A few things about the human-reaper reveal:
1) Appearance: I thought it looked pretty good. I do think that one of the "hybrid" human-reaper concepts shown in the collector's edition art book would have looked better and been more unsettling. The design they went with had too many similarities to Terminators, and the use of more Reaper stylization and symbolism would have helped to eliminate that impression and make the boss feel more consistent with the rest of ME.
Basically, I thought it was good, but it could have been great.
2) Difficulty: It was way too easy, and cheapened any real sense of threat that it was supposed to pose. Even without using the Cain or a Sniper Rifle, it just wasn't challenging. I'm supposed to fear the reapers, but there was very little to fear in this fight. I think that, had the fight been more intense and challenging, it would have made a more menacing impact, even with its minor appearance problems.
3) Story: I disagree with everyone that says the human-reaper was "tacked-on" for a super big boss fight, especially because the entire game revolved around finding out why the collectors, and by extension the reapers, were kidnapping millions of humans. I thought it tied the story together, and led to a lot more questions (as many of you are asking in this and other threads).
ME2's core story seems like it was to lead to the revalation that the Reapers use the organic material of "worthy" life forms to evolve. A human actually caused the death of one of them, so they tried to create a hybrid, to see if their new form could indeed be human. The most important, and frightening, revelation is that humans ARE compatible with Reaper genetics, and while that knowledge may give us an advantage in ME3, it might also prove to be an advantage for the Reapers as well.
Also, defeating the Reapers again could either strengthen their resolve to collect and assimilate all humanity, or they might decide to write off their losses and decide that the total obliteration of humanity is the only way to save themselves.
Anyway, there are tons of unanswered questions, but none of them seem entirely inconsistent with the ME mythology, and all of them create tense but uncertain foreshadowing for what is to come in the next game. I will admit that the explanation of some of these story points came and went too quickly, embedded in lengthy or ill-timed exposition by EDI, but ultimately, everything still holds together (relatively) well, and it gives Bioware a great starting point going into the final act.
Modifié par nexworks, 05 février 2010 - 07:41 .