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So you didn't learn from the geth snipers in ME1?


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#1
vhatever

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The habringer has a very cheesy insant death tactic where he just throws that knockback ability followed by whatever the hell else he throws. This is instant death on insanity, and as far as I'm concerned, it needs removed ASAP. If I wanted to play a game based on luck, I'd play the lottery, not a video game. Whether or not he manages to pull this combo off on you seems completely luck based.

#2
Sadja

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Please make Insanity mode eazia, thanks!



(That was sarcasm)

#3
Kronner

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If you just move to either side behind cover, it will completly miss you.

#4
Sean

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after a while you know how it plays out



2 normal hits and one of the special attacks



I just go into cloak right when I see it if I can't move anywhere



I think the attack needs to be bigger and actually be able to kill you on its own

#5
vhatever

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You can't move. There are like 5-6 colelctors when you are fighting him. It is completely luck based. The end. No skill. Roll the dice. Non infiltrators, sentinels, and soldiers are pretty much screwed.



Non insanity players get lost. Just like in ME1 they only insant killed you on the insanity level.



This has nothing to do with "making the game EZ", it has to do with ****** poor design and fixing something that takes skill OUT of the game and replaces it with luck.

#6
LuPoM

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Kronner wrote...

If you just move to either side behind cover, it will completly miss you.


As he says.. and I also have to say that it's not even that hard to miss.. it's pretty easy to see when he's going to launch it.. so, in short terms, practice a bit more with playing, and you will learn not to just scream-"aim"-fire aimlessly :P

#7
Kolaris8472

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Nothing one-hit killed me on Insanity in ME1. I had about 3000 effective HP.



Snipers hurt yeah, but if you sprinted from cover to cover I'd rarely even get hit.



Anyway, as long as I keep moving even while in cover (its not just total immunity thank goodness) these things never hit me.

#8
OriginalDiSarray

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Well you have a team that are capable of helping you out when that happens with a warp or overload

#9
vhatever

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There is no way to tell when he throws it. Though he does have a pattern. It's complete luck based. The ability should look completely different than his other skill. They both look like throwing flaming bags of poop or something. You can moving and it doesnt matter cause it arcs towars you. if it goes off you die on insanity with the non over powered classes. Probably one of the many reasons they suck, relatively speaking.

#10
SirValeq

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Or... roll an infiltrator and 2-shot him.

#11
vhatever

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OriginalDiSarray wrote...

Well you have a team that are capable of helping you out when that happens with a warp or overload



Wait, you sit there and wait with your teamtes warp in the case he should happen to hit you with that BS combo?

I've played through the game with 4 different characters on insanity, maybe twice on lower diffuclties. and am completely convinced this is nothing more than "geth sniper part 2". It's luck if it misses you, even if moving, it's luck if he doesn't chain attack afterwards(which is what finishes you off). Holding on to a warp on teamate would not only be stupid but it wouldn't work because he spam attacks. By the time you know you got hit by the knockback you are waiting for the second one to finish you off. Warp would do nothing at that point.

Modifié par vhatever, 05 février 2010 - 06:18 .


#12
tetracycloide

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Projectiles differ in speed and appearance. Like sniper's laser trail. Dodging not difficult. Even if unavoidable compensation possible. Even on Insanity. Limit risk taking while eliminating cronies.

#13
vhatever

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It arcs to you. Broken record. It's luck if it blows up and his you. Yes, you can decrease your chance of it blowing up by moving around, but that doesn't mean it will miss and doesn't mean it's not luck based simply because you reduced the chance it explodes on you.



Luck. Does. Not. Belong. In. A. Shooter. Geth. Sniper. Redux.




#14
OriginalDiSarray

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vhatever wrote...

OriginalDiSarray wrote...

Well you have a team that are capable of helping you out when that happens with a warp or overload



Wait, you sit there and wait with your teamtes warp in the case he should happen to hit you with that BS combo?

I've played through the game with 4 different characters on insanity, maybe twice on lower diffuclties. and am completely convinced this is nothing more than "geth sniper part 2". It's luck if it misses you, even if moving, it's luck if he doesn't chain attack afterwards(which is what finishes you off). Holding on to a warp on teamate would not only be stupid but it wouldn't work because he spam attacks. By the time you know you got hit by the knockback you are waiting for the second one to finish you off. Warp would do nothing at that point.


