV, because there are NONE on mine.

#205
jableskage

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"I’m not to pleased that when I started the game (not importing one from
ME1) with a male Shepard that the game went with the renegade outcome
and already chose who I let die on Virmire including Wrex apparently.
That seems a rather extreme and dark default start. Personally if I went
totally renegade Wrex would be the last person I’d kill since he’d be
the most loyal to me as long as I kept him paid. I honestly doubt that
all the alien races would even allow humanity to take over the Citadel
as much as they have in ME2. Yes I know there are incidents. Humanity is
to me, represented more a threat than the Geth in this way being
xenophobic and “might is right way”. I can understand it if I had
downloaded my renegade character from ME1 and this was the results of my
choices from that game but not as the default start for someone who
either didn’t play ME1 or didn’t want to download their character.

If
I play as a female Shepard does the game choose the paragon ending from
ME1?"

completely agree with the above from the OP.

#206
Sanzee

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------------ My Personal ME3 Fix-list ------------

*REMOVED SPOILERS EDITION*

Scanning Planets wasn't neccesarily a bad thing, but it did remove the sense of awe and wonder associated with space exploration. For example, exploring planets in ME1 (even though they were environmentally repetative) had this sense of realism, like truly being out in space. When I entered a new system, I actually read the planetary descriptions and got lost in the fiction. In ME2, entering a new system always meant scanning planets (I'm a completionist). So if I'm exploring a system and finishing scanning a particular planet, I move on to the next planet. This pattern repeats itself until the system is done. By the time the whole system has been scanned, I'm sick of being there. I spent so much time and effort into scanning, the idea of even being out in space is revolting. I was never there, I tell myself. Space exploration felt more like a chore than a journey.

RPG Mechanics
are there, but Bioware made them look simpler in the user-interface. RPG enthusiasts like myself want to see and feel character progression in real-time. Having only like 6-7 types of talents/abilities to choose from, on top of the 10 single-point slots now being reduced to 1, 2, 3, 4 requirements slots, class optimization feels underwhelming (even though it wasn't). classes were awesome but after comparing my Infiltrator with about ten other friends' Infilitrators, I realized the only difference was in one or two upgrade slots and the color of our armor. Individual classes need complexity, at least to some degree. This is an RPG afterall.

Limited Weapontypes
removed a sense of variety in combat. Remove the inventory system if you will, hell even remove the weapon varieties, but if you're going to do so then follow the Dragon Age method and add different levels to weapon-types (i.e. I-II-III-IV-V-VI-VII, ect). I'd prefer a large variety of "average" weapons over a few "awesome" ones any day, but if you're only going to stick in a few give those individual weapon-types levels! It also helps the player get a sense of level progression, something I felt only upgrades do. So while combat was a blast to play, I could felt somewhat limited in weapon choice (selected before the mission). Perhaps worse, there were no statistics listed on the weapons like power, accuracy, ect. RPG Enthusiasts like statistics and numbers, regardless of  combat making their strengths/weaknesses knowable. With the limited number of gun-types, ME2 felt more like Gears of War than Mass Effect. I don't want to be able to name every weapon in an RPG off the top of my head. Please don't let Shooter mechanics outshine RPG mechanics in Mass Effect.

Atmosphere
of Mass Effect 1 seemed to be missing in the second. *spoiler removed* --certain aspect of the story took dominance in the background throughout the entire game, to the point where it was hard to enjoy the individual locations and environments of non-critical levels without remembering the primary mission too often. I understand recruiting characters is neccessary *not a spoiler as you must do this in all the ME games*. But regardless, I always felt like I was rushing to the conclusion. The early 80's sci-fi-like feel of the original was pretty much gone. I can't describe it save to say listen to the music playing in the Wards on the Citadel in ME1, or visit Noveria and hear the theme for that world. You'll know what I'm talking about. It's too complex and undefianable to describe. [the mass effect universe] felt like "technological tranquility" in that it was in the future, but had this zone-out, tranquil, engrossing feel that at times almost felt mystifying, but in a futuristic sense. Just make sure no one story element takes dominance over the game as a collective whole. And make sure Mass Effect maintains that Bladerunner-like feel to it. In music, pacing, and visual style.

Modifié par Sanzee, 10 février 2010 - 07:29 .


#207
Ibby1kanobi

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Mmmmm....Noobtears......

#208
Embrosil

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sedrikhcain wrote...

