Inter-party romances... oh,
Albion.
I don't know if any of you ever played an old PC RPG called
Albion, but that was one of the things I loved about that game the most... for all its low-tech mid 90's computer graphics, the party genuinely felt like a party because everyone had their own things going on.
Long story short, it was a sci-fi adventure where a colony ship travels to a mysterious planet, only to find that it already has inhabitants (including six-foot cat people and humans) living in a pre-industrial age, and using 'magic' (read psionic powers) to do advanced stuff. The hero was a pilot who crashed on the planet and had to find a way to get back to the colony ship before it started trying to stripmine the planet. He had a *****y girlfriend who he argued with a lot (largely becasue he was a bit of a jerkass himself) and once he got stranded, did he screw around? No. He stayed faithful and used getting back to her to spur himself on (though he didn't
have to if you played him that way, he did feel guilty about cheating on her and he would own up to being unfaithful).
Point was, one of the best things was that two of your party (one of the cat people who tags along with you in the beginning and a mute 'druid') discover they can talk to each other telepathically, and evolve into a fairly grotesque-but-sweet (they weren't cute cat poeple by any stretch of the imagination) relationship. You could even pay for them to have a hotel room together so they could consumate the relationship. And in party banter (yes, the game even had that) they tended to go on about sex a
lot (in a poetic flowing-together-as-streams-into-a-river kinda way).
It really, really made that game something special to me. Back in those days, all I played was
Syndicate and
UFO, with a little
Doom 2 or
Quake on the side. That game showed me how good a computer RPG could be. It felt like a really epic adventure. Nowadays we take even the slightest hint of that stuff for granted, and yet here was a mid 90's game absolutely rocking on the little details so many RPGs we fall over and worship miss.
I felt exactly the same way about Miranda and Jacob... just don't suggest that in the Miranda thread... leads to foaming fanbois trying to bite you

royceclemens wrote...
I'm with you on the LM, Chaos-fusion. In fact I'm going to go so far as to say that Jack's was probably my least favorite loyalty mission, and the only thing I wasn't a really big fan of concerning Jack overall.
The combat just wasn't called for. On the other hand you have Thane's mission, which was BEGGING for some gunplay. No gunplay.
If we switched the approaches with a public gunfight on the Citadel with Jack going deeper and deeper into Teltin, discovering new horror after new horror, finding Aresh at the center like Willard finding Kurtz? That would have been awesome.
Indeed. This would have been amazing... maybe finding grim things like little child-sized skeletons, more unpleasant logs, maybe an occasional need to put down roaming varren or other nasty wildlife, but much more pathos over the tacked-on action stuff.
Oh, Royce, go back a page and read my entry at the bottom in case you missed it - I modified it but I think it got lost as we reached Tali-Factor 2 and moved on a page - interested in your opinion, fella
Modifié par Mondo47, 04 avril 2010 - 10:09 .