LiquidGrape wrote...
So when ME2 pretty much abandoned any adherence to it, I thought the narrative lost some gravitas. Hobby-psychologist Shepard only stays fresh for so long.
Well in ME2 you are fighting to stop the Reapers backup plan after their initial one failed, and before they reach the milky way galaxy. And you destroyed their helpers (the collectors) who create all the new reapers and do a bunch of work for the reapers. So now they don't have a whole race of slaves available (like they've had every other time they've invaded the milky way). Sure they can get more, but at least they have to re-enslave a bunch of people instead of having them right off the bat. And now no new reapers can be produced until the reaper fleet gets there and collects a **** ton more people. In ME2 you're pretty much whittling down their efforts. So when the reapers arrive, all they'll have is themselves (which of course is still a lot), and you've stopped any additional reapers from being made anytime soon with the destruction of the collector base.
So yeah, I don't think the plot of ME2 diverged from the main story as much as people think. It just seems it does on the surface. Sure BioWare could have done something that seemed more relevant to the main plot, but oh well. Hopefully they'll take the feedback into consideration and in ME3 you'll truely feel like you are doing a lot to stop the reapers.
Epantiras wrote...
Can we say that the Overlord alleged "back to the roots" approach is a proof of that?
Is that what they're planning to do with the Overlord DLC? I wonder what they mean by that. I think it just means they're combining vehicle sections with on-foot combat and some calmer moments with lots of dialogue, which is how most missions were in ME1.
Like in Feros, at first it's calm and you talk to all the people on Zu's Hope, then you do some on-foot combat, then a vehicle section, then some more dialogue with those exogeni guys hiding in that room, then some more mako, then more onfoot combat, mako again, dialogue, mako, on-foot combat, boss fight. And I like that much variety in the missions. In ME2 most missions are 98% on-foot combat and 2% little tiny bits of dialogue. I love the combat, I just wish the gameplay in the missions were more varied. Plus every main storyline mission in ME1 was pretty lengthy. The missions in ME2 are much shorter, but there are more. But I'd prefer fewer lengthy missions over many short ones.
Epantiras wrote...
and I'm also ready to sacrifice my MaleShep, hey I've created him just to romance Jack, he has no other purpose :-P
This made me chuckle quite a bit

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Modifié par Jackal904, 10 juin 2010 - 05:24 .