Are infiltrators too powerful?
#76
Posté 17 février 2010 - 01:07
Because Adepts and certain other classes have trouble on the higher difficulties the ones that do well should be nerfed down to their levels? What the **** kind of drag-you-down logic is that?
Also, only an idiot would try and snipe targets through defenses. Thats just a good way to empty your ammo. Infiltrators are given SMGs and Pistols for a reason.
#77
Posté 17 février 2010 - 01:25
It would all be A-OK if they upped the AI on enemies and squad members.
Enemies should have their own battleplan and adapt to your playstyle. This would actually make the game more alive and alot more exciting. On another notice, the enemies havnt figured out how to use doors. Even the soldiers in Wolfenstein 3d could do this.
If squad members were a bit smarter and didnt run around in the open even tho you ordered them to take cover it would be alot more fun to play vanguard on insanity. The squad management should probably be expanded.
Perhaps insanity shouldnt be based on enemies doing ****loads of damage (ever being unfocused for a sec and eaten a harbinger blackyellow ball of knockback? Yea, you are toast most of the time). Instead the enemies should use their powers smarter, act smarter and just take more poundings.
The AI is actually the only department I find this game lacking and needs serious work come ME3. If the AI was to be significantly improved to more lively enemies I would deem the game the best of all time.
#78
Posté 17 février 2010 - 02:25
#79
Posté 17 février 2010 - 03:00
Grumpy Old Wizard wrote...
The soldier classes are the most powerful in the game. They have passives that increase weapon damage and or help them shoot by slowing down time for example or becoming invisible. Weapons and ammo are more powerful than any of the "caster" powers.
Plus biotics are gimped in that most of the powers don't work until all the defenses are stripped, in which case the enemy is as good as dead anyways usually.
Warp, Overload, Reave, Concussive Shot and Incerate are all very effective at removing certain defences and most of them require less exposure then spraying a equal amount of firepower. Warp, Warp, Reave pretty much strips the Collector General' Barrier Which means much less team I am forced to face any suppressing fire. The greatest exception being the Sniper rifle, seen as it delivers so much damage from a safer range. Enemies with stripped defences often flee to cover where a curved biotic pwer can still reach but bullets cannot.
#80
Posté 17 février 2010 - 03:01
Modifié par OfTheFaintSmile, 17 février 2010 - 03:01 .
#81
Posté 17 février 2010 - 04:29
This is not a MMOG with PvP where classes must be "balanced". Having one class more powerful than another should be a complete non-issue. I think back to games like Divine Divinity (IIRC) where classes were deliberately not balanced and the manual suggested classes for skill levels of players.
B
#82
Posté 17 février 2010 - 04:35
Soruyao wrote...
The website says that sniper rifles became less popular in citadel space because shields are more common than in the terminus systems, but if snipers can kill people through them anyway without any other attack on the shields, then this wouldn't be true. =o
To be fair the only thing that 1 shots people through full shields or barrier on insanity is the widow which isnt actualy a sniper rifle but an anti materiel rifle which if you go by modern comparisons is considerably stronger than a normal sniper rifle. A gun like the widow would be uncommon in citadel space anyway due to the fact that its designed to be fired more like conventional sniping where you are prone and the rifle is setup etc. It even states that its recoli would shatter a normal humans arm.
#83
Posté 17 février 2010 - 05:41
1. Insanity difficulty - Any other difficulty is for noobs and girls.
2. Agent and Enhanced Cloak - Men do NOT base their builds around
3. Don't pick up the widow - WTF? ANTI-MATERIAL RIFLE? YOU MUST BE FRENCH.
4. Rock the Assault Rifle - Sexyyy sexyyy AR with your sexy Sheploo. Mmm the manliness!
5. SUPER AGENT - Assault Rifle, Incinerate and Reave as a bonus? What CAN'T you do Mr. Manly?
6. Thane and Grunt - THE MANLIEST SQUAD LIKE THAT ONE MANLY TRAILER. And Thane is SO not bisexual.
7. ????????????? - ????????????????????????????????????????????????????
