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Mission complete screen....anyone else hate it?


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#101
YakoHako

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Rivercurse wrote...

I've got no problems with it whatsoever. Seems i'm in a minority..


Yeah, me neither.  The only thing that really jarred me out of the experience was the couple of times where I try to travel somewhere and I get that abrupt pop-up saying PLEASE INSERT DISC 1 (or 2).

#102
smudgedhorizon

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Orkboy wrote...

I hate it with a passion.

Breaks immersion like being smacked in the face with a wet fish would.

I wish they'd give us a toggle in the main menu to turn the horrendous thing off.


Haha yep this is how I feel about it. I honestly nearly turned the game off in disgust the first time it popped up (when I was attempting to walk through a DOOR after speaking to TIM for the first time... I mean come on)

#103
Frotality

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yea, its really unnecessary. aside from the occasional interesting cerberus report of the mission, entirely immersion breaking. do they really think we cant keep track of XP, money, and resources without it all being summed up after every mission? alot of the new direction in ME2 seems to insult our intelligence; M for mature Bioware, we can handle it.

#104
bstrothe

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Could be because I played the PC version of ME1, but I actually liked the elevators and the intra-party banter there. It was way better IMHO than the Cerberus mission summary and the loading screens.

#105
Monstruo696

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I really don't know what the **** people are going on about. What shooter had a debriefing screen of what you found and did in the mission at the end of said mission.



And what is this non-sense about "free roaming". Mass Effect 1 never had any "free-roaming" unless you're talking about walking all the way out where you came from, getting on the Mako and FINALLY getting back up to the Normandy. So what, you don't get to walk all the way back and save yourself a minute or two of walking back in the process, big ****ing whooptido.

#106
Aratham Darksight

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Hate to challenge anyone's carefully nurtured prejudices, but "mission complete" screens have not been standard in shooters (either first or third person) for many, many years now. Those games, Halo and Gears of War, that you shake your fists at? They don't have a single one.

On the other hand, you know which genre seems to insist on using them, even when the information provided is useless and never read by anyone? Strategy games.

#107
The Demonologist

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I feel the only thing that should be kept in ME3 are the reports filed by whatever organization Sheppard is working for. Those were the only things of interest in them.

#108
Mikazukinoyaiba2

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I like the mission comlete screen, a lot. Wowed me the first time I saw it, also I like reading the Cerebrus reports summary.

#109
Alushi

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Its more of a report to the illusive man, which you'll notice in how it's written. It doesn't break immersion for me, it gives an insight into TIM's intentions.

#110
Booban

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I dont make reports to the illusive man.



Yeah, I didn't like it. But even more so, it put me back in my ship and I had to redock when I had more to do, like the second loyalty mission in the same place.

#111
BiancoAngelo7

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If the Mission Complete Screen were a person, I would take it outside behind the building in a dark alley and film me beating the crap out of it then shoot it in the head, then remove the bullet and revive it with medigel to then shoot it again and repeat a few times. Afterwards, I would sell the video to Social Outreach programs with the slogan:



"Dont let this happen to your RPG"



lol no seriously though...



I would brutally murder it.



And Im a very good person at heart.



The hate for the mission complete screens knows no bounds.



Also, I would murder it. Did I mention I would murder it?

#112
BiancoAngelo7

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Also,



I would murder it.

#113
BiancoAngelo7

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And no, that wasnt a double post.



>:|

#114
Asenkah

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That screen is pure evil and so is the HUGE on-screen prompt for End Mission. There IMO were better options to have used to get people back to the Normandy (if they so chose to) quickly and with style and relevance.



I'd like to see them removed for ME3 at best. At worst we get graded on the screens in ME3 with silly stats like # shots fired, # of head shots, # of power combos, highest power combo.



These things just dont belong there.

#115
Booban

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Oh, and sometimes I'm even at another planet. Buggy.

#116
sheridanmovieguy

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I'm fine with it. I especially like the music. I find myself humming it from time to time.

#117
Rendar666

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Yeah, I find it very immersion stopping... not needed in the least. They could have easily implemented it into the journal. It could tell all these things from the comfort of your journal and not a forced view. I never read it the entire time I played....

#118
Rendar666

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bstrothe wrote...

Could be because I played the PC version of ME1, but I actually liked the elevators and the intra-party banter there. It was way better IMHO than the Cerberus mission summary and the loading screens.



Yup. Totally agree.

#119
Satanicfirewraith

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It blows ***!

Seriously How can you get immersion when you have missions as short as 5 minutes and then have a mission complete screen?!?

Its horride and needs to be removed! Patch ME 2 to remove that crap! and make sure its not even a thought for ME 3!!

#120
Admoniter

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I have no problem with it as I enjoy to look over what I accumulated on a mission. But i do understand why some people despise it.



So if it it included in ME3 it should be optional and manifest itself as a datapad in your private quarters.

#121
The Black Ghost

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Yeah its really dumb.



I have suggested in my blog that a solution would be to remove the screen and have it accesed through your journal instead, should you choose. The Mission Complete screen would be replaced with a normal loading screen.





ALSO I think the "PRESS B TO END MISSION" is dumb, it gets in the way when you have dialogue to go through still. Ending the mission should be done through the start menu.

#122
Mudzr

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I like it, it gives a bit of closure to the missions.

Sure this can be done better, and probably should be for the main missions, with a cutscene or conversation or something, but for the uncharted missions it really helps, where in ME1 they all felt really disconnected and unimportant.



I say definatly keep them at least for side missions. :)

Maybe the main missions could have you having a conversation with TIM and maybe the new squad member with how the mission went, or whoever is the "boss" in ME3.

#123
YakoHako

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I'm kinda shocked at how freaked out some of you seem by this. Does the fact that you can pause the game ruin it for some of you, too?

#124
Bootsykk

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I like it. Your get to see everything you've earned and have a runthrough of what happened on the mission.

#125
aragfore03

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I don't like it. It does break immersion for me and it makes it feel more linear and like a level complete screen.