Stanley Woo wrote...
Let's keep the politics out of the discussion, please. Eavh region will have its own laws, cultural bias, and tolerances, and this discussion tends to put people on the defensive. This leads to arguments that we'd rather not have on our forums.drkl0rd2000 wrote...
I don't think we need nudity in movies either, oh lets remove violence in games and movies too. Lets next censor news media so that they can no longer show war footage on broadcast T.V.
To the original point of this post, I find it sad that in the "land of the free" that we allow such a twisted set of views. We americans have no problem allowing our 13 year old son to play GTA with the cop shooting, prostitute beating, robbing houses and car jacking. But put in a TASTEFUL plot device such as the wonderful gift of love making(MASS EFFECT 1) between two characters who have developed a relationship with each other and parents flip and the media wants to burn the producers alive.You are absolutely correct. It is not our job to parent the child or determine what content is acceptable or unaceptable for our players. But on the other hand, it is not your jobe to dictate what content we include or don't include in our games. Game development is not a collaborative effort between developers and gamers; it is a dictatorship, where we alone determine what content goes into our game. You the player make the choice whether that content is acceptable to you (and/or your family) or not.Seriously game Devs need to grow some nads, it the game is rated M then let the rating speak for itself, it is NOT your job to parent the child. If the actual parents lack that ability and decide to use media to parent the child then perhaps they should invest in any number of parents for dummies books out there that might help them!!!
I haven't read the entire thread, I actually came across this on Kotaku...so I don't know if what I'm about to say has been said yet.
If game developement is not a collaborative effort between devs and players, why do I have the option to share usage data with Bioware? As I understand it, it's so the developers can see how I play the game, what parts seem to be trouble areas for me, etc. This information is then used to sculpt the sequel.
I even remember hearing two of Bioware's brass talking on a podcast (I forget if it was Kotaku's or Major Nelsons'), and they said that the changes to the combat system was in responce to player feedback.
I'm not saying that you should try to appease everyone who whines that something didn't go their way, but effectively giving your customers the finger and saying 'we make it how we like, deal with it' while seeking ways to improve via feedback is a little two faced.
Or maybe I'm wrong and every decision in the game was made with zero feedback from the community.




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