I don't get it. How can you relate to your characters when there is no emotions?!
#1
Posté 05 février 2010 - 06:55
An excellent example of this is fable 1, while not a bioware game, you discover that your sister who you thought was dead is actually alive and yet you just look strangely as she talks and walk away. It's like wtf? My sister who suppose to be dead is actually alive and I'm just a staring statue?
Where's the hugs? Where is the pats on the back? Where is the arm around the shoulder. Where is happiness, sadness, anger. Quite frankly, where is the emotion? That's why I cannot get into wrpg's as much as say Final Fantasy. No offense, but Final Fantasy had more emotion in their trailer than the entire dragon age game. But all games have their weak and strong points so. If there is anything bioware can improve in future games to make created characters more relateable, that is to add the option of invoking emotion. I'm not saying that all the lines should have emotion in it. After all, not everybody wants to have a character who wants to hug a female character if say her friend npc died, but I do believe they should have that option for those that do seek more emotions in their characters and npc's.
#2
Posté 05 février 2010 - 07:02
Also, jRPGs revolve around pre-determined characters. As a result, they operate on a very different mold than traditional wRPGs where the characters are player-defined. Many of us would say that we don't *want* the game choosing the emotions we should be feeling. Rather that should be something that *we* decide as the player.
I might like a little more facial emotion from the PC, perhaps. But I don't really care to get touchy-feely with other characters, other than a romance interest.
#3
Posté 05 février 2010 - 07:05
DAO, is the most emotional game I have played to date, I myself, hope that they continue to build upon this. I feel, the more human and warm they make the game the more success they will enjoy.
One thing I would love to see is the ability to hug, kiss and maybe slap at any time during the game, this may not effect the games outcome but would make me feel a whole lot better. :-)
#4
Posté 05 février 2010 - 07:11
And another thing... what up with books, man?
How can anyone relate to books when you cannot see the looks on people's faces??
It is just totally wrong...
EPIC FAIL.
#5
Posté 05 février 2010 - 07:17
No offense, but Final Fantasy had more emotion in their trailer than the entire dragon age game.
I can't believed you just tried to compare Dragon Age with Final Fantasy. This isn't some country with 2 cities where teenagers with spiky hair go on and save the world with love and a sword bigger than the wielder. Dragon Age is a DARK FANTASY, display of emotion is rare because the color, tone, and music show the grim nature of the world. When you do a dark fantasy, displaying emotion makes the game more lively. When you show minimum emotions, it makes the experience more grim.
#6
Posté 05 février 2010 - 07:30
RangerSG wrote...
I might like a little more facial emotion from the PC, perhaps. But I don't really care to get touchy-feely with other characters, other than a romance interest.
Yes, but at the moment they don't seem to have this working quite as it should.
What facial emotion I have seen usually looks as if the character is in some degree of pain. I am sure they will perfect this in due time.
#7
Posté 05 février 2010 - 07:35
#8
Posté 05 février 2010 - 08:13
That would only work if we could control that facial expression. We can't have the PC expressing emotions we don't think he should be feeling, let alone expressing.RangerSG wrote...
I might like a little more facial emotion from the PC, perhaps. But I don't really care to get touchy-feely with other characters, other than a romance interest.
That's one of the places where Mass Effect goes wrong - it assigns emotions to the PC without consulting the player. I absolutely do not want that.
#9
Posté 05 février 2010 - 08:31
When you have comments like these.
"I might like a little more facial emotion from the PC, perhaps. But I don't really care to get touchy-feely with other characters, other than a romance interest."
"When you do a dark fantasy, displaying emotion makes the game more lively. When you show minimum emotions, it makes the experience more grim."
The key purpose of these games is to make the PC assign to what you want to be. How you can relate to the character. So as mention in the thread, some individuals don't want to be "touchy-feellly" unless it's a romance partner. That's perfectly fine, and they should have that option. But also who do want to display more emotion should "also" have that option as well. Here is a perfect Example.
Ex. Say Leliana's sister died right. So you are talking to her, and she says.
"And it's sad because I never really got to know her."
The responses could be.
"I'm sorry for your lost."
"Get over it, Trick!"
*Hugs her* Don't worry, everything is going to be okay.
The third option is something we never have. Whenever sadness is displayed by the character. We can never say, pat Alistar on the back, place your arm around Wynne's shoulder,
And in reverse, if someone talks to you, you don't have the option to laugh, cry, jump up and down, or whatever. Essentially put, even if it's a grim setting, and even if some players doesn't want to have emotions in their character, there are other players such as myself that do. So shouldn't we be catered too as well, ESPECIALLY since bioware main schtick is to have a game where it actually feels like you. I can't feel like myself because I can gladly say I'm not a stiff robot.