No buddy i've never had the problem you are having. He usually dead once he takes over a collector. I don't give him the time of day to shoot back. I was just thinking of a solution for you. Not making an attack on you. Just try to be a bit more polite next time you talk to other people. MANNERS are free.Remember that.

Modifié par OriginalDiSarray, 05 février 2010 - 06:28 .


#15
Kolaris8472

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tetracycloide wrote...

Projectiles differ in speed and appearance. Like sniper's laser trail. Dodging not difficult. Even if unavoidable compensation possible. Even on Insanity. Limit risk taking while eliminating cronies.


Why thank you Mordin, haha. 

#16
Ingahootz

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vhatever wrote...

The habringer has a very cheesy insant death tactic where he just throws that knockback ability followed by whatever the hell else he throws. This is instant death on insanity, and as far as I'm concerned, it needs removed ASAP. If I wanted to play a game based on luck, I'd play the lottery, not a video game. Whether or not he manages to pull this combo off on you seems completely luck based.


Sorry to say it but what he shoots is a slow moving projectile that's easy to distinguish from his other attacks. Move to the side? Even then I've yet to be killed getting knocked back by it. Only time I could see that happening is if you get hit by it when your shields are gone.

Regardless the projectile moves slow as hell.

Besides, cover in this game is overpowered. NPCs should have grenades to get you out of cover and move to a new location at the very least. I can't count the number of times I went afk to make lunch or get a snack and come back to see that I'm still alive while crouching behind a crate.

#17
vhatever

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You don't give him the time of day to shoot back?? LOL. Stop god damn posting in this thread if you don't play the game on isnaity.

#18
Ingahootz

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vhatever wrote...

You don't give him the time of day to shoot back?? LOL. Stop god damn posting in this thread if you don't play the game on isnaity.


bleh you were talking to someone else :x

Modifié par Ingahootz, 05 février 2010 - 06:33 .


#19
gr00grams

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Use an adept.

Seriously.



Just throw a singularity at any Harbinger and he will not attack, as long as you maintain it on him.

Really, just throw singularities at about anything and they never attack, even with shields etc.

#20
tetracycloide

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vhatever wrote...
Luck. Does. Not. Belong. In. A. Shooter. Geth. Sniper. Redux.


Geth sniper even easier to doge.  See giant red line, get behind cover.  Easy.  Can understand difficulty with harbinger based on this analogy.  Player response to visual cues, sup-optimal.  Pay closer attention.  Take fewer risks.  Live longer.

#21
Sadja

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The OP is evidently getting ganked, but he or she does not realize it.

#22
OriginalDiSarray

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vhatever wrote...

You don't give him the time of day to shoot back?? LOL. Stop god damn posting in this thread if you don't play the game on isnaity.



I am playing through on insanity and I am trying to help you out here. I still amazed you having this problem. but best of luck with it. you've had some good feedback from people. just could go and try it out.

#23
Kronner

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vhatever wrote...

You can't move. There are like 5-6 colelctors when you are fighting him. It is completely luck based. The end. No skill. Roll the dice. Non infiltrators, sentinels, and soldiers are pretty much screwed.

Non insanity players get lost. Just like in ME1 they only insant killed you on the insanity level.

This has nothing to do with "making the game EZ", it has to do with ****** poor design and fixing something that takes skill OUT of the game and replaces it with luck.


Wyh not. While in cover, even if you press move-right/left key just once, it will miss you 100% of the time.

#24
Kwonnern

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tetracycloide wrote...

vhatever wrote...
Luck. Does. Not. Belong. In. A. Shooter. Geth. Sniper. Redux.


Geth sniper even easier to doge.  See giant red line, get behind cover.  Easy.  Can understand difficulty with harbinger based on this analogy.  Player response to visual cues, sup-optimal.  Pay closer attention.  Take fewer risks.  Live longer.


Some real Salarian wisdom right here! :D

#25
vhatever

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Oh, awesome, I got ingahootz, the lamer infiltrator I win button spammer. What a treat. Go back to your troll thread.