Higher level cap, more skills to customize, more weapons/gear to customize, store that you could buy and sell, and a higher feeling of exploration overall ME1 was more of an RPG than ME2.
ME2 is much more linear in evolution of the plot with the expection of doing any of the character loyalty missions, the missions the Illusive man gives you are started once given.
1. A higher lvl cap means absolutely nothing in terms of RPG status. Hell, the original KOTOR had a lvl cap of 20 and the sequal was 30.
2. More skills? You mean electronics/decryption and your charm/intimidate? Charm/Intimidate was merged with your Paragon/Renegade points. Electronics and Decryption were removed to give the player more freedom with choosing your squadmates. In ME1, and a number of other RPGs, you were pretty much forced to bring along characters with those skills unless you had them yourself. Removing those skills gives me the option of using whatever teammates I want to use.
3. Other than the mod system, which had been replaced by static upgrades in ME2, the only difference in the overabundant weapons and armor in ME1 was the color scheme and the "stats". The weapon system in ME2 is far superior and would be perfect with the inclusion of just a few more guns per type and this will more than likely happen with DLC. As for armor, yes, I would like to be able to adjust what my squad is wearing. However, your choices in ME1 were pretty much just recolors of the same three model types. Whee....
4. Stores. It would be nice to be able to buy more stuff, but buying weapons and armor is stupid. Why would a mercenary with the backing of a secret organization buy weapons from some rinkadink store?
5. More overall exploration? You mean with the MAKO? So, you enjoyed wandering around the same 4 mountainous landscapes over and over again? Sure, the scanning system isn't perfect, but it is better than the MAKO. Honestly, the best thing BW could do would be to just implement driving missions akin to what you did on Virmire and Noveria in ME1. Perhaps they could give a planet several hubs that you drove two and from.
Also, with the exception of Horizon, you can wait to do any mission that the Illusive Man gives you. Plus, ME1 was fairly linear as well. Eden Prime, Citadel, choice of planets, Virmire, Citadel. In ME2, it is Starting location, choice of recruitment, break for Horizon, choice of recruitment, that one ship and final location. Really, I guess that makes ME2 less linear...Though I will say that there were more sidequests in ME1.




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