MarauderESP wrote...
all the classes have no sense since no matter what u have, u have to pass for the same corridor take cover on the same crates, same interaction whit the same thing in the same way, start a lvl (yes a lvl) from a to b no other options, the only diference is how u kill the bad guys.....etc it means tps with little rpg elements, sure u can chose if u do the game for the good side or the bad side (good story tough).....
As much as i recall ME1 was not very different in this regard, the only place that i remember, that had alternate routes was Virmire and even then difference was minimal. In this regard, in ME2 every location atleast feels different (all the locations have a distinctive character to them). And don't get me started on some of the missions in ME2 compared to ME1 (they are not all about run and gun as it was in ME1)!




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