Aller au contenu

Photo

Mission complete screen....anyone else hate it?


  • Veuillez vous connecter pour répondre
179 réponses à ce sujet

#151
Veritas1982

Veritas1982
  • Members
  • 6 messages
I also find it absolutely shatters the immersion of the game, totally disrupting the experience. I don't necessarily agree that I'd like to waste what would combine by the end of the game to be hours walking back to the Normandy, as some suggest. I do enjoy the quick end option. It's just that the screen design was a major fumble. Couple of alternate ideas: 1 - You could have quick exited back to the normandy, and as soon as you do that, your Shep looks down at a screen on their omnitool where the info about items/exp gained is shown. 2 - You just arrive back on the Normandy, and you get an email at your personal terminal with the mission debriefing, including items found and exp gained (I think this one would be the best).



I truly don't understand how this screen came to be. It is just so out of place in the game experience. At all times when that screen is shown, Shep has just arrived back on the Normandy, he/she isn't with the illusive man. So that screen is actually shown from the illusive man's perspective, which I think is why it is so out of place and disruptive to the flow of the game.



Granted, some scenes in ME1 and 2 are shown for dramatic/plot purposes that Shep is not witness to (examples would be spoilers). But the fact is these are all poignant moments that help tell the story, and moreover they FLOW with the story. When they flash from your perspective to scene X you aren't thinking "What the heck? Why show me this?" You're caught up in the moment and what they show you is exciting or interesting, and of relevance. You're not walking around Ilium and all of a sudden you have a shot of Captain Anderson back on the citadel having a morning coffee and reading reports. Which is very much what happens with this screen.



Boo-urns on this screen disrupting game flow. Yay-urns (what is the opposite of Boo-urns?) on giving debriefing info via your personal terminal to keep game immersion, and the perspective constant. Boo-urns on actually out-and-out saying "Mission Complete" like we're playing mario brothers or something. If you get a debriefing the mission is over.

#152
KotOREffecT

KotOREffecT
  • Members
  • 946 messages

PetrySilva wrote...

I don't mind it.

Really, why you guys bother about insignificant things like the mission completed screen?


Because when all else fails, like ME 1 haters debating whats RPG and whats not, and how ME 2 failed(they have since been floored), you revert to cheap tatics like attacking such a simple thing as a reminder screen. And tha-

THIS HURTS ME...
Image IPB

#153
Murmillos

Murmillos
  • Members
  • 706 messages
It's crap.

#154
Bigdoser

Bigdoser
  • Members
  • 2 575 messages
why are people whining about a mission complete screen >_>

#155
TJSolo

TJSolo
  • Members
  • 2 256 messages

Bigdoser wrote...

why are people whining about a mission complete screen >_>


Probably because people want it dead and not included in ME3, or any other Bioware titles.

I find the information given to be pointless since so much of it is static; experience, Cerberus credits, and the low res background image. Also because the information act as annoyingly redundant reminders as if players can't keep track of what they found or what they did.

Mission complete screens are ok if they are used to somehow tally performance in come kind of grading / point system, and even then used in conjuction with cutscenes and dialogue after missions. It breaks the flow of the game.

A player gets done wiping the floor with a crazy Asari commando boss surrounded by lackeys, Press B to exit mission, BAMF! a static pic of TIM(YAY), Exit that, and now the player is just standing infront of the galaxy map and all teammate have returned to their upright positions. Boring and the transition from action to nothing is too fast.

#156
Forsythia

Forsythia
  • Members
  • 932 messages
The screen totally destroy immersion, and it's certainly not needed. Who actually reads the information? As if I care how many minerals I've collected, I'm running off to the research station anyway. Credits? As if I keep a sheet next to me to tell me if I have enough for all the upgrades I want to buy.



It's okay in a game with no story whatsoever, but certainly not in ME.

#157
KotOREffecT

KotOREffecT
  • Members
  • 946 messages

Forsythia wrote...

Who actually reads the information?


Quite a few people judging by this thread.

Forsythia wrote...

It's okay in a game with no story whatsoever, but certainly not in ME.


But I thought ME 2 had no story? That it was an overrated character collecting GOW clone with dumbed down rpg elements?

No?

Ok... Image IPB

Modifié par KotOREffecT, 25 mars 2010 - 06:23 .


#158
TJSolo

TJSolo
  • Members
  • 2 256 messages

KotOREffecT wrote...

Forsythia wrote...

It's okay in a game with no story whatsoever, but certainly not in ME.


But I thought ME 2 had no story? That it was an overrated character collecting GOW clone with dumbed down rpg elements?

No?

Ok... Image IPB


Please understand the difference between no story and bad story.

#159
Warlock Angel22

Warlock Angel22
  • Members
  • 77 messages
I don't like the way it was done. It just breaks the flow of the game.



