I wasn't able to find anything on the subject online (I think I'm not using the right terminology).
Is there a way to open and edit custom mods with Toolset? I couldn't figure out how to open them (or even find them) with Toolset (and I'm too scared to mess with "Single Player" let along open it).
For example, I would like fix some of the cool mods I've downloaded that continually spawn items into my inventory so that they are usable, like Kin Slayer, or Kilgorin mods.
Thanks,
Roelandt
Is it Possible to Edit Mods With Toolset?
Débuté par
Roelandtstorme
, févr. 05 2010 05:49
#1
Posté 05 février 2010 - 05:49
#2
Posté 05 février 2010 - 05:53
It really depends on the mod. Some have placed the source files to work with. Others have made it virtually impossible.
#3
Posté 09 février 2010 - 05:36
Can you be more specific than that?
If so, how do I access these potential source files? How do I determine if it "depends?"
If so, how do I access these potential source files? How do I determine if it "depends?"
#4
Posté 09 février 2010 - 11:02
Roelandtstorme wrote...
Can you be more specific than that?
If so, how do I access these potential source files? How do I determine if it "depends?"
If the have a file with the .dadbdata extension posted on the same page as the mod, it means you can make changes to it to suit your own needs; I have the source code for several mods that may be included in my own at some point, since at least one of them will need modified to support the new class I created.





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