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Into the Bad Girl: Jack Fans


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#4751
Sago_mulch

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LiquidGrape wrote...

sm00thie88 wrote...

royceclemens wrote...

sm00thie88 wrote...

Finally it's weekend and I can spare some time lurking around here. So what did I miss in the last two days fellows?


Well, I hope you're a Samara fan...


I would not call myself that :?


Image IPB


IS IT ME OR DOES SAMARA IN THAT VERY WITTY MOTIVATIONAL POSTER LOOK LIKE THIS

Image IPB

I MAY BE WRONG ABOUT THE WIT AND THE FACT THAT SAMARA LOOKS LIKE SHE IS RAEGING THERE

YOU DECIDE.

#4752
Guest_yorkj86_*

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Sago_mulch wrote...

IS IT ME OR DOES SAMARA IN THAT VERY WITTY MOTIVATIONAL POSTER LOOK LIKE THIS

I MAY BE WRONG ABOUT THE WIT AND THE FACT THAT SAMARA LOOKS LIKE SHE IS RAEGING THERE

YOU DECIDE.


Edit some shades on to her and she's doing the "DAT ASS"  FACE.

#4753
Sago_mulch

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yorkj86 wrote...

Sago_mulch wrote...

IS IT ME OR DOES SAMARA IN THAT VERY WITTY MOTIVATIONAL POSTER LOOK LIKE THIS

I MAY BE WRONG ABOUT THE WIT AND THE FACT THAT SAMARA LOOKS LIKE SHE IS RAEGING THERE

YOU DECIDE.


Edit some shades on to her and she's doing the "DAT ASS"  FACE.


HM. SINCE YOU SAID THAT, I SUPPOSE IT DOES!

DISREGARD ANY PRIEVIOUS COMMENTS ABOUT RAEG

#4754
Jackal904

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yorkj86 wrote...

Sago_mulch wrote...

IS IT ME OR DOES SAMARA IN THAT VERY WITTY MOTIVATIONAL POSTER LOOK LIKE THIS

I MAY BE WRONG ABOUT THE WIT AND THE FACT THAT SAMARA LOOKS LIKE SHE IS RAEGING THERE

YOU DECIDE.


Edit some shades on to her and she's doing the "DAT ASS"  FACE.


You are a genious, someone must do that and post that in the motiviationals thread.

Btw. Sago_mulch, you might want to give your caps lock a rest.

#4755
LiquidGrape

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Jackal904 wrote...

yorkj86 wrote...

Edit some shades on to her and she's doing the "DAT ASS"  FACE.


You are a genious, someone must do that and post that in the motiviationals thread.


Done and done.

#4756
Guest_JohnnyDollar_*

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LiquidGrape wrote...

Jackal904 wrote...

yorkj86 wrote...

Edit some shades on to her and she's doing the "DAT ASS"  FACE.


You are a genious, someone must do that and post that in the motiviationals thread.


Done and done.

I am going to save that and modify it for the Samara thread if you don't mind LG?

#4757
Ultai

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The recent interview with Casey Hudson at Gamer Access has planted a seed of doubt in my mind about our girl returning... thegameraccess.com/interviews/360/bioware-mass-effect-3-will-track-1000-decisions

Mostly the first part of his answer to this question:

Q: Mass Effect 3 was announced some time ago. But
your work on ME2 showed that while the decision structure carried over,
the story itself is fairly separate from the first game. Why is that?

A:
All of the the Mass Effect titles standalone. The
beginning of Mass Effect 2 is really meant to let players experience
Mass Effect for the first time. We really want to look at Mass Effect 3
as a standalone title where the ending is going to feel satisfying.


The other thing, for people who played the first two games, is that
the third is really the fruition of all the choices you made. So in a
way, Mass Effect 2 was the most difficult to make because we had to not
only bring in things you've done before but think about what's coming
for the future. Now it's really about how things come to a conclusion.

I can understand the standalone part I guess, but still it seems whenever Casey opens his mouth it annoys the crap outta me no matter what he says.  The waiting game for ME3 news is gonna be a long brutal one

Modifié par Ultai, 17 avril 2010 - 06:13 .


