Into the Bad Girl: Jack Fans
#17051
Guest_Dicey1_*
Posté 03 janvier 2011 - 02:04
Guest_Dicey1_*
#17052
Guest_Dicey1_*
Posté 03 janvier 2011 - 02:10
Guest_Dicey1_*
spiros9110 wrote...
Hey guys, just wanted to add this song I made for Jack haha. It's pretty short, but I hope you guys enjoy it![]()
That's soothing. Great job!
#17053
Posté 03 janvier 2011 - 07:06
She is AWESOME.
#17054
Posté 03 janvier 2011 - 07:29
axl99 wrote...
Good news. I finally found the character artist who modelled Jack in the Blur FFTL trailer: Sze Jones.
She is AWESOME.
Ahhh! She did the Cabalist of Hellgate too! That character scares the hell out of me (that's because of the weird scars on her face). Looks like Sze is a specialist in sci-fi female characters.
#17055
Posté 03 janvier 2011 - 07:33
axl99 wrote...
Good news. I finally found the character artist who modelled Jack in the Blur FFTL trailer: Sze Jones.
She is AWESOME.
She did the Hellgate London female Templar!! ****ing sweet!! One of my favorite CGi moments ever!
(and makes me sad again...that game had so much potential!
Modifié par Captain Iglo, 03 janvier 2011 - 07:36 .
#17056
Posté 03 janvier 2011 - 08:10
#17057
Posté 03 janvier 2011 - 08:38
Now, that's probably old news to everyone, but just wanted to get the speculation going. Any guesses/wishes as to what it might be? I'm hoping for a substantial DLC bridging ME2 and ME3 (which is the most obvious of the options, certainly) with Jack playing a significant role, myself. Crossing my fingers but not holding my breath.
#17058
Posté 03 janvier 2011 - 08:54
Modifié par Captain Iglo, 03 janvier 2011 - 08:54 .
#17059
Posté 03 janvier 2011 - 08:55
And who knows, maybe they'll have hired all the vocie actors this time so we can have proper squadmates dialogues.
If it' will feature the VirSur, it will probably feature catfigh- I mean "confrontation" between a cheated LI and Shepard's new LI. If this will happen, take pictures :-P
#17060
Guest_yorkj86_*
Posté 03 janvier 2011 - 09:03
Guest_yorkj86_*
axl99 wrote...
Good news. I finally found the character artist who modelled Jack in the Blur FFTL trailer: Sze Jones.
She is AWESOME.
Sze Jones. Subjectzero Jones. Subject Zero Jones. Subject Zero. Jack. Eh?
Modifié par yorkj86, 03 janvier 2011 - 09:04 .
#17061
Posté 03 janvier 2011 - 09:07
yorkj86 wrote...
axl99 wrote...
Good news. I finally found the character artist who modelled Jack in the Blur FFTL trailer: Sze Jones.
She is AWESOME.
Sze Jones. Subjectzero Jones. Subject Zero Jones. Subject Zero. Jack. Eh?
I see a pattern here
#17062
Posté 03 janvier 2011 - 09:13
Epantiras wrote...
I bet it will feature the Virmire Survivor and an ending which yells "buy Mass Effect 3" straight into your face, just like Witch Hunt served as a teaser of Dragon Age 2.
No doubt.
I wouldn't be surprised at an abrupt cut-to-black, followed by some cheesy "CATCH THE THRILLING CONCLUSION IN MASS EFFECT 3 (IN STORES IN NOVEMBER!!!)" splashed across the screen.
As for there being only a single DLC item remaining? Too bad, as I suppose that rules out other appearance packs. They weren't worth the money, they served no real purose, hell, they weren't even done very well overall, but the game feels a bit lopsided with just the three.
#17063
Posté 03 janvier 2011 - 09:14
And I am willing to believe that Jack's camp wasn't the only training center Cerberus had for biotic children and that the other children will be found by Jack in ME3, Nat wants a Jack army!!!!!!
#17064
Posté 04 janvier 2011 - 05:11
#17065
Posté 04 janvier 2011 - 05:57
On a completely unrelated note, JC Penney is now selling Mass Effect 2 t-shirts with the Fight For The Lost ad image on them? You know, with Shepard in the middle with Grunt and Jack on the right and Miranda and Thane on the left? So our girl will be on shirts in every mall in America.
Or she would be... Had they not replaced her with Mordin. Well, that... That just figures, really.
#17066
Posté 04 janvier 2011 - 09:45
adriano_c wrote...
As for there being only a single DLC item remaining? Too bad, as I suppose that rules out other appearance packs. They weren't worth the money, they served no real purose, hell, they weren't even done very well overall, but the game feels a bit lopsided with just the three.
I think they meant only a single *story based* DLC remaining. There's still room for weapon/armor packs and alternate outfits in my opinion :-) even though, to be honest, it's better to sell that kind of (useless) DLC right after the game release, when lots of people are playing it, than almost one year after.
