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Huh? I can't go back to Lothering?


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#1
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Whyever not? I'm just wandering back and forth on the map, and it's just sitting right there in the middle of my path each time. I had no idea there was a time limit on picking up Sten -- I didn't want to use him in this party, but since it's my main character I wanted to collect everybody.

/is annoyed

/does not see the point of this arbitrary restriction

#2
Sandtigress

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Lothering was destroyed by the darkspawn. Hence why everyone was freaking out and the templars were trying to evacuate the city. :-P

#3
T1l

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If you talk to the people in Lothering, you'd know the Darkspawn horde is coming.



Lothering gets over run by Darkspawn as soon as you complete one major story arc after you leave; be it Redcliff, the Dalish, Orzammar, or the Circle. It's to give a sense of progression.

#4
sprybry

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it's called the blight. it's not an arbitrary restriction, it's an invading horde...

#5
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If that's the case, it's way too big a deal to have happened completely offstage without even a mention.

#6
Sandtigress

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Lothering is a tiny village of little consequence except that its at a major cross-roads. Morrigan tells you as much when you ask why you should bother going there. There's more important things going on, like Loghain running amuck to mention a little village, though if you ask the barkeeps and what not, they might mention it in rumors.

#7
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It's your first stop after Ostagar, where you first start adventuring independently and Leliana's temporary home. Plus, you continually travel past it while criss-crossing the map. Of course you would NOTICE when it turns into a smoking ruin.



Of course I had talked to the townspeople who were scared of the darkspawn invasion. Having the icon on the map just grey out is not an adequate resolution for that plotline.

#8
kormesios

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distinguetraces wrote...

If that's the case, it's way too big a deal to have happened completely offstage without even a mention.


There is a mention, if you talk to anyone who shares rumors with you (various bartenders, or the dwarven peddler who travels with you.) 

I got the impression it's hardcoded to be the first thing they bring up after it happens (which is after you finish ally quest #1), but I haven't paid enough attention to be sure.

#9
Monica21

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kormesios wrote...

distinguetraces wrote...

If that's the case, it's way too big a deal to have happened completely offstage without even a mention.


There is a mention, if you talk to anyone who shares rumors with you (various bartenders, or the dwarven peddler who travels with you.) 

I got the impression it's hardcoded to be the first thing they bring up after it happens (which is after you finish ally quest #1), but I haven't paid enough attention to be sure.

This. Not to mention the town is now pictured with a skull and crossbones.

#10
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Okay, there is a mention -- in an optional chat with a vendor.



Still a lazy way to resolve an entire section of the game.

#11
Demx

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If asking "So...can we go back to Lothering now?" to Leliana doesn't work, then nothing will.

Modifié par Siradix, 05 février 2010 - 05:40 .


#12
Sandtigress

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Except its not really a section of the game...its a temporary waystation that is imminently in danger of darkspawn attack from the moment you arrive there....

#13
Realmzmaster

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I asume that distinguetraces wanted a cut scene like Bioware did for Redcliffe village if you did not stay to defend the village.
But let's face it Bioware gave plenty of clues that this village is about to be wiped off the map. The templars, elder, gossips, doomsayer tell you Lothering is doomed. The bann's troops are off elsewhere and the village is defenseless. Lelianna tells you about Sten being left to die by starvation or the darkspawn.
You have to beat off a darkspawn attack on Bodhan before you can even leave the village. So you know the darkspawn are sitting on the doorstep.
The idea is basically you were off doing and completing an ally quest and the village got overran. You were no where near the area so you saw nothing. So Bioware decide to drop that information on you through conversation with a vendor instead of a cut scene, because basically Lothering was a way stop.
Bioware also wanted to show that your decisions have consequences. You left Stan to rot in the cage. He had already been there 20 days, how long did you think he would last anyway?
I think it would have been better if Lothering was left standing for awhile, but if you took to long to get back, (but before the completion of the first ally quest) the cage only had Sten's body or skeleton in it. And if you did not accept Lelianna offfer of assistance, when you come back to Lothering she has been taken to become a broodmother.
After completion of the first ally quest, Lothering goes bye bye.

Modifié par Realmzmaster, 05 février 2010 - 06:32 .


#14
Kepha

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As you walk out of town past Sten's cage for the first time Alistair always chimes in that its unlikely you'll be able to come back after you leave, and you better get everything done first. I think its a little to easy to miss that with Sten talking on one side and the Chasind thing going on on the other, but they do try and make it clear that if you leave you might not be able to come back.

#15
metatheurgist

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distinguetraces wrote...

Okay, there is a mention -- in an optional chat with a vendor.


The map shows you the blight with it's dark tentacles reaching for Lothering.
The tavern keep talks about wanting to poison the attacking darkspawn.
The woman in the street keep talks about wanting to trap the attacking darkspawn.
The templar talks about the immenent attack and how they are the only force protecting the town.
The town is full of displaced refugees some of whom indicate that they were chased out by darkspawn.
There's an entire cutscene about a greedy merchant profiteering when the blight is on the doorstep.
When you leave the town darkspawn are already attacking.

distinguetraces wrote...

Still a lazy way to resolve an entire section of the game.


It's a dark game. It denied you some companions. That's just how dark it is.

#16
RobinMichelleB

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Also, if you talk to everyone thoroughly, you find out that Loghain ordered the entire army to pick up and leave, so he basically seals Lothering's fate right then and there. Even on my first time through, I picked Lothering clean because of the hints. It's also pretty classic in most RPGs. Reminded me of Taris in KOTOR.



