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Into the Bad Girl: Jack Fans


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#11976
Guest_Sundown Native_*

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^^^

If it is, I wouldn't be a part of it.


I usually play on casual. I only play on harder levels when I need the challenge.

Modifié par Sundown Native, 28 juillet 2010 - 08:24 .


#11977
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adriano_c wrote...

yorkj86 wrote...

NICKjnp wrote...

Ok... I'm awake now. So out of curiosity... how many of you use Jack when you play hardcore or insanity?


She's just too squishy.  Her shotgun-AI is too risky.


Does anyone actually play the game on something other than insanity (hardly insane)?

Either way, squad selection, for me, is simply based on what character I'd like to hear say a few lines.



I play on Insanity when I'm in a masochistic mood.  Usually, I play on Normal, because, most of the time, I'm not in the mood to be given a hard time by something meant to entertain me.

I typically bring Samara, and the second spot is reserved for whoever will make the mission easier.  Jack for groups of enemies, Grunt for small groups of enemies who hit really hard.

Does anyone consistently factor roleplay in to their process of choosing squadmates?

Modifié par yorkj86, 28 juillet 2010 - 08:32 .


#11978
Gethforceone

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yorkj86 wrote...

adriano_c wrote...

yorkj86 wrote...

NICKjnp wrote...

Ok... I'm awake now. So out of curiosity... how many of you use Jack when you play hardcore or insanity?


She's just too squishy.  Her shotgun-AI is too risky.


Does anyone actually play the game on something other than insanity (hardly insane)?

Either way, squad selection, for me, is simply based on what character I'd like to hear say a few lines.



I play on Insanity when I'm in a masochistic mood.  Usually, I play on Normal, because, most of the time, I'm not in the mood to be given a hard time by something meant to entertain me.

I typically bring Samara, and the second spot is reserved for whoever will make the mission easier.  Jack for groups of enemies, Grunt for small groups of enemies who hit really hard.

Does anyone consistently factor roleplay in to their process of choosing squadmates?

In what way?

Modifié par Gethforceone, 28 juillet 2010 - 08:35 .


#11979
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^Dialog vs squad powers.

#11980
Mondo47

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I tend to do a good two thirds of the game with Jack and Grunt - they handle medium to short range, I deal with long and there's usually a good bit of amusing banter to be had in most missions.

I do so much with Jack and Grunt I almost fainted last night when I discovered Jacob has dialogue with Ish on Omega :D

#11981
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Gethforceone wrote...

yorkj86 wrote...

adriano_c wrote...

yorkj86 wrote...

NICKjnp wrote...

Ok... I'm awake now. So out of curiosity... how many of you use Jack when you play hardcore or insanity?


She's just too squishy.  Her shotgun-AI is too risky.


Does anyone actually play the game on something other than insanity (hardly insane)?

Either way, squad selection, for me, is simply based on what character I'd like to hear say a few lines.



I play on Insanity when I'm in a masochistic mood.  Usually, I play on Normal, because, most of the time, I'm not in the mood to be given a hard time by something meant to entertain me.

I typically bring Samara, and the second spot is reserved for whoever will make the mission easier.  Jack for groups of enemies, Grunt for small groups of enemies who hit really hard.

Does anyone consistently factor roleplay in to their process of choosing squadmates?

In what way?


Dialogue, moral cohesion between Shepard and other squadmates, personality cohesion between Shepard and other squadmates...

#11982
Guest_Sundown Native_*

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yorkj86 wrote...

Gethforceone wrote...

yorkj86 wrote...

adriano_c wrote...

yorkj86 wrote...

NICKjnp wrote...

Ok... I'm awake now. So out of curiosity... how many of you use Jack when you play hardcore or insanity?


She's just too squishy.  Her shotgun-AI is too risky.


Does anyone actually play the game on something other than insanity (hardly insane)?

Either way, squad selection, for me, is simply based on what character I'd like to hear say a few lines.



I play on Insanity when I'm in a masochistic mood.  Usually, I play on Normal, because, most of the time, I'm not in the mood to be given a hard time by something meant to entertain me.

I typically bring Samara, and the second spot is reserved for whoever will make the mission easier.  Jack for groups of enemies, Grunt for small groups of enemies who hit really hard.

Does anyone consistently factor roleplay in to their process of choosing squadmates?

In what way?


Dialogue, moral cohesion between Shepard and other squadmates, personality cohesion between Shepard and other squadmates...



You mean like pairing Tali up with Legion at either one's loyalty mission?

#11983
Gethforceone

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yorkj86 wrote...

Gethforceone wrote...

yorkj86 wrote...

adriano_c wrote...

yorkj86 wrote...

NICKjnp wrote...

Ok... I'm awake now. So out of curiosity... how many of you use Jack when you play hardcore or insanity?


She's just too squishy.  Her shotgun-AI is too risky.


Does anyone actually play the game on something other than insanity (hardly insane)?

Either way, squad selection, for me, is simply based on what character I'd like to hear say a few lines.



I play on Insanity when I'm in a masochistic mood.  Usually, I play on Normal, because, most of the time, I'm not in the mood to be given a hard time by something meant to entertain me.

I typically bring Samara, and the second spot is reserved for whoever will make the mission easier.  Jack for groups of enemies, Grunt for small groups of enemies who hit really hard.

Does anyone consistently factor roleplay in to their process of choosing squadmates?