#4758
Mondo47

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Ultai wrote...

Q: Mass Effect 3 was announced some time ago. But
your work on ME2 showed that while the decision structure carried over,
the story itself is fairly separate from the first game. Why is that?

A:
All of the the Mass Effect titles standalone. The
beginning of Mass Effect 2 is really meant to let players experience
Mass Effect for the first time. We really want to look at Mass Effect 3
as a standalone title where the ending is going to feel satisfying.


The other thing, for people who played the first two games, is that
the third is really the fruition of all the choices you made. So in a
way, Mass Effect 2 was the most difficult to make because we had to not
only bring in things you've done before but think about what's coming
for the future. Now it's really about how things come to a conclusion.


On one hand, I wouldn't worry too much - there was obviously prior investment in the characters from ME1 (insofar as the love interests and the returning crew members, not so much for Wrex as he is more or less interchangable for any other Krogan leader save our sentimental attachment to him). Someone going into ME2 having not played the first game still gets a sense that Shepard's adventures for them are in media res; they've come in halfway and just have to accept that Tali and Garrus and co. are old friends of Shep's. The same could be done with all the remaining crew if need be - you come into the game playing Shep, and these people are his trusty shipmates. It's only those of us that have been through ME2 that have to accept a world where someone will definately be dead if they bought it during the Suicide Mission, and if that's the case, well, they're just not there.

On the other hand, the question now is if they want to make the third game such an epic standalone, does that mean that the continuation from the previous games is only going to be paid lip service? They only have finite resources to throw at production... if they really want the game to stand alone, the other side of the production will have to suffer. It might just be that we get Jack back, and everyone else, but the writing is so ephemoral that they're not the people we remember at all.

Remember the poor Salarians on Virmire, brainwashed in their cells... what did Wrex say "Better to be dead than just existing like this." I think that worries me more. It's easier for them to bring the characters over and have new players accept it, and draft in characters we've already met to fill gaps where people died in the final mission or even make a few new ones... but if they're not the characters we've come to love or hate... that's got to be worse than not being there at all.

Modifié par Mondo47, 17 avril 2010 - 06:36 .


#4759
royceclemens

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Ultai wrote...

The recent interview with Casey Hudson at Gamer Access has planted a seed of doubt in my mind about our girl returning... thegameraccess.com/interviews/360/bioware-mass-effect-3-will-track-1000-decisions

Mostly the first part of his answer to this question:

Q: Mass Effect 3 was announced some time ago. But
your work on ME2 showed that while the decision structure carried over,
the story itself is fairly separate from the first game. Why is that?

A:
All of the the Mass Effect titles standalone. The
beginning of Mass Effect 2 is really meant to let players experience
Mass Effect for the first time. We really want to look at Mass Effect 3
as a standalone title where the ending is going to feel satisfying.


The other thing, for people who played the first two games, is that
the third is really the fruition of all the choices you made. So in a
way, Mass Effect 2 was the most difficult to make because we had to not
only bring in things you've done before but think about what's coming
for the future. Now it's really about how things come to a conclusion.

I can understand the standalone part I guess, but still it seems whenever Casey opens his mouth it annoys the crap outta me no matter what he says.  The waiting game for ME3 news is gonna be a long brutal one


There are different ways we can look at this...

The first is simply the title of the article, "MASS EFFECT 3 WILL TRACK OVER 1000 DECISIONS."  Now I don't know about you, but I don't remember making a thousand decisions in the game.  But even if I did, if you took away the decisions made concerning character development?  You could probably cut that number in half.  Character development was basically all ME2 was.  That's not a criticism, mind you, just an observation.

Secondly, I think Hudosn's talking about the overall arching narrative.  Those who picked up ME2 hoping for a Reaper-intensive continuation of of ME1 were sorely disappointed, as we have people on the forum everyday telling us.  I'm thinking that it has less to do with the characters and more to do with the fact that we won't be following the same ME2 narrative threads.

In fact, if you squint a little bit, this could actually bode well for Jack coming back.  We won't be recruiting new people like we did in ME2.

Modifié par royceclemens, 17 avril 2010 - 06:49 .


