Gaddmeister wrote...
Myrmedus wrote...
I think the fatal flaw alot of gamers have here is the incapability to play the game as if they were in Shepard's shoes. If you didn't get involved in the narrative it doesn't really matter what is thrown at you, you're not going to be affected by it as you should. People who laugh at the last boss an idea is to imagine for a second that you actually ARE Shepard, or perhaps the idea of that thing being outside your house right now ripping your home apart - laughing now? You need to involve yourself rather than just look at the pretty pictures on your monitor and move your mouse to shoot them - I think losing people in the final mission helps this feeling. Another problem with people in this thread is they seem to all of a sudden lose interest purely because it looks similar to something that has done before; what I put to you is that the Terminator itself was done before, you know how? It's called the HUMAN SKELETON -.- So now we're never going to be able to see new robots based upon on the human skeleton? For shame.
Er ok. I can't speak for anybody but myself, but I got really immersed in this game. To quote a certain doctor: it's very "emotionally engaging". Actually ME2 is one of the best games I've ever played. There, I said it. I love the characters you recruit, I love the missions, I love the lore up until the human reaper. It's hard yo get past that one and I don't understand what it has to do with immersion. It has to do with some sort of credibility. It feels like Bioware needed a great boss and thus had to adapt the lore to allow them to create the human reaper. To me, this epic sci-fi game turned into some kind of arcade action game for a moment there. But I can live with that, because I really love this franchise. Still, I would rather have fought the collector leader possessed harbinger and his minions in an epic final battle. Sure, why not create a human reaper, but why did it have to look and act like that?
What it has to do with immersion is that people are judging it based upon ignorance which isn't a great policy: we have NO idea what BW's plans for ME3's plot are so we have no idea whether the Human-Reaper was tacked on or always an intended plot development/reveal.
I don't really see how it 'acted' any different to another Reaper it just moved and attacked...as for why it looked like that it's explained in the game and I'm amazed at the amount of people who don't seem to understand it -.-
That Human-Reaper is an organic infant, just like a human baby or a horse calf. It has synthetics interwoven with its body but it's not like a normal Reaper having a synthetic shell. Because of that it's basically a giant human and so it's 'growing' in the same way a human would if they were in a womb (in fact it is in a womb of sorts); thus it grows into a humanoid shape. Not only that but developing the story in this way casts mysterious shadows over the Reaper's intentions and motives for doing what they do because now we're wondering if they think they're giving organic species a 'gift'.
There's another reason for it to be shaped that way aswell, from a theatrical point of view, and that is to establish a connection between the PC and the boss. Sovereign was completely alien - we thought it was pure machine and it was shaped like a squid or insect which are generally viewed by people as looking 'alien-like'. The purpose for the Human-Reaper is different, opposite in fact; in the same reveal we're told it's partially organic, it's made up of humans and VISUALLY it's humanoid - this all of a sudden produces a connection between organic species and the Reapers, and more directly between humanity, Shepard and the Reapers.
Perhaps it'll be significant in ME3 that we know the Reapers are based upon previous organic species, perhaps knowing that they're partly organic will leave them prone to a particular type of weapon - for example, knowing their 'core' is organic means they could be weak against the Neutron radiation attack you detonate in the Collector Base if you don't wish to blow it up. Knowing they're at least partially organic is an important piece of intel because all of sudden the way in which you fight that enemy changes, but it also means we're one step closer to understanding them. What Vigil says in ME1 comes to mind as being about as wrong as you can get: "Your survival depends on stopping them, not on understanding them" - understanding a foe is vital TO stop it, and I actually thought that in the conversation WITH Vigil, so now that we're closer to achieving that goal we're closer to stopping them.
As far as I'm concerned, the flattest explanation would be they require us to procreate and survive, and they wipe out the entire galaxy since so many are needed for one Reaper alone.