In what way?


Dialogue, moral cohesion between Shepard and other squadmates, personality cohesion between Shepard and other squadmates...

Ok got it, yeah I do that most of the time. Because except for a few missions it does not really matter who you bring. 

#11984
drunken pyromaniac

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I play on Veteran, usually. Shooting someone twenty times in the head to kill them is no fun at all for me. Plus, Insanity makes biotics hard to use, thus rendering my favorite squadmate in ME2, Jack, much less effective.



From what I understand though, if you're good at stripping defenses, biotics can still be quite effective on Hardcore and Insanity.

#11985
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Sundown Native wrote...

You mean like pairing Tali up with Legion at either one's loyalty mission?


Yes, that also works.   Bringing Legion on Tali's recruitment mission, too, by save-editing.

#11986
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I generally play on hardcore, and I'll play insanity every now and then. It just depends on how long I feel like drawing the battles out between those two.  After playing on hardcore and insanity a lot, the lower level combat often appears to go by too quickly. 

I do however play veteran a little bit also though, because some of the squadmates are much more useful at that level, and I like to use their particular powers early in the battle, instead of later on after I have stripped the enemy armor and shields.

Modifié par JohnnyDollar, 28 juillet 2010 - 09:02 .


#11987
Gethforceone

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drunken pyromaniac wrote...

I play on Veteran, usually. Shooting someone twenty times in the head to kill them is no fun at all for me. Plus, Insanity makes biotics hard to use, thus rendering my favorite squadmate in ME2, Jack, much less effective.

From what I understand though, if you're good at stripping defenses, biotics can still be quite effective on Hardcore and Insanity.

This is exactly why I play on normal, I hate bullet-sponges.

#11988
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Here is a question to those that play on lower levels.  Out of curiosity, did you play the game on hardcore/insanity on Haestrom in order to get the Geth pulse rifle trophy?

Modifié par JohnnyDollar, 28 juillet 2010 - 09:23 .


#11989
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JohnnyDollar wrote...

Here is a question to those that play on lower levels.  Out of curiosity, did you play the game on hardcore/insanity on Haestrom in order to get the Geth pulse rifle trophy?


Once to get that rifle. The second, to beat the game.

#11990
Gethforceone

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JohnnyDollar wrote...

Here is a question to those that play on lower levels.  Out of curiosity, did you play the game on hardcore/insanity on Haestrom in order to get the Geth pulse rifle trophy?


I try to get the gun if I remember.

#11991
Dominus5412

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I did it once to get the gun, and since the gun isn't really worth using, I haven't bothered since.

#11992
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From my understanding, the next DLC will be armor/weapon content. I'm curious about the stats for that M5 pistol, and what apparently looks to be a double barrel Geth shotgun.

#11993
Gethforceone

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JohnnyDollar wrote...

From my understanding, the next DLC will be armor/weapon content. I'm curious about the stats for that M5 pistol, and what apparently looks to be a double barrel Geth shotgun.

I'm just happy to be getting more guns.

#11994
drunken pyromaniac

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I got it once when I played a Soldier. I haven't done it since.

#11995
Mondo47

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More guns and armour? :blink:

Jeez, BioWare, the guns we have do the bastard job already! Give us some more alternative costumes so we can play dressup some more!

Erm... I didn't say that, ok? :D

#11996
adriano_c

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Something get announced?

#11997
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http://social.biowar...ndex/2063268/20

Miss Yuna of Atlanta wrote...
The worst of them all, though, is Jack. Again, I adore
her as a character, but the transition from "I'm a dangerous, angry
head-case" to "oh god, I'm so vulnerable, Shepard, hold me and protect
me with your mighty penis" is shockingly abrupt. I don't understand why
it's so slapped together. BioWare's writing staff usually excels at
pacing.

This poster appears to have totally missed the Jack character, imo.

I find these comments to have a touch of misandry in them, actually.
Where does this thinking come from?  Is it from a misandric or radical feminist point of view, that no women should be portrayed as vulnerable, and that any relationship that a women has with a man, cannot be affected by that relationship, and it is only superficial?

#11998
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Hey, wait a minute...do the Jackolytes even have a Fast-Response Character-Defense Squad?

#11999
Dominus5412

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No, we're too busy not giving a ****.

#12000
Goat_Shepard

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Mondo47 wrote...
In the end though, it's Jack's feelings that count. Oh my God I'm talking about fiction character's feelings... call the migrant fleet [smilie]../../../images/forum/emoticons/wink.png[/smilie]


You wanna talk about it? :kissing:

Mondo47 wrote...

More guns and armour? :blink:

Jeez, BioWare, the guns we have do the bastard job already! Give us some more alternative costumes so we can play dressup some more!

Erm... I didn't say that, ok? :D


Dressup, you got it! Mix and match pieces of each costume like a simplified mod, jeans of the DLC outfit with the prison belt top and no glasses zomg *holds in the squee* stop it, Goat, you play for the action.

Yeah...uhh..yeah, guns. Insanity is the only way to go, it's the only time I felt like it was an actual suicide mission. Each mission you strenuously beat means so much more, since you needed your squad and relied on their success for your own. I had a really hard time using Jack in combat, and subbed her out for Grunt, but this next Insanity run she's not gunna leave my squad until I can adapt to her AI. 2nd squaddie will have to be Zaeed or Grunt, or maybe Samara for the lulz :P