#4760
Jackal904

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royceclemens wrote...

In fact, if you squint a little bit, this could actually bode well for Jack coming back.  We won't be recruiting new people like we did in ME2.


Yeah that would be an extremely bad movie on BioWare's part if they introduce brand new squadmates for ME3. The general consensus is that we want our squad in ME3 to consist of all, and only, ME2 squadmates and hopefully all ME1 squadmates, for obvious reasons. We already have enough squadmates, they are already developed, we are already attached to them. So why bring new in ones? If they bring in new squadmates, people will have an automatic hatred towards them for taking away resources that could be spent on squadmates from ME2.

#4761
Mak999

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Jackal904 wrote...

royceclemens wrote...

In fact, if you squint a little bit, this could actually bode well for Jack coming back.  We won't be recruiting new people like we did in ME2.


Yeah that would be an extremely bad movie on BioWare's part if they introduce brand new squadmates for ME3. The general consensus is that we want our squad in ME3 to consist of all, and only, ME2 squadmates and hopefully all ME1 squadmates, for obvious reasons. We already have enough squadmates, they are already developed, we are already attached to them. So why bring new in ones? If they bring in new squadmates, people will have an automatic hatred towards them for taking away resources that could be spent on squadmates from ME2.


What about those players who have had losses? (I have all survived, I'm excited for the players)

Modifié par Mak999, 17 avril 2010 - 07:09 .


#4762
Guest_yorkj86_*

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Mak999 wrote...

Jackal904 wrote...

royceclemens wrote...

In fact, if you squint a little bit, this could actually bode well for Jack coming back.  We won't be recruiting new people like we did in ME2.


Yeah that would be an extremely bad movie on BioWare's part if they introduce brand new squadmates for ME3. The general consensus is that we want our squad in ME3 to consist of all, and only, ME2 squadmates and hopefully all ME1 squadmates, for obvious reasons. We already have enough squadmates, they are already developed, we are already attached to them. So why bring new in ones? If they bring in new squadmates, people will have an automatic hatred towards them for taking away resources that could be spent on squadmates from ME2.


What about those players who have had losses? (I have all survived, I'm excited for the players)


Maybe I'm the only one who thinks that players who do a lousy job of making use of Shepard's exceptional leadership abilities in ME2 should be punished, or at least lonesome, in ME3...?

There's a picture I have that I won't post here, but I will post the text that's on it:  "IF ANY SQUADMATE UNINTENTIONALLY DIED IN MASS EFFECT 2 YOU ******* SUCK AT VIDEO GAMES.  SERIOUSLY."

For people who planned on getting certain teammates killed, I have no idea.  That's an awfully Renegade thing to do, and Renegade Shepards typically work alone.

#4763
Jackal904

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Mak999 wrote...

Jackal904 wrote...

royceclemens wrote...

In fact, if you squint a little bit, this could actually bode well for Jack coming back.  We won't be recruiting new people like we did in ME2.


Yeah that would be an extremely bad movie on BioWare's part if they introduce brand new squadmates for ME3. The general consensus is that we want our squad in ME3 to consist of all, and only, ME2 squadmates and hopefully all ME1 squadmates, for obvious reasons. We already have enough squadmates, they are already developed, we are already attached to them. So why bring new in ones? If they bring in new squadmates, people will have an automatic hatred towards them for taking away resources that could be spent on squadmates from ME2.


What about those players who have had losses? (I have all survived, I'm excited for the players)


Well of course if you get them killed in your ME2 playthrough, then they shouldn't return in your ME3 playthrough. I mean that all ME2 squadmates should be able to return to ME3 as long as you don't get them killed in ME2.

#4764
Guest_JohnnyDollar_*

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yorkj86 wrote...

Mak999 wrote...

Jackal904 wrote...

royceclemens wrote...

In fact, if you squint a little bit, this could actually bode well for Jack coming back.  We won't be recruiting new people like we did in ME2.


