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I loved the game...up until...


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#26
Shepard Lives

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Lew717 wrote...

Gaddmeister wrote...

Lew717 wrote...

Gaddmeister wrote...

Oh I agree completely. The final boss felt totally out of place in this game and universe. I still think it's a great game, but that was a bit over the top for my taste. I never thought I'd say this, but.... "Why Bioware, why?" <_<

Also, didn't the human-reaper look awfully small? Sure, it was only the upper body, but still. Was it even as big as the Normandy? I mean Sovereign must have been like a kilometre long, right?



It's a larva. A fetus. YOU ABORTED HIM.


Yeah but... so reapers actually grow in size? How does that even work?

Welcome to sci-fi, buddy


I think the ducts that pump that orange crap into the Reaper would have made it grow to full size. Then, when detached from the tubes it would have stopped growing.

#27
The_KFD_Case

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themanynamed wrote...

Yeah, the Human!Reaper was just so bad it was laughable. If the Reapers resemble the races they're created from, why do all the other Reapers in the fleet that we get a glimpse of look like squid? Shouldn't there be some variation? Besides, why would they want to look like a conquered and supposedly inferior race? I really hope they don't make matters worse by revealing it's some kind of Borg situation. The cliches and cheap plot devices might just kill me.

Worst of all was that the wannabe Terminator/Borg was a super easy kill. I parked my Shepard's butt behind some cover and with a few shots of my sniper rifle it was dead. My Shepard wasn't even injured!

Honestly, the timed retreat in the Collector's ship was the hardest fight, or series of fights, I've had. The timer and that flying thing that I can never remember the name of gave me hell until I figured out how to deal with it.

MN.


Harbinger? I actually still feel a slight pang of sympathy for the head Collector when it's being abandoned by the Reapers it has served faithfully. It was a monstrous creation though and I consider the universe better off without it yet that does not remove my ability to pity it.

The end boss fight was very easy in retrospect (I adore the unsurpassed blasting power of a M-920 Cain charged with enough power for two blasts; that's all it takes to kill the end boss. One blast will take out any other target throughout the entire game including the Mantis jet and the Thresher Maw at full health on "Normal" difficulty).

Perhaps the Reapers select the visage of the race they consider most likely to be able to successfully oppose them because: a) They actively weaken them while making themselves stronger by using them as a raw material for their new Reapers, and B) good old psychological warfare.

Modifié par The_KFD_Case, 05 février 2010 - 02:08 .


#28
T1l

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I had to pause the game at this point and go for a long walk.

The game up until this point had been, I thought, quite well told. The characters had been spread a little thin and the overarching plot was more of a side quest to the character collection, but all in all, it was going well - until the giant T-800/101. I literally paused the game, face-palmed and walked out of the room.

I know it's sci-fi. I know there's a lot of stuff that got ret-conned and changed in ME2... but Christ almighty, that was a jagged pill to swallow.

#29
Gill Kaiser

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shepard_lives wrote...

Lew717 wrote...

Gaddmeister wrote...

Lew717 wrote...

Gaddmeister wrote...

Oh I agree completely. The final boss felt totally out of place in this game and universe. I still think it's a great game, but that was a bit over the top for my taste. I never thought I'd say this, but.... "Why Bioware, why?" <_<

Also, didn't the human-reaper look awfully small? Sure, it was only the upper body, but still. Was it even as big as the Normandy? I mean Sovereign must have been like a kilometre long, right?



It's a larva. A fetus. YOU ABORTED HIM.


Yeah but... so reapers actually grow in size? How does that even work?

Welcome to sci-fi, buddy


I think the ducts that pump that orange crap into the Reaper would have made it grow to full size. Then, when detached from the tubes it would have stopped growing.


Yeah, they're made from some kind of organically-based liquid metal. Presumably they can grow.

#30
aeetos21

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I liked the boss - it was so bad and cheesey that I felt great when I nuked his ass to hell and back.

Modifié par aeetos21, 05 février 2010 - 02:13 .


#31
Garuda One

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Lew717 wrote...

reminds me of the good ol' SNES days
Posted Image


Jesus christ it is the last boss, everything from the glowing red ball in its mouth. WTF Bioware

#32
Arquibus

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Meh, I didn't mind it. nevermind the fact that it was fairly easy to beat, nevermind the fact that it looked like a terminator...I thought it was creepy doing battle with a giant metal human embryo. The first time I saw it I thought "How in the **** am I gonna beat this?!" I expected it to be flailing its arms around and whatnot at any moment, and was pretty sure I was toast. Instead of thinking about it from your perspective, think about it from Shepard's. Of course, some folks will not be able to get over the relative cheesiness of another SciFi giant robot. But I did.

#33
Lew717

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Garuda One wrote...