8. PROFIT!! - YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH
[smilie]../../../images/forum/emoticons/cool.png[/smilie]B)B)B)B)
... honestly, infiltrator dominates to the point where it stops being fun. Started playing the day the game came out and thought Vanguard would be the god mode class. Didn't wanna start over so I had to gimp my build and play as aggressively as possible to keep it fun. Still dominated, though. Very satisfying playthrough.
#84
Posté 17 février 2010 - 05:44
Havokk7 wrote...
I think we need to create a law: You are not allowed to use "too powerful" in a single-player game.
This is not a MMOG with PvP where classes must be "balanced". Having one class more powerful than another should be a complete non-issue. I think back to games like Divine Divinity (IIRC) where classes were deliberately not balanced and the manual suggested classes for skill levels of players.
B
Uh...no.
You can clearly have too powerful classes. A classes that instantly kills everything breaks the game. A super weak class is unplayable and unfun. What doesn't matter is relative balance between the classes, as long as no class is too weak and no class is too strong.
#85
Posté 17 février 2010 - 05:45
Prophet of Rage wrote...
INFILTRATOR TOO MUCH WIN FOR YOU? HERE'S A PRO TIP, BOSS.
1. Insanity difficulty - Any other difficulty is for noobs and girls.
2. Agent and Enhanced Cloak - Men do NOT base their builds aroundcloakingHIDING. Assassins are gay elves.
3. Don't pick up the widow - WTF? ANTI-MATERIAL RIFLE? YOU MUST BE FRENCH.
4. Rock the Assault Rifle - Sexyyy sexyyy AR with your sexy Sheploo. Mmm the manliness!
5. SUPER AGENT - Assault Rifle, Incinerate and Reave as a bonus? What CAN'T you do Mr. Manly?
6. Thane and Grunt - THE MANLIEST SQUAD LIKE THAT ONE MANLY TRAILER. And Thane is SO not bisexual.
7. ????????????? - ????????????????????????????????????????????????????
8. PROFIT!! - YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH
[smilie]../../../images/forum/emoticons/cool.png[/smilie]B)B)B)B)
... honestly, infiltrator dominates to the point where it stops being fun. Started playing the day the game came out and thought Vanguard would be the god mode class. Didn't wanna start over so I had to gimp my build and play as aggressively as possible to keep it fun. Still dominated, though. Very satisfying playthrough.
Reave, Incinerate, and Cloak share the same CD and do almost the exact same things
/facepalm.
#86
Posté 17 février 2010 - 05:54
newcomplex wrote...
Reave, Incinerate, and Cloak share the same CD and do almost the exact same things
/facepalm.
LOL. ORLY?! THANKS THERE TIPS!
#87
Posté 17 février 2010 - 06:02
vhatever wrote...
Dominate is better of an engineer and even a vanguard than it is for adepts. Adepts should be too busy seting up combos to be worried about dominate. I don't think it's bad for adepts, but i don't see how it's especially good for them, either.
I SAID IT CUZ ITS TRUE.
Ok bro. If an Engineer uses Dominate, the dominate will last for 11 seconds, and cds in 5. That means he is able to cast a single incinerate, a single overload, whatever. Considering the fact that drone already gives you cover, picking dominate means you lose a single cast of incinerate or overload, that does 400 damage againt the intended armor types, and CC flesh and stops regen.
A Adept, when using dominate, will result in a 3.5 second recharge due to biotic mastery. It will last 17 seconds due to biotic mastery. I am able to cast three warps or five of anything else during this duration, as opposed to the engineers...one.
Casting dominate delays your "combo casting" by exactly 3.5 seconds. In return, you recieve 14.5 seconds of being able to shoot, and cast, whatever you wish. During, I can continually fire while shooting pulls, throws, warp explosions, and singularities, not once, not twice, but three to five times, with a dominated minion shooting enemies and soaking fire.
As an engineer, I get exactly 6 seconds to cast. This equals a single skill. On top of that, taking dominate means you do not have warp ammo, so without skills, your damage is utter crap. While the meatsheild is less efficient because I already have a drone that can be permanetly kept up due to its 3 second cool down and 30 second duration.