Yeah that would be an extremely bad movie on BioWare's part if they introduce brand new squadmates for ME3. The general consensus is that we want our squad in ME3 to consist of all, and only, ME2 squadmates and hopefully all ME1 squadmates, for obvious reasons. We already have enough squadmates, they are already developed, we are already attached to them. So why bring new in ones? If they bring in new squadmates, people will have an automatic hatred towards them for taking away resources that could be spent on squadmates from ME2.


What about those players who have had losses? (I have all survived, I'm excited for the players)


Maybe I'm the only one who thinks that players who do a lousy job of making use of Shepard's exceptional leadership abilities in ME2 should be punished, or at least lonesome, in ME3...?

There's a picture I have that I won't post here, but I will post the text that's on it:  "IF ANY SQUADMATE UNINTENTIONALLY DIED IN MASS EFFECT 2 YOU ******* SUCK AT VIDEO GAMES.  SERIOUSLY."

For people who planned on getting certain teammates killed, I have no idea.  That's an awfully Renegade thing to do, and Renegade Shepards typically work alone.

Punish them how so?  They are killable, so Bioware did it for a reason.

#4765
Guest_yorkj86_*

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JohnnyDollar wrote...

Punish them how so?  They are killable, so Bioware did it for a reason.


Punished, as in deprived of the benefit of having friends at one's side during a time when Shepard can use all the help he can get.

This is why I think that Renegade Shepards will work mostly alone in ME3, using whatever technology was gained from the Collector base by Cerberus to defeat the Reapers.  Paragon Shepards don't have the technology, but they do have their friends, and the trust of other alien species.  Either way, I'm sure some deus ex machina will be used for both possible paths.

#4766
royceclemens

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JohnnyDollar wrote...

yorkj86 wrote...

Mak999 wrote...

Jackal904 wrote...

royceclemens wrote...

In fact, if you squint a little bit, this could actually bode well for Jack coming back.  We won't be recruiting new people like we did in ME2.


Yeah that would be an extremely bad movie on BioWare's part if they introduce brand new squadmates for ME3. The general consensus is that we want our squad in ME3 to consist of all, and only, ME2 squadmates and hopefully all ME1 squadmates, for obvious reasons. We already have enough squadmates, they are already developed, we are already attached to them. So why bring new in ones? If they bring in new squadmates, people will have an automatic hatred towards them for taking away resources that could be spent on squadmates from ME2.


What about those players who have had losses? (I have all survived, I'm excited for the players)


Maybe I'm the only one who thinks that players who do a lousy job of making use of Shepard's exceptional leadership abilities in ME2 should be punished, or at least lonesome, in ME3...?

There's a picture I have that I won't post here, but I will post the text that's on it:  "IF ANY SQUADMATE UNINTENTIONALLY DIED IN MASS EFFECT 2 YOU ******* SUCK AT VIDEO GAMES.  SERIOUSLY."

For people who planned on getting certain teammates killed, I have no idea.  That's an awfully Renegade thing to do, and Renegade Shepards typically work alone.

Punish them how so?  They are killable, so Bioware did it for a reason.


Namely that if you get all but two of the squad killed, then those two squad members plus the ME3 newbies should be all you get.  And that's provided that none of the squadmates you saved have names like "Zaeed," "Kasumi," or "Morinth."

And this is a concept I approve of.  Part of the whole "choices have consequences" thing.

#4767
Guest_JohnnyDollar_*

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yorkj86 wrote...
Punished, as in deprived of the benefit of having friends at one's side during a time when Shepard can use all the help he can get.

This is why I think that Renegade Shepards will work mostly alone in ME3, using whatever technology was gained from the Collector base by Cerberus to defeat the Reapers.  Paragon Shepards don't have the technology, but they do have their friends, and the trust of other alien species.  Either way, I'm sure some deus ex machina will be used for both possible paths.

royceclemens wrote...
Namely that if you get all but two of
the squad killed, then those two squad members plus the ME3 newbies
should be all you get.  And that's provided that none of the squadmates
you saved have names like "Zaeed," "Kasumi," or "Morinth."

And
this is a concept I approve of.  Part of the whole "choices have
consequences" thing.

It would be interesting to have at least 1 playthrough to import like this I would think.
?

#4768
Mak999

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yorkj86 wrote...

Mak999 wrote...