#10
Posté 05 février 2010 - 08:48
Sylvius the Mad wrote...
That would only work if we could control that facial expression. We can't have the PC expressing emotions we don't think he should be feeling, let alone expressing.RangerSG wrote...
I might like a little more facial emotion from the PC, perhaps. But I don't really care to get touchy-feely with other characters, other than a romance interest.
That's one of the places where Mass Effect goes wrong - it assigns emotions to the PC without consulting the player. I absolutely do not want that.
I would say it would work in instances like the cutscene at the beginning of the Dark Night of the Couslands (not to give away spoilers here). There's certainly moments like that in thegame where the PC should express a bit more emotion.
But I agree, I simply don't want a whole lot of face-slapping, chest-thumping, fake cheer emotions. A party based RPG isn't that kind of game, period.
#11
Posté 05 février 2010 - 08:56
That reminds me how Jade Empire did conversations right. When you hovered over certain options, your character's face would contort into one of three or four faces, indicating what emotions she/he was feeling. From my memory, there was anger, shock, neutral and uplifting.Sylvius the Mad wrote...
That would only work if we could control that facial expression. We can't have the PC expressing emotions we don't think he should be feeling, let alone expressing.RangerSG wrote...
I might like a little more facial emotion from the PC, perhaps. But I don't really care to get touchy-feely with other characters, other than a romance interest.
That's one of the places where Mass Effect goes wrong - it assigns emotions to the PC without consulting the player. I absolutely do not want that.
Maybe I forgot one or two. Anyway, I thought that was a great way of getting "intent" across without putting words or actions into our mouths.
#12
Posté 05 février 2010 - 09:21
RangerSG wrote...
Sylvius the Mad wrote...
That would only work if we could control that facial expression. We can't have the PC expressing emotions we don't think he should be feeling, let alone expressing.RangerSG wrote...
I might like a little more facial emotion from the PC, perhaps. But I don't really care to get touchy-feely with other characters, other than a romance interest.
That's one of the places where Mass Effect goes wrong - it assigns emotions to the PC without consulting the player. I absolutely do not want that.
I would say it would work in instances like the cutscene at the beginning of the Dark Night of the Couslands (not to give away spoilers here). There's certainly moments like that in thegame where the PC should express a bit more emotion.
But I agree, I simply don't want a whole lot of face-slapping, chest-thumping, fake cheer emotions. A party based RPG isn't that kind of game, period.
According to who, you? If bioware doesn't want to add the "ability" to display emotions in the game, than they should drop the entire schtick of having the character suppose to represent you in the first place. Because quite frankly, it doesn't. Just because "you" don't want to display or have emotion in the game doesn't mean it shouldn't. What I'm saying and this doesn't infringe on you in anyway, is that to add emotions for those that want their characters to actually display, well emotions. Just the option. Therefore, nobody is force. And with that, those that want their characters to be stoic, can be, and those that want their characters to have emotions, also have the option.
Modifié par baby-bro, 05 février 2010 - 09:25 .
#13
Posté 05 février 2010 - 09:24
Mordaedil wrote...
That reminds me how Jade Empire did conversations right. When you hovered over certain options, your character's face would contort into one of three or four faces, indicating what emotions she/he was feeling. From my memory, there was anger, shock, neutral and uplifting.
DA doesn't have that? I haven't really noticed...
#14
Posté 05 février 2010 - 09:36
baby-bro wrote...
RangerSG wrote...
Sylvius the Mad wrote...
That would only work if we could control that facial expression. We can't have the PC expressing emotions we don't think he should be feeling, let alone expressing.RangerSG wrote...
I might like a little more facial emotion from the PC, perhaps. But I don't really care to get touchy-feely with other characters, other than a romance interest.
That's one of the places where Mass Effect goes wrong - it assigns emotions to the PC without consulting the player. I absolutely do not want that.
I would say it would work in instances like the cutscene at the beginning of the Dark Night of the Couslands (not to give away spoilers here). There's certainly moments like that in thegame where the PC should express a bit more emotion.
But I agree, I simply don't want a whole lot of face-slapping, chest-thumping, fake cheer emotions. A party based RPG isn't that kind of game, period.
According to who, you? If bioware doesn't want to add the "ability" to display emotions in the game, than they should drop the entire schtick of having the character suppose to represent you in the first place. Because quite frankly, it doesn't. Just because "you" don't want to display or have emotion in the game doesn't mean it shouldn't. What I'm saying and this doesn't infringe on you in anyway, is that to add emotions for those that want their characters to actually display, well emotions. Just the option. Therefore, nobody is force. And with that, those that want their characters to be stoic, can be, and those that want their characters to have emotions, also have the option.
