Mission complete screen....anyone else hate it?
#151
Posté 25 mars 2010 - 03:37
I truly don't understand how this screen came to be. It is just so out of place in the game experience. At all times when that screen is shown, Shep has just arrived back on the Normandy, he/she isn't with the illusive man. So that screen is actually shown from the illusive man's perspective, which I think is why it is so out of place and disruptive to the flow of the game.
Granted, some scenes in ME1 and 2 are shown for dramatic/plot purposes that Shep is not witness to (examples would be spoilers). But the fact is these are all poignant moments that help tell the story, and moreover they FLOW with the story. When they flash from your perspective to scene X you aren't thinking "What the heck? Why show me this?" You're caught up in the moment and what they show you is exciting or interesting, and of relevance. You're not walking around Ilium and all of a sudden you have a shot of Captain Anderson back on the citadel having a morning coffee and reading reports. Which is very much what happens with this screen.
Boo-urns on this screen disrupting game flow. Yay-urns (what is the opposite of Boo-urns?) on giving debriefing info via your personal terminal to keep game immersion, and the perspective constant. Boo-urns on actually out-and-out saying "Mission Complete" like we're playing mario brothers or something. If you get a debriefing the mission is over.
#152
Posté 25 mars 2010 - 05:10
PetrySilva wrote...
I don't mind it.
Really, why you guys bother about insignificant things like the mission completed screen?
Because when all else fails, like ME 1 haters debating whats RPG and whats not, and how ME 2 failed(they have since been floored), you revert to cheap tatics like attacking such a simple thing as a reminder screen. And tha-
THIS HURTS ME...
#153
Posté 25 mars 2010 - 05:14
#154
Posté 25 mars 2010 - 05:17
#155
Posté 25 mars 2010 - 06:06
Bigdoser wrote...
why are people whining about a mission complete screen >_>
Probably because people want it dead and not included in ME3, or any other Bioware titles.
I find the information given to be pointless since so much of it is static; experience, Cerberus credits, and the low res background image. Also because the information act as annoyingly redundant reminders as if players can't keep track of what they found or what they did.
Mission complete screens are ok if they are used to somehow tally performance in come kind of grading / point system, and even then used in conjuction with cutscenes and dialogue after missions. It breaks the flow of the game.
A player gets done wiping the floor with a crazy Asari commando boss surrounded by lackeys, Press B to exit mission, BAMF! a static pic of TIM(YAY), Exit that, and now the player is just standing infront of the galaxy map and all teammate have returned to their upright positions. Boring and the transition from action to nothing is too fast.
#156
Posté 25 mars 2010 - 06:15
It's okay in a game with no story whatsoever, but certainly not in ME.
#157
Posté 25 mars 2010 - 06:23
Forsythia wrote...
Who actually reads the information?
Quite a few people judging by this thread.
Forsythia wrote...
It's okay in a game with no story whatsoever, but certainly not in ME.
But I thought ME 2 had no story? That it was an overrated character collecting GOW clone with dumbed down rpg elements?
No?
Ok...
Modifié par KotOREffecT, 25 mars 2010 - 06:23 .
#158
Posté 25 mars 2010 - 06:59
KotOREffecT wrote...
Forsythia wrote...
It's okay in a game with no story whatsoever, but certainly not in ME.
But I thought ME 2 had no story? That it was an overrated character collecting GOW clone with dumbed down rpg elements?
No?
Ok...
Please understand the difference between no story and bad story.
#159
Posté 25 mars 2010 - 07:50
I think the for one, everyone is going to have to accept that at this point in gaming technology, there will be load screens. In ME1 you got the relay station after most missions and that would go on forever and it would put you back on the Normandy or if it was a main mission it would lead to a crew meeting.
The mission summary is really not a loading screen but a placeholder. The loading screen comes after you exit the mission summary screen. You then show up on the bridge or in the meeting room. Not much difference from the first game.
So, we are going to have a load screen after missions no matter what. I'm not sure why the elevators for ME1 were brought up because those are level load screens and have nothing to do with mission complete load screens.
#160
Posté 25 mars 2010 - 07:55
#161
Posté 25 mars 2010 - 08:09
#162
Posté 25 mars 2010 - 08:55
#163
Posté 25 mars 2010 - 09:32
for me is fine, It recalls me the old video games
#164
Posté 25 mars 2010 - 09:33
#165
Posté 25 mars 2010 - 09:34
#166
Posté 25 mars 2010 - 09:36
#167
Posté 25 mars 2010 - 09:40
#168
Posté 26 mars 2010 - 01:44
Bigdoser wrote...
People hate the mission complete screen O.o come on the music at the screen gives that feel of you know completing something XD
Ah yes that music is friggin awesome
#169
Posté 26 mars 2010 - 02:05
The Abridged Mass Effect 2, a must read. http://social.bioware.com/forum/1/topic/105/index/1777005
#170
Guest_slimgrin_*
Posté 26 mars 2010 - 03:39
Guest_slimgrin_*
I truly detest it.
#171
Posté 26 mars 2010 - 03:42
#172
Posté 26 mars 2010 - 03:46
I think it breaks up the game nicely. Each "mission" has a clear beginning and ending. It makes the game go a bit faster; takes away some of the reptetitive and boring "traveling" in dead empty areas.
Its not so useful for the smaller side quests but for the larger side quests and main missions it is nice to have a summary of what you did, what you found, etc.
EDIT:
For the record im not an FPSer or an FPS fan boy. I am old school RPG. And the "mission complete" screens remind me a little of the end of chapter summary screens of older RPGs.
Modifié par FitScotGaymer, 26 mars 2010 - 03:48 .
#173
Guest_slimgrin_*
Posté 26 mars 2010 - 03:50
Guest_slimgrin_*
FitScotGaymer wrote...
I like it actually.
I think it breaks up the game nicely. Each "mission" has a clear beginning and ending. It makes the game go a bit faster; takes away some of the reptetitive and boring "traveling" in dead empty areas.
Its not so useful for the smaller side quests but for the larger side quests and main missions it is nice to have a summary of what you did, what you found, etc.
EDIT:
For the record im not an FPSer or an FPS fan boy. I am old school RPG. And the "mission complete" screens remind me a little of the end of chapter summary screens of older RPGs.
You could get the report back on your ship, read it on screen or something. You know, for the sake of that whole imersion thing?
#174
Posté 26 mars 2010 - 04:05
Bigdoser wrote...
why are people whining about a mission complete screen >_>
People will complain about the smallest things apparently. The mission complete screen doesn't bug me any more than any other user interface element does. Where are all the people complaining about the incredible immersion-breaking character stat screen or team selection screen? Why just the mission complete screen?
#175
Posté 26 mars 2010 - 04:05





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