Into the Bad Girl: Jack Fans
#12251
Guest_yorkj86_*
Posté 31 juillet 2010 - 10:06
Guest_yorkj86_*
#12252
Guest_JohnnyDollar_*
Posté 31 juillet 2010 - 10:08
Guest_JohnnyDollar_*
Neh, just reload and you're good to go.yorkj86 wrote...
Eh? What's going on? I thought that the RenegadePounceThrust closes off the Paragon romance option completely?
Modifié par JohnnyDollar, 31 juillet 2010 - 11:51 .
#12253
Guest_yorkj86_*
Posté 31 juillet 2010 - 10:10
Guest_yorkj86_*
JohnnyDollar wrote...
Neh, just reload and your good to go.yorkj86 wrote...
Eh? What's going on? I thought that the RenegadePounceThrust closes off the Paragon romance option completely?
Sounds like a bug/exploit, not something that makes sense in continuity and canon, like the reload trick with Morinth and Dominate.
#12254
Posté 31 juillet 2010 - 10:17
Ok, I understand, we want originalityJohnnyDollar wrote...
No, Jack is obviously the agressive one in that scene. (Pounce=Tali) (Thrust=Jack)
Sure. Just don't assign her to anything, or bring her to the final boss with you.Goat_Shepard wrote...No boom? You can actually do that?
I mean this.
Modifié par Goat_Shepard, 31 juillet 2010 - 10:18 .
#12255
Posté 31 juillet 2010 - 10:21
#12256
Guest_JohnnyDollar_*
Posté 31 juillet 2010 - 10:29
Guest_JohnnyDollar_*
If you're taking about the romance, then yes, you have to do the loyalty mission, I believe, in order for the romance to proceed. However, you don't have to do the loyalty mission in order for her to survive the suicide mission.Goat_Shepard wrote...
I mean this.
*snip explosion*
Not a bug/exploit. It has no effect if it's not included in the save file. I was being a bit facetious. You just save before the renegade thrust, do the thrust(pick the bottom option), then reload. Then you pick the top or middle option, and you're good to go.yorkj86 wrote...
Sounds like a bug/exploit, not something that
makes sense in continuity and canon, like the reload trick with Morinth
and Dominate.
Modifié par JohnnyDollar, 31 juillet 2010 - 10:33 .
#12257
Guest_yorkj86_*
Posté 31 juillet 2010 - 10:33
Guest_yorkj86_*
#12258
Posté 31 juillet 2010 - 10:37
JohnnyDollar wrote...
If you're taking about the romance, then yes, you have to do the loyalty mission, I believe, in order for the romance to proceed. However, you don't have to do the loyalty mission in order for her to survive the suicide mission.Goat_Shepard wrote...
I mean this.
*snip explosion*
lol ok, ok. I thought you could go to Pragia and somehow leave without a boom, that'd be almost as idiotic as not doing the mission altogether. Seriously, it's 20 minutes long, and epic. Both my brothers did the IFF mission with nearly all the loyalty missions just sitting there. "What're you doing? Do the bloody missions!". Apparently it's impossible to talk to Kelly and/or your entire crew if you're new to Bioware games.
@LG
Too true.
#12259
Guest_JohnnyDollar_*
Posté 31 juillet 2010 - 10:38
Guest_JohnnyDollar_*
Oh, yeah, as well as it should. Since the paragon romance arc is the complete opposite.
Modifié par JohnnyDollar, 31 juillet 2010 - 10:38 .
#12260
Posté 31 juillet 2010 - 10:42
That doesn't really have anything to do with DX11. 3D artists always try to use as few polys as possible as long as it's not noticeable most of the time.JohnnyDollar wrote...
Look at her arm. They still can't quite make character models without them being a little blocky in some areas. I hope that ME3 is DX11 capable.
#12261
Posté 31 juillet 2010 - 10:55
#12262
Guest_JohnnyDollar_*
Posté 31 juillet 2010 - 11:13
Guest_JohnnyDollar_*
Look at the surfaces on objects/models in DX7 games, and compare that to the surfaces in DX9 games.tmk wrote...
That doesn't really have anything to do with DX11. 3D artists always try to use as few polys as possible as long as it's not noticeable most of the time.JohnnyDollar wrote...
Look at her arm. They still can't quite make character models without them being a little blocky in some areas. I hope that ME3 is DX11 capable.
I think it does, perhaps axl could chime in here, because I may be wrong. From what I understand, with tessellation, fully compliant DirectX 11 hardware can procedurally generate complex geometry out of relatively sparse data sets. You get smoother curved surfaces and more detail. There is also better performance because of DX11 being able to take advantage of Multi-Threading and DirectCompute.
Modifié par JohnnyDollar, 31 juillet 2010 - 11:31 .
#12263
Posté 31 juillet 2010 - 11:17
Jackal904 wrote...
MirshanDR wrote...
Where is that screenshot taken from? It's been posted here before but I keep forgetting to ask where it's from.
That's one of mine! Laf...but anyway, it's from Thane's recruitment mission. The janitor part. The camera cuts to one of your party members for a few seconds. Also have another great one there...

