Aller au contenu

Photo

Into the Bad Girl: Jack Fans


20813 réponses à ce sujet

#19826
kumquats

kumquats
  • Members
  • 1 942 messages
[spoiler] There is a difference if she says "srew you", like she means it. Or if she says "screw you" with a tiny smirk on her lips. That's how I see her softening up. [/spoiler]

Modifié par kumquats, 25 mai 2011 - 05:23 .


#19827
Goat_Shepard

Goat_Shepard
  • Members
  • 11 117 messages

yorkj86 wrote...

I really don't know how amps could be "mounted" on the ear, considering how they interact with the implants in the CNS. There's a small slot at the base of the neck, where the amp is placed. Non-asari biotics have to keep that spot clean, or risk infection. I think that it was removed from the lore, that amps can be mounted on the ear, since we don't see that mentioned again, anywhere else.

It also seems a bit impractical on the ear because the ear is just cartilage, easily removed. Then no biotic ability.

If it's a universal translater, then I assume everyone else has a necklace or somesuch gadget? No translation implants like they do in sci-fi sometimes?

Niddy' wrote...
man that color is hard to read.

It can be considered spoilers, so that's the point. Highlight to read.

kumquats wrote...

[spoiler]
There is a difference if she says "srew you", like she means it. Or if she says "screw you" with a tiny smirk on her lips. That's how I see her softening up. [/spoiler]

[spoiler]No doubt. I think considering what you did on Pragia would be enough to warrant friendship in ME2, except I'm a begger who can't choose, but I can imagine it coming up again in ME3. You tell her you're surprised to see her and she'll either mention Pragia or say "the Reapers wanna harvest all life in the galaxy including me. Like sh!t i'll let that happen." Then as you're saving every alien homeworld the reality sinks in that you're actually doing this, together. It's not a hopeless war lead by some "boss man/lady" who's too stupid and stubborn to admit defeat even when the odds are 100/1 against you.  The fact that you've been together for awhile and are still not alone in such desperate times should allow the opportunity for admiration, comradery, friendship, etc, if you also take the right steps in the dialogue.

Modifié par Goat_Shepard, 25 mai 2011 - 12:48 .


#19828
SlottsMachine

SlottsMachine
  • Members
  • 5 546 messages
Jack longs to feel like she belongs, she had that feeling once with the Outlaw colony and they where taken from her. That's just my way of saying that if Jack isn't a full squadmate it would be tantamount to retconning the character, and I think "over her dead body" would be how she felt about leaving.

[Edit] You may ignore what I wrote ealier if you like, because I have an off the wall idea for what I might like Jack to be doing if she isn't a full squadmate. First, I think its impossible to know what any of the temp squadmates could be up too without major spoilers, as I don't think looking at who that character is and what they have done in the past is a good barometer for what they could be doing going forward. So on account of this my idea is sufficiently vague. 

I think its assumed that the temp squadmates will get there own mission ie. Liara, and it would certainly make life easy for the writers in bringing about some good character development, but what if these characters are not flying solo. My idea is for something to happen that leads to Shepard and Co getting separated, and sure the hold over squadmates would manage to link back with Shepard easy enough, even if it was just two squadmates left on there own. But basically anything that leads to Miranda and Jack being alone and forced to rely on each other would please me. I'm of the mindset that by the conclusion of ME2 Jack and Miranda are both a part of Shepard's family, and you don't get to choose your family, and you don't have to love them all the time but you've got each others back.

Modifié par GeneralSlotts193, 25 mai 2011 - 07:51 .


#19829
Guest_Sundown Native_*

Guest_Sundown Native_*
  • Guests
Just finished a playthrough with my 2nd canon FemShep, Reagan. Intentionally got all but one ship upgrade, and completed the loyalty missions of only Tali, Garrus, Zaeed, and Kasumi.


Kasumi died on the ship, Thane died infiltrating and trying to close a jammed door, Mordin died when Jack failed to keep the biotic field up (because I never recruited Samara) and Zaeed died immediately after Mordin did.

I took Jacob and Miranda with me to the last part of the mission, leaving only Grunt, Garrus and Jack to hold the line (Because Tali had been at the Normandy with the rescued crew, by then). Jacob and Miri died, and I thought the others did too. That is, until Grunt came to pick Reagan up from the edge of the Norm. Garrus showed up in the ending cinematic, along with Tali and Grunt, so I thought I only came out with three people. Went to the squad selection screen, and looked directly to the right.


Jack f*cking survived, b*tches. That's the ultimate team, right there.


I'm thinking of doing a one-shot fanfic about how those three survived against hordes of Collectors. Anyone interested?

Modifié par Sundown Native, 25 mai 2011 - 07:46 .


