Helmet Toggle. Is Bioware fixing the problem yet?
#76
Posté 05 février 2010 - 09:46
#77
Posté 06 février 2010 - 03:11
Also at numerous times in the game we see characters taking on or off their helmets. Both Ashley and Shepard just snap on and seal in the intro, so makes sense function wise. Also ArchAngel takes his helmet off when you first meet.
Modifié par Zackariahas, 06 février 2010 - 03:15 .
#78
Posté 06 février 2010 - 03:25
Dethateer wrote...
It's not a screw-up, it was done on purpose, quit whining. In case you haven't noticed, helmets add bonuses. You couldn't remove them without messing with the non-modularity of the DLC armors. Though it would be awesome to mix DLC armor parts together.
in ME1 the armor wasnt modular and you could toggle helmets.
at least i want included the ability to add/remove the helmet and headpieces in the armor change station. i understand not mixing the other parts but its dumb not to be able to see your charachter's face. this isnt master chief we're talking aobut here.
#79
Posté 06 février 2010 - 05:55
Heck I'll even bite the bullet and let them take away the bonus for not having a helmet, but if I'm using the basic armor that ships with the standard version of the game, I should NOT have to run back and forth to my captain's quarters to toggle my helmet OFF/ON.
I don't even care about the animation of holding a helmet, it wasn't there in the first game, I don't need it. But in a heavily story driven game with tons on dialogue, someone was totally asleep at the wheel.
I also don't "buy" the excuse that it was a "design choice". They are never going to admit it was an oversight or "too hard" to program and make themself look bad. They are going to make it like they are smarter than the player and this is how it should look. I'm not livid over it, just very puzzled over why this would even change between the games.
If they were really really smart and clever, they would announce the change via the Cereberus Network and announce that the Illusive Man found a way to remove your helmet "on the fly". Satisfy the fanbase and also poke fun at themselves in a unique way.
Modifié par KevinPage, 06 février 2010 - 06:02 .
#80
Posté 06 février 2010 - 08:17
#81
Posté 06 février 2010 - 08:58
#82
Posté 08 février 2010 - 12:32
Many good points here, want to keep this going.
#83
Posté 08 février 2010 - 04:22
Rustedknight wrote...
OK, so the helmets don’t toggle and it hurts suspension of disbelief and the armor is gimpy because it does not upgrade, shame on Bioware. Look on the bright side however, with ME3 there is no compelling reason to pre-order or get the collector’s edition. Face it, the main reason most of us bought early or went with the CE was to get the promotional items. Now we know that said items are of no, or at least limited, game play value and we can hold off on getting the game till it has been out for a week or so and miss all the fun launch day bugs. If Bioware doesn’t do anything about this issue and we are all here whining again, having been suckered into shelling out money early, then shame on us.
That's for sure. I purchased Dragon Age and the Collector's Edition plus preordered to get the special armor. The bonuses are nice, but it totally ruins the cinematic experience in many scenes (some scenes it makes sense to have the helmet on).
The only reason I kept wearing the armor was for the combat bonuses. When I replay in insanity, I'm n ot sure I'll use them since I already have a fully upgraded Shepherd, skillwise (truthfully, had I to do over, I'd do the opposite).
#84
Posté 08 février 2010 - 04:25
Zackariahas wrote...
Another bump. Would be great if anyone from Bioware would share any updates on this situation please.
What update are you waiting for? Christina Norman has already stated unequivolcally that this was an intentional design element and that they will not be changing it.
I'm hoping for downloadable N7 armor pieces for the body that provide decent combat bonuses. Then I wont need the dragon armor, etc.
#85
Guest_Free Gobbie_*
Posté 08 février 2010 - 04:27
Guest_Free Gobbie_*
vilnii wrote...
Has Bioware come out with any release on the helmet toggle feature for downloaded armor yet?
Do they recognize that this is an issue that is breaking game immersion for many people?
I liked keeping the helmet on for the special outfits. Felt like I was a superhero. Course, me posting this isn't helping your case, but I thought I'd throw in a different perspective.
We're in the minority, anyway. No one listens to us!
#86
Posté 08 février 2010 - 04:32
#87
Posté 08 février 2010 - 04:35
#88
Posté 08 février 2010 - 04:41
Free Gobbie: I liked the helmet on during certain scenes. Other scenes, I thought it was tacky.
#89
Posté 08 février 2010 - 04:48
AGogley wrote...
They said they can't remove the helmets because it was designed as one piece. Apparently it would require a completely different artistic/technical standard that they didn't want to do.
Free Gobbie: I liked the helmet on during certain scenes. Other scenes, I thought it was tacky.
Well, yeah, obviously really. Design an armor as one piece and you can't remove just the helmet. That's what they did wrong to begin with
#90
Posté 08 février 2010 - 05:59
But the N7 armor is already in multiple pieces, and the option should be there. People in the galaxy can obviously take off armor without help of a specialized armor wardrobe, as we see it.
Christina said it was important that we not change armor mid-mission for technical reasons but never clarified this.
EDIT: Where do people get the impression that Christina Norman, the person with a woman's name and voice, is a man??? Has ANYONE ever met a man call Christina???
