Into the Bad Girl: Jack Fans
#14851
Guest_yorkj86_*
Posté 22 septembre 2010 - 12:19
Guest_yorkj86_*
#14852
Guest_JohnnyDollar_*
Posté 22 septembre 2010 - 12:21
Guest_JohnnyDollar_*
How weird, I'm able to edit my prior post for capitalization, and the time shows that it was edited, but the letter "c" in the word "class", doesn't change to upper case.
Modifié par JohnnyDollar, 22 septembre 2010 - 12:26 .
#14853
Posté 22 septembre 2010 - 12:28
To me. this is in the same league as fanfics or fan art, just being a fan of something.
Whats wrong with getting rid of a character you don't like in a game?
But if they start having fantasies of themselves with the fictional character or if it seriously impacts your life outside of entertainment, then I could see the problem.
#14854
Guest_JohnnyDollar_*
Posté 22 septembre 2010 - 12:32
Guest_JohnnyDollar_*
Modifié par JohnnyDollar, 22 septembre 2010 - 12:33 .
#14855
Guest_yorkj86_*
Posté 22 septembre 2010 - 12:36
Guest_yorkj86_*
Therion942 wrote...
yorkj86 wrote...
The waifu statement is creepy. Having a waifu is creepy.
You don't have a waifu? I have a waifu, I think you're just jealous because you don't have a waifu. Have I shown you my waifu? I have a pillow with my waifu on it.
James Franco's "30 Rock" character's waifu is my waifu.
Modifié par yorkj86, 22 septembre 2010 - 12:38 .
#14856
Guest_yorkj86_*
Posté 22 septembre 2010 - 12:38
Guest_yorkj86_*
Gethforceone wrote...
But its happening within the fiction.
To me. this is in the same league as fanfics or fan art, just being a fan of something.
Whats wrong with getting rid of a character you don't like in a game?
But if they start having fantasies of themselves with the fictional character or if it seriously impacts your life outside of entertainment, then I could see the problem.
If metagaming is affecting the fiction, it's bad roleplaying. That's why it's wrong.
#14857
Posté 22 septembre 2010 - 12:41
Sure it makes sense if you're playing an extremely unbalanced character, but most of those people are probably doing it for the joy of being able to say "NYAH I GOT RID OF YOU BALDY"
Effectively what they've done is made their avatar act out of character to kill another character while said avatar goes on adhering to the archetype or morality or basic mien they've set up for it, except for that one occasion of temporary insanity (HAH). It's petty and as york said, contrary to the spirit of roleplaying.
I could also buy it if you were playing a HxC shoot first and ask questions later Renegade Shepard who thinks Jack was a serious risk to the mission and it was a mistake bringing her along, but the game never really gives us a chance to execute or dismiss squadmates on command.
Modifié par Therion942, 22 septembre 2010 - 12:43 .
#14858
Posté 22 septembre 2010 - 12:44
Basically playing nursemaid to jacks YEARS of psychological and emotional damage is kinda a full time job..
So is saving the galaxy.... I think shep is spreading himself too thin by persuing a relationship with Jack... trust me, damaged people are a LOT of work.....
And smart move sherlocks.... she tells you this story about this guy she loved who got himself killed....
You are
A. Going on a suicide mission.
B. Going on a suicide mission....
Just "imagine" for a moment it was possible for you to die and jack survive it ((we don't know In character that's not a possiblity))..... and just try to put it in to real life for a moment....
You'd basically be reinforcing that issue ALL OVER AGAIN.
Not to mention that shepard is not the "stay at home" type of person... his career is a particularlly violent one where death is only a stray bullet away...... what they would classify as a high risk job....given the thing that prevents her getting close to people is they end up dead or gone....
Jack has abandonement issues..... great choice of carreer there Shep...
Yeah , so maybe shep hasn't "coearced" her... but he's clearly not thought the decision through...
Modifié par stewie1974, 22 septembre 2010 - 12:58 .
#14859
Posté 22 septembre 2010 - 12:46
Okay,yorkj86 wrote...
Gethforceone wrote...
But its happening within the fiction.
To me. this is in the same league as fanfics or fan art, just being a fan of something.
Whats wrong with getting rid of a character you don't like in a game?
But if they start having fantasies of themselves with the fictional character or if it seriously impacts your life outside of entertainment, then I could see the problem.
If metagaming is affecting the fiction, it's bad roleplaying. That's why it's wrong.
1. You can get a character killed but you can't kill them (for most cases) so its not really OOC.
2.Its wrong in what way?