NoBrandOnMe wrote...

ME2 is all recruiting and no story. The only people that like ME2 are people who didn't LOVE ME1. You may say you did but did you beat it over 10 times? Where is that epic feeling after beating the game? I'm not saying ME2 is a bad game because it isn't..It's just in my dead space/gears of war pile.



Well, I'm done with my first playthrough now and I have to say I think the ending was definitely epic. In fact, I had that feeling that the fate of the galaxy hung in the balance through most of the game (w/the exception of the last handful of loyalty missions, due in part to the fact that I ended up doing nearly all the non-combat ones last, by chance).

Everything from the very beginning of ME2's endgame was epic to me. The only edge ME1 had was the feeling that this was all new and, at the same time, final. You were stopping Sovereign once and for all.

Plus, I actually thought the final boss battle was better in this one, which admittedly wasn't much of an accomplishment. The cinematic cutscenes that went along with the end battle in ME1 were great but the fight itself was one of the game's few real weaknesses.


I may have played a different game. But to spend 80% of a game recruiting people who you even do not need, then to have two storyline missions and at the end have to fight an oversized Terminator who made me laugh first time I saw it and who was easily killed by 10 sniper shots (on hardcore) was anything, but epic.

#209
Allattar1

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Thermal clips: Anything that removes infinite ammo guns from rpgs is good. I would prefer specific ammo for guns but hey, cant have everything. Hated the idea of infinite ammo for guns in rpgs ever since I first saw it. It never really got better, and just feels meh. Just use ammo and we have to reload :).



Guns: So lets take assault rifles, we have a few choices about the style of assualt rifle, and each of them works and feels differently.

In ME1 we had a few model changes, and lots of I II III IV etc... to denote how good they where. Then each gun acted the same. No difference in use, if you cant see that HahnKadar Rifle I is the same as HechlerKosche III but with different damage stats then I cant help you. A slightly different rifle model and a new number does not a new gun make.

Sure its simplified, with a you upgrade the gun and its upgraded. If it helps think about each upgrade adding I more to the gun name. Personally I would like more choices of different guns to use though, as long as they have different styles of use.

Varying accuracies, clip sizes, damage, fire modes etc...



I also feel that if your doing a shooter RPG it isn't important that the shooter part of it acts looks and feels like a shooter. As someone who plays many different styles of game from rpgs and fps, to rts and mmo's, if one thing is going to annoy me its an rpg with infinite mmo guns that spew up a lot of numbers on screen when vaguely pointed at an enemy.



Hellgate London for instance I did not like.

#210
SL22

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Don't like the changes? Cool cool, I would have respected you're opinion if you didn't assault my eyes with text forming a great wall.

Some people like the changes, of course the haters simply spout "DURR THE PEOPLE WHO LIKE THE CHANGES ARE JUST RETARDED FPS FANBOY CASUALS."

#211
bjdbwea

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Strange, I had the opposing impression. I read a lot of well written, thoughtfully written posts criticizing ME 2 here, usually followed by insubstantial screaming and insults as "defense", and that often with bad spelling.

Modifié par bjdbwea, 10 février 2010 - 01:52 .


#212
Hyper Cutter

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-I’m not to pleased that when I started the game (not importing one from
ME1) with a male Shepard that the game went with the renegade outcome
and already chose who I let die on Virmire including Wrex apparently.
That seems a rather extreme and dark default start.

I have to second this. I don't know why they went with the worst possible outcomes...

#213
hex23

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Darth Drago wrote...


How was ME1 labeled a flop?

“In an interview with Gamedaily Corporate Vice President of Global Marketing for the Xbox 360, Jeff Bell was quoted as saying Mass Effect "...has sold more than a million copies in less than three weeks." According to updated figures from Microsoft, in the six weeks after the game was released, it had sold 1.6 million copies.”
from http://en.wikipedia....iki/Mass_Effect

“Mass Effect reached 1.6 million units sold, in just six weeks (on sale November 20, 2007)” from: http://www.majornels...60-numbers.aspx

It got high rated reviews and won awards as well. Yep sounds like a flop of a game to me.
-“Hey I got a great idea lets spend money in continuing game series that was a flop!”

Oh by the way Star Wars: Knights of the Old Republic sold about 270,000 units its first two weeks. Must be another flop of a game compared to the 2 million ME2 has sold.

