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theres 3 types of gamers involved in the love/hate debate right now...


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#76
Zoe Dedweth

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I play the game and enjoy it for what it is. A Damn fine sequel to the first game. I couldn't give a flying toss about what genre the game is as long as the story is as well presented as it is in ME1 & 2.

#77
CerealWar

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     Mass Effect 1's biggest flaw was how it handled side quests. They felt generic because they were generic. In a generation where players demand game worlds of epic proportions, developers seem to have stepped away from the method of creating environments by hand. Mass Effect 2 solved this problem with the N7 missions. Not only was more attention paid to environments and mission diversity, but the smaller amount of missions allowed for the development team to add more cinematic moments to each mission (For the most part. The abrupt appearance of the "Mission Accomplished" screen at the end of some missions tended to be a bit of a mood killer).
     Speaking of cinematic quality, Mass Effect 2 is leaps and bounds ahead of Mass Effect 1. There's very little of the"talking-head" nature  of quest givers left over from Mass Effect 1. The development team actually used lightning to effectively convey a mood in a scene. In Mass Effect 1, lighting seemed to be used to show off the graphics engine or show off how close the artists could get to Battlestar Galactica's cinematography. The only gripe I have with cutscenes in Mass Effect 2 is Shepard constantly folding his arms across his chest to seem intimidating, hands clipping through stuff, and seated people *coughliara* getting up and sitting down six times during a conversation. Good lawd, the investigate option.

#78
filetemon

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I'm not a loot fanboy or a "if it doesn't have millions of items or vendors to sell the junk you found it's not a rpg" type.



But ME2 lacks different type of armors for the squad members and more weapons. At least a casual set and heavy armor set for every squad member.



That could lead to other type of missions too, for example finding Morith on Omega's afterlife would've looked good with my squad wearing casual party-ready costumes as they looked to just wanna party and hide their true intentions of killing her, if you are supposed to be in a disco just to drink and dance nobody packs a collector gun at their back and a combat helmet.



A cut scene of miranda and jack dancing like crazy to alien techno in party skirts to attrack attention of the crowd while samara sneaks into the vip zone.



Also unexpected shootings in casual wear would lead to "omg I have no shields and just a small pistol I hide inside my pants" situations to add variety to fighting.



I think I'm in the middle of two groups here, I like the game the way it is, just give me three outfits for character, six or seven more weapons am I'm satisfied.

#79
Hizoka003

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my only real complaint is there is almost no "exploration" now.. the "citys" are tiny little places with a real lack of good side quests... i miss hearing about a problem in the elevator then going to the said planet and taking care of it... now its just random scaning planets and finding something... it feels disconnected... especially when you already have a billion of each material you kinda don't need to go scan anymore and you never hear about the "side quests"

#80
SL22

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Well I love Mass Effect 1 and love Mass Effect 2 even more because
-it got rid of the tedious inventory system
-the Mako (which will soon have a better counterpart in ME2)
-the overpowered abilities that made the game super easy even on Insanity

I don't care that "there's no loot" because 99% of the time in ME1 it was terrible and I converted it to omni-gel within two seconds because I had maxed out cash.

#81
ME2Shephard

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SL22 wrote...

Well I love Mass Effect 1 and love Mass Effect 2 even more because
-it got rid of the tedious inventory system
-the Mako (which will soon have a better counterpart in ME2)
-the overpowered abilities that made the game super easy even on Insanity

I don't care that "there's no loot" because 99% of the time in ME1 it was terrible and I converted it to omni-gel within two seconds because I had maxed out cash.


That doesn't make or break a game though. "OMG I have to convert this into omni-gel....FML." Who cares. It gives you another option then just selling it. If converting it to omni-gel was so terrible, then sell te stuff. Secondly, your character was probably capped out and you were trying to get the best stuff for the character to wear. It happens in all games that have an inventory system structured like that. If you played Fallout 3, did you complain about how Bethesda made it. Eventually characters in consol games cap out if you play them long enough.. This constant bickering about how it was so tedius and terrible is really mute point because ME1 wasn't the first game to use that inventory system and it won't be the last. So, my suggestion to you, is to start a new file.

Secondly, the "overpowered" abilities. I honestly want to know how you come to this conclusion? Enemies in the first game had a higher defense more health and an ability called Immunity in the first game, making Insanity hell to go through.

#82
Schneidend

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You forgot the fourth type, the people who love ME1 and think ME2 is superior in every conceivable way.



What's got two thumbs and thinks ME2 is better than ME1 in every conceivable way?



THIS guy.

#83
Fhaileas

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I am firmly entrenched in the 3rd camp.



Mass Effect 2 is very obviously streamlined (some of the console gamers with a complete lack of knowledge of gaming history say that without irony, I of course mean Deus Ex 2 type streamlining). I'm just wondering how the hell this happened ... most of the changes to the game don't make a whole lot of sense. A lot of it seems very simple knee jerk management decisions by people who don't understand games at all.



You'd have to play extremely efficiently (run everywhere, spacebar through every conversation/scene) to get a significant part of your playtime into shooting ... just like ME1. So whatever else the game is, it isn't a real shooter.



As for how good the parts of it which are shooting, I don't think it's any better than ME1 ... the weapons for which you don't run out of ammo every 5 steps are extremely spray and pray, the starter assault rifle is painful to use with it's 5 shot bursts, you can literally blow an hour playtime worth of missions worth of heavy weapon ammo drops in a couple of seconds, playing it gung ho and just relying on medigel does not work (because like your heavy weapons ammo your medigel doesn't get replenished between missions). The first sniper rifle you get runs out of ammo even faster (then you get to enjoy one with a decent ammo capacity for a while ... then the game fakes you out by delivering a new one again, but making it have 10 bullets again ... !).



Making ammo a limited resource is bat**** insane ... the overheating mechanic was not what made ME1 bad as a shooter, it was actually an asset. It might have needed a little tweaking but it never annoyed me nearly as much as the ammo has in ME2. Hell, they should have gotten rid of all limited resources and put everything on cooldown IMO. Also nice that while you run out of ammo, no one else in the game ever does. Which is why none of your squad members can use heavy weapons.



The weapons and shooter part of ME2 is no better than ME1 ... it's a little give (accurate shots without points in weapon use) and a huge load of take (unsatisfying weapons and ammo annoyances). In the end I think it's worse as a shooter even. Also there is still relatively little of it so the pure shooter fans will still not like it.



The dialog is okay, but god did they have to make the romance options so blatantly obvious? It's just a never ending stream of pickup lines and hugely flirty behavior (right from the start) spread out evenly across game (it is literally impossible to talk to Jacob as a female Shepard without flirting with him).



The entire skill tree has been raped, everything interesting is gone, there is nearly no synergy, the skill tree capstones are extremely underwhelming. Also ammo powers are buggy. Squad members use them (even if you set the game options such that they shouldn't use powers at all) making any type of tactical decision with them moot. When the sensible behavior would be for squad members to never use ammo powers without player intervention. Especially fun with squad ammo powers ... "oh hey Shepard, I see you activated your Disruptor ammo squad power and we are fighting geth ... how about I activate my ammo powers as well, they don't stack after all." I have the feeling they were meant to stack, but in the rush to rip out everything fun and synergetic in the skill tree that had to go too ... pity they forgot to adapt the AI while doing so.



I get the feeling Bioware were told 6 months ago "make it dumber and make sure nothing the player chooses makes any real difference whatsoever to combat difficulty ... oh and make it more like shooter!!!" by EA and they just knee jerked in some changes.like shooter!!!" by EA and they just knee jerked in some changes.