Please, instead of just ranting on about how I'm stupid, could you please refute my arguments? You haven't done that ONCE
WTF are you talking about? Yes, drone is a meatshield. So what? Should my infiltrator not use and AR because they have a sniper rifle?? They have different uses. You don't just randomly throw them out there like a spastic retard. I don't know WTF you are talking about regarding long cooldowns. Incinerate and overload both end up around 3 second cooldow, both of which are useless against barrier, btw. So much for being he most consistent. Warp is the most consistent damage dealer in the game.
Incinerate, with maximum cool downs, gives me a -20% reduction to tech cooldowns. Incinerate has a base of six seconds. Now it has a 4.5 second cool down. After dominating, I have 5 seconds before I can cast anything. After one incinerate, it is now 9.5 on dominate, 1.5 until it wears off, not enough to cast anything except wait to dominate again.
Overload and Incinerate damage sheilds, armor. Warp damages biotics and armor. They are equal.
Past about 10 seconds, the duration is largely meaningless for all characters. The cooldown duration does suck more for an engineer, but that's life. I haven't seen any argument at all for why adepts synergize better with dominate. If any non-heavy enemy is still on my screen after 17 seconds, I would delete my character.
Why is it meaningless? Are you implying that all your battles end after ten seconds? With the sheild bonus, 17 seconds is just enough for the enemy to get killed by his allies. Not to mention, dominate is useless without a long duration, because the amount of time it takes to maintain drastically outweights the benefit.
i spend 3.5 second cd for a 17 second dominate as an adept. I spend 5 seconds for a 11 second dominate.
In the first, I get 13.5 seconds to cast. In the second, i get 6, enough to cast a single spell.
Also, on an unrelated note, getting AR on infiltrator is stupid if your not doing it for fun. Your tempest SMG does more DPS against any armor type then every single AR other then the vindicator at close and medium range. Standard ARs range between 60 (geth) to 100 (colletors/m-8).
Vindicator does 138. SMG does 146. Against close ranged enemies, the SMG is going to deal the most amount of damage period. Against medium, the vindicator wins due to accuracy. Against long, you use sniper. Very simple. Even if AR was a default choice, the choice between vindicator and the SMG would be neck and neck. The SMG gives me reliability in ammo, and higher close ranged damage, while the vindicator gives me better med range damage. Seems like a very fair trade off.
Oh right:
The fact that choosing the SMG gives me the widow, a gun that takes the end boss down so quickly that he won't even spawn collectors (1k damage against armor cloaked per shot), makes the choosing AR for any other reason other then coolness factor (which I admit, is a legit reason), silly.
Modifié par newcomplex, 17 février 2010 - 06:11 .
#88
Posté 17 février 2010 - 06:43
newcomplex wrote...
Everything you say makes me lol.vhatever wrote...
Dominate is better of an engineer and even a vanguard than it is for adepts. Adepts should be too busy seting up combos to be worried about dominate. I don't think it's bad for adepts, but i don't see how it's especially good for them, either.
I SAID IT CUZ ITS TRUE.
Blah. blah. blah
I already said that engineers do have it worse for cooldown. Doesn't matter if they do. Because an adept doesn't have the damage mods of a soldier, does that mean they shoulldn't shoot guns? It all has to be viewed in context of the actual character. the eningeer has two problems: dealing damage to barrier mobs and "finishing" mobs. In many cases, you can use dominate as a super finisher as well as a barrier stripper. Two mobs next to each other, strip one, dominate, let them fight while focuisng on other enemie. usually the one you controlled will end up dead or near so or vice versa. You finish one and seriously weaken another one. All for one cast. Further, as an engineer I can get up close to where the enemies are fighting and take headshots beccause if things get hairy I can rely on a drone to save me.
Generally speaking, an adept never really needs help dealing with shields- despite it supposedly being the "weak" defense for them and they have plenty of finishing skills... pull, throw, singularity. Adept generally has more trouble taking a hit, since they have little in the way of defensive abilities. IMO, they are better off taking something like geth shielding with the damage bonus on it.
newcomplex wrote...
Incinerate, with maximum cool downs, gives me a -20% reduction to tech cooldowns. Incinerate has a base of six seconds. Now it has a 4.5 second cool down. After dominating, I have 5 seconds before I can cast anything. After one incinerate, it is now 9.5 on dominate, 1.5 until it wears off, not enough to cast anything except wait to dominate again.
