Bonus power for Vanguards
#1
Posté 05 février 2010 - 04:24
I'm caught between Warp Ammo and Reave. I'm wanting a power that actually fits the Vanguard's fluff (which they both do), gives me a dependable solution against armour (again, both).
Any ideas? I'm leaning towards Warp ammo at the mo thanks to the idea that biotic ammo sounds right up my Vanguard's ally. It also goes someway to making up for the rather awful choice of ammos I have (inciendary ammo is great for organics, but not so much for machines, while Cryo is just crap)
On the Reave's defence, it means a way of softening up opponents in groups at a time while allowing me to use Inc ammo at the same time as Warp damage.
Thoughts?
#2
Posté 05 février 2010 - 04:25
#3
Posté 05 février 2010 - 04:26
Gill Kaiser wrote...
Reave sounds pretty good for damage AND healing, both of which the Vanguard kind of needs.
Hold on... it heals?
#4
Posté 05 février 2010 - 04:27
#5
Posté 05 février 2010 - 04:28
#6
Posté 05 février 2010 - 04:30
#7
Posté 05 février 2010 - 04:30
Wintermist wrote...
I always go with Warp Ammo, since I shoot more than I use abilities. I realised I'd be better off using an adept in the end.
I'm 50/50. I figured Biotic ammo seemed to perfectly sum up the Vanguard's biotic warrior methodology.
On the other hand, a direct biotic attack also does that.
#8
Posté 05 février 2010 - 04:31
#9
Posté 05 février 2010 - 04:31
Dungeoness wrote...
Reave is what I've been using mostly. It is great damage, and I evolved it to an AE. It will sort of incapacitate some targets for a second or two as well, making it saver to line up a kill shot. Slam was decent as well. Don't know what kind of hole it fills for a Vanguard, but the refresh is super fast.
Slam is crippled against armoured/barriered targets, yes?
#10
Posté 05 février 2010 - 04:32
JaegerBane wrote...
Gill Kaiser wrote...
Reave sounds pretty good for damage AND healing, both of which the Vanguard kind of needs.
Hold on... it heals?
From what it says in the game .. it takes the health from them and gives it to you.
#11
Posté 05 février 2010 - 04:33
thisisme8 wrote...
In my opinion, Vanguards are built really well and shouldn't spend the points on another power.
I'd agree with you if it weren't for Cryo ammo. Giving crowd control ammo to a class that has access to 2 crowd control powers was a silly idea from the get go. It doesn't help that they don't have a really good way of handling target defences.
The whole point I'm seeking a bonus power is to plug the anti-armour gap.
#12
Posté 05 février 2010 - 04:34
JaegerBane wrote...
I'm currently in a bit of a dilemma. I'm about to start the loyalty missions for ME2, and I'm wanting to do the minimal amount for the Collector vessel to turn up and snatch the bonus power at the same time.
I'm caught between Warp Ammo and Reave. I'm wanting a power that actually fits the Vanguard's fluff (which they both do), gives me a dependable solution against armour (again, both).
Any ideas? I'm leaning towards Warp ammo at the mo thanks to the idea that biotic ammo sounds right up my Vanguard's ally. It also goes someway to making up for the rather awful choice of ammos I have (inciendary ammo is great for organics, but not so much for machines, while Cryo is just crap)
On the Reave's defence, it means a way of softening up opponents in groups at a time while allowing me to use Inc ammo at the same time as Warp damage.
Thoughts?
Incinderary ammo waste armor, and your vanguard starts with that. Reave is always good. I'm using fortification. Having a quick shield boost is also like having a mini overshield (Sentinel). Saved my ass a few times!
#13
Posté 05 février 2010 - 04:34
RattleSnake08 wrote...
JaegerBane wrote...
Gill Kaiser wrote...
Reave sounds pretty good for damage AND healing, both of which the Vanguard kind of needs.
Hold on... it heals?
From what it says in the game .. it takes the health from them and gives it to you.
Oooooh.... that may well swing it for me.
