I think the fatal flaw alot of gamers have here is the incapability to play the game as if they were in Shepard's shoes. If you didn't get involved in the narrative it doesn't really matter what is thrown at you, you're not going to be affected by it as you should. People who laugh at the last boss an idea is to imagine for a second that you actually ARE Shepard, or perhaps the idea of that thing being outside your house right now ripping your home apart - laughing now? You need to involve yourself rather than just look at the pretty pictures on your monitor and move your mouse to shoot them - I think losing people in the final mission helps this feeling. Another problem with people in this thread is they seem to all of a sudden lose interest purely because it looks similar to something that has done before; what I put to you is that the Terminator itself was done before, you know how? It's called the HUMAN SKELETON -.- So now we're never going to be able to see new robots based upon on the human skeleton? For shame.
The main issue with the final boss wasn't the design, the dialogue, the concept etc. it was none of that IMO - the main problem was the actual encounter itself and the fact the game relied too much on the cover-and-fire system. Because of this the encounter felt 'safer' than it should have since you always had somewhere safe to flee to. Many things could've upped the intensity of the fight and that would've produced a better sense of fear:
- if you had to avoid it out in the open rather than always be able to retreat behind the convenient cover,
- if you had to jump from platform to platform to avoid the ones being torn down,
- if one of your teammates actually got GRABBED by the thing and you had to shoot the hand to free them.
Having that time, sitting behind cover, allows the player to actually think about what's going on and you lose the sense of fear. Only people able to play a game as a narrative experience rather than purely a video-game are then able to truly enjoy the experience.
Personally I think it was fine. Giant mechs have been overused but there was something uniquely creepy about the Human-Reaper, however again you had to actually listen and appreciate what exactly it was to get that sense - the only people I imagine have an issue getting that feeling are those who are unable to play a video-game narrative in the same way as reading a book. Furthermore if things are too easy then maybe DON'T use a portable nuke or the most overpowered readily available gun in the game (Sniper Rifle) but something else? Just sayin'....
Oh and I doubt it would end up looking like a human and flying through space like Megatron in the end. I postulate that the 'core' of each Reaper looks like its original species but that core is built around with the typical squid-like shell.
Modifié par Myrmedus, 05 février 2010 - 03:01 .