As for the sales for ME2 I really wonder just how many E-bay or Amazon traders purchased dozens of copies of the game to make a quick buck. I know for a fact that the X-Box 360 Collectors Edition was already listed for sale before the game was released by one person who had more than just a few to sell.

As for the reviews they don’t hold squat for me since I really doubt any of these reviewers remember the first game with the number of games they review in a year, assuming even the same person reviewed both games. I find the best reviews are from actual players not someone who gets paid to do it.

If no one had griped about what they didn’t like in ME1 then nothing would have changed whether or not I agree with some of these changes. It proves that at least with BioWare they will listen while most companies will stand on their pedestals and shout down “We are always right, not the customer.“

I’m not saying that ME1 was perfect, it had lots of issues. If I had played the game when I got it instead of a few weeks ago I would likely have a similar topic for that game.

But hey, thanks for the kind criticism everyone on my views and opinions.


So let me get this straight. The game sold 1.6 mill in 6 weeks but 2+ years later it's still at 2 mill?

It sold 1.6 mill in 6 weeks but the first week it sold 250k? Don't believe a guy named "Major Nelson" or a spokesperson for Microsoft, believe VGChartz. They track video game sales:
http://www.vgchartz....7635&region=All

2.13 million sold in 2+ years. That's not good at all, and yes it was called a flop when it came out:
http://digg.com/gami..._Rock_Band_flop

So they went a different route, made a smash hit, and it's more critically acclaimed than the first game. Again, what reason do they have to listen to people like you?

Modifié par hex23, 10 février 2010 - 08:05 .


#214
hex23

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Kalfear wrote...

Prove it!

Seriously, prove they in the minority! 
All I hear when I talk to people is how bad ME2 failed and how bad the reveiws (that came out after game released) been. This very website is negative by a huge majority. 

Not the game sucks negative but serious concerns about RPG elements negative.
Sales wise, ME2 isnt burning up the sales charts. DA:O (released a few months prior granted but only a few months) has ALOT more sales based on the press releases and info allowed to reach us.

So please, floors all yours, prove to me that the negative people are the vocal minority and Bioware should ignore them and take the hit of lower sales for ME3 rather then just listen and put back in the RPG elements now they got their combat where they wanted it.

Or is this just you saying this is how you want it to be so there for your going to pout, stomp your feet, and declare yourself right regardless of what you read and see everywhere else? 


Half the people on this site are totally disconnected from reality. You seem to be one of these people.

"Dragon Age" sold 450k it's first week on the 360 and PS3 combined. "ME2" sold 936k in one week on the 360 alone. So no, "ME2" crushes that game in a sales comparison.

LOL at "ME2" isn't burning up the sales charts". Seriously? It outsold every other game released that week 6:1
http://www.joystiq.c...ng-else-6-to-1/

It shipped two million units and sold half of that in one week. So no, you're wrong.

Secondly the fabled "it's not receiving good reviews" or "it's received bad reviews since it came out"....it's currently averaging a review score of 95% on Gamerankings.com. Higher than "ME1", which averages 91%.

So again, you're wrong. Obviously you're entitled to your opinion but factually "ME2" is more successful and more critically acclaimed than the first one, so yes they are in the minority. The vocal minority doesn't have the power to affect much of anything. It's not fair but it's reality.

Modifié par hex23, 10 février 2010 - 08:21 .


#215
Darth_kyp

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i can just speak for myself but i have to admit i love the game just as much is i loved the first one, and conserning me you don't have to make any changes for part 3 at all :D i love both the games the way they are.

#216
Darth Drago

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neubourn wrote...


For the downloads…
The Normandy Crash Site download is not as polished of a download as I expect to see.
BioWare could and should have expanded on that Crash Site a lot.

- All the 20 dog tags had names to add a personal touch to give them actual meaning instead of “the nameless ones”.


I dont know if it been said already (i didnt read through 8 pages), but each Dog Tag DOES have a name on it. Go back and look at em again.


Ok, I’ve looked again at this and your right they do have names (I’ll edit my original post in a bit) however the information is barely on the screen long enough to read it. It would have been better if it was added in your Journal Assignments for the quest “found dog tag for :name of crewmember:”


-Gorn Kregor “hey you're complaining about free content how sad is that?”

Just because its free doesn’t mean it should be sub par quality. For me I liked the Normandy Crash Site, at least for what it was. I just feel its not as good as it could have been.

