Modifié par kumquats, 25 mai 2011 - 05:23 .
Into the Bad Girl: Jack Fans
#19826
Posté 25 mai 2011 - 05:22
#19827
Posté 25 mai 2011 - 12:47
It also seems a bit impractical on the ear because the ear is just cartilage, easily removed. Then no biotic ability.yorkj86 wrote...
I really don't know how amps could be "mounted" on the ear, considering how they interact with the implants in the CNS. There's a small slot at the base of the neck, where the amp is placed. Non-asari biotics have to keep that spot clean, or risk infection. I think that it was removed from the lore, that amps can be mounted on the ear, since we don't see that mentioned again, anywhere else.
If it's a universal translater, then I assume everyone else has a necklace or somesuch gadget? No translation implants like they do in sci-fi sometimes?
It can be considered spoilers, so that's the point. Highlight to read.Niddy' wrote...
man that color is hard to read.
[spoiler]No doubt. I think considering what you did on Pragia would be enough to warrant friendship in ME2, except I'm a begger who can't choose, but I can imagine it coming up again in ME3. You tell her you're surprised to see her and she'll either mention Pragia or say "the Reapers wanna harvest all life in the galaxy including me. Like sh!t i'll let that happen." Then as you're saving every alien homeworld the reality sinks in that you're actually doing this, together. It's not a hopeless war lead by some "boss man/lady" who's too stupid and stubborn to admit defeat even when the odds are 100/1 against you. The fact that you've been together for awhile and are still not alone in such desperate times should allow the opportunity for admiration, comradery, friendship, etc, if you also take the right steps in the dialogue.kumquats wrote...
[spoiler]
There is a difference if she says "srew you", like she means it. Or if she says "screw you" with a tiny smirk on her lips. That's how I see her softening up. [/spoiler]
Modifié par Goat_Shepard, 25 mai 2011 - 12:48 .
#19828
Posté 25 mai 2011 - 05:08
[Edit] You may ignore what I wrote ealier if you like, because I have an off the wall idea for what I might like Jack to be doing if she isn't a full squadmate. First, I think its impossible to know what any of the temp squadmates could be up too without major spoilers, as I don't think looking at who that character is and what they have done in the past is a good barometer for what they could be doing going forward. So on account of this my idea is sufficiently vague.
I think its assumed that the temp squadmates will get there own mission ie. Liara, and it would certainly make life easy for the writers in bringing about some good character development, but what if these characters are not flying solo. My idea is for something to happen that leads to Shepard and Co getting separated, and sure the hold over squadmates would manage to link back with Shepard easy enough, even if it was just two squadmates left on there own. But basically anything that leads to Miranda and Jack being alone and forced to rely on each other would please me. I'm of the mindset that by the conclusion of ME2 Jack and Miranda are both a part of Shepard's family, and you don't get to choose your family, and you don't have to love them all the time but you've got each others back.
Modifié par GeneralSlotts193, 25 mai 2011 - 07:51 .
#19829
Guest_Sundown Native_*
Posté 25 mai 2011 - 07:43
Guest_Sundown Native_*
Kasumi died on the ship, Thane died infiltrating and trying to close a jammed door, Mordin died when Jack failed to keep the biotic field up (because I never recruited Samara) and Zaeed died immediately after Mordin did.
I took Jacob and Miranda with me to the last part of the mission, leaving only Grunt, Garrus and Jack to hold the line (Because Tali had been at the Normandy with the rescued crew, by then). Jacob and Miri died, and I thought the others did too. That is, until Grunt came to pick Reagan up from the edge of the Norm. Garrus showed up in the ending cinematic, along with Tali and Grunt, so I thought I only came out with three people. Went to the squad selection screen, and looked directly to the right.
Jack f*cking survived, b*tches. That's the ultimate team, right there.
I'm thinking of doing a one-shot fanfic about how those three survived against hordes of Collectors. Anyone interested?
Modifié par Sundown Native, 25 mai 2011 - 07:46 .
#19830
Posté 25 mai 2011 - 08:01
And I would be interested in said fanfic.
#19831
Posté 26 mai 2011 - 12:57
I'm starting my Canon playthrough right now and I'm thinking of recruiting her last, just to try something different. I'm wondering if you're still able to get those specific dialogue choices after Horizon or do they only occur before?
#19832
Posté 26 mai 2011 - 02:57
Modifié par GeneralSlotts193, 26 mai 2011 - 03:05 .
#19833
Posté 26 mai 2011 - 02:57
I like it. Although if you were an ass and/or didn't go to Pragia, Idk if she would feel like she belonged on the Normandy.GeneralSlotts193 wrote...
Jack longs to feel like she belongs, she had that feeling once with the Outlaw colony and they where taken from her. That's just my way of saying that if Jack isn't a full squadmate it would be tantamount to retconning the character, and I think "over her dead body" would be how she felt about leaving.
Maybe.But basically anything that leads to Miranda and Jack being alone and forced to rely on each other would please me. I'm of the mindset that by the conclusion of ME2 Jack and Miranda are both a part of Shepard's family, and you don't get to choose your family, and you don't have to love them all the time but you've got each others back.