I think the for one, everyone is going to have to accept that at this point in gaming technology, there will be load screens. In ME1 you got the relay station after most missions and that would go on forever and it would put you back on the Normandy or if it was a main mission it would lead to a crew meeting.



The mission summary is really not a loading screen but a placeholder. The loading screen comes after you exit the mission summary screen. You then show up on the bridge or in the meeting room. Not much difference from the first game.



So, we are going to have a load screen after missions no matter what. I'm not sure why the elevators for ME1 were brought up because those are level load screens and have nothing to do with mission complete load screens.

#160
Pocketgb

Pocketgb
  • Members
  • 1 466 messages
Whenever I see the mission complete screen, I *really* see this:



Image IPB

#161
Nwalmenil

Nwalmenil
  • Members
  • 275 messages
Probably been suggested, but it could've been so much easier to just sent an email with all the data to Shepard'd private terminal and have Kelly let him know about it

#162
Pythonicus

Pythonicus
  • Members
  • 124 messages
I like the screen in question. It serves as a good reminder that Miranda is reporting everything that you do to TIM in very great detail.

#163
Chala

Chala
  • Members
  • 4 147 messages
ehh is really necessary discussing about this?

for me is fine, It recalls me the old video games

#164
legend of kane

legend of kane
  • Members
  • 79 messages
Simply put, i hate it.

#165
tg1413

tg1413
  • Members
  • 59 messages
It's okay. But I'd prefer to not have it. Or have it integrated more subtly, for example, when you return to the Normandy after a mission a hologram shows up by your computer telling you all of the stats that would be on the mission complete screen. A bit like the holograms in Dead Space.

#166
Eyelidsz

Eyelidsz
  • Members
  • 294 messages
I like it. And the music.

#167
Mister Mida

Mister Mida
  • Members
  • 3 239 messages
Never really bothered myself with it. I do was surprised when I started playing ME2. But to be honest, I find it to be just a part of all the shooter stuff Bioware put in it. I mean missions? That's practically chopping the game up in episodes instead of having one big whole experience.

#168
Mr_Steph

Mr_Steph
  • Members
  • 800 messages

Bigdoser wrote...

People hate the mission complete screen O.o come on the music at the screen gives that feel of you know completing something XD


Ah yes that music is friggin awesome :D

#169
Darth Drago

Darth Drago
  • Members
  • 1 136 messages
Looking at it right now in fact (while doing some quick research for something for my topic) a really can’t stand this generic screen. I might have liked it a lot less if The Illusive Man and the star in the background were even animated at all but BioWare couldn’t even bother with that. It just your typical shooter game like mission “results” screen. I expected to see an option at the bottom saying “Press A to retry the mission.”.




The Abridged Mass Effect 2, a must read. http://social.bioware.com/forum/1/topic/105/index/1777005

#170
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests
Coddling the FPS folks. Thats all it was for.



I truly detest it.

#171
MassEffect762

MassEffect762
  • Members
  • 2 193 messages
Aye, hate it.

#172
ScotGaymer

ScotGaymer
  • Members
  • 1 983 messages
I like it actually.

I think it breaks up the game nicely. Each "mission" has a clear beginning and ending. It makes the game go a bit faster; takes away some of the reptetitive and boring "traveling" in dead empty areas.
Its not so useful for the smaller side quests but for the larger side quests and main missions it is nice to have a summary of what you did, what you found, etc.

EDIT:
For the record im not an FPSer or an FPS fan boy. I am old school RPG. And the "mission complete" screens remind me a little of the end of chapter summary screens of older RPGs.

Modifié par FitScotGaymer, 26 mars 2010 - 03:48 .


#173
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests

FitScotGaymer wrote...

I like it actually.

I think it breaks up the game nicely. Each "mission" has a clear beginning and ending. It makes the game go a bit faster; takes away some of the reptetitive and boring "traveling" in dead empty areas.
Its not so useful for the smaller side quests but for the larger side quests and main missions it is nice to have a summary of what you did, what you found, etc.

EDIT:
For the record im not an FPSer or an FPS fan boy. I am old school RPG. And the "mission complete" screens remind me a little of the end of chapter summary screens of older RPGs.


You could get the report back on your ship, read it on screen or something. You know, for the sake of that whole imersion thing?

#174
Zem_

Zem_
  • Members
  • 370 messages

Bigdoser wrote...

why are people whining about a mission complete screen >_>


People will complain about the smallest things apparently.  The mission complete screen doesn't bug me any more than any other user interface element does.  Where are all the people complaining about the incredible immersion-breaking character stat screen or team selection screen?  Why just the mission complete screen?

#175
PSRdirector

PSRdirector
  • Members
  • 214 messages
to me it completly breaks the immersion, its not a continuing world, its isolated levels.