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Into the Bad Girl: Jack Fans


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#551
Raphael diSanto

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Jackal904 wrote...

I much prefer less dialogue but having characters actually speak the lines. I hate how in DA:O my character never speaks, I can't stand it. I don't get remotely as attached to the characters as I do in Mass Effect because my character feels like a lifeless robot.


... of course, that only works when the character speaking the lines is speaking them the way you'd want them spoken. Mark tries hard, and he's a better voice actor than I could ever be, but he's really only good at a certain type of line.

The thing i liked about Dragon Age's dialogue system was that I could see exactly what my character was going to say, instead of guessing from the three or four word 'hint/description' they give you in ME1/2

Modifié par Raphael diSanto, 25 février 2010 - 05:53 .


#552
BobbyTheI

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Jackal904 wrote...

BobbyTheI wrote...

RighteousRage wrote...

I said it like 3 times before but I think I'll say it again, which is that Jack needed like 10 more conversations at least for me to develop interest in her. There was something that was just about to begin there but then it was cut short. Seriously, there needs to be more than one "romance" conversation before people do the deed.


Yeah, I've said before: I miss the old days when there wasn't full voice acting, so BioWare could write as much dialogue as they wanted, and let relationships play out as long as they had to.  The romances in BG2 had, like, TWENTY different conversations, and really took their time to play out, with multiple branches the conversations could take.  But now that there's more than just text to write, we're lucky if we get four or five, and they usually don't deviate much from one path.

Not BioWare's fault, and I can see their side of it: the romances are, in the end, just a small portion of the game experience, and to devote a lot more space to them would detract from the actual plot.  But still, part of the reason to be a big booster for Jack in ME3: to at least get a few more convos out of her.


I much prefer less dialogue but having characters actually speak the lines. I hate how in DA:O my character never speaks, I can't stand it. I don't get remotely as attached to the characters as I do in Mass Effect because my character feels like a lifeless robot.


Yeah, it's a balancing act.  I was annoyed to with the voiceless main character, but at the same time, the romances in DA:O had a lot more dialogue and events than in the ME games, probably thanks to saving space on not having a main character voice.

Might be just me:  I'm a big reader.  Comes from the whole adventure game fanboyism, I guess, but I love games as verbose as possible.  Which is why I hate voice acting but, at the same time, I realize it's inevitable.

Oh, and incidentally, completely off-topic I know, but Heavy Rain is pretty damn good.  If you can get past the fact that it's 95% "Press X to Not Die" events, it's got a pretty good story.  Wish we could get more adventure games like this around.

#553
Jackal904

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Raphael diSanto wrote...

The thing i liked about Dragon Age's dialogue system was that I could see exactly what my character was going to say, instead of guessing from the three or four word 'hint/description' they give you in ME1/2


Ya I wish you could see everything you are going to say in conversations in Mass Effect. Maybe if you press a button while highlighting a dialogue coice, it will show exactly what you are going to say, at least the first sentence.

#554
siltsonata

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Ilzairspar wrote...

BobbyTheI wrote...

siltsonata wrote...

Couldn't find this on youtube, thought I'd ask here...Does anyone have a link to Mordin's sex advice for Jack? I assume he gives it, but the internet is overrun with the exact same Tali video over and over again.


Yeah, I haven't seen it on YouTube, but it's pretty amusing.  Telling Shepard to be cautious, as powerful biotics like Jack can... lose control of their abilities during the act.


Found it




Ah, thank you very much! Haha, this might be my new 2nd favorite of all the advice he gives (nothin' tops Garrus.).B)

#555
Chuck_Vu

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Jackal904 wrote...

Raphael diSanto wrote...

The thing i liked about Dragon Age's dialogue system was that I could see exactly what my character was going to say, instead of guessing from the three or four word 'hint/description' they give you in ME1/2


Ya I wish you could see everything you are going to say in conversations in Mass Effect. Maybe if you press a button while highlighting a dialogue coice, it will show exactly what you are going to say, at least the first sentence.


I actually liked ME dialogue system.  I would just pick paragon or renegade, and see what happens.  It made the conversation more...  Free flowing???  I would barely look at the choices presented to me.  I just picked and go.  It didn't make the game like this:

NPC Dialogue
pause
pause
pause
pause
PC Response/Dialogue
NPC Response/Dialogue
pause
pause
pause
etc.

but more like this:
NPC Dialogue
PC Response/Dialogue
NPC Response/Dialogue
PC Response/Dialogue
NPC Response/Dialogue
PC Response/Dialogue
NPC Response/Dialogue
PC goodbye.

#556
Jackal904

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Chuck_Vu wrote...

I actually liked ME dialogue system.  I would just pick paragon or renegade, and see what happens.  It made the conversation more...  Free flowing???  I would barely look at the choices presented to me.  I just picked and go.  It didn't make the game like this:


Ya that's the problem. You don't even look at the dialogue choices and stop to think what you should say. You just go with whatever your character's morality alignment is. Like if you're going down the paragon path you just choose the top dialogue choice, or the bottom if you're going the renegade path. You don't stop to think what the best dialogue choice is for the situation. You just instantly knee-jerk to the top or bottom dialogue choice based on your morality path. So certain decisions don't feel that big or difficult because you just go with whatever morality path your character is pursueing.

