Mission complete screen....anyone else hate it?
#1
Posté 05 février 2010 - 01:47
It removes you from the game and story and gives you a generic end of level feel that doesnt fit this game. Its too abrupt and distrupts the story flow imo.
I'd rather be allowed to walk back to the Normandy and pick up any spare ammo or loot/medi-packs etc ive missed that being sent straight back to my ship.
I really dont understand why it was added.
#2
Posté 05 février 2010 - 01:48
#3
Posté 05 février 2010 - 01:50
#4
Posté 05 février 2010 - 01:54
Breaks immersion like being smacked in the face with a wet fish would.
I wish they'd give us a toggle in the main menu to turn the horrendous thing off.
Modifié par Orkboy, 05 février 2010 - 01:55 .
#5
Posté 05 février 2010 - 02:07
It demonstrates that Bioware really did put in shooter features on purpose and i find that depressing as a Bioware RPG fan.
#6
Posté 05 février 2010 - 02:16
#7
Posté 05 février 2010 - 02:25
#8
Posté 05 février 2010 - 02:28
#9
Posté 05 février 2010 - 02:28
#10
Posté 05 février 2010 - 02:34
#11
Posté 05 février 2010 - 02:52
Modifié par solys, 05 février 2010 - 02:54 .
#12
Posté 05 février 2010 - 02:56
Modifié par GHOST OF FRUITY, 05 février 2010 - 02:58 .
#13
Posté 05 février 2010 - 02:57
#14
Posté 05 février 2010 - 03:02
#15
Posté 05 février 2010 - 03:09
#16
Posté 05 février 2010 - 03:15
#17
Posté 05 février 2010 - 03:18
Also, agreed on the "end mission" button prompt -- annoying. I understand where they were going with it (speedy ending option if you want it) but there has to be a better way.
#18
Posté 05 février 2010 - 03:20
I mean it's good that they got rid of the "elevators" but now that I look how it was in ME2.. I really want my elevators back, perhaps with bit more happening in there than 15 seconds of silence.
The elevators were nice touch in ME1, but they were just too long..
#19
Posté 05 février 2010 - 03:21
#20
Posté 05 février 2010 - 03:21
Also, the background image looks low rez and cheap.
Major immersion breaker.
#21
Posté 05 février 2010 - 03:23
Deltamon wrote...
I HATE it with big letters. It completely breaks down the feeling of "being within the story" and makes ME feel like just some average game.. Same with the loading screens..
I mean it's good that they got rid of the "elevators" but now that I look how it was in ME2.. I really want my elevators back, perhaps with bit more happening in there than 15 seconds of silence.
The elevators were nice touch in ME1, but they were just too long..
I liked the elevators too, they felt real and I liked the tidbits of conversation you would pick up.
I played ME1 on PC in 2009, maybe they were faster for me (though I heard they were a set amount of time, so maybe not) but they didn't bother me at all. The loading screens on the other hand suck. It makes ME2 feel cheap and more like a run-of-the-mill shooter.
#22
Posté 05 février 2010 - 03:27
And it's from TIM POV. If mission reports were this necessary, Miranda or TIM could use private terminal for them, so player could review it when s/he wants.
Modifié par LexXxich, 05 février 2010 - 03:29 .
#23
Posté 05 février 2010 - 03:36
#24
Posté 05 février 2010 - 03:44
The world was more alive. In ME2 the world gets too tight, and you don't feel as free as you did in ME1.. I really don't think that's a good direction to go..
Even if it's more like a cinematic story, than a game.. I still wish the world would feel more open and free.
When you complete some work in real life, does your life pause for a moment to show how much materials you gained and show some random guy sitting on chair, perhaps your boss smoking a cigarette?
No. It breaks the gameplay, and makes the game feel too much likes some "arcade" game. Which is not a good thing for a game where the story plays the main role.
If something, they should just adapt the mission completition in the user interface.. Instead of making a separate screen for it..
Modifié par Deltamon, 05 février 2010 - 03:46 .
#25
Guest_Crawling_Chaos_*
Posté 05 février 2010 - 03:47
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