vhatever wrote...
Nah. I'm not talking about difference in in x-axis. I haven't really found a good spot for testing that other than platforms and didn'tt really noticed the problem there. It's the y-axis difference than makes it unavoidable randomly. Now I suppose you could avoid it by storming off just before it gets close but that's simply not possible to do in the game, if you wanted to but your nose off in spite of your face. It's not the knockback that kills you, it's the lack of cover that kills you.
Yeah I wouldn't recommend attempting to sprint away. Have you tried just moving out of cover for a split second to step back then going back under? You take far less damage than actually getting knocked by it (from everyone shooting you).
Also, it has a lot to do with the Z-Axis angle (I'm assuming Z-Axis being the up and down, that's what a lot of coders use for that direction... fundamentally you can call it whatever you want though). If the Harbinger is higher than you, the shot is next to impossible to avoid. It zones right down on you. If he's level with you or below, it's much easier to avoid.
X-Axis angling is a factor too (depending on his position).
I really don't look at this as a bug. It's a simple matter of avoiding a homing attack, and whether or not doing it is possible. Sometimes you just need to anticipate it coming and do something about it. I've never really found it to be a huge problem and I don't think I've died to it once on Insanity. As long as you have max shields I don't think it's possible to die.
I've honestly had more problems with Scions simply because my squad has downs and decides to come out of cover right as a scion shoots at them. So they kill my squad (not me) which forces me to stop caring about them and solo everything instead (which takes longer).




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