Overload and Incinerate damage sheilds, armor. Warp damages biotics and armor. They are equal.
Now you are either playing dumb, are dumb, or are a troll. I cannot god damn "warp explosion" the hell out of an enemies health bar with incinerate or overload. Further, how the hell do you get 20% cooldown reduciton? Upgrade + skills is like 40-45%, just like with biotics.
newcomplex wrote...
Why is it meaningless? Are you implying that all your battles end after ten seconds? With the sheild bonus, 17 seconds is just enough for the enemy to get killed by his allies. Not to mention, dominate is useless without a long duration, because the amount of time it takes to maintain drastically outweights the benefit.
See. That's the problem. You don't get it. It's often a finishing skill for engineers. But it depends on your level, what you are doing, etc. But it's clear to me you don't understand engineers, probably not adepts either from what I've read of your posts.
newcomplex wrote...
Also, on an unrelated note, getting AR on infiltrator is stupid if your not doing it for fun. Your tempest SMG does more DPS against any armor type then every single AR other then the vindicator at close and medium range. Standard ARs range between 60 (geth) to 100 (colletors/m-8).
Vindicator does 138. SMG does 146. Against close ranged enemies, the SMG is going to deal the most amount of damage period. Against medium, the vindicator wins due to accuracy. Against long, you use sniper. Very simple. Even if AR was a default choice, the choice between vindicator and the SMG would be neck and neck. The SMG gives me reliability in ammo, and higher close ranged damage, while the vindicator gives me better med range damage. Seems like a very fair trade off.
Oh right:
The fact that choosing the SMG gives me the widow, a gun that takes the end boss down so quickly that he won't even spawn collectors (1k damage against armor cloaked per shot), makes the choosing AR for any other reason other then coolness factor (which I admit, is a legit reason), silly.
What a bunch of ignorant nonsense. My infiltrator with vindictor is the only character I can find even close to my soldiers kill speed. Without the vindicator my killspeed drops by about 20%. The viper outdamages the widow in raw DPS. Sigh. So many idiots, so few patiences.
Modifié par vhatever, 17 février 2010 - 06:46 .
#89
Posté 17 février 2010 - 07:38
vhatever wrote...
I already said that engineers do have it worse for cooldown. Doesn't matter if they do. Because an adept doesn't have the damage mods of a soldier, does that mean they shoulldn't shoot guns? It all has to be viewed in context of the actual character. the eningeer has two problems: dealing damage to barrier mobs and "finishing" mobs. In many cases, you can use dominate as a super finisher as well as a barrier stripper. Two mobs next to each other, strip one, dominate, let them fight while focuisng on other enemie. usually the one you controlled will end up dead or near so or vice versa. You finish one and seriously weaken another one. All for one cast. Further, as an engineer I can get up close to where the enemies are fighting and take headshots beccause if things get hairy I can rely on a drone to save me.
"Dominate as a super finisher" That is the most retarded thing ever. Two mobs next to each other, the battle is already over. Dominating now means you spend 5 seconds waiting for it to wear of and zerg it. With two people left standing, the battle is OVER, unless their special mobs, in which case dominate isnt DOING anything. Furthermore, half the enemies will RECHARGE THEIR BASE SHEILDS, during this dominate, lengthening a fight that is already OVER.
Dominate is meant to be used right a start. Have a squad nuke a sheild, or just warp it, and dominate immediately, You now have 2-4 enemies focus on on their own, with 0-2 shooting at you. Normally, suppressive fire means you can't stay out of cover long. Now you can come out and nuke.
Then you say two mobs next to each other while the fight is still going on. Which is the opposite of what you previously said. As a engineer, your going to be able to cast ONE DAMAGE SPELL PER ELEVEN SECONDS should you choose that strategy. That is TERRIBLE, especially now that you NO LONGER HAVE 50% increased damage FROM WARP AMMO. An adept, with faster recharge times and longer duration, as well as just faster recharging skills in general, your going to be able to kill MUCH more efficiently with dominate.
