Ultai wrote...
Q: Mass Effect 3 was announced some time ago. But
your work on ME2 showed that while the decision structure carried over,
the story itself is fairly separate from the first game. Why is that?
A: All of the the Mass Effect titles standalone. The
beginning of Mass Effect 2 is really meant to let players experience
Mass Effect for the first time. We really want to look at Mass Effect 3
as a standalone title where the ending is going to feel satisfying.
The other thing, for people who played the first two games, is that
the third is really the fruition of all the choices you made. So in a
way, Mass Effect 2 was the most difficult to make because we had to not
only bring in things you've done before but think about what's coming
for the future. Now it's really about how things come to a conclusion.
On one hand, I wouldn't worry too much - there was obviously prior investment in the characters from
ME1 (insofar as the love interests and the returning crew members, not so much for Wrex as he is more or less interchangable for any other Krogan leader save our sentimental attachment to him). Someone going into
ME2 having not played the first game still gets a sense that Shepard's adventures for them are
in media res; they've come in halfway and just have to accept that Tali and Garrus and co. are old friends of Shep's. The same could be done with all the remaining crew if need be - you come into the game playing Shep, and these people are his trusty shipmates. It's only those of us that have been through
ME2 that have to accept a world where someone will definately be dead if they bought it during the Suicide Mission, and if that's the case, well, they're just not there.
On the other hand, the question now is if they want to make the third game such an epic standalone, does that mean that the continuation from the previous games is only going to be paid lip service? They only have finite resources to throw at production... if they really want the game to stand alone, the other side of the production will have to suffer. It might just be that we get Jack back, and everyone else, but the writing is so ephemoral that they're not the people we remember at all.
Remember the poor Salarians on Virmire, brainwashed in their cells... what did Wrex say "Better to be dead than just existing like this." I think that worries me more. It's easier for them to bring the characters over and have new players accept it, and draft in characters we've already met to fill gaps where people died in the final mission or even make a few new ones... but if they're not the characters we've come to love or hate... that's got to be worse than not being there at all.
Modifié par Mondo47, 17 avril 2010 - 06:36 .