#14860
Guest_yorkj86_*
Posté 22 septembre 2010 - 12:57
Guest_yorkj86_*
Gethforceone wrote...
Okay,
1. You can get a character killed but you can't kill them (for most cases) so its not really OOC.
2.Its wrong in what way?
If the mechanism you use to remove a character from the narrative is to get them killed on the suicide mission, then it's not wrong, as long as your reason for doing so is not out-of-character/metagaming. Just don't expect the narrative to accommodate your justification.
I just said why it's wrong. The player's dislike of the character is getting the character killed, not Shepard's reasoning, as it could possibly fit within the narrative. This is why I said that, unless Shepard is crazy, disliking a character is not a sufficient reason for getting it killed.
Modifié par yorkj86, 22 septembre 2010 - 12:58 .
#14861
Posté 22 septembre 2010 - 01:01
Jack happens to be my favourite character in ME2...... so It's not something I would do... but.
You are shepard, you make decisions based on your own judgement. So maybe in character you chose the douche root with Jack.... and get them killed in character , Not doing their loyality mission you could decide in character, based purely on like or dislike.... after all you have chosen the douche conversation route with jack all the way through the game and clearly sided with others over her.
However sticking her in a "role" on the mission to which she's clearly not suited deliberately ...would be meta gaming. Unless you stuck her in the role with 100 percent clarity that she -was- suited to the role.
Modifié par stewie1974, 22 septembre 2010 - 01:04 .
#14862
Posté 22 septembre 2010 - 01:06
But if its only affecting the person playing, how is it wrong to you?yorkj86 wrote...
Gethforceone wrote...
Okay,
1. You can get a character killed but you can't kill them (for most cases) so its not really OOC.
2.Its wrong in what way?
If the mechanism you use to remove a character from the narrative is to get them killed on the suicide mission, then it's not wrong, as long as your reason for doing so is not out-of-character/metagaming. Just don't expect the narrative to accommodate your justification.
I just said why it's wrong. The player's dislike of the character is getting the character killed, not Shepard's reasoning, as it could possibly fit within the narrative. This is why I said that, unless Shepard is crazy, disliking a character is not a sufficient reason for getting it killed.
#14863
Guest_yorkj86_*
Posté 22 septembre 2010 - 01:10
Guest_yorkj86_*
stewie1974 wrote...
To play devils advocate in the above argument.
Jack happens to be my favourite character in ME2...... so It's not something I would do... but.
You are shepard, you make decisions based on your own judgement. So maybe in character you chose the douche root with Jack.... and get them killed in character , Not doing their loyality mission you could decide in character, based purely on like or dislike.... after all you have chosen the douche conversation route with jack all the way through the game and clearly sided with others over her.
However sticking her in a "role" on the mission to which she's clearly not suited deliberately ...would be meta gaming. Unless you stuck her in the role with 100 percent clarity that she -was- suited to the role.
As I said above, if the player wants Jack dead, and gives Shepard no adequate, sane reason (barring Shepard being quite crazy and/or deeply in to the ends-justify-the-means philosophy), then it is not a sufficient reason to get Jack killed.
"Jack is a ****ty character. I'm going to get her killed." Bad reason.
"Jack is a threat to the success of this mission. I can't let let her recklessness potentially get in the way of me stopping the Reapers." Good reason.
#14864
Posté 22 septembre 2010 - 01:11
Not necessarily, not only are there a few logical ways to kill most characters. But I'm sure someone could come up with a number of plausible reasons.stewie1974 wrote...
To play devils advocate in the above argument.
Jack happens to be my favourite character in ME2...... so It's not something I would do... but.
You are shepard, you make decisions based on your own judgement. So maybe in character you chose the douche root with Jack.... and get them killed in character , Not doing their loyality mission you could decide in character, based purely on like or dislike.... after all you have chosen the douche conversation route with jack all the way through the game and clearly sided with others over her.
However sticking her in a "role" on the mission to which she's clearly not suited deliberately ...would be meta gaming. Unless you stuck her in the role with 100 percent clarity that she -was- suited to the role.
Modifié par Gethforceone, 22 septembre 2010 - 01:11 .
#14865
Guest_yorkj86_*
Posté 22 septembre 2010 - 01:12
Guest_yorkj86_*
Gethforceone wrote...
But if its only affecting the person playing, how is it wrong to you?