Then, since a enemy stripped of sheilds can be killed very quickly with smg burst+fire, dominating as CC is extremely useless if you decide to save drone as backup. You could have gotten the SAME EFFECT, by just KILLING the enemy you were going to dominate, then drone the other one.
Generally speaking, an adept never really needs help dealing with shields- despite it supposedly being the "weak" defense for them and they have plenty of finishing skills... pull, throw, singularity. Adept generally has more trouble taking a hit, since they have little in the way of defensive abilities. IMO, they are better off taking something like geth shielding with the damage bonus on it.
Dominate functions as a meat sheild for you that does damage, it draws enemy fire. It is superior in every possible way to a sheild boost.
See. That's the problem. You don't get it. It's often a finishing skill for engineers. But it depends on your level, what you are doing, etc. But it's clear to me you don't understand engineers, probably not adepts either from what I've read of your posts.
Dominate as finishing skill is retarded beyond belief. Dominate as a finishing skill means you are using your bonus talent to specifically "finish" two sets of standard enemies. Do I need to explain how brain dead that is?
What a bunch of ignorant nonsense. My infiltrator with vindictor is the only character I can find even close to my soldiers kill speed. Without the vindicator my killspeed drops by about 20%. The viper outdamages the widow in raw DPS. Sigh. So many idiots, so few patiences.
Viper=80 dps. Widow=150, plus, it synergizes with cloak more. Plus it exposes you to enemy fire less. This is fact. Plus, it is statistically has the best ammo pick up/damage ration in game. (358-700 damage every ammo drop, best in game) Stop making facts up. This is straight from the games ini, you can wikia if you don't believe me. If you do better with vindicator, you suck at sniping. Snipe better.
-----
Also, even with 40% decrease, it still is 3 seconds for incinerate. Meaning you still can't maintan dominate even with the upgrade, though you only lapse by a second if you try.
Honestly, just read what your writing to yourself: Your suggesting that dominate is optimal on engineer because I'm suppose to use it to finish off two standard enemies when ones sheild is already down. That is its main usage.
Modifié par newcomplex, 17 février 2010 - 07:42 .
#90
Posté 17 février 2010 - 07:49
The heavy assault rifle, along with maxed out Incendiary Ammo and Disruptor Ammo is all you need to complete this game on any difficulty.
#91
Posté 17 février 2010 - 07:50
anmiro wrote...
Who cares if a class is over powered in a single player game. But if you want to talk about which class is the most powerful, it is absolutely the Soldier.
The heavy assault rifle, along with maxed out Incendiary Ammo and Disruptor Ammo is all you need to complete this game on any difficulty.
Solider is certainly ezmode
Mainly because revevent is broken. The weapon does so much damage even at long range that the action of using a skill lowers your damage
Modifié par newcomplex, 17 février 2010 - 07:50 .
#92
Posté 17 février 2010 - 07:51
You cant even keep your own idiotic arguments straight. Waste someone else's time. And is your viper DPS/widow DPS spat out of the same retarded spreadsheet you came up with the 20% cooldown on tech abilities for an engineer? You don't get to just make this crap up and expect people to take you seriously.
Modifié par vhatever, 17 février 2010 - 07:52 .
#93
Posté 17 février 2010 - 07:52
Engineer's cooldown reduction and duration increase is universal and works on Biotics. Their Dominate is the same as an Adepts.
/exits thread
#94
Posté 17 février 2010 - 07:53
rumination888 wrote...
Widow > Viper for an Infiltrator
Engineer's cooldown reduction and duration increase is universal and works on Biotics. Their Dominate is the same as an Adepts.
/exits thread
I agree that overall a widow is better than a viper for an infiltrator. HOWEVER, a vindicator + a viper is >>> widow, assuming you have any decent FPS skills.
Modifié par vhatever, 17 février 2010 - 07:54 .
#95
Posté 17 février 2010 - 08:00
vhatever wrote...
My toe fungus has toe fungus smarter than you. You first go on about how 17 second duration os so uber on dominate, and then say it's main use is to get one dude evaporated by the 3-4 other dudes around him. Well, duh. So why the hell is the 17 second duration so good?
