Helmet Toggle. Is Bioware fixing the problem yet?
#26
Posté 05 février 2010 - 05:05
During some scenes, having the helmet on seems normal. But running around the citadel with your helmet on seems silly. But the response is..They made it that way, that's why the lights turn on and off when you speak....Whatever. I guess now I relate better to Tali.
#27
Posté 05 février 2010 - 05:08
I think they should had the option to remove the helmet when going to talk to someone or at any time during an away mission, but the game should have shown him holding his helmet at his side.
#28
Posté 05 février 2010 - 05:19
#29
Posté 05 février 2010 - 05:20
#30
Guest_SwobyJ_*
Posté 05 février 2010 - 05:21
Guest_SwobyJ_*
-I only wear the scouter because... I can't remove helmets
-I don't like wearing a helmet in prep for battle, but then getting into a situation where wearing a helmet is utterly ridiculous (ex. kissing, drinking, talking during down time..)
IMO Bioware messed up on this, and won't even admit it.
#31
Posté 05 février 2010 - 05:27
An animation in which the helmet collapses in on itself like the weapons when you holster your weapon is actually an excellent idea.Atmosfear3 wrote...
It would be cool if when you holster your weapons it also removes your helmet graphic temporarily until you go into combat again.
#32
Posté 05 février 2010 - 05:33
in conversations no helmet displayed even if you wear one
period
#33
Posté 05 février 2010 - 05:35
SwobyJ wrote...
IMO Bioware messed up on this, and won't even admit it.
To be fair, Christina Norman was fairly open about it on launch day (or just after) when the majority of people expressed how disappointed they were with this decision. She laid it down very clearly that this was the art departments’ decision - the full suits of armour are designed from the ground up to be full sets of armour; helmet included.
They do not see this as an issue. It is intended.
Lets hope they are togglable in ME3.
Modifié par T1l, 05 février 2010 - 05:35 .
#34
Posté 05 février 2010 - 05:36
XxRTEKxX wrote...
I think what they are trying to dois make it so if you are planning to embark on a mission then you go to your quarters and suit up with a helmet. If you are just going shopping or doing minor side quests then when you choose the armour for your away mission you choose to not take a helmet with you..
This is better than nothing, but still doesn't really address the problem since most of your offship interactions are on proper missions, so that still leaves the majority of the game broken.
#35
Posté 05 février 2010 - 05:36
#36
Posté 05 février 2010 - 05:42
*Only partly true. The massive armor helmets were awesome and I hated them vanishing. The light armor helmets look TERRIBLE though, so they were no loss.
#37
Posté 05 février 2010 - 05:46
#38
Posté 05 février 2010 - 05:50
93% would be more accurate, given the poll.rabidrabbit2727 wrote...
I think that at least 95% of the people would like a toggle. I sure know I would.
Oh well. So long as it was only an option I couldn't complain. I can't help but think there's a reason for the lack of a toggle though, as Dragon Age did it by default.
#39
Posté 05 février 2010 - 05:57
I would wager that a very low percentage of people that actually bought the game voice their opinions on it on a video game forum. With 2 million copies sold I imagine that less than 1% of those players are complaining about it. I'd love for a Dev to let us know how many people have registered their ME2 game on this site, and with that what the frequency is of unique IPs.
I'd love a helmet toggle, but it doesn't break the immersion for me. I'd rather they work on new DLC instead.
I'm sure they'll add it to the list of concerns to visit (and maybe change) in ME3.
#40
Posté 05 février 2010 - 06:04
I'm guessing that's a pain in the arse to deal with. But still, it makes the pre-order armor ridiculous.
#41
Posté 05 février 2010 - 06:11
#42
Posté 05 février 2010 - 06:20
The developers/lead artists made an error in judgement, IMHO. They were more concerned about minor detail in how the armor looked over how it looked to have Shephard getting kissed on the helmet of drinking through his visor.
#43
Posté 05 février 2010 - 06:30
#44
Posté 05 février 2010 - 06:32
AGogley wrote...
