royceclemens wrote...
gneissguy2003 wrote...
JohnnyDollar wrote...
gneissguy2003 wrote...
One of the things that always bothers me is when people assume that a "Renegade" Shepard would be alone and keep the Collector base while a "Paragon" Shepard would save everyone he could and destroy the base. It doesn't seem like a lot of people try to play with nuance in their playthroughs.
For example, I completed a playthrough a few days ago of a Shepard that I tried to follow my own morals as closely as possible. Saying that, he is more or less Paragon, but I let the Council die in ME1 in order to focus on the true threat that was Sovereign with the full might of the Alliance Fleet, but also because their ignorance made my selfShep feel like they were just a bunch of morons working towards their own interests instead of those of the galaxy at large. I also blew up the Collector base at the end of ME2 because I just don't trust Cerberus no matter how much TIM reminds me it was his cash that brought me back. To add even more spice to him, I gave up the evidence about Tali's dad on her loyalty mission because I believe that "honesty is the best policy."
Another example is the femShep I'm playing now. She's a Renegade, but mostly because she's a hardass and really doesn't like it when people give her ****. However, she's loyal to those that are loyal to her, and helps those who can't defend themselves from oppressive douchebags. She killed off the Council in ME1, but she has no love of Cerberus and I'm leaning towards blowing up the Collector base in the end because she knows that TIM is a manipulative bastard and she'd rather not see him get something that powerful and screw everyone over like he almost certainly would.
Now, think about your own nuanced playthroughs. I personally think Bioware has a rather daunting task ahead of themselves in order to make even those "mixed" playthroughs feel unique.
Let us hope that Bioware can satisfactorily handle this.
IMO Paragade is more realistic for my Shep.
I have a feeling though, that the paragade will get the shaft to a lesser degree than the full blood renegade, but still will not be rewarded satisfactorily none the less.
The full blooded paragon however, will be prancing through a field of flowers with all of the other races around a campfire singing kumbia at the end ME3. The perfect Hollywood fairy tale ending to the trilogy I am afraid.
What I think would be AMAZING would be if a pure Paragon (or damn close to it) Shepard, meaning a Shepard that always chose the Paragon options and did almost no Renegade choices, was punished for.... I don't know, the only thing that comes to mind is being "naive". If for no other reason than to make it not seem like Paragon is the obvious path to "success". However, this would mean serious trouble for my canonShep who is pretty much like that. Still, though, I think it would make for a nice twist.
Or, if you really want to twist the knife after putting it in.... have Paragon Sheps kill themselves to save the galaxy while Renegade Sheps sacrifice a bunch of peeps (of their choosing) with the chance of an ending showing them with their LI.
That would be equal parts devious and awesome. It would also go over like a lead balloon with this unpleasable fanbase.
I don't know, I don't mind a fairy tale ending, as long as the story deserves it. And this story? Hoo-boy, does it deserve it. And who's to say that Paragon choices won't have a negative impact? We lied to the MIgrant Fleet, destroyed a very powerful weapon, Rana Thanoptis is still lurking around, we've singlehandedly saved two deeply homicidal species. I'm expecting doom and gloom.
I've got one thing to say on the subject of self-sacrifice...
Dear BioWare,
After playing through
Dragon Age: Origins, I have one tiny, small request for how you intend to play out the ending of
Mass Effect 3. Now, I don't mind a good noble sacrifice, especially if it's in keeping with the overall tone of the story (an example that immediately springs to mind is the conclusion of
Prince of Darkness) - one person must trade their life for that of their friends/race/world/galaxy. It's suitably epic.
But, I do not want to play a game for 60 hours to find that I have ten more to play knowing that I have to die. Sorry, but if you butt**** me like that again in a game, I will come to your office and ****** through the letterbox (no mean feat, but I promise you, I'll manage it somehow). And if I've had to play through three games only to become your story-b*tch again, I'll be suitably unimpressed to actually start avoiding your future titles in case you intend to throw me over the proverbial prison bunk and assbang me like your name is Big Bubba Squaredick. I'll try anything once, but if I don't like it, well, no means no, ok?
I am all for concequences. I am all for big things. I am not a fan of someone acting like my friend for a year only to steal all my DVDs and burn my house down because I didn't agree with their morality. I'm not saying make it all sunshine and bunnies, all I'm saying is cut us a little slack. At least make a reasonable ending attainable; don't give me another Baby Cthulhu getout clause either, because that's just moral poison or the kind of copout only a teenage boy would jump at.
Reward us. Maybe make us work for the reward, but please, don't douse me with gasoline again and then taunt me with matches.
Love and hugs,
Those of us that don't think All Happy Endings Suck All The Time