adriano_c wrote...
While, storyline-wise, it might feel too much like revisiting old ground (having Shepard go missing, die, whatever), it might make for an interesting opening chapter or two in the next game. Perhaps taking control of one of the party members, dependent upon certain plot choices; they've gotta use these somewhere, after all.
I could definitely see Jack having her own "Guns. Lots of guns." moment.
-edit. Also somewhat agreed about Miranda/Tali being more likely to "move on" without much fuss.
What I was thinking is that you'd play as Shepard for a while going through the experiences of having been abducted by the Collectors/Reapers. You could be faced with all these decisions that will determine how successful you are at escaping. Like you have the option to do a renegade interrupt which attacks a nearby gaurd, but you end up getting hurt pretty bad from other gaurds trying to stop you. Something like the movie "Escape From Alketraz" but in space and with more action.
You'll play a few scenes of that as Shepard, then you'll play as your squadmates who are all trying to rescue you. And you keep going back and forth as Shepard and your squadmates. And at the end you reunite with your squadmates and a very emotional scene plays out when you finally see your LI again.
I think that would be pretty damn Epic.
Collider wrote...
I tend to think
Jack would get really pissed off if Shepard was taken by the Collectors.
It's not going to destroy her because there's still a chance for her to
get him back.
Yeah that's why I asked if he was abducted, not killed, because then there's still that bit of hope that he could be saved. If Shepard died (again) then I think the team would fall apart. Maybe if they've been together for a long time after ME2, they would stay together. Garrus would probably try and be the leader of the squad which I think would work pretty well actually. But of course no one can replace Commander Shepard :happy:.
deaddecoy wrote...
I'm doing mostly renegade responses
where it won't mess up the long term relationship arc. I made a renegade
shep mostly to explore dialogue trees I would otherwise skip. I keep a
few decisions the same like keeping Kal Reeger alive or sending Jacob's
pop off to prison (the renegade option for this was too dark and messed
up for me). But mostly, this Shep is a big jerk.
On your next playthrough you should choose the paragon or neutral options with her (some of the paragon options make you sound like a ****, which she reacts negatively to). You'll feel less like a jerk

. There's only two renegede options I pick with Jack. One when she says she wouldn't mind taking the Normandy for a spin, and I tell her "If I took you too seriously I may have to deal with you," just to give her a little of her own tough guy medicine, plus the other dialogue option makes you sound like a wuss. The other renegade option I choose is when she says she's going to use the Cerberus files to find and kill a bunch of people that screwed with her, and I tell her, "I won't let you go on a killing spree." That last one should have been a paragon option imo. I choose that dialogue option because in a way it tells Jack that she needs to get over past. I can't pick any other renegade option with Jack. They make me feel like an insensitive ****, even the ones that still maintain her paragon romance.