Modifié par Jackal904, 26 février 2010 - 03:05 .


#557
Booglarize

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ZennExile wrote...

Social trolling behavior is fascinating.

Image IPB smiley five


ZennExile, you're just pissing around. No offense, but we don't want to play.

/or, alternatively: "F*ck off!"

#558
Booglarize

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BobbyTheI wrote...

Yeah, it's a balancing act.  I was annoyed to with the voiceless main character, but at the same time, the romances in DA:O had a lot more dialogue and events than in the ME games, probably thanks to saving space on not having a main character voice.

Might be just me:  I'm a big reader.  Comes from the whole adventure game fanboyism, I guess, but I love games as verbose as possible.  Which is why I hate voice acting but, at the same time, I realize it's inevitable.


I agree on both counts. My favourite role-playing game to date is still Planescape: Torment, and you probably ended up reading a good-sized novel's worth of text over the course of that story (though the few bits of voice acting they included were good too). 

As far as general voice-acting goes, I guess it's kind of stating the obvious but it needs to be good. I'd rather have no voice-acting at all than mediocre voice acting.

However, I'm not necessarily opposed to keeping the main character voiceless and not just as a space-saving thing - personally it allows me to better imagine that the words are being said in my own voice, to better identify with the character. But to each their own I suppose.

/also, Jack is awesome
//just wanted to add a little something to keep the post on-topic

#559
BobbyTheI

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Jackal904 wrote...

Chuck_Vu wrote...

I actually liked ME dialogue system.  I would just pick paragon or renegade, and see what happens.  It made the conversation more...  Free flowing???  I would barely look at the choices presented to me.  I just picked and go.  It didn't make the game like this:


Ya that's the problem. You don't even look at the dialogue choices and stop to think what you should say. You just go with whatever your character's morality alignment is. Like if you're going down the paragon path you just choose the top dialogue choice, or the bottom if you're going the renegade path. You don't stop to think what the best dialogue choice is for the situation. You just instantly knee-jerk to the top or bottom dialogue choiced based on your morality path. So certain decisions don't feel that big or difficult because you just go with whatever morality path your character is pursueing.


That's one of my pesky annoyances with ME2:  it's REALLY strict about Paragons sticking to the top right, and Renegades to the bottom right.  It seems like whenever you go for one of those options, even when it seems relatively neutral, you're going to get Paragon and Renegade points.  As a result, there's less reason to deviate; I'm having to force myself, on replays, to pick middle and bottom options (usually a pure Paragon guy) just to see some new dialogue.

Still can't bring myself to do big Renegade actions, like keeping the Collector base, selling Legion and Grunt to Cerberus, and other mean stuff.  I may like my girls bad, but I just can't not be good. :P

#560
Nastrod

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That is one of the few beefs I have with ME2. The really need to work on the renegade/paragon thing. There are many times I want to choose different responses but I think to myself I need to make sure to fill the bar for the conflicts with Jack/Miranda and Tali/Legion or I could have team members die.

I also do not like how they did renegade this time in general.  I wanted to see all the different chat options and see what it was like with the red scars so I am doing a renegade playthru now. In ME1 I felt more like a renegade and in ME2 I feel more like a a-hole. Since ME2 revolves so much around your team you need to get a lot of the renegade points by being a jerk to them. IN ME1 I could still be very renegade but be very friendly to the crew.

They need to make it so people have the freedom of choice but not be a slave to a red or blue bar. There should still be events effected by your choices though.

Modifié par Nastrod, 26 février 2010 - 10:42 .


#561
GodWood

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Chuck_Vu wrote...
I actually liked ME dialogue system.  I would just pick paragon or renegade, and see what happens.  It made the conversation more...  Free flowing???  I would barely look at the choices presented to me.  I just picked and go.  It didn't make the game like this:

NPC Dialogue
pause
pause
pause
pause
PC Response/Dialogue
NPC Response/Dialogue
pause
pause
pause
etc.

but more like this:
NPC Dialogue
PC Response/Dialogue
NPC Response/Dialogue
PC Response/Dialogue
NPC Response/Dialogue
PC Response/Dialogue
NPC Response/Dialogue
PC goodbye.

It seems you have missed the whole point of ROLE-PLAYING in a ROLE-PLAYING GAME.
Image IPB

#562
procki

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I wonder whats up with Jacks scars. It looks like somebody completely opened up her back and her arms.

#563
Xandurpein

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I really liked the flowing conversations in ME. With the new "interrupt" mechanisms conversations become more cinematic and instinctive and less "hmm... what should I say now... *taps his fingers pondering*". But I do agree that the very strict Paragon - top, renegade - bottom rule is not good. I really try to forget that when I play and pick the response that feels right.

