Helmet Toggle. Is Bioware fixing the problem yet?
#1
Guest_vilnii_*
Posté 05 février 2010 - 04:12
Guest_vilnii_*
Do they recognize that this is an issue that is breaking game immersion for many people?
#2
Posté 05 février 2010 - 04:13
#3
Posté 05 février 2010 - 04:15
It's not getting fixed. There won't even be an apology for the screw-up.
So do what the rest of us do and keep the armor in your cabin.....only use the Inferno to go back and shop.
#4
Posté 05 février 2010 - 04:16
#5
Posté 05 février 2010 - 04:16
cerberus1701 wrote...
It's not getting fixed. There won't even be an apology for the screw-up.
You never know.
#6
Posté 05 février 2010 - 04:20
#7
Posté 05 février 2010 - 04:24
Wintermist wrote...
cerberus1701 wrote...
It's not getting fixed. There won't even be an apology for the screw-up.
You never know.
Believe me, I'd be thrilled to be wrong. And if I am I'll create a top-level thread to aplogize to the good folks at Bioware.
But this just seems such an elementary mistake, er, choice. People spend HOURS on that face. Now, to have it be so you can't even SEE it for half the game? Wow.
To be honest, what with all their hyping of pre-order bonus armors I feel a little taken advantage of.
#8
Posté 05 février 2010 - 04:25
Dethateer wrote...
It's not a screw-up, it was done on purpose, quit whining. In case you haven't noticed, helmets add bonuses. You couldn't remove them without messing with the non-modularity of the DLC armors. Though it would be awesome to mix DLC armor parts together.
I think the problem is more related to how the helmet stays on through story elements of the game. Like the Liara kiss, like how he drinks through the helmet. You're not in combat then so it doesn't really matter if there's a bonus or not.
#9
Posté 05 février 2010 - 04:26
#10
Posté 05 février 2010 - 04:26
Dethateer wrote...
It's not a screw-up, it was done on purpose, quit whining. In case you haven't noticed, helmets add bonuses. You couldn't remove them without messing with the non-modularity of the DLC armors. Though it would be awesome to mix DLC armor parts together.
They dont want to "remove" them. This is strictly a visual thing and the toggle on/off option would have taken care of that.
This would'nt allow for the DLC armour to be changed or intermingled as you would still be wearing the entire thing, it would just allow conversations and such to be had without looking crazy.
#11
Posté 05 février 2010 - 04:26
#12
Posté 05 février 2010 - 04:28
#13
Posté 05 février 2010 - 04:29
Dethateer wrote...
It's not a screw-up, it was done on purpose, quit whining. In case you haven't noticed, helmets add bonuses. You couldn't remove them without messing with the non-modularity of the DLC armors. Though it would be awesome to mix DLC armor parts together.
Oh, tell me how, since you MUST be a programmer, since you state your facts so clearly how it is impossible from a programming standpoint to integrate "headpiece on, headpiece off" and keep the rest of the armor intact.
Seriously. Since you act as though you know, please explain. Perhaps you can be the one to put the topic to rest.
#14
Posté 05 février 2010 - 04:30
#15
Posté 05 février 2010 - 04:32
Problem is it's pretty much die hard fans who have already bought the game who have this issue and it's not likely to spread, so it seems nobody at Bioware could give a **** about it.
#16
Posté 05 février 2010 - 04:34
Dethateer wrote...
Err, that helmet issue isn't only with the DLC armors, it also plagues the normal helmets. The really troublesome thing about DLC armos is the fact that they aren't affected by Armor Upgrades, which means you only get to use them for looks, in the end.
Oh. I didn't know that.
Well, then. Strike 2.
#17
Posté 05 février 2010 - 04:34
I'm not a programmer, Chris (iirc) stated on the old board that it was done on purpose.cerberus1701 wrote...
Oh, tell me how, since you MUST be a programmer, since you state your facts so clearly how it is impossible from a programming standpoint to integrate "headpiece on, headpiece off" and keep the rest of the armor intact.
Seriously. Since you act as though you know, please explain. Perhaps you can be the one to put the topic to rest.
#18
Posté 05 février 2010 - 04:35
#19
Posté 05 février 2010 - 04:38
BW should really make the toggle button available. It was in ME1, why not 2? Not that hard to do anyways.
#20
Posté 05 février 2010 - 04:45
The players deserve the choice. There's no reason it should have been taken away.
#21
Posté 05 février 2010 - 04:49
#22
Posté 05 février 2010 - 04:50
Dethateer wrote...
I'm not a programmer, Chris (iirc) stated on the old board that it was done on purpose.cerberus1701 wrote...
Oh, tell me how, since you MUST be a programmer, since you state your facts so clearly how it is impossible from a programming standpoint to integrate "headpiece on, headpiece off" and keep the rest of the armor intact.
Seriously. Since you act as though you know, please explain. Perhaps you can be the one to put the topic to rest.
I'm aware of his response. As well as Ms. Norman's. In fact I understand and agree with their logic of not wanting to mix the pieces.
My problem is that there has never been a satisfactory explanation as to why a helmet toggle wasn't in the initial design. It's certainly POSSIBLE to have the toggle yet have the rest of the armor unchangeable. Helmet on or off. No new helmet can be placed while this piece is on.
It seems to me it can be done. I only want to know why it wasn't or couldn't have been. It's not that much to ask for.
And if they outsourced the armor build and that's what came back and it's too late or too hard or take too many resources to fix, I'd be satisfied with "This is why....... We know it damages the experience for a lot of you and we're really sorry. It's an issue we'll make sure is addressed in ME3 before we try to upsell pre-orders"
What I really don't like is being blown off and fed a line about artistic choice as though it's the only answer to give..
Modifié par cerberus1701, 05 février 2010 - 04:53 .
#23
Posté 05 février 2010 - 04:50
HedStr8EyesTite wrote...
i kinda like how when wearing the armor though, your voice sounds like its coming from inside the helmet/com-system or somthing. would have been really ghey if you had a helmet on and it sounded like you didnt.
Yeah that bit is really nice.
#24
Posté 05 février 2010 - 04:52
#25
Posté 05 février 2010 - 04:59
MonkeyLungs wrote...
I think they just should have straight up mentioned that pre-order bonus armors were not in any way customizable and that the helmets could not be removed and they would remain on, even in cutscenes.
They certainly weren't going to say anything and endure the storm that'd come with it, not to mention potentially hurt their pre-order sales.
And, for obvious reasons, it never occurred to forum members to ask.
People have paid now, so to heck with it.




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