Lew717 wrote...

reminds me of the good ol' SNES days
Posted Image


Jesus christ it is the last boss, everything from the glowing red ball in its mouth. WTF Bioware


Yeah. Contra 3 on snes, good game.

#34
Lew717

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The_KFD_Case wrote...

Trentgamer wrote...

"Just how uncool would it look to see a giant human body with bare feet and all flying through space with laser beams coming out of its eyes and mouth?




 exactly my thought lol

would be awesome to see it flying through the space and kung-fu it out with good guys' ships

Modifié par Lew717, 05 février 2010 - 02:34 .


#35
Monochrome Wench

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Lucasian wrote...

By the way, is it possible to be killed by the Human-Reaper?

edit: or let me put it this way: has anyone ever had to re-do the fight?


Yep. I died twice on the final battle. Once I got knocked off the platform and the other time I got killed by the beam weapon thinggy.

#36
Guest_Juancor_*

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Lew717 wrote...

Gaddmeister wrote...

Lew717 wrote...

Gaddmeister wrote...

Oh I agree completely. The final boss felt totally out of place in this game and universe. I still think it's a great game, but that was a bit over the top for my taste. I never thought I'd say this, but.... "Why Bioware, why?" <_<

Also, didn't the human-reaper look awfully small? Sure, it was only the upper body, but still. Was it even as big as the Normandy? I mean Sovereign must have been like a kilometre long, right?



It's a larva. A fetus. YOU ABORTED HIM.


Yeah but... so reapers actually grow in size? How does that even work?

Welcome to sci-fi, buddy



Ch-ch-ch-chia!

#37
stillnotking

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The only problem I had with it was the logical inconsistency of saying "Reapers look like the species they're created from" when all the Reapers shown in the game are identical. Where are the Prothean Reapers, or the Reapers from pre-Prothean species? Do they all "switch", and if so, why don't they currently look like Protheans? It felt sort of ad hoc.

#38
Zemore

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only thing im going to add to this convo I AM IRON MAN DA NA NA NA DONT ABORT ME

stillnotking wrote...

The only problem I had with it was
the logical inconsistency of saying "Reapers look like the species
they're created from" when all the Reapers shown in the game are
identical. Where are the Prothean Reapers, or the Reapers from
pre-Prothean species? Do they all "switch", and if so, why don't they
currently look like Protheans? It felt sort of ad hoc.


i had a long long convo about this last night

give any evidence that reapers are made from seperate species except the big human larva theres also no evidence the protheans were made in to reapers.

afterall as far as we know the reps have only failed once to start up the citadel and kick the living crap out of everyone and they got thier asses handed to them by humans Normally they just eradicate everything.

Modifié par Zemore, 05 février 2010 - 02:46 .


#39
Lew717

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Juancor wrote...

Lew717 wrote...

Gaddmeister wrote...

Lew717 wrote...

Gaddmeister wrote...

Oh I agree completely. The final boss felt totally out of place in this game and universe. I still think it's a great game, but that was a bit over the top for my taste. I never thought I'd say this, but.... "Why Bioware, why?" <_<

Also, didn't the human-reaper look awfully small? Sure, it was only the upper body, but still. Was it even as big as the Normandy? I mean Sovereign must have been like a kilometre long, right?



It's a larva. A fetus. YOU ABORTED HIM.


Yeah but... so reapers actually grow in size? How does that even work?

Welcome to sci-fi, buddy



Ch-ch-ch-chia!



I don't get you joke...

#40
highcastle

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Oh gosh, I think this was the narmiest part of the game. I saw it and just started laughing. It was as though Mass Effect were crossed with one of those Japanese giant mech mangas...

Of course, by the time I'd reached this part of the game, I was already disappointed. This boss was just the last nail in the coffin of any credibility the game had.

#41
Zemore

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im actually confused why everyone is ****ing about the gaint terminator.



whats actually wrong with it? other than "it looks stupid" yeah it looks funny because its half bloody finished and missing its skin/armour and its also incredibly relevant to the story along with the fact that it explains a little bit about what the reapers actually are im curious as to how this is less rediculous than sarens skeleton coming back to life and sticking to the walls.

#42
Myrmedus

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I think the fatal flaw alot of gamers have here is the incapability to play the game as if they were in Shepard's shoes. If you didn't get involved in the narrative it doesn't really matter what is thrown at you, you're not going to be affected by it as you should. People who laugh at the last boss an idea is to imagine for a second that you actually ARE Shepard, or perhaps the idea of that thing being outside your house right now ripping your home apart - laughing now? You need to involve yourself rather than just look at the pretty pictures on your monitor and move your mouse to shoot them - I think losing people in the final mission helps this feeling. Another problem with people in this thread is they seem to all of a sudden lose interest purely because it looks similar to something that has done before; what I put to you is that the Terminator itself was done before, you know how? It's called the HUMAN SKELETON -.- So now we're never going to be able to see new robots based upon on the human skeleton? For shame.