In terms of it not really being mentioned, it is an inevitability, so when you find out, I think in terms of the game it's not supposed to be a surprise, it's just supposed to be like, oh, so that finally happened. Unfortunately, in the scheme of the things, it is just not something you have any control over.



For me, Lothering got wiped on my current game after I had done Redcliffe and then Broken Circle, so I think it is after you complete one treaty quest that it goes the way of the darkspawn, so you can go back for a while as long as you don't complete the final quest and get the help you need, I think. I haven't tested that more thoroughly, though.

#17
Loerwyn

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Like RobinMichelleB said - Complete 1 treaty quest and it's gone. That is the one and only trigger for it. I fully completed Lothering then went straight to Denerim and did a bunch of Irregulars/Chantry Board/Mages Collective quests before moving on to Redcliffe (Redcliffe Village > Clear the Castle > Meet Connor > Circle of Magi > Broken Circle > Save Connor > Urn of Sacred Ashes).



The game gives you plenty of time to do Lothering and get everything. It would make more sense for them to render Lothering destroyed once you've left IMHO, but they did offer a grace period to get it done. I've passed through it a few times and the only themes there are Bandits and "OMG Darkspawn are coming!". You're either going to have to go back to a previous save or carry on and do it another playthrough.

#18
BlackVader

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I'm surprised nobody already asked this, so I'll just do it myself:

Who would be willing to pay for "Return to Lothering" DLC? ;D

#19
flagondotcom

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BlackVader wrote...

I'm surprised nobody already asked this, so I'll just do it myself:
Who would be willing to pay for "Return to Lothering" DLC? ;D


Some folks will pay for any content, but I don't think that there are many "sexy" items in Lothering that someone needs to go back to acquire.

There was a quote from a dev somewhere that said that Lothering originally was going to have even more quests--I think the place where there's a hole in the Tevinter road that's blocked by rocks was originally going to let the party go do more quests on the other side of that road.  Rather than Return to Lothering, I'd rather see a mod that adds more things there. (I usually end up about level 5 or 6 before I even reach Lothering, and there are definitely some ways to make fights challenging at that point and have some loot drops that would help the party without being overpowered.)

Return to Lothering would only be to get the Ancient Elven Boots, since Sten and Lel would be dead or fled.

ObOnTopic:  If you metagame sufficiently, you can complete major pieces of the four "main" story arcs and many side quests before Lothering is destroyed.  On latest playthrough, I'd completed Trial of Crows and all the pre-Landsmeet Crime Wave quests before I went back and let Sten out of his cage...and I had Oghren in the party when I did it.

#20
DJ0000

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Returning to a town of no consequence, with nothing valuable and fillled with hundreds of darkspawn ready to rip you apart. Wouldn't make sense to go back.



Having said that......yes, I probably would pay for it, at this point I'd take almost anything to keep me playing longer. I remember saying I wouldn't pay for Warden's Keep considering how short it is but I caved in there so there's no point in denying it.

#21
Ameraudur_

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BlackVader wrote...

I'm surprised nobody already asked this, so I'll just do it myself:
Who would be willing to pay for "Return to Lothering" DLC? ;D


I've bought all of the DLCs and have pretty much enjoyed them all but I think the story would have to be compelling to pay to go back to Lothering. I see Lothering as a transition between the origin and the main part of the game. The PC has left home, survived the doomed battle of Ostagar, and at Lothering has a chance to figure out what to do next. The PC can pick up two party members (or not), get some better gear, and get some quests to carry out in the main game. In my play throughs, at least, there is no real attachment built up for Lothering, so why go back?

#22
Sylvius the Mad

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flagondotcom wrote...

Some folks will pay for any content, but I don't think that there are many "sexy" items in Lothering that someone needs to go back to acquire.

If they were to release such content they'd probably add some hidden catacomb under the village.

It would be cool to find Sten (now a much higher level because companions are scaled to you) standing amidst a pile of darkspawn corpses when you get there.

#23
wonko33

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To OP yes if you do not bother talking to people, looking at the map, and trying figuring out what's going on, there is no way of knowing the town is gone. But I guess they could let us go back to see it empty and destroyed, see Sten half eaten or his cage empty, give us a few encounters. But that's a lot of work re-texturing all the town for not much payoff.

IMO it is not gratuitous, it's a significant statement about how Logain does not care much about the people and an important plot issue.

Modifié par wonko33, 05 février 2010 - 08:53 .


#24
Padaas

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Interesting conversation. Yes, purely as a computer game more signs could be popped up to tell you the town is falling. But as a story line or RPG, it's well handled. That's what I find compelling about this game - it's not just a bunch of mouse clicks and events, but a story - or rather, many stories, bundled into a game.

#25
Demonic Spoon

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distinguetraces wrote...

Whyever not? I'm just wandering back and forth on the map, and it's just sitting right there in the middle of my path each time. I had no idea there was a time limit on picking up Sten -- I didn't want to use him in this party, but since it's my main character I wanted to collect everybody.

/is annoyed

/does not see the point of this arbitrary restriction


It's mentioned at multiple times that the Darkspawn will soon overrun the town, and even that most people there are going to die horribly. You don't see why you can't go back and pick up a companion who was either captured or killed by the Darkspawn?