Jackal904 wrote...

royceclemens wrote...

In fact, if you squint a little bit, this could actually bode well for Jack coming back.  We won't be recruiting new people like we did in ME2.


Yeah that would be an extremely bad movie on BioWare's part if they introduce brand new squadmates for ME3. The general consensus is that we want our squad in ME3 to consist of all, and only, ME2 squadmates and hopefully all ME1 squadmates, for obvious reasons. We already have enough squadmates, they are already developed, we are already attached to them. So why bring new in ones? If they bring in new squadmates, people will have an automatic hatred towards them for taking away resources that could be spent on squadmates from ME2.


What about those players who have had losses? (I have all survived, I'm excited for the players)


Maybe I'm the only one who thinks that players who do a lousy job of making use of Shepard's exceptional leadership abilities in ME2 should be punished, or at least lonesome, in ME3...?

There's a picture I have that I won't post here, but I will post the text that's on it:  "IF ANY SQUADMATE UNINTENTIONALLY DIED IN MASS EFFECT 2 YOU ******* SUCK AT VIDEO GAMES.  SERIOUSLY."

For people who planned on getting certain teammates killed, I have no idea.  That's an awfully Renegade thing to do, and Renegade Shepards typically work alone.

Damn language barrier. Maybe they will save the world Shephard in splendid isolation?

Modifié par Mak999, 17 avril 2010 - 08:02 .


#4769
royceclemens

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JohnnyDollar wrote...

yorkj86 wrote...
Punished, as in deprived of the benefit of having friends at one's side during a time when Shepard can use all the help he can get.

This is why I think that Renegade Shepards will work mostly alone in ME3, using whatever technology was gained from the Collector base by Cerberus to defeat the Reapers.  Paragon Shepards don't have the technology, but they do have their friends, and the trust of other alien species.  Either way, I'm sure some deus ex machina will be used for both possible paths.

royceclemens wrote...
Namely that if you get all but two of
the squad killed, then those two squad members plus the ME3 newbies
should be all you get.  And that's provided that none of the squadmates
you saved have names like "Zaeed," "Kasumi," or "Morinth."

And
this is a concept I approve of.  Part of the whole "choices have
consequences" thing.

It would be interesting to have at least 1 playthrough to import like this I would think.
?


Oh, indeed.  But personally I have neither the time nor the heart as black as pitch required.  I got sad when I got Zaeed bumped off, so how could I do in Tali?  Or Legion?  Or (gulp) our girl?

Although I do have a MiniShep where I spared Morinth.  Thing is, I have six MiniSheps, so I can't remember which one.  THAT'S gonna be an interesting ME3 playthrough.

#4770
Stigandr Ogaefa

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royceclemens wrote...

JohnnyDollar wrote...

yorkj86 wrote...
Punished, as in deprived of the benefit of having friends at one's side during a time when Shepard can use all the help he can get.

This is why I think that Renegade Shepards will work mostly alone in ME3, using whatever technology was gained from the Collector base by Cerberus to defeat the Reapers.  Paragon Shepards don't have the technology, but they do have their friends, and the trust of other alien species.  Either way, I'm sure some deus ex machina will be used for both possible paths.

royceclemens wrote...
Namely that if you get all but two of
the squad killed, then those two squad members plus the ME3 newbies
should be all you get.  And that's provided that none of the squadmates
you saved have names like "Zaeed," "Kasumi," or "Morinth."

And
this is a concept I approve of.  Part of the whole "choices have
consequences" thing.

It would be interesting to have at least 1 playthrough to import like this I would think.
?


Oh, indeed.  But personally I have neither the time nor the heart as black as pitch required.  I got sad when I got Zaeed bumped off, so how could I do in Tali?  Or Legion?  Or (gulp) our girl?

Although I do have a MiniShep where I spared Morinth.  Thing is, I have six MiniSheps, so I can't remember which one.  THAT'S gonna be an interesting ME3 playthrough.


Dont post much but this conversation, peaked my interest. On all of my Shepards I intentially kill off atleast 6-7 teammates and half of the crew and destroy the base to ****** off TIM to go along with my 100% Renegade. I think my ME3 playthrough will not end very well, if you need either full team or the base.