The main issue with the final boss wasn't the design, the dialogue, the concept etc. it was none of that IMO - the main problem was the actual encounter itself and the fact the game relied too much on the cover-and-fire system. Because of this the encounter felt 'safer' than it should have since you always had somewhere safe to flee to. Many things could've upped the intensity of the fight and that would've produced a better sense of fear:

- if you had to avoid it out in the open rather than always be able to retreat behind the convenient cover,
- if you had to jump from platform to platform to avoid the ones being torn down,
- if one of your teammates actually got GRABBED by the thing and you had to shoot the hand to free them.

Having that time, sitting behind cover, allows the player to actually think about what's going on and you lose the sense of fear. Only people able to play a game as a narrative experience rather than purely a video-game are then able to truly enjoy the experience.

Personally I think it was fine. Giant mechs have been overused but there was something uniquely creepy about the Human-Reaper, however again you had to actually listen and appreciate what exactly it was to get that sense - the only people I imagine have an issue getting that feeling are those who are unable to play a video-game narrative in the same way as reading a book. Furthermore if things are too easy then maybe DON'T use a portable nuke or the most overpowered readily available gun in the game (Sniper Rifle) but something else? Just sayin'....

Oh and I doubt it would end up looking like a human and flying through space like Megatron in the end. I postulate that the 'core' of each Reaper looks like its original species but that core is built around with the typical squid-like shell.

Modifié par Myrmedus, 05 février 2010 - 03:01 .


#43
Rovay

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Lew717 wrote...

Garuda One wrote...

Lew717 wrote...

reminds me of the good ol' SNES days
Posted Image


Jesus christ it is the last boss, everything from the glowing red ball in its mouth. WTF Bioware


Yeah. Contra 3 on snes, good game.


I like Commandor Shepard's appearance in this one! Posted Image

Modifié par Rovay, 05 février 2010 - 03:00 .


#44
Guest_Juancor_*

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Lew717 wrote...

Juancor wrote...

Lew717 wrote...

Gaddmeister wrote...

Lew717 wrote...

Gaddmeister wrote...

Oh I agree completely. The final boss felt totally out of place in this game and universe. I still think it's a great game, but that was a bit over the top for my taste. I never thought I'd say this, but.... "Why Bioware, why?" <_<

Also, didn't the human-reaper look awfully small? Sure, it was only the upper body, but still. Was it even as big as the Normandy? I mean Sovereign must have been like a kilometre long, right?



It's a larva. A fetus. YOU ABORTED HIM.


Yeah but... so reapers actually grow in size? How does that even work?

Welcome to sci-fi, buddy



Ch-ch-ch-chia!



I don't get you joke...


Oh well... nevermind then. :whistle:

#45
Pannamaslo

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The final  Human-Reaper hybrid boss deserves this tvtropes.org/pmwiki/pmwiki.php/Main/GiantSpaceFleaFromNowhere

#46
Lew717

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Pannamaslo wrote...

The final  Human-Reaper hybrid boss deserves this tvtropes.org/pmwiki/pmwiki.php/Main/GiantSpaceFleaFromNowhere

What, GSFFN indicates non-relevant to the plot, human reaper is pretty plot relevant

still, could someone pls shed some light on the Chia joke?

#47
Karlojey

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Dude, I have to admit that the final boss was a letdown from the excitement of getting to that point. On hardcore difficulty it was like hell to get there and then when I got to the showdown...Meh.

But anyway it didn't ruin the whole experience for me. Can't wait for ME3 :D

#48
Dinkamus_Littlelog

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Yeah, it was pretty damn tacky. And ridiculously easy too. Lylat Wars had more complex bosses than that. "Shoot the eyes". Couldnt they have at least added a "do a barrel roll!"

#49
Tooneyman

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Lets put it this way. I'm going to guess, but his is my opinion. That the human skeletal was kind of a way out, but not. Hears what I'm thinking about reapers. Each reaper has a skeleton in side their bodys that represents a race of organic being. Later due to space flight the reaper gets the squid like shell put over to move around easier. Like I said this is just my explanation and it would probably save biowares azz!es on the explanation of the human reaper. holla holla!

#50
Zemore

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Tooneyman wrote...

Lets put it this way. I'm going to guess, but his is my opinion. That the human skeletal was kind of a way out, but not. Hears what I'm thinking about reapers. Each reaper has a skeleton in side their bodys that represents a race of organic being. Later due to space flight the reaper gets the squid like shell put over to move around easier. Like I said this is just my explanation and it would probably save biowares azz!es on the explanation of the human reaper. holla holla!

i spoke with a guy last night about this and that was his conslusion and its equaly valid and a very compelling possblity ... i still like the idea of a gaint reaper flying through space spamming radio broadcasts with the superman or iron man theme song.