Modifié par Darth Drago, 11 février 2010 - 04:36 .


#217
Oricard

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Bioware/EA is in this to make money, not give in to our demands. Whatever they think will sell more copies to casual gamers, and the like they will do it. Make the game more simplified and easy including taking out vehicle sections? You bet for Mr. Casual Gamer. Take out a clunky inventory system and leave it to single weapon upgrades? Also for Mr. Casual gamer. Now a days the producers, and directors run the show in game development, and for that reason they don't see the type of gamer you are. They see the 12 - 30 year old male who doesn't spend 8 hours in one sitting playing a game. That's just how the industry is now a days. That and promote soft-core porn in the game to get those horny little buggers to play.

Modifié par Oricard, 19 février 2010 - 05:26 .


#218
Llandaryn

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Darth Drago wrote...


Sorry BioWare, but a bunch of the changes you’ve made in Mass Effect 2 in a word, SUCK.

 


You should have written in to Bioware before the game was released, then they could have pandered to your whims.

#219
DOCTOR CHA0TICA

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Modifié par DOCTOR CHA0TICA, 20 février 2010 - 01:40 .


#220
Aurellia

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I finally got to the Tali missions and that was the first point where I started to feel some of the magic that I felt in ME1. The story telling around the characters are good to excellent.



Too bad the fighting has taken a few steps back.



For example, I fought in a mech factory last night where it was endlessly spawning Lokis 10 feet away from me. I killed like 40 or so over about 15-20 minutes. I had slowly pushed my way to next to the spawn point but I couldn't get through it. Then I made a dumb move and died. When I reloaded I said screw it and decided to see if getting past the spawn point would end the level.



I parked my squadies near the entrance, cloaked and ran well past the spawn point to a spot near the exit of the level and then told my squadies to move somewhere near me and they teleported to me. The first 3 mechs that spawned came up towards me we killed them and nothing re-spawned. I cleared the entire factory floor killing only 3 mobs.



This has to be the most retarded level design I've seen in a long time.



This combined with the removal of crouch and interesting crowd control powers on fresh groups of mobs basically turned an interesting (if not best of breed) tactical shooter into a lame shooting gallery. If I wanted to play house of the dead I'd buy a game like that instead.

#221
Guest_K0braTh0r_*

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Darth Drago you've told the problems about ME2 a lot better than I did, respect man, and R.I.P. for BioWare's talent for good RPGs.



This is the link about my criticising aspects

http://social.biowar...index/1312792/1



And as on my thread I can see a lot of stupid comments from people that don't have RPG experience and don't know the true meaning of it.



Mass Effect 1 was a great game with a very interesting and by my opinion simple enough gameplay. For the people saying that ME 1 was too complicated to play so the devs needed to simply reduce the game to a level at which YOU idiots can play, please stay to Mario and if that's too hard try Solitaire ;)

#222
xODD7BALLx

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BS Veyron wrote...

About the Thermal clip bit, read the Codex about thermal clips and how the Geth developed them. A trained rifleman can swap out a clip in under a second and keep firing instead of waiting many seconds for his rifle to cool. More seconds than you would have available when under fire.


how does a thermal clip dictate how many rounds I carry???

#223
newcomplex

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It isn't your franchise to mess up, what the fuk people.

This is like implying Bioware came to your house and smashed something you owned.   

I'm pretty sure they didn't

Modifié par newcomplex, 20 février 2010 - 01:19 .


#224
thegreateski

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YEAH YEAH WE KNOW.

The sky is falling! the seas are boiling! The dead have risen from their graves and Michael Jackson is leading them in a choreographed dance!

Modifié par thegreateski, 20 février 2010 - 01:25 .


#225
Ryzaki

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Oricard wrote...

Bioware/EA is in this to make money, not give in to our demands. Whatever they think will sell more copies to casual gamers, and the like they will do it. Make the game more simplified and easy including taking out vehicle sections? You bet for Mr. Casual Gamer. Take out a clunky inventory system and leave it to single weapon upgrades? Also for Mr. Casual gamer. Now a days the producers, and directors run the show in game development, and for that reason they don't see the type of gamer you are. They see the 12 - 30 year old male who doesn't spend 8 hours in one sitting playing a game. That's just how the industry is now a days. That and promote soft-core porn in the game to get those horny little buggers to play.



QFT


Sad but true.