I have some thoughts
about the design of fights I'd like to share and a few questions at the end of my post. My position is this: Longer fights with fewer enemies are much better than short fights with lot sof enemies.An example: If a fight lasts 40 seconds, then I would prefer having only 2 enemies with appropriate high HP rather than 10 enemies. Why do I think so?
One of my favourite fights in Dragon Age was against the ogre in the Tower of Ishal. Fights with powerful single enemies generally were most fun (but certainly a game can't consist solely of single enemy fights). What made it good? It required me to position my party and use the pause button for special commands several times throughout the fight. Despite that, I never was confused or lost track about what's going on. This ogre was properly introduced with a cutscene as the boss of this tower, his appearance and his animations were unique, especially compared to the waves of darkspawn. At the end of this long and unusual fight, I got rewarded with an awesome (!) finisher in slow motion (and loot of course).
Most fights however don't tend to be long. Often there are a lot of creatures to be killed, but none of them live longer than a few seconds. Most of them even die within 3 or 4 hits. Most of the time my party spends running from enemy to enemy IN a fight, to a point where the fighting itself is hardly recognizable. Dragon Age has such beautiful animations, but most of the time I spend running from enemy to enemy. (again: IN fights). I keep thinking: Wouldn't it be great, if there were noticably fewer enemies per fight but with noticably more HP? Wouldn't it be great, if they can't die within 3 hits or 2 seconds?
Aren't fewer enemies per fight with a lot more HP better than a lot of enemies which can hardly be recognized as such? Would you, in a 40 second fight, prefer having 10 enemies or 2 enemies?
thx for reading
Modifié par Frumyfrenzy, 05 février 2010 - 05:18 .





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