I Pyrrhus I wrote...
Not sure how to respond to this since you didn't mention anything specific in any of your posts. I can certainly understand being upset with a change of mechanics when you were expecting more of the same. I don't agree, however, for me the soul of the game was the cinematic quality of the dialog. But thats just my opinion vs yours.
I guess you just have to manage your expectations, I know that I had quite a disappointment with DAO due to my expectations. For some reason I had it in my head that it was going to be freeroam like oblivion (not sure where I got that from), and thanks to that expectation I have struggled to enjoy it as the great game it is.
Expections or not though, doesn't make it any less of an RPG. Not to me anyway, I don't see RPGs as requiring loot and character sheets.
i get your dissapointment with DAO especially since fallout 3 and oblivion hd spoiled me on sandbox and active combat (as opposed to DAO's glorified turn base). and this is coming from a baldurs gate fanatic
anyways for me the soul of ME was stuff like the "virmire decision" and the character driven quests. remember the music on ilos when you are talking to the hologram? that music put me in a different place than the rest of the game did and it was a powerful moment. i REALLY wanted to kill saren for his actions and i loved sticking it to the council (especially the turian). or what about the conclusion of the main UNC quest and the anger at cerberus?
the quests in ME2 are completely soulless and i had very little anticipation for a single damn one of them ( except for the loyalty missions). i really had little derision towards the collectors and i couldn't care less about blood pack mercs. this game felt more like a bullrush through the terminus system rather than any quest to save and improve the universe
another gripe was how the romances seemed "forced" rather than actual romances. lol its as if they were a homework assignment to the characters where the payoff is getting laid rather than appreciating the person.