#19830
SlottsMachine

SlottsMachine
  • Members
  • 5 546 messages
Its pretty hard for squadmates to die for the Hold the Line section when you have two of Garrus, Grunt, and Zaeed. And with all three, I think everyone would have to be not loyal for someone to die. I had a similar experience with Garrus and Samara holding the line, until I found out that Garrus was pretty much like, "yo Samara I got this" ......bubble burst.

And I would be interested in said fanfic.

#19831
spirosz

spirosz
  • Members
  • 16 356 messages
Hey guys, I have a question concerning dialogue with Jack. Whenever I play the game, I usually end up picking up Jack after Mordin, so usually second or 3rd in the recruitment stage. During that time, you're able to get a few dialogue moments, around 3-4 I believe, you know the stuff about her tattoos, the crazy sh*t she's done, etc.

I'm starting my Canon playthrough right now and I'm thinking of recruiting her last, just to try something different. I'm wondering if you're still able to get those specific dialogue choices after Horizon or do they only occur before?

#19832
SlottsMachine

SlottsMachine
  • Members
  • 5 546 messages
All of her dialogue is available after Horizon, its her loyalty mission getting triggered that cuts off early content. But it might just be that first convo about them going pirate, I can't remember what the second convo is so I can't comment on whether you have to worry about it getting skipped or not. You should be able to squeeze in 1 or 2 convos before her loyalty mission, also you can chat her up before speaking to TIM.

Modifié par GeneralSlotts193, 26 mai 2011 - 03:05 .


#19833
Goat_Shepard

Goat_Shepard
  • Members
  • 11 117 messages

GeneralSlotts193 wrote...

Jack longs to feel like she belongs, she had that feeling once with the Outlaw colony and they where taken from her. That's just my way of saying that if Jack isn't a full squadmate it would be tantamount to retconning the character, and I think "over her dead body" would be how she felt about leaving.

I like it. Although if you were an ass and/or didn't go to Pragia, Idk if she would feel like she belonged on the Normandy.

But basically anything that leads to Miranda and Jack being alone and forced to rely on each other would please me. I'm of the mindset that by the conclusion of ME2 Jack and Miranda are both a part of Shepard's family, and you don't get to choose your family, and you don't have to love them all the time but you've got each others back.

Maybe.

Posted Image

Sundown Native wrote...
Jack f*cking survived, b*tches. That's the ultimate team, right there.

I'm thinking of doing a one-shot fanfic about how those three survived against hordes of Collectors. Anyone interested?

The ultimate survivors B) All you needed was Mordin and Zaeed for it to be perfect, imo. And sure thing about the FF.

spiros9110 wrote...
I'm starting my Canon playthrough right now and I'm thinking of recruiting her last, just to try something different. I'm wondering if you're still able to get those specific dialogue choices after Horizon or do they only occur before?

Good question. I think Horizon only affects when the loyaly missions start popping up, so I also wonder if you can miss a conversation because it skips right from the first convo to the LM convo.  Like, if I talk to her only once before Horizon, then finish Horizon, will Kelly then tell me Jack has something important to discuss? I may test this even tho someone likely has the answer.

@Slotts

Aww, that would really suck. I know that right now Miranda wants to speak with me and I only talked to her once. There are prolly entire convos I've missed due to my unwillingness to experiment :pinched:

Modifié par Goat_Shepard, 26 mai 2011 - 03:00 .


#19834
Goat_Shepard

Goat_Shepard
  • Members
  • 11 117 messages
Jack dump

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

She seriously needs biotic Charge, NAO.

#19835
Guest_yorkj86_*

Guest_yorkj86_*
  • Guests
[SPOILER]

The ME3 squadmates will all have unique powers.  I think they might also all have all abilities related to their "class," but I'm not sure about that.  I'm looking forward to seeing what Jack will get.  In ME2, Jack should have had all of the biotic abilities, anyway.

#19836
SlottsMachine

SlottsMachine
  • Members
  • 5 546 messages
 @Goat 

I think the devs need to assume that the loyalty missions where completed and then go from there, otherwise it may turn into a train wreck. Sure all the lazy/ass Shepard's get stiffed content wise, but hey they deserve it. I'm still hopeful that all possible outcomes will be handled well, but I don't think its likely.

And about your pic, it fits my idea. That's what happens when you don't go to Pragia.

-----------------

Jack doesn't need to dress up to infiltrate Hock's party, she's not a phony like someone. 

Jack: "This is who I am b*tch, you letting me in or not"
Hock: "Ah.... sure, go right in"
Kasumi: "Nicely done"

Modifié par GeneralSlotts193, 26 mai 2011 - 04:04 .