Well first of all, the character doesn't represent YOU. The character is an avatar of a role you create in a world. It's not "you," it's "your role." There is a distinction. My characters rarely are played with my personal character traits and motivations. They are their OWN individuals. And they are individuals walking in the world the game has created. Not importing MY sensibilities into that world. So no, it's not representing "me." That isn't role-playing. That's first person action gaming. My character is a unique creation for a unique setting, like and unlike me.
Second, that's simply not what Western RPGs do. They're not based on the pre-set avatar of a JRPG that then has a pre-set/pre-loaded personality already installed. The point of the Western RPG is, just like a tabletop, YOU would supply the appropriate emotion. Not have it force-fed to you by the game. Go down the list of Western RPGs and show me one that does this back-slapping, high-fiving emotional routine. MMOs do emotes, but MMOs are an entirely different beast. It's simply not something Western Single Players RPGs do.
#15
Posté 05 février 2010 - 09:51
The character did show reactionary emotion to what the NPC responds with, but we're kinda mute until a response is chosen.Dahn-Var Starcloak wrote...
DA doesn't have that? I haven't really noticed...
#16
Posté 05 février 2010 - 10:03
#17
Posté 05 février 2010 - 11:12
* Alistair: Don't you ever talk? You know, make polite conversation just to put people at ease?
* Sten: You mean that I should remark upon the weather before I cut off a man's head?
* Alistair: ... Nevermind.
They're tough warriors, sure a bit of softness is allowed in key moments, but they are not emo kids crying for whatever sad thing happens to them, japanese RPGS consist in a bunch of kids saving the world and wasting tears when the little fairy gets smashed by a giant dong shaped robot.
And that's also the key why I stopped enjoying JRPGS since I was 12 years old, because it's not believable and compelling anymore. I get touched when a partner dies in a pool of blood and I want to rise a monument in his honor, not when Bambi's mom dies by the hunters or when my chocobo gets aids from the sexually ambiguous wizard.
#18
Posté 05 février 2010 - 11:45
However, that's not to say I will defend Bioware for not putting more emotion into the PC. Yes, the PC is a bit too immobile. Compare his emotional displays with those of party members. Big difference between the PC and other ppl. He's a statue.
#19
Posté 05 février 2010 - 12:11
baby-bro wrote...
The third option is something we never have. Whenever sadness is displayed by the character. We can never say, pat Alistar on the back, place your arm around Wynne's shoulder
I think I understand what you are asking for, but your initial post expressed this in a very bad way. It's not that there are no emotions -- that is simply not true; there are plenty -- but that emotions are typically not expressed in a physical way. Sympathy, hatred, amusement, etc. etc. are all conveyed almost exclusively through dialog. There are a couple of exceptions (IIRC you get a "Kiss" option at some point), but they are rare.
Ideally, I would like to see the physical options as well, but you have to understand that expressing emotion through dialog requires the same resources as any other line of dialog whereas a physical expression of emotion is a small cutscene -- and quite likely a clumsy one at that if certain related cutscenes are anything to judge by. My guess is that since the engine was developed together with the game, they didn't want to spend the resources on creating and fine tuning many little cutscenes. Hopefully in the next iteration of the engine they will be able to afford a few more such displays.
#20
Guest_Jadon92_*
Posté 05 février 2010 - 12:18
Guest_Jadon92_*
But I don't mind it. Emotions depends clearly on PCs personality. Seeing my cynical warrior smiling happily during coversation would break immersion more that seeing no expression at all.
Modifié par Jadon92, 05 février 2010 - 12:19 .
#21
Posté 05 février 2010 - 12:48
on a sidenote... i found it odd that the PC has a face of absolute shock when a certain someone is skewered in Ostagar, while most of my characters were thinking along the lines of "finally! no more whining" with varying degrees of malice and/or annoyance
#22
Posté 05 février 2010 - 01:22
At one point one of my freinds stumbled onto the corpse of her father and the dialouge option i chose led to me holding her for a moment while she collected herself.
#23
Posté 05 février 2010 - 01:39
But even with the general lack of emotion shown in game, I have no problem relating to my characters. I fill in the gaps in my imagination if I have to: my city elf talks to his/her love interest or best friend in camp about being worried about the Alienage offscreen, as it were.
#24
Posté 05 février 2010 - 01:46
My solution to that would be to restrict animated PC's to presets with only simple things like Hair Colour, Skin Tone, Eye Colour etc. being adjustable. That way you can optimize the animation model for a select few models.
Modifié par Franpa, 05 février 2010 - 01:47 .
#25
Posté 05 février 2010 - 02:07
I suspect as time goes on the situation with regards to displays of emotion will improve (to the disgust of some people I'm sure). As is pointed out there are several case of it in Mass Effect 2.





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