...good excuse to post a Samara cap here!
Modifié par adriano_c, 31 juillet 2010 - 11:18 .
#12264
Posté 31 juillet 2010 - 11:50
From what I understand, you can apply "gradient" lighting (Gourand/Phong) to the texture to make it look like the surface is smooth, but in reality it's still low-poly. I'd be surprised if DX11 will tesselate geometry in real-time, but I haven't exactly been keeping in touch with the news on that front... that'll be pretty crazy if it willJohnnyDollar wrote...
Look at the surfaces on objects/models in DX7 games, and compare that to the surfaces in DX9 games.
I think it does, perhaps axl could chime in here, because I may be wrong. From what I understand, with tessellation, fully compliant DirectX 11 hardware can procedurally generate complex geometry out of relatively sparse data sets. You get smoother curved surfaces and more detail. There is also better performance because of DX11 being able to take advantage of Multi-Threading and DirectCompute.
#12265
Posté 31 juillet 2010 - 11:51

They all look kinda weird in this, but gotta love the style.
Modifié par Goat_Shepard, 31 juillet 2010 - 11:52 .
#12266
Posté 31 juillet 2010 - 11:56
Goat_Shepard wrote...
Having said that, Jack looks half-asian.
Jack's always struck me as being of Irish descent. In-game, at least. In that CGI trailer, she could easily pass for some sort of Latina/Hispanic type.
#12267
Guest_JohnnyDollar_*
Posté 01 août 2010 - 12:03
Guest_JohnnyDollar_*
tmk wrote...
From what I understand, you can apply "gradient" lighting (Gourand/Phong) to the texture to make it look like the surface is smooth, but in reality it's still low-poly. I'd be surprised if DX11 will tesselate geometry in real-time, but I haven't exactly been keeping in touch with the news on that front... that'll be pretty crazy if it willJohnnyDollar wrote...
Look at the surfaces on objects/models in DX7 games, and compare that to the surfaces in DX9 games.
I think it does, perhaps axl could chime in here, because I may be wrong. From what I understand, with tessellation, fully compliant DirectX 11 hardware can procedurally generate complex geometry out of relatively sparse data sets. You get smoother curved surfaces and more detail. There is also better performance because of DX11 being able to take advantage of Multi-Threading and DirectCompute.
http://sites.amd.com...directx-11.aspx
I wish axl was here, because this is right up her alley, I think.
Modifié par JohnnyDollar, 01 août 2010 - 12:04 .
#12268
Posté 01 août 2010 - 12:07
#12269
Posté 01 août 2010 - 12:10
adriano_c wrote...
Jack's always struck me as being of Irish descent. In-game, at least. In that CGI trailer, she could easily pass for some sort of Latina/Hispanic type.
Could be a lot of things, really. York mentioned half white/light arab which sounds right, but I'm gunna go with mixed asian/indian/European for the Holy Trinity.

Guessing....it pisses me off!
#12270
Posté 01 août 2010 - 12:19

Idk, them eyes remind me of somebody.
Modifié par Goat_Shepard, 01 août 2010 - 12:20 .
#12271
Posté 01 août 2010 - 12:33
#12272
Posté 01 août 2010 - 12:35
Goat_Shepard wrote...
Could be a lot of things, really. York mentioned half white/light arab which sounds right, but I'm gunna go with mixed asian/indian/European for the Holy Trinity.
Looking at the picture more, I'm going to venture Lebanese. After living in Sydney so long, it might be colouring my guess, though!
#12273
Posté 01 août 2010 - 12:40
adriano_c wrote...
Dunno who that is,
Me neither.
Well, tis a low-quality photo, and naturally lacks the color and overall pazazz of Jack's honey-eyesbut maybe it's the angle or the camera or something...but those eyes look really vacant/dull. Not appealing, lol.
But the size and shape are what I see resemblance between.

I mean, even in a Hannibal mask they're bloody leering at me!
Modifié par Goat_Shepard, 01 août 2010 - 12:40 .
#12274
Posté 01 août 2010 - 12:43
adriano_c wrote...
Looking at the picture more, I'm going to venture Lebanese. After living in Sydney so long, it might be colouring my guess, though!
You talkin about FttL Jack? Damn, you're right. In-game her skin looks pretty caucasian, though.
Makin me look up irish and lebanese women
Modifié par Goat_Shepard, 01 août 2010 - 12:43 .
#12275
Posté 01 août 2010 - 12:46





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