#19837
Goat_Shepard

Goat_Shepard
  • Members
  • 11 117 messages
@York
[SPOILER]

Unique powers and possibly unique abilities and melee attacks? THIS I LIIIIKE! Not sure what kind of "abilities" you're refering to but as for powers it'll be hard to beat Charge, since it's for vanguards and Jack loves throwing people around crippling their bodies. It would be like utilizing Garrus' concussive shot only instead of a bullet it's Jack B) anything else she gets needs to have just as much kick (like the biotic melee with AoE damage)

GeneralSlotts193 wrote...
I think the devs need to assume that the loyalty missions where completed and then go from there, otherwise it may turn into a train wreck. Sure all the lazy/ass Shepard's get stiffed content wise, but hey they deserve it. I'm still hopeful that all possible outcomes will be handled well, but I don't think its likely.

Indeed. I know Casey says the squadmates will make the ending dynamic but I'll straddle the fence until I see it for myself. 

And about your pic, it fits my idea. That's what happens when you don't go to Pragia.

Hah! I find it funny that the character's LM are specifically designed to make their abilities effective, but Precious died like 6 times and me and Jack took out Enyala ourselves. It doesn't help that War and Overload suck on Insanity.

Jack doesn't need to dress up to infiltrate Hock's party, she's not a phony like someone. 

Jack: "This is who I am b*tch, you letting me in or not"
Hock: "Ah.... sure, go right in"
Kasumi: "Nicely done"

lol true, and they should have sent Jack as "Mrs. Gunn". You're telling me nobody recognizes Shepard's face? And Jack could have gotten Kasumi in.

Hock: "I don't like the look of your friend so she stays outside"
Jack: "She's my play thing and she happens to be gorgeous, are you insulting my good taste?"
Hock: "I didn't mean-"
Jack: "Yeah you bet you didn't mean it, this party's lookin to be a real snore and I'll need some informal entertainment before I get bored and shoot everyone. Let's go, Puppet."

Modifié par Goat_Shepard, 26 mai 2011 - 12:19 .


#19838
lolwut666

lolwut666
  • Members
  • 1 470 messages
Oh, c'mon, Goat... GPS? Really?

#19839
V-rex

V-rex
  • Members
  • 1 432 messages

Goat_Shepard wrote...

Posted Image


:wub::wub::wub:

She's so cute when she's got a gun.

Incidently, what is this from? Is it Kasmui's mission by any chance? Sorry if I seem to be stating the obvious but I haven't done any downloading so I can't be sure.

#19840
lolwut666

lolwut666
  • Members
  • 1 470 messages
@V-rex

Yeah, that's Kasumi's mission.

#19841
Goat_Shepard

Goat_Shepard
  • Members
  • 11 117 messages

lolwut666 wrote...

Oh, c'mon, Goat... GPS? Really?

You don't like it? It's a bit OP, I'll admit, but I'll never go back to the Evisc. Plus when Jack holds that monster in one hand it makes her look like a badass.

Posted Image

Posted Image
^^Fvck yeah!

Modifié par Goat_Shepard, 26 mai 2011 - 12:55 .


#19842
lolwut666

lolwut666
  • Members
  • 1 470 messages
Giving it to squaddies is alright, I guess, but I don't like using it. It screws with the concept of a shotgun. You shouldn't be able to snipe people with it.

I also think the design is silly, but that's a matter of opinion.

I like all the other shotguns, though, specially the Claymore.

#19843
Goat_Shepard

Goat_Shepard
  • Members
  • 11 117 messages
You're right, of course, that's why I pretend it's not a shotgun at all. It's a Geth Pulse Sniper. Not only does it snipe, it also has a homing mechanism :lol:

The Claymore is nice except for the 3 bullet magezine and no range. And that's the reason the typical shotgun doesn't work for me, because on Insanity you die before you get close enough (unless you got Charge...ooo, now THAT'S an idea for the Claymore). It's also why I give it to Jack so she doesn't have to get 5 feet away from an enemy just to do damage, and that's a big if since everyone's shields go down in 2 shots then they're yellin for help.

Maybe I'll give Jack the Claymore and see if I can direct her in combat so she can hit them up close without dying, or is that cheating? :innocent:

Modifié par Goat_Shepard, 26 mai 2011 - 01:37 .


#19844
SlottsMachine

SlottsMachine
  • Members
  • 5 546 messages

Goat_Shepard wrote...
Hah! I find it funny that the character's LM are specifically designed to make their abilities effective, but Precious died like 6 times and me and Jack took out Enyala ourselves. It doesn't help that War and Overload suck on Insanity.


Hmm, I think warp is extremely useful on insanity, but maybe that has to do with the fact that I prefer biotic squadmates in general.

lol true, and they should have sent Jack as "Mrs. Gunn". You're telling me nobody recognizes Shepard's face? And Jack could have gotten Kasumi in.