#14
Posté 05 février 2010 - 04:34
#15
Posté 05 février 2010 - 04:34
Between Warp Ammo and Reave, I'd probably go ammo on a Vanguard thematically. It's like putting biotic charges on your bullets.
#16
Posté 05 février 2010 - 04:35
Wintermist wrote...
I always go with Warp Ammo, since I shoot more than I use abilities. I realised I'd be better off using an adept in the end.
The problem is, does ammo enhancements stack? I don't think they do, but I'm not sure.
My Shepard and more than a few of my squadmates had it developed up to the point where your entire squad gets the bonus. Which on one hand is nice, but if you're trying to take down a robot with Disruptor and they're insisting on Incinerate . . . . I dunno. I almost never picked Warp Ammo, and didn't see the need to pick it for Jack, either.
#17
Posté 05 février 2010 - 04:36
JaegerBane wrote...
Wintermist wrote...
I always go with Warp Ammo, since I shoot more than I use abilities. I realised I'd be better off using an adept in the end.
I'm 50/50. I figured Biotic ammo seemed to perfectly sum up the Vanguard's biotic warrior methodology.
On the other hand, a direct biotic attack also does that.
Yeah, it's just that I so rarely use the charge which is sort of the trademark ability. The few times I actually used it I figured I'd make more use of the adept abilities. While charge is fun and on occasion really useful I feel it's such an extreme ability lol. Sometimes it can kill you outright if you make a mistake, and the damage it does doesn't feel worth it to me. But yeah, it's a cool class nontheless.
#18
Posté 05 février 2010 - 04:37
#19
Posté 05 février 2010 - 04:38
Popcorn Avenger wrote...
Wintermist wrote...
I always go with Warp Ammo, since I shoot more than I use abilities. I realised I'd be better off using an adept in the end.
The problem is, does ammo enhancements stack? I don't think they do, but I'm not sure.
My Shepard and more than a few of my squadmates had it developed up to the point where your entire squad gets the bonus. Which on one hand is nice, but if you're trying to take down a robot with Disruptor and they're insisting on Incinerate . . . . I dunno. I almost never picked Warp Ammo, and didn't see the need to pick it for Jack, either.
That's a good question I still don't know the answer to, do the damn ammo bonuses stack lol? And if they don't, how do we know which is going to be the ones used if you have several active... I'm still wondering about it so I end up never getting squad ammo :/
#20
Posté 05 février 2010 - 04:39
TheLostGenius wrote...
Incinderary ammo waste armor, and your vanguard starts with that. Reave is always good. I'm using fortification. Having a quick shield boost is also like having a mini overshield (Sentinel). Saved my ass a few times!
Good point. Though I've yet to work out why Fortification/Barrier/Shield Boost is any better than Unity when it comes to regenerating defences. I recognise Unity eats a med-gel and only replenishes your shields to what they were.... but isn't that all that is needed?
#21
Posté 05 février 2010 - 04:39
JaegerBane wrote...
thisisme8 wrote...
In my opinion, Vanguards are built really well and shouldn't spend the points on another power.
I'd agree with you if it weren't for Cryo ammo. Giving crowd control ammo to a class that has access to 2 crowd control powers was a silly idea from the get go. It doesn't help that they don't have a really good way of handling target defences.
The whole point I'm seeking a bonus power is to plug the anti-armour gap.
I hear you. Armor (or armour for our cousins across the sea) is the Vanguards only weak spot, however you do have Incindiary Ammo and your choice of Squadmates. Plus Cryo isn't so much a croud controller for me as it is a set up power. I usually run with Squad Cryo and use Shockwave and Charge to shatter opponents. Sometimes I'll bring Mordin and the Cryo Heavy Gun and it's like Christmas.
#22
Posté 05 février 2010 - 04:39
#23
Posté 05 février 2010 - 04:40
#24
Posté 05 février 2010 - 04:41
cyvaris wrote...
So Reave or Barrier/Fortification?
Build your Charge Power up and you won't need Fort. Bring Miranda/Thane/Mordin/Samara and you won't need Reave. I prefer a Warp Explosion over Reave if I can manage it.
#25
Posté 05 février 2010 - 04:43




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