Crunchyinmilk wrote...
Molly from Neuromancer
Great character, that.
Crunchyinmilk wrote...
Molly from Neuromancer
Modifié par Bourne Endeavor, 18 décembre 2010 - 04:48 .
Epantiras wrote...
Even if I agree that Jack is a "glass cannon" and may not be very usefu in combat, especially compared to Miranda who i really designed to be the best support squad mate ever, I believe that most people hate Jack because they don't like her as a character (shaved head, attitude, blah blah blah).
axl99 wrote...
Jack's abilities go a long way during the easy and normal modes, but the higher up you go, all that extra enemy protection pretty much tempts you to swap her out for someone else.
Which pretty much sums up the idea that there are gameplay balancing issues that still need to be addressed for every character. Another thing I've noticed is that while you can micromanage squaddie abilities in combat to your favour, the squaddies themselves never really "work" together. They're all loose cannons, barring the loyalty factor.
Guest_yorkj86_*
Loki330 wrote...
Love the modified avatar axl99. I am now imagining Jack in a santa outfit. (Tempting design optional!)
axl99 wrote...
So imagine that each character was specifically coded to actually collaborate with other teammates in combat, the more they get along, the better they work together [although this can vary on the type of relationship]. They can then fuse their abilities to execute new ones for offensive/defensive purposes.
Epantiras wrote...
I doubt that the average Mass Effect player will sit down and go through lists of "if X happens, do Y".
adriano_c wrote...
Considering Bioware's failure to include any sort of NPC interaction whatsoever, I'd even settle for vocal acknowledgements (during combat) of one another at this point...i.e., Jacob says "You're in my L.O.S. Jack! Move!" or something along those lines.
My reverse-charge to a biotic punch idea. Rip the enemy towards you at charge-speeds, then biotic punch them forward into shotgun range when they reach you. It would work on so many levels.Loki330 wrote...
For something different: if you could (which you can with the PC IIRC) change Jack's powers ingame, what would you change them to? I double I'd change much myself. Shockwave's great for flushing things out of cover and Pull's great for shutdown and setting up helpless targets.
MHRazer wrote...
My reverse-charge to a biotic punch idea. Rip the enemy towards you at charge-speeds, then biotic punch them forward into shotgun range when they reach you. It would work on so many levels.Loki330 wrote...
For something different: if you could (which you can with the PC IIRC) change Jack's powers ingame, what would you change them to? I double I'd change much myself. Shockwave's great for flushing things out of cover and Pull's great for shutdown and setting up helpless targets.
Epantiras wrote...
Grunt can charge enemies (it's a pleasure to see him charge husks and tear them into pieces) so I think it's quite possible to make Jack punch enemies in-game.
Modifié par LordHelfort, 19 décembre 2010 - 03:45 .