Is it possible export the model of a creature, change the mesh and import it as a new creature in the game?
I
am not interested in the part relating to the modification of file gda,
but how can I export the model in a program like 3ds max or blender and
then import them back complete with animation (bones and skeleton) as a
file msh mmh ... etc.
New creature model
Débuté par
Simiel
, févr. 05 2010 06:35





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