#564
Mkrgross

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Ya I noticed the scars as well, knife fight maybe? No wait, no melee arms in Mass Effect...hmmm...

#565
royceclemens

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Wicked ones along the back, arms and abdomen, accompanying one that runs down the side of her throat. They look surgical in nature. So were they taking out or putting in?

#566
Mkrgross

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Most likely a little of both, probably tried different types of implants.

#567
Mondo47

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Mkrgross wrote...

Ya I noticed the scars as well, knife fight maybe? No wait, no melee arms in Mass Effect...hmmm...


They look very regular, surgical perhaps? I knew a girl back when I was at college that had a couple of rods put in her spine for some kind of corrective surgery and she had this huge scar that ran most of the way down her back. Looked pretty similar. Jack's got quite a few though, so repeated procedures in different areas... that would suggest something done in her time in the lab, but they cut through her ink, so they have to be after that.

Who knows... the amount of combat she's been in, could be nothing more than repair work.

#568
Mkrgross

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Maybe she is a cutter, would fit in with the "stereotype" rumor going around. ;)

#569
Nyjahl

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Another vote here for Jack (who reminds me a little of Angelina Jolie, if a movie was made).

She was the only choice for me as a LI, and the shaved head and tats are great (now if they could just give the poor girl an enviro-suit for those nasty adventures...).

Like someone mentioned, there is a reason for her looking the way she is. She's the ultimate rebel bad girl with a defense mechanism that just shouts "f**k it!" and "f**k you!" at the universe. Of course it takes a man (and I had wished woman too) of Shepard's stature to peel back those layers of armor to get to her softer woman inside.

#570
procki

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So, the easiest explanation would be Cerberus experiments, but as was pointed out they cut through her tattoos. And it doesn't look like they were arranged around the scars. This would suggest that the scars were inflicted later during her life.

They also. in parts, look to orderly to be the results of fighting.

So they are either results of further experimantation on her by other people, torture or medical procedures either to enhance something or to fix her up after injuries.


#571
vigna

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Not a huge Jack fan, but her relationship scenes are very well done. Bioware did a great job there. Probably one of the better/best series of scenes and converstaions in the game.

#572
Jackal904

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Nastrod wrote...

That is one of the few beefs I have with ME2. The really need to work on the renegade/paragon thing. There are many times I want to choose different responses but I think to myself I need to make sure to fill the bar for the conflicts with Jack/Miranda and Tali/Legion or I could have team members die.

I also do not like how they did renegade this time in general.  I wanted to see all the different chat options and see what it was like with the red scars so I am doing a renegade playthru now. In ME1 I felt more like a renegade and in ME2 I feel more like a a-hole. Since ME2 revolves so much around your team you need to get a lot of the renegade points by being a jerk to them. IN ME1 I could still be very renegade but be very friendly to the crew.

They need to make it so people have the freedom of choice but not be a slave to a red or blue bar. There should still be events effected by your choices though.


There's a glitch you can do very early on in the game to get unlimited paragon or renegade points. It takes a while to get a lot but I think it's worth it since you then won't have to worry about being restricted to certain dialogue choices. Just youtube it. It has to do with talking to Jacob early in the game. Just repeat the glitch for 30-45 minutes straight and that should be enough so you don't have to worry about being strict on your dialogue choices. I did it and it made my experience sooooo much better. It feels so great to choose whatever dialogue choice I want and not worry about missing out on important intimidate/charm options.

procki wrote...

I wonder whats up with Jacks scars. It looks like somebody completely opened up her back and her arms.


I have never noticed any scars on Jack. I keep hearing people talk about them. Damn, I didn't know she had so many battle wounds.

#573
royceclemens

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They're not all that noticable in game, but that reveal video that came out a few months back kinda rubbed your nose in them.



See, this is the kind of crap that makes me want to see her in ME3 so badly. I wanna know if there's a story behind the scars. Though it could be a thematic thing (bad attitude and ink to cover scars both physical and emotional). Either way it works.

#574
Nastrod

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I just checked out a couple videos looking for scars and I only saw one scar

At 1:58 of this video you see one on her neck. This is all her scenes in purgatory
I think I saw one on her arm also in this one.

Here is another video with most of her scenes

Here is her reveal video and I did not see any on that one
http://www.youtube.com/watch?v=Xh7-uLGk1yQ
Here is the other reveal video the first one. The neck one on here also but seems like that is it. Maybe a arm scar but that is a circle around the arm so I doubt it. http://www.youtube.com/watch?v=SYSlZIPlRek&feature=related

She has lots of red lined tattoos that some may think are scars. They do not look like scars to me at least though but tattoos and some of those red lined ones even go into designs. The red line down the back I think is a tattoo also.

Modifié par Nastrod, 26 février 2010 - 04:22 .


#575
Nastrod

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Since you all are Jack fans maybe someone will know here. Who was used for Jack's face scan not the voice actress but face scan?