Modifié par Wolf_in_the_Meadow, 08 février 2010 - 06:00 .
#91
Posté 08 février 2010 - 06:17
Wolf_in_the_Meadow wrote...
I understand the helmet toggle not being there for the pre-order armors, you made 'em like that, fine. I don't like it but fine.
But the N7 armor is already in multiple pieces, and the option should be there. People in the galaxy can obviously take off armor without help of a specialized armor wardrobe, as we see it.
Christina said it was important that we not change armor mid-mission for technical reasons but never clarified this.
Agreed. I'm no supporter of the sense of entitlement you sometimes hear from the slightly more fragile members of this community, but even I'm willing to admit that the response from Bioware on this issue was a tad flippant. 'It's meant to be like that'. They should really have expected to take flak with tat like that, particularly since two of their previous games managed it just fine (DA:O's method of hiding the helmet during conversations was a lot superior).
It's a shame, as I liked the redesigned helmet but didn't want it on all the time. I'm not that bothered about it as I like the Garrus-esque combat visor and fits both heavy combat and normal conversation.
EDIT: Where do people get the impression that Christina Norman, the person with a woman's name and voice, is a man??? Has ANYONE ever met a man call Christina???
Well, there was this time that myself and a band of loyal comrades found ourselves on a night out around amsterdam...
#92
Posté 08 février 2010 - 06:30
AGogley wrote...
Zackariahas wrote...
Another bump. Would be great if anyone from Bioware would share any updates on this situation please.
What update are you waiting for? Christina Norman has already stated unequivolcally that this was an intentional design element and that they will not be changing it.
I'm hoping for downloadable N7 armor pieces for the body that provide decent combat bonuses. Then I wont need the dragon armor, etc.
Yeah, I've read her posts. From what I gathered, she was talking more about why the DLC armours are made as "one piece" sets meaning you can't interchange parts like N7 armour, for art and technical reasons. I understand that completely, there would be so many clipping and movement issues that it would be pointless and look like crap.
But the issue I have is why they can't work it out so you can just remove only the helmet, either at the Normandy or better yet add a toggle button at the squad screen. I don't mean make it so we can wear any helm with that armour, just make it matching helm, or no helm. The game is built on a system where most heads and bodies are separate models able to mix & match, so seems an odd choice to make it unchangeable.
And to be clear, Im not demanding, petitioning, or whining. Just want to bring attention to a thing alot of people think matters, and would be worth the work to change. Hell, I would pay for it if it was included in a DLC pack or something.
And what I meant by an update was if anyone from Bioware would post or PM saying that theres absolutely no way their going to change this, then I'll drop it and keep playing a great game.
Modifié par Zackariahas, 08 février 2010 - 06:32 .
#93
Posté 08 février 2010 - 07:23
I don't think anyone wants to feel bitter about small issues like this. Just fix this and be done with it.
#94
Posté 08 février 2010 - 09:02
Don't get me wrong, I'd love it if they fixed it or did something else to compensate. But they said they have zero intention to fix it, patch it, or in any way, shape, of form do anything about it.
#95
Posté 08 février 2010 - 10:55
#96
Posté 09 février 2010 - 02:02
Wolf_in_the_Meadow wrote...
I understand the helmet toggle not being there for the pre-order armors, you made 'em like that, fine. I don't like it but fine.
But the N7 armor is already in multiple pieces, and the option should be there. People in the galaxy can obviously take off armor without help of a specialized armor wardrobe, as we see it.
Christina said it was important that we not change armor mid-mission for technical reasons but never clarified this.
EDIT: Where do people get the impression that Christina Norman, the person with a woman's name and voice, is a man??? Has ANYONE ever met a man call Christina???
Who said she was a man? I think people get confused. Christina was the lead gameplay something or other. She checked with the one of the lead artists (not sure which one of the artistry teams was responsible for this) who is the one who gave her the answer, which she then summarized for us.
#97
Posté 09 février 2010 - 02:03
fohf wrote...
I think all the armor and helmet customization was a waste of time because they didn't include a helmet toggle. I simply didn't use any of the other armors or helmets because I couldn't see my character's face during the conversations. If they say the intentionally chose this path then I hope they apologize to the people that wasted their time creating the armor that won't be used.
I was thinking the armor looked cool in combat but running around the citadel the DL armor makes you look like an idiot.
#98
Posté 09 février 2010 - 02:14
There's nothing left to add.
Yes, there is.
Someone who does art asset design, explain to us how making a separate armor model without the helmet is somehow an epic hurdle that cannot be overcome? Sounds like it means removing part of the model and doing a patch up job on the areas where the cut happened so it looks decent...
Anything else?
Modifié par konfeta, 09 février 2010 - 02:15 .
#99
Posté 09 février 2010 - 02:27
In the squad menu simply have X be the toggle button for helmets, because X isn't used at all in that screen!
I would love to put my squad helmets on as well, I love Thane in his 'recon hood' that he equiped on the Collector ship.
Modifié par Sharkey1337, 09 février 2010 - 02:27 .
#100
Posté 09 février 2010 - 03:06




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