ME 1 Newbie questions
#1
Posté 05 février 2010 - 04:04
Trouble is, in RPGs, I generally like to spend time and effort on character build and team set-up to min-max and get the most out of the mechanics. So I'm not going to rush ME1 playthrough(s) just to get on to ME 2.
What are the good resources on t'intaweb to find stats/talent discussions, relative gear/wep upgrade comparisons, squad usage, and so forth, if any? Had a look on these forums and couldn't find anything really useful, but I'm aware these are new, and there were previous forums that might've been better on this.
Any helpful links greatly appreciated
#2
Posté 05 février 2010 - 04:33
#3
Posté 05 février 2010 - 04:38
The mass effect wiki has a decent breakdown of the skills of each class and what each rank adds.
Last bit, for ME1 you need someone in your group to have high decryption and electronics skill, otherwise you won't be able to unlock crates or hack terminals.
#4
Posté 05 février 2010 - 04:39
#5
Posté 05 février 2010 - 07:03
#6
Posté 05 février 2010 - 08:14
Now that disclaimer aside you can check the old forums at meforums.bioware.com where you can still read the old threads there might be some ideas there, personally I've never felt overly concerned about stats as I've always had more talent points than I need (regardless of class though my leveling style is somewhat Spartan).
Modifié par DPSSOC, 05 février 2010 - 08:15 .
#7
Posté 06 février 2010 - 03:22
A couple of more specific questions, as I couldn't find them on the old forums (sucky search function ftl):
Is there anywhere that compares the relative value of weapon upgrade mods (ammo and utility slot) and armour upgrades?
To unlock biotic and tech achievements, you need to "cast" the abilities a certain number of times - does that need to be a PC, or can it be an NPC squad member?
#8
Posté 06 février 2010 - 06:15
It has to be done by your PC.Sumkawps wrote...
To unlock biotic and tech achievements, you need to "cast" the abilities a certain number of times - does that need to be a PC, or can it be an NPC squad member?
#9
Posté 06 février 2010 - 06:20
Sumkawps wrote...
Is there anywhere that compares the relative value of weapon upgrade mods (ammo and utility slot) and armour upgrades?
Unfortunately no, you can compare equipment you're about to buy with what you already have, and you have the side by side comparison when equipping + colour coding, but there isn't anything like that for mods.
#10
Posté 07 février 2010 - 12:27
@DPSSOC - ty, but I meant threads/posts discussing relative values, like DpS mechanics and such
#11
Posté 07 février 2010 - 01:00
There's no need for such a screen, the upgrades have descriptions that say exactly what they do (and what they do is generally plainly obvious due to the name, except for the Kinetic Coils).DPSSOC wrote...
Sumkawps wrote...
Is there anywhere that compares the relative value of weapon upgrade mods (ammo and utility slot) and armour upgrades?
Unfortunately no, you can compare equipment you're about to buy with what you already have, and you have the side by side comparison when equipping + colour coding, but there isn't anything like that for mods.
#12
Posté 07 février 2010 - 01:15
Sumkawps wrote...
Trouble is, in RPGs, I generally like to spend time and effort on character build and team set-up to min-max and get the most out of the mechanics. So I'm not going to rush ME1 playthrough(s) just to get on to ME 2.
What are the good resources on t'intaweb to find stats/talent discussions, relative gear/wep upgrade comparisons, squad usage, and so forth, if any?
Take your time with ME1. Alot of the good armours can be found by simply searching the galaxy on side quests, you said you like to max out your characters and exploration will help you rank up fast.the higher your rank the more likley you are to find good gear( i found the good stuff starts rollin in at lvl30).Look out for the geth armour for rex. It looks tne most bad ass in my opinion.scan as many materials as you can aswell....you`ll be gald for it when you get on to ME2.
#13
Posté 07 février 2010 - 07:51
#14
Posté 08 février 2010 - 05:17
Modifié par LordFess, 08 février 2010 - 05:45 .
#15
Posté 08 février 2010 - 05:58
#16
Posté 08 février 2010 - 06:34
#17
Posté 09 février 2010 - 07:53
Also, I always set the squad power option to none or defense only, so that I can use the offensive powers myself.
Don't forget about the grenades.
I agree with the above comments that the medical interface/exoskeleton is the best armor upgrade. Put a scanner upgrade on the pistol belonging to your least weapons-dependent squadmate (e.g. Kaiden or Liara). Keep your weapons and those of your gun-oriented squadmates (e.g. Ashley, Wrex) upgraded with heat absorbers and stabilizers.
#18
Posté 09 février 2010 - 08:35




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