Bioware asked fan feedback about a "possible future alternate appearance DLC pack", though I don't know if they're really going to use this info for an actual DLC or to design outfuts for ME3 (or both).
At this point, I hope they have understood that Jack's biker outfit was F*CKING AWESOME and they just needed to remove the visor.
#17067
Posté 04 janvier 2011 - 03:30
Can someone knowledgeable about game engines and all that enlighten me as to why ME2 is so difficult to mod for? I mean, as far as I know, shouldn't Unreal-based games be a breeze?
I can only imagine what sort of stuff would be available by now if it were as simple as Fallout 3/New Vegas... I might actually still be playing...
#17068
Posté 04 janvier 2011 - 04:19
Might depend on who's recruited-if you cut Thane and Samara out the lineup varies, but I find if you recruit everyone, do their loyalty and save all the crew and generally do the Best End thing, you get that screenshot.Gethforceone wrote...
Oh come on!
I never get that!
#17069
Posté 04 janvier 2011 - 04:38
I have no knowledge of how to mod anything in the game itself, but I speculate part of the difficulty is creating a modification that meets the graphical quality of what's already in the game. Most texture mods are simply recolorization of existing textures because altering color is easier than trying to create realistic texture from scratch.adriano_c wrote...
I quite like the visor.
Can someone knowledgeable about game engines and all that enlighten me as to why ME2 is so difficult to mod for? I mean, as far as I know, shouldn't Unreal-based games be a breeze?
I suppose most of the artists who have the ability to create reasonably good graphics to suit the game within the Unreal engine prefer to focus their attentions elsewhere. Like using their talents to make a living.
Still, I've always wondered why it would be difficult to adjust Jack's visor...
#17070
Guest_yorkj86_*
Posté 04 janvier 2011 - 04:54
Guest_yorkj86_*
#17071
Posté 04 janvier 2011 - 05:39
Pacifien wrote...
I have no knowledge of how to mod anything in the game itself, but I speculate part of the difficulty is creating a modification that meets the graphical quality of what's already in the game. Most texture mods are simply recolorization of existing textures because altering color is easier than trying to create realistic texture from scratch.
I suppose most of the artists who have the ability to create reasonably good graphics to suit the game within the Unreal engine prefer to focus their attentions elsewhere. Like using their talents to make a living.
Still, I've always wondered why it would be difficult to adjust Jack's visor...
Was referring more so to mods' ease of application, use, and whatever. In games like Dragon Age and Fallout it's simply a matter of dragging and dropping files into override folders, etc. From what I've read elsewhere, typically Unreal-based games function in a similar manner.
Why not ME2 (which makes it necessary to jump through all sorts of convoluted steps and hoops to achieve pretty lackluster results)?
Why this difference?
As for achieving graphical quality on par with what's in the game already? I think you're underestimating the skill of those who like to waste their free time on stuff like this, heh.
#17072
Posté 04 janvier 2011 - 06:14
AFAIK you can do an 'open compile' and a 'closed compile'. In the early days of games (especially FPS'ers) it didn't really occury to devs that people would/could mod the game afaik. When they did, the devteams usually went 'meh' and let it happen. Alot of people in the developer world now are people who originally started with modding. Anyway, the Unreal Tournament series actually went out of it's way to make games moddable, including support for 'mutators' which are like minimods for the game, doing things like replacing all weapons with a specific one, or making vehicles able to stunt-jump, ect.adriano_c wrote...
I quite like the visor.
Can someone knowledgeable about game engines and all that enlighten me as to why ME2 is so difficult to mod for? I mean, as far as I know, shouldn't Unreal-based games be a breeze?
I can only imagine what sort of stuff would be available by now if it were as simple as Fallout 3/New Vegas... I might actually still be playing...
Of course, Mass Effect isn't like that because it's a 'closed compile'. May seem dickish but it's not too unreasonable when put in context; Mass Effect was a console game originally, so there's not much point making it an open compile-I'm not sure about this next bit, but the way the game is compiled may be required for Xbox (remember; Garrus' low res texture can't be fixed without a 2gb dl because of the way ME1 is compiled). Fast forward to ME2 and they're on a new game engine and overhauling the combat and so forth. Mod support is probably going to be a low priority, considering the Xbox version isn't going to support modding anyway.
Edit: Furthermore, the Unreal Engine 3 is the base Mass Effect II uses. Unreal Tournament has menus and codeing to support mods, it's perfectly possible Mass Effect II would have needed additional coding to support modding as well. Factor in the game just squeaked in under the 2 disc limit they had apparently been imposed (since Micrsoft charges really big for 3+ disc games) and yeah.
Modifié par Loki330, 04 janvier 2011 - 06:21 .
#17073
Posté 04 janvier 2011 - 07:11
#17074
Posté 04 janvier 2011 - 07:14
#17075
Posté 04 janvier 2011 - 08:04





Retour en haut





