JohnnyDollar wrote...
Did you read any of that thread? How do you feel about the plot and storyline of ME2?
Also there is constant bickering and debating going on in the forum about the RPG and Shooter aspect of it. How ME1 was a better RPG, and ME2 was ruined by taking away the RPG elements and turning it into more of a shooter. Blah bla bla
What are your thoughts on all of that?
I think a lot of that thread was regularly capsized by pseudo-intellectual attempts at re-enacting
Godzilla vs. Megalon that descended into clumsy sumo bashos where victory was based on who could accuse the other of using ad hominems instead of actual constructed argument. Watching two basement-dwellers having a sweaty
look-how-book-smart-we-are slapping fight does not impress me or make me wet; it makes me thank the Gods on high that some male geeks aren't such advertisements for abstinence.
I'm not going to get into the dumbed-down RPG argument at all; it's pointless. The people that whine the loudest about it bemoan the loss of an inventory that allows them to carry more weapons and armour in some bizzaro pocket universe than an entire platoon can use and not being able to stick dozens of experience points into their ability to make with a curly-lipped smile that makes imaginary women swoon or imaginary bad guys douse their drawers at the sound of the player-character's dulcet tones. Yes, I'm being sexist, but find a girl gamer that argues about that kind of ephemoral stuff. The game was streamlined,
but it still works as an RPG because you go on an adventure. A +9 Bag of Unlimited Crap-Carrying doth not make a roleplaying game, and if you think it does, go play
Warcraft.
As for the story... the common argument is that the epic storyline of the original (which you have to admit was hardly original in the first place) was not followed up upon in the second episode. Ok, I can understand some folk being a little thrown by Shep getting offed in the first five minutes and then coming back from the dead to fight some bad guys we've never heard of before that only seem tangenitally attached to the plot of the first game. Stories do not have to be straight lines, though; there can be a solid beginning and a solid ending, but what is inbetween may span enough time to allow the characters to meander through other adventures before the whole tale is drawn back to a single thread. If an epic story has to be strictly linear, then it's a bit of a sorry state of affairs for storytelling if you ask me at least.
A lot of the arguments I hear about the story of
ME2 seem to bemoan the loss of a prominant leading villian like Saren... who I thought at least was a pretty damn pathetic lead villain; he was wishy-washy and non-threatening and any big bad guy that can be talked into offing himself really lacks conviction (if he had so many easily-exploited doubts in the beginning, why did he even start working for the Reapers). The Reapers themselves seem a little childish too (Shepard sasses them, so Sovereign signs off its communications stream by smashing every window in the room... bravo, my superior beings, for acting like petulant teenagers slamming every door in the house because you got grounded). I'm not saying the Collector General is any better (and the 'twist' origins of the Collectors were as obvious as a column in
Heat magazine), but once again, does the villain have to be some English-accented berk twirling his moustache and explaining all his plans to us? Besides, we had TIM for that.
When push comes to shove, a lot of the arguments about weakness in
ME2's plotting and storyline come from it just not following the outline of the first, which if you ask me would have ended up with some people arguing that it was just reapeating itself if it had done. Some folk are just plain disappointed that it wasn't continuing their epic
Mass Effect straight away, which is fine; they wanted to be sticking it to the Reapers, and they didn't really get what they wanted. What they got was a lot of new characters to meet and get to know and help out before rushing off to blow up a space station and watching the credits roll. It didn't feel to them like part of the big picture. I can see why they were pissed at what they got, and there's nothing wrong with that at all, but I see it as being a very relevant part of the story.
To me,
ME2 is about laying ground for the final showdown with the Reapers. Shep, Wrex, Garrus, Tali and co. are not enough to do the job; not even they can fight an army of thousands of honking great mechano-bug-squids from the outer darkness of the cosmic infinate. Shep needs an army or three to watch his back, and an army of his own for the final battle. So we get a setup where Shep roams around the galaxy putting together his little
Dirty Dozen, while involving himself in the political struggles of several groups who may or may not be able to assist in any final battle that might appear in the final part of the story. Since the mechanics of the Suicide Mission allow us to get through the entire battle without losing a single life (meaning no death is forced upon us by the game - if we do the prior missions and make the right choices no-one need bite the bullet... no death is arbitrary or locked-in), I assume at least that we need these people for something. They wouldn't be the undoubted focus of the story if they were faceless hired guns to throw at the Collectors.
ME2 is thus to me a character study; an entire game devoted to creating a posse for us to care about enough to want to see them with our Shep in the final cataclysmic battle to come - because without them...
It's a pit-stop. An
Auberge. A tale on the way back to the tale. Sure, Shep need not have died and come back as the cyber-messiah, but I guess that was just to wrap Cerberus in there as they have some role to play in the final episode. Sure, the story has its clumsy parts, and a few things that you can poke holes in if you really want to (and you can do that with almost any story, if not every story ever told, etched in stone or typed on a page - it's all down to the reader and the reader alone, no-one else is wrong or right), but the thing that most critics of the story seem to aim their Blackstorms at is the fact it has more to do with Jacob, Jack, Miri, Thane, Samara and everyone else than saving the universe... the way I see it, you can't save the universe
without them, so it's better we come to love or loathe them now, otherwise, we won't care when the time comes for Shep and his trusty crew to sell their souls dear to save the galaxy from Mecha-Cthulhu. And if we don't care... why spend our fifty bucks in the first place?
Just my thoughts on it, 'tis all. And as for all the peeps complaining about their missing bottomless bags...