Hock: "I don't like the look of your friend so she stays outside"
Jack: "She's my play thing and she happens to be gorgeous, are you insulting my good taste?"
Hock: "I didn't mean-"
Jack: "Yeah you bet you didn't mean it, this party's lookin to be a real snore and I'll need some informal entertainment before I get bored and shoot everyone. Let's go, Puppet."


Nice. I guess technically no one should be recognizing Shep's face, but what can you do. Unless of course it stayed the same, but for most people I think Shep had some surgery done. 

Modifié par GeneralSlotts193, 26 mai 2011 - 01:40 .


#19845
lolwut666

lolwut666
  • Members
  • 1 470 messages
@Goat_Shepard

More like a Geth Pulse LAUNCHER, if you ask me. :P

Jack with a Claymore sounds like fun.

#19846
Goat_Shepard

Goat_Shepard
  • Members
  • 11 117 messages

GeneralSlotts193 wrote...
Hmm, I think warp is extremely useful on insanity, but maybe that has to do with the fact that I prefer biotic squadmates in general.

Warp is good on Shepard, but even Heavy Warp on Miranda takes off not even half the armor of a Husk IIRC. Overload only works to sometimes stun mechs. Either way, I noticed that too frequently I relied on my bullets to take out their armor/shields cuz the squaddie's Warp/Overload were so ineffective.

Nice. I guess technically no one should be recognizing Shep's face, but what can you do. Unless of course it stayed the same, but for most people I think Shep had some surgery done.

Good point, but I don't think most people change their appearance between games. And with all the talk about "bringing Shepard back just the way he/she was" I'd assume it's canon.

lolwut666 wrote...
More like a Geth Pulse LAUNCHER, if you ask me. :P

Jack with a Claymore sounds like fun.

Ok it's really badass especially compared to the effectiveness of the Phalanx. You can charge that thing up and take out all their shields/barrier/armor only wasting 2 bullets :P  Using shotguns on Insanity is insane, so that's prolly why they made the GPS the way it is.

Also, referring to the biotic amp discussion, I overheard that C-Sec officer at the front desk talking to that turian about "sorry, biotics can be used as a weapon, I need to confiscate all biotic amps before you can enter".  Maybe they are detachable?

Modifié par Goat_Shepard, 26 mai 2011 - 01:49 .


#19847
lolwut666

lolwut666
  • Members
  • 1 470 messages
Amps are detachable. Implants are not.

#19848
SlottsMachine

SlottsMachine
  • Members
  • 5 546 messages

Goat_Shepard wrote...
Warp is good on Shepard, but even Heavy Warp on Miranda takes off not even half the armor of a Husk IIRC. Overload only works to sometimes stun mechs. Either way, I noticed that too frequently I relied on my bullets to take out their armor/shields cuz the squaddie's Warp/Overload were so ineffective.


That's the hallmark of a great game right there, that two people can use the same abilities doing pretty much the same thing, and have two completely differing opinions.

Good point, but I don't think most people change their appearance between games. And with all the talk about "bringing Shepard back just the way he/she was" I'd assume it's canon.


We'll just have to agree to disagree on whether people are changing the look of there imported Shep's, but either way you make a good point that its probably canon. 

Also, referring to the biotic amp discussion, I overheard that C-Sec officer at the front desk talking to that turian about "sorry, biotics can be used as a weapon, I need to confiscate all biotic amps before you can enter".  Maybe they are detachable?


In ME1 wasn't that a biotic amp that you could upgade, with biotics having an omni tool on one hand and an amp on the other?

#19849
Goat_Shepard

Goat_Shepard
  • Members
  • 11 117 messages

GeneralSlotts193 wrote...
That's the hallmark of a great game right there, that two people can use the same abilities doing pretty much the same thing, and have two completely differing opinions.

Indeed. I thought it'd be sweet having a squaddie who can not only take down all their defenses but increase squad health and damage, but in my experience her skillset looks better on paper. Minimal damage and she dies constantly :pinched:

In ME1 wasn't that a biotic amp that you could upgade, with biotics having an omni tool on one hand and an amp on the other?

*facepalm* I shoulda figured that. I never understood how they appeared invisible in your hand, but it seems Jack's earpiece could easily be an amp if they're so detachable. She's just daring enough to wear it on her ear :devil:  I also have no idea how they're charged, cuz Jack's earpiece is running on something electronic.

#19850
Goat_Shepard

Goat_Shepard
  • Members
  • 11 117 messages
So, the codex says biotic amplifiers are "plugged in" to the implants that are usually surgically embedded at the base of the skull (for humans). Idk why "plugged in" is in quotes, but it also says "Implant ports can fit a variety of amps, and there is a growing market for modifications and add-ons." So my theory is that Jack's implant is behind her right ear B)