The ultimate survivorsSundown Native wrote...
Jack f*cking survived, b*tches. That's the ultimate team, right there.
I'm thinking of doing a one-shot fanfic about how those three survived against hordes of Collectors. Anyone interested?
Good question. I think Horizon only affects when the loyaly missions start popping up, so I also wonder if you can miss a conversation because it skips right from the first convo to the LM convo. Like, if I talk to her only once before Horizon, then finish Horizon, will Kelly then tell me Jack has something important to discuss? I may test this even tho someone likely has the answer.spiros9110 wrote...
I'm starting my Canon playthrough right now and I'm thinking of recruiting her last, just to try something different. I'm wondering if you're still able to get those specific dialogue choices after Horizon or do they only occur before?
@Slotts
Aww, that would really suck. I know that right now Miranda wants to speak with me and I only talked to her once. There are prolly entire convos I've missed due to my unwillingness to experiment
Modifié par Goat_Shepard, 26 mai 2011 - 03:00 .
#19834
Posté 26 mai 2011 - 03:01






She seriously needs biotic Charge, NAO.
#19835
Guest_yorkj86_*
Posté 26 mai 2011 - 03:16
Guest_yorkj86_*
The ME3 squadmates will all have unique powers. I think they might also all have all abilities related to their "class," but I'm not sure about that. I'm looking forward to seeing what Jack will get. In ME2, Jack should have had all of the biotic abilities, anyway.
#19836
Posté 26 mai 2011 - 03:26
I think the devs need to assume that the loyalty missions where completed and then go from there, otherwise it may turn into a train wreck. Sure all the lazy/ass Shepard's get stiffed content wise, but hey they deserve it. I'm still hopeful that all possible outcomes will be handled well, but I don't think its likely.
And about your pic, it fits my idea. That's what happens when you don't go to Pragia.
-----------------
Jack doesn't need to dress up to infiltrate Hock's party, she's not a phony like someone.
Jack: "This is who I am b*tch, you letting me in or not"
Hock: "Ah.... sure, go right in"
Kasumi: "Nicely done"
Modifié par GeneralSlotts193, 26 mai 2011 - 04:04 .
#19837
Posté 26 mai 2011 - 12:17
[SPOILER]
Unique powers and possibly unique abilities and melee attacks? THIS I LIIIIKE! Not sure what kind of "abilities" you're refering to but as for powers it'll be hard to beat Charge, since it's for vanguards and Jack loves throwing people around crippling their bodies. It would be like utilizing Garrus' concussive shot only instead of a bullet it's Jack
Indeed. I know Casey says the squadmates will make the ending dynamic but I'll straddle the fence until I see it for myself.GeneralSlotts193 wrote...
I think the devs need to assume that the loyalty missions where completed and then go from there, otherwise it may turn into a train wreck. Sure all the lazy/ass Shepard's get stiffed content wise, but hey they deserve it. I'm still hopeful that all possible outcomes will be handled well, but I don't think its likely.
Hah! I find it funny that the character's LM are specifically designed to make their abilities effective, but Precious died like 6 times and me and Jack took out Enyala ourselves. It doesn't help that War and Overload suck on Insanity.And about your pic, it fits my idea. That's what happens when you don't go to Pragia.
lol true, and they should have sent Jack as "Mrs. Gunn". You're telling me nobody recognizes Shepard's face? And Jack could have gotten Kasumi in.Jack doesn't need to dress up to infiltrate Hock's party, she's not a phony like someone.
Jack: "This is who I am b*tch, you letting me in or not"
Hock: "Ah.... sure, go right in"
Kasumi: "Nicely done"
Hock: "I don't like the look of your friend so she stays outside"
Jack: "She's my play thing and she happens to be gorgeous, are you insulting my good taste?"
Hock: "I didn't mean-"
Jack: "Yeah you bet you didn't mean it, this party's lookin to be a real snore and I'll need some informal entertainment before I get bored and shoot everyone. Let's go, Puppet."
Modifié par Goat_Shepard, 26 mai 2011 - 12:19 .
#19838
Posté 26 mai 2011 - 12:21
#19839
Posté 26 mai 2011 - 12:24
Goat_Shepard wrote...
She's so cute when she's got a gun.
Incidently, what is this from? Is it Kasmui's mission by any chance? Sorry if I seem to be stating the obvious but I haven't done any downloading so I can't be sure.
#19840
Posté 26 mai 2011 - 12:27
Yeah, that's Kasumi's mission.
#19841
Posté 26 mai 2011 - 12:55
You don't like it? It's a bit OP, I'll admit, but I'll never go back to the Evisc. Plus when Jack holds that monster in one hand it makes her look like a badass.lolwut666 wrote...
Oh, c'mon, Goat... GPS? Really?


^^Fvck yeah!
Modifié par Goat_Shepard, 26 mai 2011 - 12:55 .
#19842
Posté 26 mai 2011 - 01:03
I also think the design is silly, but that's a matter of opinion.
I like all the other shotguns, though, specially the Claymore.