You cant even keep your own idiotic arguments straight. Waste someone else's time. And is your viper DPS/widow DPS spat out of the same retarded spreadsheet you came up with the 20% cooldown on tech abilities for an engineer? You don't get to just make this crap up and expect people to take you seriously.
http://masseffect.wi...-Material_Rifle
http://masseffect.wi...er_Sniper_Rifle
How does "decent FPS skill" allow you to break the mathematical data which assumes EVERY SHOT HIT? Especially consider your not going to hit every viper with a headshot, but you can easily do so with widow.
17 second dominate is more power, as I explained, because dominate scales from a base negative value. Level 1 dominate is not only bad, it is detrimental. Keeping it up requires you to give up using any other skills. Only at 11 seconds does it begin to be a net positive, because you can actually cast stuff. At 17, it is extremely potent, because it becomes fire and forget.
Think of it this way.
level 1:-1 to your effectiveness
level 4: +4 to your effectiveness
level 4/4 bastion: +7 to your effectiveness.
If it started out being a good skill, your right, it wouldn't be a huge difference. Only 20-30%. But since it starts out being detrimental, as you go above the the point where it breaks even, the effectiveness increases dramatically. Instead of a 20-30%, your looking a double triple effectiveness, because it lets you cast double to triple the skills within the timeframe of a dominate.
Modifié par newcomplex, 17 février 2010 - 08:01 .
#96
Posté 17 février 2010 - 08:00
vhatever wrote...
I agree that overall a widow is better than a viper for an infiltrator. HOWEVER, a vindicator + a viper is >>> widow, assuming you have any decent FPS skills.
#97
Posté 17 février 2010 - 08:02
rumination888 wrote...
vhatever wrote...
I agree that overall a widow is better than a viper for an infiltrator. HOWEVER, a vindicator + a viper is >>> widow, assuming you have any decent FPS skills.YEAAAAAAA- no.
LOL HAVEN U HEARD IF UR REALLY GOOD AT AIMING VIPER WILL DO MORE DAMAGE THEN IS POSSIBLE
THE GAME WILL THINK UR SO GOOD UR VIPERS GONNA SHOOT FASTER
Viper is however, the special weapon of choise of a adept
Modifié par newcomplex, 17 février 2010 - 08:03 .
#98
Posté 17 février 2010 - 08:04
rumination888 wrote...
vhatever wrote...
I agree that overall a widow is better than a viper for an infiltrator. HOWEVER, a vindicator + a viper is >>> widow, assuming you have any decent FPS skills.YEAAAAAAA- no.
Not all of us have decent FPS skills. And not all of us play in little kiddie non-insanity mode where a trained chimp could win t3h gam3 where such retarded logic tends to come from.
#99
Posté 17 février 2010 - 08:05
I am of the opinion that if having all of the classes be equally powerful on the hardest difficulty is an issue, then nerfing the outlying class (or two classes, if we count soldier) would be a better choice since it would leave the hardest difficulty mode challenging, as it should be. Buffing the weakest classes up would make the hardest difficulty easier, which is something that doesn't make sense to me.
The same logic applies to warp. If there is one ability that is outperforming the rest on the hardest difficulty, then it makes more sense to nerf that one ability than buff every other ability, since that makes the hardest difficulty harder while encouraging players to use a variety of skills and not just one.
In other words, when balancing insanity mode, it makes more sense to err on the side of challenge and not on ease, because if a player wants the game to be easier, they can lower the difficulty. If they want it harder, they have to resort to modding the game or setting up extraneous challenges for themselves.
The opposite argument applies to balancing the easiest difficulties. On casual, it makes sense to always err on the side of making the game easier. (Though nobody has ever complained about casual mode balance, I think.)
#100
Posté 17 février 2010 - 08:07
vhatever wrote...
rumination888 wrote...
vhatever wrote...
I agree that overall a widow is better than a viper for an infiltrator. HOWEVER, a vindicator + a viper is >>> widow, assuming you have any decent FPS skills.YEAAAAAAA- no.
Not all of us have decent FPS skills. And not all of us play in little kiddie non-insanity mode where a trained chimp could win t3h gam3 where such retarded logic tends to come from.
../../../images/forum/emoticons/w00t.png YEAAAAAAA- no. ../../../images/forum/emoticons/pouty.png




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