#4771
Epantiras

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I remember somebody wrote that in me3 Shepard will probably be separated from his/her team again and will cut connections with Cerberus - and I think he might be right. That would be the easiest way to get new people in the plot and to make a story more compatible with the various choices that people can make in me2. Probably Shepard will meet two new squadmembers - or maybe it will be Liara and the Virmire survivor - AND THEN the me2 survivors that may, or may not join. I can already imagine that if Shepard cheated his/her me1 LI, he/she'll have to choose and the one rejected will leave for good :-P

I'm quite sure that all the me2 LIs will have a role in me3, larger than Liara's role in me2.


#4772
Jackal904

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Haha damn you're evil. I'm a nice guy and have everyone survive, even on my renegade Shepard.

#4773
Guest_JohnnyDollar_*

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royceclemens wrote...

JohnnyDollar wrote...

yorkj86 wrote...
Punished, as in deprived of the benefit of having friends at one's side during a time when Shepard can use all the help he can get.

This is why I think that Renegade Shepards will work mostly alone in ME3, using whatever technology was gained from the Collector base by Cerberus to defeat the Reapers.  Paragon Shepards don't have the technology, but they do have their friends, and the trust of other alien species.  Either way, I'm sure some deus ex machina will be used for both possible paths.

royceclemens wrote...
Namely that if you get all but two of
the squad killed, then those two squad members plus the ME3 newbies
should be all you get.  And that's provided that none of the squadmates
you saved have names like "Zaeed," "Kasumi," or "Morinth."

And
this is a concept I approve of.  Part of the whole "choices have
consequences" thing.

It would be interesting to have at least 1 playthrough to import like this I would think.
?


Oh, indeed.  But personally I have neither the time nor the heart as black as pitch required.  I got sad when I got Zaeed bumped off, so how could I do in Tali?  Or Legion?  Or (gulp) our girl?

Although I do have a MiniShep where I spared Morinth.  Thing is, I have six MiniSheps, so I can't remember which one.  THAT'S gonna be an interesting ME3 playthrough.

I may wait to see how ME3 shakes down first.  If ME3 does actually go this route, I may just try to do it with a save editor and then import that way.

#4774
Stigandr Ogaefa

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Jackal904 wrote...

Haha damn you're evil. I'm a nice guy and have everyone survive, even on my renegade Shepard.


I pride myself on being as evil as I can. and some people just need to die.

Modifié par Stigandr Ogaefa, 17 avril 2010 - 08:18 .


#4775
gneissguy2003

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One of the things that always bothers me is when people assume that a "Renegade" Shepard would be alone and keep the Collector base while a "Paragon" Shepard would save everyone he could and destroy the base. It doesn't seem like a lot of people try to play with nuance in their playthroughs.

For example, I completed a playthrough a few days ago of a Shepard that I tried to follow my own morals as closely as possible. Saying that, he is more or less Paragon, but I let the Council die in ME1 in order to focus on the true threat that was Sovereign with the full might of the Alliance Fleet, but also because their ignorance made my selfShep feel like they were just a bunch of morons working towards their own interests instead of those of the galaxy at large. I also blew up the Collector base at the end of ME2 because I just don't trust Cerberus no matter how much TIM reminds me it was his cash that brought me back. To add even more spice to him, I gave up the evidence about Tali's dad on her loyalty mission because I believe that "honesty is the best policy."

Another example is the femShep I'm playing now. She's a Renegade, but mostly because she's a hardass and really doesn't like it when people give her ****. However, she's loyal to those that are loyal to her, and helps those who can't defend themselves from oppressive douchebags. She killed off the Council in ME1, but she has no love of Cerberus and I'm leaning towards blowing up the Collector base in the end because she knows that TIM is a manipulative bastard and she'd rather not see him get something that powerful and screw everyone over like he almost certainly would.

Now, think about your own nuanced playthroughs. I personally think Bioware has a rather daunting task ahead of themselves in order to make even those "mixed" playthroughs feel unique.

Modifié par gneissguy2003, 17 avril 2010 - 08:29 .