#19843
Posté 26 mai 2011 - 01:35
The Claymore is nice except for the 3 bullet magezine and no range. And that's the reason the typical shotgun doesn't work for me, because on Insanity you die before you get close enough (unless you got Charge...ooo, now THAT'S an idea for the Claymore). It's also why I give it to Jack so she doesn't have to get 5 feet away from an enemy just to do damage, and that's a big if since everyone's shields go down in 2 shots then they're yellin for help.
Maybe I'll give Jack the Claymore and see if I can direct her in combat so she can hit them up close without dying, or is that cheating? :innocent:
Modifié par Goat_Shepard, 26 mai 2011 - 01:37 .
#19844
Posté 26 mai 2011 - 01:36
Goat_Shepard wrote...
Hah! I find it funny that the character's LM are specifically designed to make their abilities effective, but Precious died like 6 times and me and Jack took out Enyala ourselves. It doesn't help that War and Overload suck on Insanity.
Hmm, I think warp is extremely useful on insanity, but maybe that has to do with the fact that I prefer biotic squadmates in general.
lol true, and they should have sent Jack as "Mrs. Gunn". You're telling me nobody recognizes Shepard's face? And Jack could have gotten Kasumi in.
Hock: "I don't like the look of your friend so she stays outside"
Jack: "She's my play thing and she happens to be gorgeous, are you insulting my good taste?"
Hock: "I didn't mean-"
Jack: "Yeah you bet you didn't mean it, this party's lookin to be a real snore and I'll need some informal entertainment before I get bored and shoot everyone. Let's go, Puppet."
Nice. I guess technically no one should be recognizing Shep's face, but what can you do. Unless of course it stayed the same, but for most people I think Shep had some surgery done.
Modifié par GeneralSlotts193, 26 mai 2011 - 01:40 .
#19845
Posté 26 mai 2011 - 01:46
More like a Geth Pulse LAUNCHER, if you ask me.
Jack with a Claymore sounds like fun.
#19846
Posté 26 mai 2011 - 01:47
Warp is good on Shepard, but even Heavy Warp on Miranda takes off not even half the armor of a Husk IIRC. Overload only works to sometimes stun mechs. Either way, I noticed that too frequently I relied on my bullets to take out their armor/shields cuz the squaddie's Warp/Overload were so ineffective.GeneralSlotts193 wrote...
Hmm, I think warp is extremely useful on insanity, but maybe that has to do with the fact that I prefer biotic squadmates in general.
Good point, but I don't think most people change their appearance between games. And with all the talk about "bringing Shepard back just the way he/she was" I'd assume it's canon.Nice. I guess technically no one should be recognizing Shep's face, but what can you do. Unless of course it stayed the same, but for most people I think Shep had some surgery done.
Ok it's really badass especially compared to the effectiveness of the Phalanx. You can charge that thing up and take out all their shields/barrier/armor only wasting 2 bulletslolwut666 wrote...
More like a Geth Pulse LAUNCHER, if you ask me.
Jack with a Claymore sounds like fun.
Also, referring to the biotic amp discussion, I overheard that C-Sec officer at the front desk talking to that turian about "sorry, biotics can be used as a weapon, I need to confiscate all biotic amps before you can enter". Maybe they are detachable?
Modifié par Goat_Shepard, 26 mai 2011 - 01:49 .
#19847
Posté 26 mai 2011 - 02:01
#19848
Posté 26 mai 2011 - 02:22
Goat_Shepard wrote...
Warp is good on Shepard, but even Heavy Warp on Miranda takes off not even half the armor of a Husk IIRC. Overload only works to sometimes stun mechs. Either way, I noticed that too frequently I relied on my bullets to take out their armor/shields cuz the squaddie's Warp/Overload were so ineffective.
That's the hallmark of a great game right there, that two people can use the same abilities doing pretty much the same thing, and have two completely differing opinions.
Good point, but I don't think most people change their appearance between games. And with all the talk about "bringing Shepard back just the way he/she was" I'd assume it's canon.
We'll just have to agree to disagree on whether people are changing the look of there imported Shep's, but either way you make a good point that its probably canon.
Also, referring to the biotic amp discussion, I overheard that C-Sec officer at the front desk talking to that turian about "sorry, biotics can be used as a weapon, I need to confiscate all biotic amps before you can enter". Maybe they are detachable?
In ME1 wasn't that a biotic amp that you could upgade, with biotics having an omni tool on one hand and an amp on the other?
#19849
Posté 26 mai 2011 - 04:36
Indeed. I thought it'd be sweet having a squaddie who can not only take down all their defenses but increase squad health and damage, but in my experience her skillset looks better on paper. Minimal damage and she dies constantlyGeneralSlotts193 wrote...
That's the hallmark of a great game right there, that two people can use the same abilities doing pretty much the same thing, and have two completely differing opinions.
*facepalm* I shoulda figured that. I never understood how they appeared invisible in your hand, but it seems Jack's earpiece could easily be an amp if they're so detachable. She's just daring enough to wear it on her earIn ME1 wasn't that a biotic amp that you could upgade, with biotics having an omni tool on one hand and an amp on the other?
#19850
Posté 26 mai 2011 - 06:51





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