Coldcall01 wrote...
work it out.
ME1 you had 3 classes of armour.
ME1 you had at least 10 different models
3 * 10 = 30.
ME1 had within those classes 10 levels of quality.
30 * 10 = 300
ME1 had minimum 2 upgrade slots on each set of armour.
300 * 2 = 600
ME1 had at least 10 different types of upgrade cartidges and different levels of quality (im guessing now)
600 * 10 (this is very conservative as im not counting different quality of protection)
= 6000 (possible variations depending taking all classes into account) Note the real figure is much higher because of the upgrade levels but i cannot be bothered.
Now if you care to do the same for ME2 and show me how you can have more unique possible configurations of armour I;d be much appreciated.
You'll have to hit 6000 at a minimum. Go on someone prove me wrong.
Also, at lvl 7+ of the quality of an armour, you get two slots for upgrades. Let's say that there actually are 10 different types of upgrades, then every armour variation above and included quality lvl 7 should be multiplied by 55, not 10.
Anyway, that's not what I wanted to say. It's what I had to say. I have compulsions.
I think your maths is full of wishful thinking.
In ME1 you had...
3 different armour types. Each armour type had its own mesh.
Several different manufacturers with different skins for each armour type's corresponding mesh.
This irrelevant since you are free to tint and tone your armour however you want in ME2.
Quality level doesn't change appearance. Neither do armour mods.
So essentially, ME1 had three different models for armour; one for each type.
ME2 has four different models for each armour piece, which there are five of; helmet, shoulder, chest, arms and legs.
Visually, ME2 has the greatest number of customization options.
Stats-wise, ME1 had the most customization of stats and bonuses.
So if you could apply a modification to each armour-piece. That would be awesome!