It wasn't an oversite. Christina Norman said that she questioned the helmet issue before the game shipped. The lead artist said they made the armor this way intentionally because it had to be made that way to achieve the look they wanted. Additionally they gave the helmets talking lights.
The developers/lead artists made an error in judgement, IMHO. They were more concerned about minor detail in how the armor looked over how it looked to have Shephard getting kissed on the helmet of drinking through his visor.
So it was the lead artists call? Makes me wonder how much he played it...
Don't get me wrong, I have much respect for whoever did the art design it was amazing. But this is seriously a case where aesthetics are conflicting with practicality for most people.
#45
Posté 05 février 2010 - 06:36
Modifié par Colonel_Temp, 05 février 2010 - 06:37 .
#46
Posté 05 février 2010 - 06:44
Daveastation wrote...
95% would be 1900000 players. Are you suggesting that 1900000 people want a helmet toggle?...
...With 2 million copies sold I imagine that less than 1% of those players are complaining about it.
I agree that less than 1% are on here complaining about it. That doesn't change the fact that the majority of players would like the extra option.
You're telling me that if you talked to every person who played the game and said, "Hey, would you like the option to have your helmet come off when you enter dialog so you can see your character's facial expressions?" that more than 5% are going to say, "No! I don't want that option at all!"
#47
Posté 05 février 2010 - 06:44
I hate having to go back to the Normandy to put on my helmet to go on a combat mission, then when I finish, have to go back to the Normandy to take it off just so I can go back to the Illium or Citadel or where ever I was and walk around and talk to people.
He should be able to take off his helmet in non-hostile areas and put it back on while still on an away mission instead of having to go all the way back to the Normandy, sit through load screens, ride the elevator, etc etc etc.
There are so many buttons on the 360 controller that non functional when not in a combat situation that they could simply apply one of those many buttons to removing the helmet and in the cut scene conversations have him holding his helmet at his side......half the time we dont even see but from his shoulders up in a converation anyways so the theatre of the mind will suggest that he holding his helmet just off camera.
Of course people will say that we are not developers and we don't understand what goes into making a game or as to why they made the current choices yada yada blah blah blah, but if those Developers are gamers like US, then they should know that we hate inconviences like having to go all the way back to the Normandy to remove or put on the helmet when the last Mass Effect had a simple toggle button of hitting the X button to put it on or take it off.
Why do they call it common sense when it's not so common?
#48
Posté 05 février 2010 - 06:47
#49
Posté 05 février 2010 - 06:52
Zimmy42 wrote...
AGogley wrote...
It wasn't an oversite. Christina Norman said that she questioned the helmet issue before the game shipped. The lead artist said they made the armor this way intentionally because it had to be made that way to achieve the look they wanted. Additionally they gave the helmets talking lights.
The developers/lead artists made an error in judgement, IMHO. They were more concerned about minor detail in how the armor looked over how it looked to have Shephard getting kissed on the helmet of drinking through his visor.
So it was the lead artists call? Makes me wonder how much he played it...
Don't get me wrong, I have much respect for whoever did the art design it was amazing. But this is seriously a case where aesthetics are conflicting with practicality for most people.
I just know that Christina Norman, one of the moderators, said she questioned this very issue before the game shipped. In conversations with the lead artist, it was explained to her that they wanted a certain cohesive look to the armor that for technical reasons, they could not achieve without making the armor one piece, helmet non-removable.. Ms. Norman went on to say that it's an obvious design element since the helmet lights turn on and off when Shephard talks.
I agree with you. The armor is awesome. But I'm not sure how much more awesome it is than if they did it as part of the single piece armor system like the N7. I would personally prefer some compromise, or in the alternative, some way to make my customizeable armor as powerful as the downloadable armor (so I wouldn't need it).
#50
Posté 05 février 2010 - 06:55
Can't wait for Cerberus DLC, another armour set to rust in my cupboard...




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