It's not wrong to me, it's wrong in the spirit of roleplaying. I couldn't care less what other people do in their saves, because their saves constitute separate realities. I'm demonstrating that it's wrong, for roleplaying reasons, to kill Jack without having adequate roleplaying reasons.
#14866
Posté 22 septembre 2010 - 01:13
Isn't this somewhat subjective?yorkj86 wrote...
stewie1974 wrote...
To play devils advocate in the above argument.
Jack happens to be my favourite character in ME2...... so It's not something I would do... but.
You are shepard, you make decisions based on your own judgement. So maybe in character you chose the douche root with Jack.... and get them killed in character , Not doing their loyality mission you could decide in character, based purely on like or dislike.... after all you have chosen the douche conversation route with jack all the way through the game and clearly sided with others over her.
However sticking her in a "role" on the mission to which she's clearly not suited deliberately ...would be meta gaming. Unless you stuck her in the role with 100 percent clarity that she -was- suited to the role.
As I said above, if the player wants Jack dead, and gives Shepard no adequate, sane reason (barring Shepard being quite crazy and/or deeply in to the ends-justify-the-means philosophy), then it is not a sufficient reason to get Jack killed.
"Jack is a ****ty character. I'm going to get her killed." Bad reason.
"Jack is a threat to the success of this mission. I can't let let her recklessness potentially get in the way of me stopping the Reapers." Good reason.
#14867
Posté 22 septembre 2010 - 01:16
The start of this argument was whether Or wot it was creepy or obsessive to dislike her hate a fictional character to the point of killing them or getting them killed within the fiction.yorkj86 wrote...
Gethforceone wrote...
But if its only affecting the person playing, how is it wrong to you?
It's not wrong to me, it's wrong in the spirit of roleplaying. I couldn't care less what other people do in their saves, because their saves constitute separate realities. I'm demonstrating that it's wrong, for roleplaying reasons, to kill Jack without having adequate roleplaying reasons.
Not whether or not it was wrong from roleplaying standpoint.
#14868
Guest_yorkj86_*
Posté 22 septembre 2010 - 01:17
Guest_yorkj86_*
Gethforceone wrote...
Isn't this somewhat subjective?
Only the second example could be subjective. The first remains a "bad reason".
#14869
Guest_JohnnyDollar_*
Posté 22 septembre 2010 - 01:18
Guest_JohnnyDollar_*
That can't be done without meta gaming, though. Not that I'm aware of, anyway.yorkj86 wrote...
"Jack is a threat to the success of this mission. I can't let let her recklessness potentially get in the way of me stopping the Reapers." Good reason.
#14870
Guest_yorkj86_*
Posté 22 septembre 2010 - 01:20
Guest_yorkj86_*
Gethforceone wrote...
The start of this argument was whether Or wot it was creepy or obsessive to dislike her hate a fictional character to the point of killing them or getting them killed within the fiction.
Not whether or not it was wrong from roleplaying standpoint.
Okay. I think it is creepy and obsessive.
#14871
Guest_yorkj86_*
Posté 22 septembre 2010 - 01:21
Guest_yorkj86_*
JohnnyDollar wrote...
That can't be done without meta gaming, though. Not that I'm aware of, anyway.yorkj86 wrote...
"Jack is a threat to the success of this mission. I can't let let her recklessness potentially get in the way of me stopping the Reapers." Good reason.
You know what I meant, JD. It's an example given to show a roleplaying reason.
#14872
Posté 22 septembre 2010 - 01:29
Well I don't, so it looks like this debate is over, let's just agreed to disagree.yorkj86 wrote...
Gethforceone wrote...
The start of this argument was whether Or wot it was creepy or obsessive to dislike her hate a fictional character to the point of killing them or getting them killed within the fiction.
Not whether or not it was wrong from roleplaying standpoint.
Okay. I think it is creepy and obsessive.
Modifié par Gethforceone, 22 septembre 2010 - 01:30 .
#14873
Guest_yorkj86_*
Posté 22 septembre 2010 - 04:07
Guest_yorkj86_*
#14874
Posté 22 septembre 2010 - 04:11
#14875
Posté 22 septembre 2010 - 04:31
When we got acquainted with Jack for the first time I was almost hoping for a Hannibal-esque encounter with her. Instead of us picking her brain apart, it'd be her doing all the picking. She'd outwit us, pick up on all our nasty little habits, delight us with her dark sense of humour, smile often enough to make us wrap ourselves around her little finger. I am talking about a full on renegade, scarier than renegade Shepard, Jack.





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