So what has everyone been doing about the interior tilesets not lining up? Anyone who's tried to make an area knows what I'm talking about. What's been your solutions?
Tile sets not lining up
Débuté par
akaliel
, févr. 05 2010 07:38
#1
Posté 05 février 2010 - 07:38
#2
Posté 05 février 2010 - 08:41
Just cram things in tighter. Usually wind up with something that looks fine after a bit of fiddling. Just have to let your inner-perfectionist go and let the odd 'black hole' shine through on occasion, otherwise you'll be there all night!
#3
Posté 07 février 2010 - 04:29
Carpets cover many sins.
#4
Posté 07 février 2010 - 04:38
There are even several models (usually named something like "..._wallplug") that are meant for covering up the seams you often get.
If the RTO DLC that just got released is our yardstick for quality, then you shouldn't mind a few holes in your world - there are plenty in the Ostagar levels
Ciao, muh!
If the RTO DLC that just got released is our yardstick for quality, then you shouldn't mind a few holes in your world - there are plenty in the Ostagar levels
Ciao, muh!
#5
Posté 14 février 2010 - 08:06
Fiddling with the snap to grid function (lowering it to 1, and so forth) sometimes helps. Overlapping pieces can be another option, and then just offset positioning by .1 to avoid the blinking textures when they occupy the same space.
While it's frustrating as heck, it can also be liberating that you're not necessarily stuck with only the room shapes that the pieces were designed for.
Rocks, block, and foliage are great for covering gaps and holes. In interior levels, set the atmosphere and clouds to black and this will cut down the visibility of the holes.
While it's frustrating as heck, it can also be liberating that you're not necessarily stuck with only the room shapes that the pieces were designed for.
Rocks, block, and foliage are great for covering gaps and holes. In interior levels, set the atmosphere and clouds to black and this will cut down the visibility of the holes.
#6
Posté 17 février 2010 - 09:09
I've given up on moving things with the mouse/snap to grid, as whenever I try and move it the z-axis gets messed up making it a nightmare. So now almost all my placement is done by manually typing in the numbers into x-y-z and adjusting as needed. For some tilesets I have to remember to reduce the gap by 0.01 to stop a tiny visible gap appearing between them, while not making it so great that it causes overlapping issues.
I also use pillars etc. for walls where there are gaps or poor looking corners etc., which are a great help.
I also use pillars etc. for walls where there are gaps or poor looking corners etc., which are a great help.
#7
Posté 17 février 2010 - 11:34
If you want to stop the Z-Axis getting reset every time you move something, go to the Snap Option properties (the little horse-shoe icon at the top left) and DISABLE the option "Enable Snap To Surface".





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