Veex wrote...
There is nothing difficult or complex about the armor system in Mass Effect. It is NOT hard to choose a heavy, medium, or light armor, especially when the only math required is knowing that 11 is greater than 4.
Maybe but there were hidden properties in ME1 armor, such as armor manufactored by Devlon Industries granted immunity to enviromental harzards or Phoenix Armor that regenerated health.
N7 armor in ME2 have exactly 4 pieces for each area (chest,arms,hands and legs) besided the helmet, the customization might be interresting but the lack of any real upgrade (such as one part being better that the other) really does not give much reason to bother after the first upgrade as you are not getting much for tradeoff.
At least ME1 had a sinkhole for credits that was armor, such thing does not exist in ME2 (then again, its not as if there are uses for credits) and also there is something you forget, you do not get everything offered on a silver platter when starting the game, ME1 armor make people look forward to the next better armor ... ME2 offers everything from the start, there is no sense of achivement or nothing to look forward.
And that is one of reason why ME2 fails as a RPG, the "upgrade" race exist but that part of the carrot-on-a-stick that keeps the players going forward, ME2 is just meh as there is almost nothing of the sort as everything is served on a platter.
Heck even Half-Life keep giving us better and more powerful weapons to deal with better and more powerful enemies.